This is something where there is no single correct behavior, sometimes it's needed to ignore the crease to make mesh more smooth. But sometimes crease is to be considered after first subdivision surface: for example, when adding extra subdivisions for render-time displacement. Made it an option whether modifier needs to take crease into account or not. Existing files should be openable in the 2.7 compatible way, to re-create an old behavior the options is to be manually disabled in the modifier settings. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4652
253 lines
8.3 KiB
C
253 lines
8.3 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2005 by the Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup modifiers
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*/
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#include <stddef.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "DNA_mesh_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_cdderivedmesh.h"
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#include "BKE_mesh.h"
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#include "BKE_multires.h"
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#include "BKE_modifier.h"
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#include "BKE_paint.h"
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#include "BKE_subdiv.h"
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#include "BKE_subdiv_ccg.h"
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#include "BKE_subdiv_mesh.h"
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#include "BKE_subsurf.h"
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#include "DEG_depsgraph_query.h"
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#include "MOD_modifiertypes.h"
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typedef struct MultiresRuntimeData {
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/* Cached subdivision surface descriptor, with topology and settings. */
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struct Subdiv *subdiv;
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} MultiresRuntimeData;
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static void initData(ModifierData *md)
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{
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MultiresModifierData *mmd = (MultiresModifierData *)md;
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mmd->lvl = 0;
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mmd->sculptlvl = 0;
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mmd->renderlvl = 0;
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mmd->totlvl = 0;
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mmd->uv_smooth = SUBSURF_UV_SMOOTH_PRESERVE_CORNERS;
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mmd->quality = 3;
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mmd->flags |= eMultiresModifierFlag_UseCrease;
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}
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static void copyData(const ModifierData *md_src, ModifierData *md_dst, const int flag)
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{
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modifier_copyData_generic(md_src, md_dst, flag);
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}
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static void freeRuntimeData(void *runtime_data_v)
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{
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if (runtime_data_v == NULL) {
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return;
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}
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MultiresRuntimeData *runtime_data = (MultiresRuntimeData *)runtime_data_v;
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if (runtime_data->subdiv != NULL) {
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BKE_subdiv_free(runtime_data->subdiv);
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}
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MEM_freeN(runtime_data);
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}
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static void freeData(ModifierData *md)
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{
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MultiresModifierData *mmd = (MultiresModifierData *) md;
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freeRuntimeData(mmd->modifier.runtime);
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}
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static MultiresRuntimeData *multires_ensure_runtime(MultiresModifierData *mmd)
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{
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MultiresRuntimeData *runtime_data =
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(MultiresRuntimeData *)mmd->modifier.runtime;
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if (runtime_data == NULL) {
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runtime_data = MEM_callocN(sizeof(*runtime_data), "subsurf runtime");
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mmd->modifier.runtime = runtime_data;
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}
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return runtime_data;
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}
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/* Main goal of this function is to give usable subdivision surface descriptor
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* which matches settings and topology. */
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static Subdiv *subdiv_descriptor_ensure(MultiresModifierData *mmd,
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const SubdivSettings *subdiv_settings,
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const Mesh *mesh)
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{
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MultiresRuntimeData *runtime_data =
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(MultiresRuntimeData *)mmd->modifier.runtime;
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Subdiv *subdiv = BKE_subdiv_update_from_mesh(
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runtime_data->subdiv, subdiv_settings, mesh);
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runtime_data->subdiv = subdiv;
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return subdiv;
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}
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/* Subdivide into fully qualified mesh. */
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static Mesh *multires_as_mesh(MultiresModifierData *mmd,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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Subdiv *subdiv)
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{
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Mesh *result = mesh;
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const bool use_render_params = (ctx->flag & MOD_APPLY_RENDER);
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const bool ignore_simplify = (ctx->flag & MOD_APPLY_IGNORE_SIMPLIFY);
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const Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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Object *object = ctx->object;
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SubdivToMeshSettings mesh_settings;
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BKE_multires_subdiv_mesh_settings_init(
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&mesh_settings, scene, object, mmd, use_render_params, ignore_simplify);
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if (mesh_settings.resolution < 3) {
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return result;
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}
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BKE_subdiv_displacement_attach_from_multires(subdiv, mesh, mmd);
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result = BKE_subdiv_to_mesh(subdiv, &mesh_settings, mesh);
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return result;
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}
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/* Subdivide into CCG. */
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static void multires_ccg_settings_init(SubdivToCCGSettings *settings,
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const MultiresModifierData *mmd,
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const ModifierEvalContext *ctx,
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Mesh *mesh)
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{
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const bool has_mask =
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CustomData_has_layer(&mesh->ldata, CD_GRID_PAINT_MASK);
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const bool use_render_params = (ctx->flag & MOD_APPLY_RENDER);
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const bool ignore_simplify = (ctx->flag & MOD_APPLY_IGNORE_SIMPLIFY);
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const Scene *scene = DEG_get_evaluated_scene(ctx->depsgraph);
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Object *object = ctx->object;
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const int level = multires_get_level(
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scene, object, mmd, use_render_params, ignore_simplify);
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settings->resolution = (1 << level) + 1;
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settings->need_normal = true;
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settings->need_mask = has_mask;
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}
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static Mesh *multires_as_ccg(MultiresModifierData *mmd,
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const ModifierEvalContext *ctx,
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Mesh *mesh,
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Subdiv *subdiv)
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{
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Mesh *result = mesh;
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SubdivToCCGSettings ccg_settings;
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multires_ccg_settings_init(&ccg_settings, mmd, ctx, mesh);
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if (ccg_settings.resolution < 3) {
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return result;
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}
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BKE_subdiv_displacement_attach_from_multires(subdiv, mesh, mmd);
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result = BKE_subdiv_to_ccg_mesh(subdiv, &ccg_settings, mesh);
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return result;
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}
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static Mesh *applyModifier(ModifierData *md,
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const ModifierEvalContext *ctx,
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Mesh *mesh)
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{
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Mesh *result = mesh;
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MultiresModifierData *mmd = (MultiresModifierData *)md;
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SubdivSettings subdiv_settings;
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BKE_multires_subdiv_settings_init(&subdiv_settings, mmd);
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if (subdiv_settings.level == 0) {
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return result;
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}
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BKE_subdiv_settings_validate_for_mesh(&subdiv_settings, mesh);
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MultiresRuntimeData *runtime_data = multires_ensure_runtime(mmd);
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Subdiv *subdiv = subdiv_descriptor_ensure(mmd, &subdiv_settings, mesh);
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if (subdiv == NULL) {
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/* Happens on bad topology, ut also on empty input mesh. */
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return result;
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}
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/* NOTE: Orco needs final coordinates on CPU side, which are expected to be
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* accessible via MVert. For this reason we do not evaluate multires to
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* grids when orco is requested. */
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const bool for_orco = (ctx->flag & MOD_APPLY_ORCO) != 0;
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if ((ctx->object->mode & OB_MODE_SCULPT) && !for_orco) {
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/* NOTE: CCG takes ownership over Subdiv. */
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result = multires_as_ccg(mmd, ctx, mesh, subdiv);
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result->runtime.subdiv_ccg_tot_level = mmd->totlvl;
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/* TODO(sergey): Usually it is sculpt stroke's update variants which
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* takes care of this, but is possible that we need this before the
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* stroke: i.e. when exiting blender right after stroke is done.
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* Annoying and not so much black-boxed as far as sculpting goes, and
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* surely there is a better way of solving this. */
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if (ctx->object->sculpt != NULL) {
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ctx->object->sculpt->subdiv_ccg = result->runtime.subdiv_ccg;
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}
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/* NOTE: CCG becomes an owner of Subdiv descriptor, so can not share
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* this pointer. Not sure if it's needed, but might have a second look
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* on the ownership model here. */
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runtime_data->subdiv = NULL;
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// BKE_subdiv_stats_print(&subdiv->stats);
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}
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else {
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result = multires_as_mesh(mmd, ctx, mesh, subdiv);
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// BKE_subdiv_stats_print(&subdiv->stats);
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if (subdiv != runtime_data->subdiv) {
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BKE_subdiv_free(subdiv);
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}
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}
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return result;
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}
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ModifierTypeInfo modifierType_Multires = {
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/* name */ "Multires",
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/* structName */ "MultiresModifierData",
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/* structSize */ sizeof(MultiresModifierData),
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/* type */ eModifierTypeType_Constructive,
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/* flags */ eModifierTypeFlag_AcceptsMesh |
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eModifierTypeFlag_SupportsMapping |
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eModifierTypeFlag_RequiresOriginalData,
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/* copyData */ copyData,
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/* deformVerts */ NULL,
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/* deformMatrices */ NULL,
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/* deformVertsEM */ NULL,
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/* deformMatricesEM */ NULL,
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/* applyModifier */ applyModifier,
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/* initData */ initData,
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/* requiredDataMask */ NULL,
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/* freeData */ freeData,
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/* isDisabled */ NULL,
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/* updateDepsgraph */ NULL,
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/* dependsOnTime */ NULL,
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/* dependsOnNormals */ NULL,
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/* foreachObjectLink */ NULL,
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/* foreachIDLink */ NULL,
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/* foreachTexLink */ NULL,
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/* freeRuntimeData */ freeRuntimeData,
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};
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