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blender-archive/source/blender/modifiers/intern/MOD_skin.c

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup modifiers
*/
/* Implementation based in part off the paper "B-Mesh: A Fast Modeling
* System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji,
* Ligang Liu, Yigang Wang)
*
* Note that to avoid confusion with Blender's BMesh data structure,
* this tool is renamed as the Skin modifier.
*
* The B-Mesh paper is current available here:
* http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/
*
* The main missing features in this code compared to the paper are:
*
* + No mesh evolution. The paper suggests iteratively subsurfing the
* skin output and adapting the output to better conform with the
* spheres of influence surrounding each vertex.
*
* + No mesh fairing. The paper suggests re-aligning output edges to
* follow principal mesh curvatures.
*
* + No auxiliary balls. These would serve to influence mesh
* evolution, which as noted above is not implemented.
*
* The code also adds some features not present in the paper:
*
* + Loops in the input edge graph.
*
* + Concave surfaces around branch nodes. The paper does not discuss
* how to handle non-convex regions; this code adds a number of
* cleanup operations to handle many (though not all) of these
* cases.
*/
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_array.h"
#include "BLI_bitmap.h"
#include "BLI_heap_simple.h"
#include "BLI_math.h"
#include "BLI_stack.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_modifier_types.h"
#include "BKE_deform.h"
#include "BKE_library.h"
#include "BKE_mesh.h"
#include "BKE_mesh_mapping.h"
#include "BKE_modifier.h"
#include "MOD_modifiertypes.h"
#include "bmesh.h"
typedef struct {
float mat[3][3];
/* Vert that edge is pointing away from, no relation to
* MEdge.v1 */
int origin;
} EMat;
typedef enum {
CAP_START = 1,
CAP_END = 2,
SEAM_FRAME = 4,
ROOT = 8,
} SkinNodeFlag;
typedef struct Frame {
/* Index in the MVert array */
BMVert *verts[4];
/* Location of each corner */
float co[4][3];
/* Indicates which corners have been merged with another
* frame's corner (so they share an MVert index) */
struct {
/* Merge to target frame/corner (no merge if frame is null) */
struct Frame *frame;
int corner;
/* checked to avoid chaining.
* (merging when we're already been referenced), see T39775 */
unsigned int is_target : 1;
} merge[4];
/* For hull frames, whether each vertex is detached or not */
bool inside_hull[4];
/* Whether any part of the frame (corner or edge) is detached */
bool detached;
} Frame;
#define MAX_SKIN_NODE_FRAMES 2
typedef struct {
Frame frames[MAX_SKIN_NODE_FRAMES];
int totframe;
SkinNodeFlag flag;
/* Used for hulling a loop seam */
int seam_edges[2];
} SkinNode;
typedef struct {
BMesh *bm;
SkinModifierData *smd;
int mat_nr;
} SkinOutput;
static void add_poly(
SkinOutput *so,
BMVert *v1,
BMVert *v2,
BMVert *v3,
BMVert *v4);
/***************************** Convex Hull ****************************/
static bool is_quad_symmetric(
BMVert *quad[4],
const SkinModifierData *smd)
{
const float threshold = 0.0001f;
const float threshold_squared = threshold * threshold;
int axis;
for (axis = 0; axis < 3; axis++) {
if (smd->symmetry_axes & (1 << axis)) {
float a[3];
copy_v3_v3(a, quad[0]->co);
a[axis] = -a[axis];
if (len_squared_v3v3(a, quad[1]->co) < threshold_squared) {
copy_v3_v3(a, quad[2]->co);
a[axis] = -a[axis];
if (len_squared_v3v3(a, quad[3]->co) < threshold_squared)
return 1;
}
else if (len_squared_v3v3(a, quad[3]->co) < threshold_squared) {
copy_v3_v3(a, quad[2]->co);
a[axis] = -a[axis];
if (len_squared_v3v3(a, quad[1]->co) < threshold_squared)
return 1;
}
}
}
return 0;
}
/* Returns true if the quad crosses the plane of symmetry, false otherwise */
static bool quad_crosses_symmetry_plane(
BMVert *quad[4],
const SkinModifierData *smd)
{
int axis;
for (axis = 0; axis < 3; axis++) {
if (smd->symmetry_axes & (1 << axis)) {
bool left = false, right = false;
int i;
for (i = 0; i < 4; i++) {
if (quad[i]->co[axis] < 0.0f)
left = true;
else if (quad[i]->co[axis] > 0.0f)
right = true;
if (left && right)
return true;
}
}
}
return false;
}
/* Returns true if the frame is filled by precisely two faces (and
* outputs those faces to fill_faces), otherwise returns false. */
static bool skin_frame_find_contained_faces(
const Frame *frame,
BMFace *fill_faces[2])
{
BMEdge *diag;
/* See if the frame is bisected by a diagonal edge */
diag = BM_edge_exists(frame->verts[0], frame->verts[2]);
if (!diag)
diag = BM_edge_exists(frame->verts[1], frame->verts[3]);
if (diag)
return BM_edge_face_pair(diag, &fill_faces[0], &fill_faces[1]);
else
return false;
}
/* Returns true if hull is successfully built, false otherwise */
static bool build_hull(SkinOutput *so, Frame **frames, int totframe)
{
#ifdef WITH_BULLET
BMesh *bm = so->bm;
BMOperator op;
BMIter iter;
BMOIter oiter;
BMVert *v;
BMFace *f;
BMEdge *e;
int i, j;
BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false);
for (i = 0; i < totframe; i++) {
for (j = 0; j < 4; j++) {
BM_elem_flag_enable(frames[i]->verts[j], BM_ELEM_TAG);
}
}
/* Deselect all faces so that only new hull output faces are
* selected after the operator is run */
BM_mesh_elem_hflag_disable_all(bm, BM_ALL_NOLOOP, BM_ELEM_SELECT, false);
BMO_op_initf(bm, &op, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"convex_hull input=%hv", BM_ELEM_TAG);
BMO_op_exec(bm, &op);
if (BMO_error_occurred(bm)) {
BMO_op_finish(bm, &op);
return false;
}
/* Apply face attributes to hull output */
BMO_ITER (f, &oiter, op.slots_out, "geom.out", BM_FACE) {
BM_face_normal_update(f);
if (so->smd->flag & MOD_SKIN_SMOOTH_SHADING)
BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
f->mat_nr = so->mat_nr;
}
/* Mark interior frames */
BMO_ITER (v, &oiter, op.slots_out, "geom_interior.out", BM_VERT) {
for (i = 0; i < totframe; i++) {
Frame *frame = frames[i];
if (!frame->detached) {
for (j = 0; j < 4; j++) {
if (frame->verts[j] == v) {
frame->inside_hull[j] = true;
frame->detached = true;
break;
}
}
}
}
}
/* Also mark frames as interior if an edge is not in the hull */
for (i = 0; i < totframe; i++) {
Frame *frame = frames[i];
if (!frame->detached &&
(!BM_edge_exists(frame->verts[0], frame->verts[1]) ||
!BM_edge_exists(frame->verts[1], frame->verts[2]) ||
!BM_edge_exists(frame->verts[2], frame->verts[3]) ||
!BM_edge_exists(frame->verts[3], frame->verts[0])))
{
frame->detached = true;
}
}
/* Remove triangles that would fill the original frames -- skip if
* frame is partially detached */
BM_mesh_elem_hflag_disable_all(bm, BM_ALL_NOLOOP, BM_ELEM_TAG, false);
for (i = 0; i < totframe; i++) {
Frame *frame = frames[i];
if (!frame->detached) {
BMFace *fill_faces[2];
/* Check if the frame is filled by precisely two
* triangles. If so, delete the triangles and their shared
* edge. Otherwise, give up and mark the frame as
* detached. */
if (skin_frame_find_contained_faces(frame, fill_faces)) {
BM_elem_flag_enable(fill_faces[0], BM_ELEM_TAG);
BM_elem_flag_enable(fill_faces[1], BM_ELEM_TAG);
}
else
frame->detached = true;
}
}
/* Check if removing triangles above will create wire triangles,
* mark them too */
BMO_ITER (e, &oiter, op.slots_out, "geom.out", BM_EDGE) {
bool is_wire = true;
BM_ITER_ELEM (f, &iter, e, BM_FACES_OF_EDGE) {
if (!BM_elem_flag_test(f, BM_ELEM_TAG)) {
is_wire = false;
break;
}
}
if (is_wire)
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
BMO_op_finish(bm, &op);
BM_mesh_delete_hflag_tagged(bm, BM_ELEM_TAG, BM_EDGE | BM_FACE);
return true;
#else
UNUSED_VARS(so, frames, totframe, skin_frame_find_contained_faces);
return false;
#endif
}
/* Returns the average frame side length (frames are rectangular, so
* just the average of two adjacent edge lengths) */
static float frame_len(const Frame *frame)
{
return (len_v3v3(frame->co[0], frame->co[1]) +
len_v3v3(frame->co[1], frame->co[2])) * 0.5f;
}
static void merge_frame_corners(Frame **frames, int totframe)
{
float dist, side_a, side_b, thresh, mid[3];
int i, j, k, l;
for (i = 0; i < totframe; i++) {
side_a = frame_len(frames[i]);
/* For each corner of each frame... */
for (j = 0; j < 4; j++) {
/* Ensure the merge target is not itself a merge target */
if (frames[i]->merge[j].frame)
continue;
for (k = i + 1; k < totframe; k++) {
BLI_assert(frames[i] != frames[k]);
side_b = frame_len(frames[k]);
thresh = min_ff(side_a, side_b) / 2.0f;
/* Compare with each corner of all other frames... */
for (l = 0; l < 4; l++) {
if (frames[k]->merge[l].frame || frames[k]->merge[l].is_target)
continue;
/* Some additional concerns that could be checked
* further:
*
* + Vertex coords are being used for the
* edge-length test, but are also being
* modified, might cause symmetry problems.
*
* + A frame could be merged diagonally across
* another, would generate a weird (bad) T
* junction
*/
/* Check if corners are near each other, where
* 'near' is based in the frames' minimum side
* length */
dist = len_v3v3(frames[i]->co[j],
frames[k]->co[l]);
if (dist < thresh) {
mid_v3_v3v3(mid,
frames[i]->co[j],
frames[k]->co[l]);
copy_v3_v3(frames[i]->co[j], mid);
copy_v3_v3(frames[k]->co[l], mid);
frames[k]->merge[l].frame = frames[i];
frames[k]->merge[l].corner = j;
frames[i]->merge[j].is_target = true;
/* Can't merge another corner into the same
* frame corner, so move on to frame k+1 */
break;
}
}
}
}
}
}
static Frame **collect_hull_frames(
int v, SkinNode *frames,
const MeshElemMap *emap, const MEdge *medge,
int *tothullframe)
{
SkinNode *f;
Frame **hull_frames;
int nbr, i;
(*tothullframe) = emap[v].count;
hull_frames = MEM_calloc_arrayN((*tothullframe), sizeof(Frame *),
"hull_from_frames.hull_frames");
i = 0;
for (nbr = 0; nbr < emap[v].count; nbr++) {
const MEdge *e = &medge[emap[v].indices[nbr]];
f = &frames[BKE_mesh_edge_other_vert(e, v)];
/* Can't have adjacent branch nodes yet */
if (f->totframe)
hull_frames[i++] = &f->frames[0];
else
(*tothullframe)--;
}
return hull_frames;
}
/**************************** Create Frames ***************************/
static void node_frames_init(SkinNode *nf, int totframe)
{
int i;
nf->totframe = totframe;
memset(nf->frames, 0, sizeof(nf->frames));
nf->flag = 0;
for (i = 0; i < 2; i++)
nf->seam_edges[i] = -1;
}
static void create_frame(
Frame *frame, const float co[3],
const float radius[2],
float mat[3][3], float offset)
{
float rx[3], ry[3], rz[3];
int i;
mul_v3_v3fl(ry, mat[1], radius[0]);
mul_v3_v3fl(rz, mat[2], radius[1]);
add_v3_v3v3(frame->co[3], co, ry);
add_v3_v3v3(frame->co[3], frame->co[3], rz);
sub_v3_v3v3(frame->co[2], co, ry);
add_v3_v3v3(frame->co[2], frame->co[2], rz);
sub_v3_v3v3(frame->co[1], co, ry);
sub_v3_v3v3(frame->co[1], frame->co[1], rz);
add_v3_v3v3(frame->co[0], co, ry);
sub_v3_v3v3(frame->co[0], frame->co[0], rz);
mul_v3_v3fl(rx, mat[0], offset);
for (i = 0; i < 4; i++)
add_v3_v3v3(frame->co[i], frame->co[i], rx);
}
static float half_v2(const float v[2])
{
return (v[0] + v[1]) * 0.5f;
}
static void end_node_frames(
int v, SkinNode *skin_nodes, const MVert *mvert,
const MVertSkin *nodes, const MeshElemMap *emap,
EMat *emat)
{
const float *rad = nodes[v].radius;
float mat[3][3];
if (emap[v].count == 0) {
float avg = half_v2(rad);
/* For solitary nodes, just build a box (two frames) */
node_frames_init(&skin_nodes[v], 2);
skin_nodes[v].flag |= (CAP_START | CAP_END);
/* Hardcoded basis */
zero_m3(mat);
mat[0][2] = mat[1][0] = mat[2][1] = 1;
/* Caps */
create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, avg);
create_frame(&skin_nodes[v].frames[1], mvert[v].co, rad, mat, -avg);
}
else {
/* For nodes with an incoming edge, create a single (capped) frame */
node_frames_init(&skin_nodes[v], 1);
skin_nodes[v].flag |= CAP_START;
/* Use incoming edge for orientation */
copy_m3_m3(mat, emat[emap[v].indices[0]].mat);
if (emat[emap[v].indices[0]].origin != v)
negate_v3(mat[0]);
/* End frame */
create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, 0);
}
if (nodes[v].flag & MVERT_SKIN_ROOT)
skin_nodes[v].flag |= ROOT;
}
/* Returns 1 for seam, 0 otherwise */
static int connection_node_mat(float mat[3][3], int v, const MeshElemMap *emap, EMat *emat)
{
float axis[3], angle, ine[3][3], oute[3][3];
EMat *e1, *e2;
e1 = &emat[emap[v].indices[0]];
e2 = &emat[emap[v].indices[1]];
if (e1->origin != v && e2->origin == v) {
copy_m3_m3(ine, e1->mat);
copy_m3_m3(oute, e2->mat);
}
else if (e1->origin == v && e2->origin != v) {
copy_m3_m3(ine, e2->mat);
copy_m3_m3(oute, e1->mat);
}
else
return 1;
/* Get axis and angle to rotate frame by */
angle = angle_normalized_v3v3(ine[0], oute[0]) / 2.0f;
cross_v3_v3v3(axis, ine[0], oute[0]);
normalize_v3(axis);
/* Build frame matrix (don't care about X axis here) */
copy_v3_v3(mat[0], ine[0]);
rotate_normalized_v3_v3v3fl(mat[1], ine[1], axis, angle);
rotate_normalized_v3_v3v3fl(mat[2], ine[2], axis, angle);
return 0;
}
static void connection_node_frames(
int v, SkinNode *skin_nodes, const MVert *mvert,
const MVertSkin *nodes, const MeshElemMap *emap,
EMat *emat)
{
const float *rad = nodes[v].radius;
float mat[3][3];
EMat *e1, *e2;
if (connection_node_mat(mat, v, emap, emat)) {
float avg = half_v2(rad);
/* Get edges */
e1 = &emat[emap[v].indices[0]];
e2 = &emat[emap[v].indices[1]];
/* Handle seam separately to avoid twisting */
/* Create two frames, will be hulled to neighbors later */
node_frames_init(&skin_nodes[v], 2);
skin_nodes[v].flag |= SEAM_FRAME;
copy_m3_m3(mat, e1->mat);
if (e1->origin != v) negate_v3(mat[0]);
create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, avg);
skin_nodes[v].seam_edges[0] = emap[v].indices[0];
copy_m3_m3(mat, e2->mat);
if (e2->origin != v) negate_v3(mat[0]);
create_frame(&skin_nodes[v].frames[1], mvert[v].co, rad, mat, avg);
skin_nodes[v].seam_edges[1] = emap[v].indices[1];
return;
}
/* Build regular frame */
node_frames_init(&skin_nodes[v], 1);
create_frame(&skin_nodes[v].frames[0], mvert[v].co, rad, mat, 0);
}
static SkinNode *build_frames(
const MVert *mvert, int totvert,
const MVertSkin *nodes, const MeshElemMap *emap,
EMat *emat)
{
SkinNode *skin_nodes;
int v;
skin_nodes = MEM_calloc_arrayN(totvert, sizeof(SkinNode), "build_frames.skin_nodes");
for (v = 0; v < totvert; v++) {
if (emap[v].count <= 1)
end_node_frames(v, skin_nodes, mvert, nodes, emap, emat);
else if (emap[v].count == 2)
connection_node_frames(v, skin_nodes, mvert, nodes, emap, emat);
else {
/* Branch node generates no frames */
}
}
return skin_nodes;
}
/**************************** Edge Matrices ***************************/
static void calc_edge_mat(float mat[3][3], const float a[3], const float b[3])
{
const float z_up[3] = {0, 0, 1};
float dot;
/* X = edge direction */
sub_v3_v3v3(mat[0], b, a);
normalize_v3(mat[0]);
dot = dot_v3v3(mat[0], z_up);
if (dot > -1 + FLT_EPSILON && dot < 1 - FLT_EPSILON) {
/* Y = Z cross x */
cross_v3_v3v3(mat[1], z_up, mat[0]);
normalize_v3(mat[1]);
/* Z = x cross y */
cross_v3_v3v3(mat[2], mat[0], mat[1]);
normalize_v3(mat[2]);
}
else {
mat[1][0] = 1;
mat[1][1] = 0;
mat[1][2] = 0;
mat[2][0] = 0;
mat[2][1] = 1;
mat[2][2] = 0;
}
}
typedef struct {
float mat[3][3];
int parent_v;
int e;
} EdgeStackElem;
static void build_emats_stack(
BLI_Stack *stack, BLI_bitmap *visited_e, EMat *emat,
const MeshElemMap *emap, const MEdge *medge,
const MVertSkin *vs, const MVert *mvert)
{
EdgeStackElem stack_elem;
float axis[3], angle;
int i, e, v, parent_v, parent_is_branch;
BLI_stack_pop(stack, &stack_elem);
parent_v = stack_elem.parent_v;
e = stack_elem.e;
/* Skip if edge already visited */
if (BLI_BITMAP_TEST(visited_e, e))
return;
/* Mark edge as visited */
BLI_BITMAP_ENABLE(visited_e, e);
/* Process edge */
parent_is_branch = ((emap[parent_v].count > 2) ||
(vs[parent_v].flag & MVERT_SKIN_ROOT));
v = BKE_mesh_edge_other_vert(&medge[e], parent_v);
emat[e].origin = parent_v;
/* If parent is a branch node, start a new edge chain */
if (parent_is_branch) {
calc_edge_mat(emat[e].mat, mvert[parent_v].co,
mvert[v].co);
}
else {
/* Build edge matrix guided by parent matrix */
sub_v3_v3v3(emat[e].mat[0], mvert[v].co, mvert[parent_v].co);
normalize_v3(emat[e].mat[0]);
angle = angle_normalized_v3v3(stack_elem.mat[0], emat[e].mat[0]);
cross_v3_v3v3(axis, stack_elem.mat[0], emat[e].mat[0]);
normalize_v3(axis);
rotate_normalized_v3_v3v3fl(emat[e].mat[1], stack_elem.mat[1], axis, angle);
rotate_normalized_v3_v3v3fl(emat[e].mat[2], stack_elem.mat[2], axis, angle);
}
/* Add neighbors to stack */
for (i = 0; i < emap[v].count; i++) {
/* Add neighbors to stack */
copy_m3_m3(stack_elem.mat, emat[e].mat);
stack_elem.e = emap[v].indices[i];
stack_elem.parent_v = v;
BLI_stack_push(stack, &stack_elem);
}
}
static EMat *build_edge_mats(
const MVertSkin *vs,
const MVert *mvert,
int totvert,
const MEdge *medge,
const MeshElemMap *emap,
int totedge,
bool *has_valid_root)
{
BLI_Stack *stack;
EMat *emat;
EdgeStackElem stack_elem;
BLI_bitmap *visited_e;
int i, v;
stack = BLI_stack_new(sizeof(stack_elem), "build_edge_mats.stack");
visited_e = BLI_BITMAP_NEW(totedge, "build_edge_mats.visited_e");
emat = MEM_calloc_arrayN(totedge, sizeof(EMat), "build_edge_mats.emat");
/* Edge matrices are built from the root nodes, add all roots with
* children to the stack */
for (v = 0; v < totvert; v++) {
if (vs[v].flag & MVERT_SKIN_ROOT) {
if (emap[v].count >= 1) {
const MEdge *e = &medge[emap[v].indices[0]];
calc_edge_mat(stack_elem.mat, mvert[v].co,
mvert[BKE_mesh_edge_other_vert(e, v)].co);
stack_elem.parent_v = v;
/* Add adjacent edges to stack */
for (i = 0; i < emap[v].count; i++) {
stack_elem.e = emap[v].indices[i];
BLI_stack_push(stack, &stack_elem);
}
*has_valid_root = true;
}
}
}
while (!BLI_stack_is_empty(stack)) {
build_emats_stack(stack, visited_e, emat, emap, medge, vs, mvert);
}
MEM_freeN(visited_e);
BLI_stack_free(stack);
return emat;
}
/************************** Input Subdivision *************************/
/* Returns number of edge subdivisions, taking into account the radius
* of the endpoints and the edge length. If both endpoints are branch
* nodes, at least two intermediate frames are required. (This avoids
* having any special cases for dealing with sharing a frame between
* two hulls.) */
static int calc_edge_subdivisions(
const MVert *mvert, const MVertSkin *nodes,
const MEdge *e, const int *degree)
{
/* prevent memory errors [#38003] */
#define NUM_SUBDIVISIONS_MAX 128
const MVertSkin *evs[2] = {&nodes[e->v1], &nodes[e->v2]};
float avg_radius;
const bool v1_branch = degree[e->v1] > 2;
const bool v2_branch = degree[e->v2] > 2;
int num_subdivisions;
/* If either end is a branch node marked 'loose', don't subdivide
* the edge (or subdivide just twice if both are branches) */
if ((v1_branch && (evs[0]->flag & MVERT_SKIN_LOOSE)) ||
(v2_branch && (evs[1]->flag & MVERT_SKIN_LOOSE)))
{
if (v1_branch && v2_branch)
return 2;
else
return 0;
}
avg_radius = half_v2(evs[0]->radius) + half_v2(evs[1]->radius);
if (avg_radius != 0.0f) {
/* possible (but unlikely) that we overflow INT_MAX */
float num_subdivisions_fl;
const float edge_len = len_v3v3(mvert[e->v1].co, mvert[e->v2].co);
num_subdivisions_fl = (edge_len / avg_radius);
if (num_subdivisions_fl < NUM_SUBDIVISIONS_MAX) {
num_subdivisions = (int)num_subdivisions_fl;
}
else {
num_subdivisions = NUM_SUBDIVISIONS_MAX;
}
}
else {
num_subdivisions = 0;
}
/* If both ends are branch nodes, two intermediate nodes are
* required */
if (num_subdivisions < 2 && v1_branch && v2_branch)
num_subdivisions = 2;
return num_subdivisions;
#undef NUM_SUBDIVISIONS_MAX
}
/* Take a Mesh and subdivide its edges to keep skin nodes
* reasonably close. */
static Mesh *subdivide_base(Mesh *orig)
{
Mesh *result;
MVertSkin *orignode, *outnode;
MVert *origvert, *outvert;
MEdge *origedge, *outedge, *e;
MDeformVert *origdvert, *outdvert;
int totorigvert, totorigedge;
int totsubd, *degree, *edge_subd;
int i, j, k, u, v;
float radrat;
orignode = CustomData_get_layer(&orig->vdata, CD_MVERT_SKIN);
origvert = orig->mvert;
origedge = orig->medge;
origdvert = orig->dvert;
totorigvert = orig->totvert;
totorigedge = orig->totedge;
/* Get degree of all vertices */
degree = MEM_calloc_arrayN(totorigvert, sizeof(int), "degree");
for (i = 0; i < totorigedge; i++) {
degree[origedge[i].v1]++;
degree[origedge[i].v2]++;
}
/* Per edge, store how many subdivisions are needed */
edge_subd = MEM_calloc_arrayN(totorigedge, sizeof(int), "edge_subd");
for (i = 0, totsubd = 0; i < totorigedge; i++) {
edge_subd[i] += calc_edge_subdivisions(origvert, orignode,
&origedge[i], degree);
BLI_assert(edge_subd[i] >= 0);
totsubd += edge_subd[i];
}
MEM_freeN(degree);
/* Allocate output mesh */
result = BKE_mesh_new_nomain_from_template(
orig,
totorigvert + totsubd,
totorigedge + totsubd,
0, 0, 0);
outvert = result->mvert;
outedge = result->medge;
outnode = CustomData_get_layer(&result->vdata, CD_MVERT_SKIN);
outdvert = result->dvert;
/* Copy original vertex data */
CustomData_copy_data(&orig->vdata,
&result->vdata,
0, 0, totorigvert);
/* Subdivide edges */
for (i = 0, v = totorigvert; i < totorigedge; i++) {
struct {
/* Vertex group number */
int def_nr;
float w1, w2;
} *vgroups = NULL, *vg;
int totvgroup = 0;
e = &origedge[i];
if (origdvert) {
const MDeformVert *dv1 = &origdvert[e->v1];
const MDeformVert *dv2 = &origdvert[e->v2];
vgroups = MEM_calloc_arrayN(dv1->totweight, sizeof(*vgroups), "vgroup");
/* Only want vertex groups used by both vertices */
for (j = 0; j < dv1->totweight; j++) {
vg = NULL;
for (k = 0; k < dv2->totweight; k++) {
if (dv1->dw[j].def_nr == dv2->dw[k].def_nr) {
vg = &vgroups[totvgroup];
totvgroup++;
break;
}
}
if (vg) {
vg->def_nr = dv1->dw[j].def_nr;
vg->w1 = dv1->dw[j].weight;
vg->w2 = dv2->dw[k].weight;
}
}
}
u = e->v1;
radrat = (half_v2(outnode[e->v2].radius) /
half_v2(outnode[e->v1].radius));
radrat = (radrat + 1) / 2;
/* Add vertices and edge segments */
for (j = 0; j < edge_subd[i]; j++, v++, outedge++) {
float r = (j + 1) / (float)(edge_subd[i] + 1);
float t = powf(r, radrat);
/* Interpolate vertex coord */
interp_v3_v3v3(outvert[v].co, outvert[e->v1].co,
outvert[e->v2].co, t);
/* Interpolate skin radii */
interp_v3_v3v3(outnode[v].radius,
orignode[e->v1].radius,
orignode[e->v2].radius, t);
/* Interpolate vertex group weights */
for (k = 0; k < totvgroup; k++) {
float weight;
vg = &vgroups[k];
weight = interpf(vg->w2, vg->w1, t);
if (weight > 0)
defvert_add_index_notest(&outdvert[v], vg->def_nr, weight);
}
outedge->v1 = u;
outedge->v2 = v;
u = v;
}
if (vgroups)
MEM_freeN(vgroups);
/* Link up to final vertex */
outedge->v1 = u;
outedge->v2 = e->v2;
outedge++;
}
MEM_freeN(edge_subd);
return result;
}
/******************************* Output *******************************/
/* Can be either quad or triangle */
static void add_poly(
SkinOutput *so,
BMVert *v1,
BMVert *v2,
BMVert *v3,
BMVert *v4)
{
BMVert *verts[4] = {v1, v2, v3, v4};
BMFace *f;
BLI_assert(v1 != v2 && v1 != v3 && v1 != v4);
BLI_assert(v2 != v3 && v2 != v4);
BLI_assert(v3 != v4);
BLI_assert(v1 && v2 && v3);
f = BM_face_create_verts(so->bm, verts, v4 ? 4 : 3, NULL, BM_CREATE_NO_DOUBLE, true);
BM_face_normal_update(f);
if (so->smd->flag & MOD_SKIN_SMOOTH_SHADING)
BM_elem_flag_enable(f, BM_ELEM_SMOOTH);
f->mat_nr = so->mat_nr;
}
static void connect_frames(
SkinOutput *so,
BMVert *frame1[4],
BMVert *frame2[4])
{
BMVert *q[4][4] = {{frame2[0], frame2[1], frame1[1], frame1[0]},
{frame2[1], frame2[2], frame1[2], frame1[1]},
{frame2[2], frame2[3], frame1[3], frame1[2]},
{frame2[3], frame2[0], frame1[0], frame1[3]}};
int i;
bool swap;
/* Check if frame normals need swap */
#if 0
{
/* simple method, works mostly */
float p[3], no[3];
sub_v3_v3v3(p, q[3][0]->co, q[0][0]->co);
normal_quad_v3(no,
q[0][0]->co, q[0][1]->co,
q[0][2]->co, q[0][3]->co);
swap = dot_v3v3(no, p) > 0;
}
#else
{
/* comprehensive method, accumulate flipping of all faces */
float cent_sides[4][3];
float cent[3];
float dot = 0.0f;
for (i = 0; i < 4; i++) {
mid_v3_v3v3v3v3(cent_sides[i], UNPACK4_EX(, q[i], ->co));
}
mid_v3_v3v3v3v3(cent, UNPACK4(cent_sides));
for (i = 0; i < 4; i++) {
float p[3], no[3];
normal_quad_v3(no, UNPACK4_EX(, q[i], ->co));
sub_v3_v3v3(p, cent, cent_sides[i]);
dot += dot_v3v3(no, p);
}
swap = dot > 0;
}
#endif
for (i = 0; i < 4; i++) {
if (swap)
add_poly(so, q[i][3], q[i][2], q[i][1], q[i][0]);
else
add_poly(so, q[i][0], q[i][1], q[i][2], q[i][3]);
}
}
static void output_frames(
BMesh *bm,
SkinNode *sn,
const MDeformVert *input_dvert)
{
Frame *f;
int i, j;
/* Output all frame verts */
for (i = 0; i < sn->totframe; i++) {
f = &sn->frames[i];
for (j = 0; j < 4; j++) {
if (!f->merge[j].frame) {
BMVert *v = f->verts[j] = BM_vert_create(bm, f->co[j], NULL, BM_CREATE_NOP);
if (input_dvert) {
MDeformVert *dv;
dv = CustomData_bmesh_get(&bm->vdata,
v->head.data,
CD_MDEFORMVERT);
BLI_assert(dv->totweight == 0);
defvert_copy(dv, input_dvert);
}
}
}
}
}
#define PRINT_HOLE_INFO 0
static void calc_frame_center(float center[3], const Frame *frame)
{
add_v3_v3v3(center, frame->verts[0]->co, frame->verts[1]->co);
add_v3_v3(center, frame->verts[2]->co);
add_v3_v3(center, frame->verts[3]->co);
mul_v3_fl(center, 0.25f);
}
/* Does crappy fan triangulation of poly, may not be so accurate for
* concave faces */
static int isect_ray_poly(const float ray_start[3],
const float ray_dir[3],
BMFace *f,
float *r_lambda)
{
BMVert *v, *v_first = NULL, *v_prev = NULL;
BMIter iter;
float best_dist = FLT_MAX;
bool hit = false;
BM_ITER_ELEM (v, &iter, f, BM_VERTS_OF_FACE) {
if (!v_first)
v_first = v;
else if (v_prev != v_first) {
float dist;
bool curhit;
curhit = isect_ray_tri_v3(ray_start, ray_dir,
v_first->co, v_prev->co, v->co,
&dist, NULL);
if (curhit && dist < best_dist) {
hit = true;
best_dist = dist;
}
}
v_prev = v;
}
*r_lambda = best_dist;
return hit;
}
/* Reduce the face down to 'n' corners by collapsing the edges;
* returns the new face.
*
* The orig_verts should contain the vertices of 'f'
*/
static BMFace *collapse_face_corners(BMesh *bm, BMFace *f, int n,
BMVert **orig_verts)
{
int orig_len = f->len;
BLI_assert(n >= 3);
BLI_assert(f->len > n);
if (f->len <= n)
return f;
/* Collapse shortest edge for now */
while (f->len > n) {
BMFace *vf;
BMEdge *shortest_edge;
BMVert *v_safe, *v_merge;
BMOperator op;
BMIter iter;
int i;
BMOpSlot *slot_targetmap;
shortest_edge = BM_face_find_shortest_loop(f)->e;
BMO_op_initf(bm, &op, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE), "weld_verts");
slot_targetmap = BMO_slot_get(op.slots_in, "targetmap");
/* Note: could probably calculate merges in one go to be
* faster */
v_safe = shortest_edge->v1;
v_merge = shortest_edge->v2;
mid_v3_v3v3(v_safe->co, v_safe->co, v_merge->co);
BMO_slot_map_elem_insert(&op, slot_targetmap, v_merge, v_safe);
BMO_op_exec(bm, &op);
BMO_op_finish(bm, &op);
/* Find the new face */
f = NULL;
BM_ITER_ELEM (vf, &iter, v_safe, BM_FACES_OF_VERT) {
bool wrong_face = false;
for (i = 0; i < orig_len; i++) {
if (orig_verts[i] == v_merge) {
orig_verts[i] = NULL;
}
else if (orig_verts[i] &&
!BM_vert_in_face(orig_verts[i], vf))
{
wrong_face = true;
break;
}
}
if (!wrong_face) {
f = vf;
break;
}
}
BLI_assert(f);
}
return f;
}
/* Choose a good face to merge the frame with, used in case the frame
* is completely inside the hull. */
static BMFace *skin_hole_target_face(BMesh *bm, Frame *frame)
{
BMFace *f, *isect_target_face, *center_target_face;
BMIter iter;
float frame_center[3];
float frame_normal[3];
float best_isect_dist = FLT_MAX;
float best_center_dist = FLT_MAX;
calc_frame_center(frame_center, frame);
normal_quad_v3(frame_normal, frame->verts[3]->co,
frame->verts[2]->co, frame->verts[1]->co,
frame->verts[0]->co);
/* Use a line intersection test and nearest center test against
* all faces */
isect_target_face = center_target_face = NULL;
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
float dist, poly_center[3];
int hit;
/* Intersection test */
hit = isect_ray_poly(frame_center, frame_normal, f, &dist);
if (hit && dist < best_isect_dist) {
isect_target_face = f;
best_isect_dist = dist;
}
/* Nearest test */
BM_face_calc_center_median(f, poly_center);
dist = len_v3v3(frame_center, poly_center);
if (dist < best_center_dist) {
center_target_face = f;
best_center_dist = dist;
}
}
f = isect_target_face;
if (!f || best_center_dist < best_isect_dist / 2)
f = center_target_face;
/* This case is unlikely now, but could still happen. Should look
* into splitting edges to make new faces. */
#if PRINT_HOLE_INFO
if (!f) {
printf("no good face found\n");
}
#endif
return f;
}
/* Use edge-length heuristic to choose from eight possible polygon bridges */
static void skin_choose_quad_bridge_order(BMVert *a[4], BMVert *b[4],
int best_order[4])
{
int orders[8][4];
float shortest_len;
int i, j;
/* Enumerate all valid orderings */
for (i = 0; i < 4; i++) {
for (j = 0; j < 4; j++) {
orders[i][j] = (j + i) % 4;
orders[i + 4][j] = 3 - ((j + i) % 4);
}
}
shortest_len = FLT_MAX;
for (i = 0; i < 8; i++) {
float len = 0;
/* Get total edge length for this configuration */
for (j = 0; j < 4; j++)
len += len_squared_v3v3(a[j]->co, b[orders[i][j]]->co);
if (len < shortest_len) {
shortest_len = len;
memcpy(best_order, orders[i], sizeof(int) * 4);
}
}
}
static void skin_fix_hole_no_good_verts(BMesh *bm, Frame *frame, BMFace *split_face)
{
BMFace *f;
BMVert *verts[4];
BMVert **vert_buf = NULL;
BLI_array_declare(vert_buf);
BMOIter oiter;
BMOperator op;
int i, best_order[4];
BMOpSlot *slot_targetmap;
BLI_assert(split_face->len >= 3);
/* Extrude the split face */
BM_mesh_elem_hflag_disable_all(bm, BM_FACE, BM_ELEM_TAG, false);
BM_elem_flag_enable(split_face, BM_ELEM_TAG);
BMO_op_initf(bm, &op, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"extrude_discrete_faces faces=%hf", BM_ELEM_TAG);
BMO_op_exec(bm, &op);
/* Update split face (should only be one new face created
* during extrusion) */
split_face = NULL;
BMO_ITER (f, &oiter, op.slots_out, "faces.out", BM_FACE) {
BLI_assert(!split_face);
split_face = f;
}
BMO_op_finish(bm, &op);
if (split_face->len == 3) {
BMEdge *longest_edge;
/* Need at least four ring edges, so subdivide longest edge if
* face is a triangle */
longest_edge = BM_face_find_longest_loop(split_face)->e;
BM_mesh_elem_hflag_disable_all(bm, BM_EDGE, BM_ELEM_TAG, false);
BM_elem_flag_enable(longest_edge, BM_ELEM_TAG);
BMO_op_callf(bm, BMO_FLAG_DEFAULTS,
"subdivide_edges edges=%he cuts=%i quad_corner_type=%i",
BM_ELEM_TAG, 1, SUBD_CORNER_STRAIGHT_CUT);
}
else if (split_face->len > 4) {
/* Maintain a dynamic vert array containing the split_face's
* vertices, avoids frequent allocs in collapse_face_corners() */
if (BLI_array_len(vert_buf) < split_face->len) {
BLI_array_grow_items(vert_buf, (split_face->len -
BLI_array_len(vert_buf)));
}
/* Get split face's verts */
BM_iter_as_array(bm, BM_VERTS_OF_FACE, split_face,
(void **)vert_buf, split_face->len);
/* Earlier edge split operations may have turned some quads
* into higher-degree faces */
split_face = collapse_face_corners(bm, split_face, 4, vert_buf);
}
/* Done with dynamic array, split_face must now be a quad */
BLI_array_free(vert_buf);
BLI_assert(split_face->len == 4);
if (split_face->len != 4)
return;
/* Get split face's verts */
// BM_iter_as_array(bm, BM_VERTS_OF_FACE, split_face, (void **)verts, 4);
BM_face_as_array_vert_quad(split_face, verts);
skin_choose_quad_bridge_order(verts, frame->verts, best_order);
/* Delete split face and merge */
BM_face_kill(bm, split_face);
BMO_op_init(bm, &op, (BMO_FLAG_DEFAULTS & ~BMO_FLAG_RESPECT_HIDE),
"weld_verts");
slot_targetmap = BMO_slot_get(op.slots_in, "targetmap");
for (i = 0; i < 4; i++) {
BMO_slot_map_elem_insert(&op, slot_targetmap, verts[i], frame->verts[best_order[i]]);
}
BMO_op_exec(bm, &op);
BMO_op_finish(bm, &op);
}
/* If the frame has some vertices that are inside the hull (detached)
* and some attached, duplicate the attached vertices and take the
* whole frame off the hull. */
static void skin_hole_detach_partially_attached_frame(BMesh *bm, Frame *frame)
{
int i, attached[4], totattached = 0;
/* Get/count attached frame corners */
for (i = 0; i < 4; i++) {
if (!frame->inside_hull[i])
attached[totattached++] = i;
}
/* Detach everything */
for (i = 0; i < totattached; i++) {
BMVert **av = &frame->verts[attached[i]];
(*av) = BM_vert_create(bm, (*av)->co, *av, BM_CREATE_NOP);
}
}
static void quad_from_tris(BMEdge *e, BMFace *adj[2], BMVert *ndx[4])
{
BMVert *tri[2][3];
BMVert *opp = NULL;
int i, j;
BLI_assert(adj[0]->len == 3 && adj[1]->len == 3);
#if 0
BM_iter_as_array(bm, BM_VERTS_OF_FACE, adj[0], (void **)tri[0], 3);
BM_iter_as_array(bm, BM_VERTS_OF_FACE, adj[1], (void **)tri[1], 3);
#else
BM_face_as_array_vert_tri(adj[0], tri[0]);
BM_face_as_array_vert_tri(adj[1], tri[1]);
#endif
/* Find what the second tri has that the first doesn't */
for (i = 0; i < 3; i++) {
if (tri[1][i] != tri[0][0] &&
tri[1][i] != tri[0][1] &&
tri[1][i] != tri[0][2])
{
opp = tri[1][i];
break;
}
}
BLI_assert(opp);
for (i = 0, j = 0; i < 3; i++, j++) {
ndx[j] = tri[0][i];
/* When the triangle edge cuts across our quad-to-be,
* throw in the second triangle's vertex */
if ((tri[0][i] == e->v1 || tri[0][i] == e->v2) &&
(tri[0][(i + 1) % 3] == e->v1 || tri[0][(i + 1) % 3] == e->v2))
{
j++;
ndx[j] = opp;
}
}
}
static void add_quad_from_tris(SkinOutput *so, BMEdge *e, BMFace *adj[2])
{
BMVert *quad[4];
quad_from_tris(e, adj, quad);
add_poly(so, quad[0], quad[1], quad[2], quad[3]);
}
static void hull_merge_triangles(SkinOutput *so, const SkinModifierData *smd)
{
BMIter iter;
BMEdge *e;
HeapSimple *heap;
float score;
heap = BLI_heapsimple_new();
BM_mesh_elem_hflag_disable_all(so->bm, BM_FACE, BM_ELEM_TAG, false);
/* Build heap */
BM_ITER_MESH (e, &iter, so->bm, BM_EDGES_OF_MESH) {
BMFace *adj[2];
/* Only care if the edge is used by exactly two triangles */
if (BM_edge_face_pair(e, &adj[0], &adj[1])) {
if (adj[0]->len == 3 && adj[1]->len == 3) {
BMVert *quad[4];
BLI_assert(BM_face_is_normal_valid(adj[0]));
BLI_assert(BM_face_is_normal_valid(adj[1]));
/* Construct quad using the two triangles adjacent to
* the edge */
quad_from_tris(e, adj, quad);
/* Calculate a score for the quad, higher score for
* triangles being closer to coplanar */
score = ((BM_face_calc_area(adj[0]) +
BM_face_calc_area(adj[1])) *
dot_v3v3(adj[0]->no, adj[1]->no));
/* Check if quad crosses the axis of symmetry */
if (quad_crosses_symmetry_plane(quad, smd)) {
/* Increase score if the triangles form a
* symmetric quad, otherwise don't use it */
if (is_quad_symmetric(quad, smd))
score *= 10;
else
continue;
}
/* Don't use the quad if it's concave */
if (!is_quad_convex_v3(quad[0]->co, quad[1]->co,
quad[2]->co, quad[3]->co))
{
continue;
}
BLI_heapsimple_insert(heap, -score, e);
}
}
}
while (!BLI_heapsimple_is_empty(heap)) {
BMFace *adj[2];
e = BLI_heapsimple_pop_min(heap);
if (BM_edge_face_pair(e, &adj[0], &adj[1])) {
/* If both triangles still free, and if they don't already
* share a border with another face, output as a quad */
if (!BM_elem_flag_test(adj[0], BM_ELEM_TAG) &&
!BM_elem_flag_test(adj[1], BM_ELEM_TAG) &&
!BM_face_share_face_check(adj[0], adj[1]))
{
add_quad_from_tris(so, e, adj);
BM_elem_flag_enable(adj[0], BM_ELEM_TAG);
BM_elem_flag_enable(adj[1], BM_ELEM_TAG);
BM_elem_flag_enable(e, BM_ELEM_TAG);
}
}
}
BLI_heapsimple_free(heap, NULL);
BM_mesh_delete_hflag_tagged(so->bm, BM_ELEM_TAG, BM_EDGE | BM_FACE);
}
static void skin_merge_close_frame_verts(SkinNode *skin_nodes, int totvert,
const MeshElemMap *emap,
const MEdge *medge)
{
Frame **hull_frames;
int v, tothullframe;
for (v = 0; v < totvert; v++) {
/* Only check branch nodes */
if (!skin_nodes[v].totframe) {
hull_frames = collect_hull_frames(v, skin_nodes,
emap, medge,
&tothullframe);
merge_frame_corners(hull_frames, tothullframe);
MEM_freeN(hull_frames);
}
}
}
static void skin_update_merged_vertices(SkinNode *skin_nodes, int totvert)
{
int v;
for (v = 0; v < totvert; ++v) {
SkinNode *sn = &skin_nodes[v];
int i, j;
for (i = 0; i < sn->totframe; i++) {
Frame *f = &sn->frames[i];
for (j = 0; j < 4; j++) {
if (f->merge[j].frame) {
/* Merge chaining not allowed */
BLI_assert(!f->merge[j].frame->merge[f->merge[j].corner].frame);
f->verts[j] = f->merge[j].frame->verts[f->merge[j].corner];
}
}
}
}
}
static void skin_fix_hull_topology(BMesh *bm, SkinNode *skin_nodes,
int totvert)
{
int v;
for (v = 0; v < totvert; v++) {
SkinNode *sn = &skin_nodes[v];
int j;
for (j = 0; j < sn->totframe; j++) {
Frame *f = &sn->frames[j];
if (f->detached) {
BMFace *target_face;
skin_hole_detach_partially_attached_frame(bm, f);
target_face = skin_hole_target_face(bm, f);
if (target_face)
skin_fix_hole_no_good_verts(bm, f, target_face);
}
}
}
}
static void skin_output_end_nodes(SkinOutput *so, SkinNode *skin_nodes,
int totvert)
{
int v;
for (v = 0; v < totvert; ++v) {
SkinNode *sn = &skin_nodes[v];
/* Assuming here just two frames */
if (sn->flag & SEAM_FRAME) {
BMVert *v_order[4];
int i, order[4];
skin_choose_quad_bridge_order(sn->frames[0].verts,
sn->frames[1].verts,
order);
for (i = 0; i < 4; i++)
v_order[i] = sn->frames[1].verts[order[i]];
connect_frames(so, sn->frames[0].verts, v_order);
}
else if (sn->totframe == 2) {
connect_frames(so,
sn->frames[0].verts,
sn->frames[1].verts);
}
if (sn->flag & CAP_START) {
if (sn->flag & ROOT) {
add_poly(so,
sn->frames[0].verts[0],
sn->frames[0].verts[1],
sn->frames[0].verts[2],
sn->frames[0].verts[3]);
}
else {
add_poly(so,
sn->frames[0].verts[3],
sn->frames[0].verts[2],
sn->frames[0].verts[1],
sn->frames[0].verts[0]);
}
}
if (sn->flag & CAP_END) {
add_poly(so,
sn->frames[1].verts[0],
sn->frames[1].verts[1],
sn->frames[1].verts[2],
sn->frames[1].verts[3]);
}
}
}
static void skin_output_connections(SkinOutput *so, SkinNode *skin_nodes,
const MEdge *medge,
int totedge)
{
int e;
for (e = 0; e < totedge; e++) {
SkinNode *a, *b;
a = &skin_nodes[medge[e].v1];
b = &skin_nodes[medge[e].v2];
if (a->totframe && b->totframe) {
if ((a->flag & SEAM_FRAME) || (b->flag & SEAM_FRAME)) {
Frame *fr[2] = {&a->frames[0], &b->frames[0]};
BMVert *v_order[4];
int i, order[4];
if ((a->flag & SEAM_FRAME) && (e != a->seam_edges[0]))
fr[0]++;
if ((b->flag & SEAM_FRAME) && (e != b->seam_edges[0]))
fr[1]++;
skin_choose_quad_bridge_order(fr[0]->verts, fr[1]->verts, order);
for (i = 0; i < 4; i++)
v_order[i] = fr[1]->verts[order[i]];
connect_frames(so, fr[0]->verts, v_order);
}
else {
connect_frames(so,
a->frames[0].verts,
b->frames[0].verts);
}
}
}
}
static void skin_smooth_hulls(BMesh *bm, SkinNode *skin_nodes,
int totvert, const SkinModifierData *smd)
{
BMIter iter, eiter;
BMVert *v;
int i, j, k, skey;
if (smd->branch_smoothing == 0)
return;
/* Mark all frame vertices */
BM_mesh_elem_hflag_disable_all(bm, BM_VERT, BM_ELEM_TAG, false);
for (i = 0; i < totvert; i++) {
for (j = 0; j < skin_nodes[i].totframe; j++) {
Frame *frame = &skin_nodes[i].frames[j];
for (k = 0; k < 4; k++)
BM_elem_flag_enable(frame->verts[k], BM_ELEM_TAG);
}
}
/* Add temporary shapekey layer to store original coordinates */
BM_data_layer_add(bm, &bm->vdata, CD_SHAPEKEY);
skey = CustomData_number_of_layers(&bm->vdata, CD_SHAPEKEY) - 1;
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
copy_v3_v3(CustomData_bmesh_get_n(&bm->vdata, v->head.data,
CD_SHAPEKEY, skey), v->co);
}
/* Smooth vertices, weight unmarked vertices more strongly (helps
* to smooth frame vertices, but don't want to alter them too
* much) */
BM_ITER_MESH (v, &iter, bm, BM_VERTS_OF_MESH) {
BMEdge *e;
float avg[3];
float weight = smd->branch_smoothing;
int totv = 1;
if (BM_elem_flag_test(v, BM_ELEM_TAG))
weight *= 0.5f;
copy_v3_v3(avg, v->co);
BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {
BMVert *other = BM_edge_other_vert(e, v);
add_v3_v3(avg, CustomData_bmesh_get_n(&bm->vdata,
other->head.data,
CD_SHAPEKEY, skey));
totv++;
}
if (totv > 1) {
mul_v3_fl(avg, 1.0f / (float)totv);
interp_v3_v3v3(v->co, v->co, avg, weight);
}
}
/* Done with original coordinates */
BM_data_layer_free_n(bm, &bm->vdata, CD_SHAPEKEY, skey);
}
/* Returns true if all hulls are successfully built, false otherwise */
static bool skin_output_branch_hulls(SkinOutput *so, SkinNode *skin_nodes,
int totvert, const MeshElemMap *emap,
const MEdge *medge)
{
bool result = true;
int v;
for (v = 0; v < totvert; v++) {
SkinNode *sn = &skin_nodes[v];
/* Branch node hulls */
if (!sn->totframe) {
Frame **hull_frames;
int tothullframe;
hull_frames = collect_hull_frames(v, skin_nodes,
emap, medge,
&tothullframe);
if (!build_hull(so, hull_frames, tothullframe))
result = false;
MEM_freeN(hull_frames);
}
}
return result;
}
static BMesh *build_skin(SkinNode *skin_nodes,
int totvert, const MeshElemMap *emap,
const MEdge *medge, int totedge,
const MDeformVert *input_dvert,
SkinModifierData *smd)
{
SkinOutput so;
int v;
so.smd = smd;
so.bm = BM_mesh_create(
&bm_mesh_allocsize_default,
&((struct BMeshCreateParams){.use_toolflags = true,}));
so.mat_nr = 0;
/* BMESH_TODO: bumping up the stack level (see MOD_array.c) */
BM_mesh_elem_toolflags_ensure(so.bm);
BMO_push(so.bm, NULL);
bmesh_edit_begin(so.bm, 0);
if (input_dvert)
BM_data_layer_add(so.bm, &so.bm->vdata, CD_MDEFORMVERT);
/* Check for mergeable frame corners around hulls before
* outputting vertices */
skin_merge_close_frame_verts(skin_nodes, totvert, emap, medge);
/* Write out all frame vertices to the mesh */
for (v = 0; v < totvert; ++v) {
if (skin_nodes[v].totframe)
output_frames(so.bm, &skin_nodes[v],
input_dvert ? &input_dvert[v] : NULL);
}
/* Update vertex pointers for merged frame corners */
skin_update_merged_vertices(skin_nodes, totvert);
if (!skin_output_branch_hulls(&so, skin_nodes, totvert, emap, medge))
modifier_setError(&smd->modifier, "Hull error");
/* Merge triangles here in the hope of providing better target
* faces for skin_fix_hull_topology() to connect to */
hull_merge_triangles(&so, smd);
/* Using convex hulls may not generate a nice manifold mesh. Two
* problems can occur: an input frame's edges may be inside the
* hull, and/or an input frame's vertices may be inside the hull.
*
* General fix to produce manifold mesh: for any frame that is
* partially detached, first detach it fully, then find a suitable
* existing face to merge with. (Note that we do this after
* creating all hull faces, but before creating any other
* faces.
*/
skin_fix_hull_topology(so.bm, skin_nodes, totvert);
skin_smooth_hulls(so.bm, skin_nodes, totvert, smd);
skin_output_end_nodes(&so, skin_nodes, totvert);
skin_output_connections(&so, skin_nodes, medge, totedge);
hull_merge_triangles(&so, smd);
bmesh_edit_end(so.bm, 0);
BMO_pop(so.bm);
return so.bm;
}
static void skin_set_orig_indices(Mesh *mesh)
{
int *orig, totpoly;
totpoly = mesh->totpoly;
orig = CustomData_add_layer(&mesh->pdata, CD_ORIGINDEX,
CD_CALLOC, NULL, totpoly);
copy_vn_i(orig, totpoly, ORIGINDEX_NONE);
}
/*
* 0) Subdivide edges (in caller)
* 1) Generate good edge matrices (uses root nodes)
* 2) Generate node frames
* 3) Output vertices and polygons from frames, connections, and hulls
*/
static Mesh *base_skin(Mesh *origmesh,
SkinModifierData *smd)
{
Mesh *result;
MVertSkin *nodes;
BMesh *bm;
EMat *emat;
SkinNode *skin_nodes;
MeshElemMap *emap;
int *emapmem;
MVert *mvert;
MEdge *medge;
MDeformVert *dvert;
int totvert, totedge;
bool has_valid_root = false;
nodes = CustomData_get_layer(&origmesh->vdata, CD_MVERT_SKIN);
mvert = origmesh->mvert;
dvert = origmesh->dvert;
medge = origmesh->medge;
totvert = origmesh->totvert;
totedge = origmesh->totedge;
BKE_mesh_vert_edge_map_create(&emap, &emapmem, medge, totvert, totedge);
emat = build_edge_mats(nodes, mvert, totvert, medge, emap, totedge, &has_valid_root);
skin_nodes = build_frames(mvert, totvert, nodes, emap, emat);
MEM_freeN(emat);
emat = NULL;
bm = build_skin(skin_nodes, totvert, emap, medge, totedge, dvert, smd);
MEM_freeN(skin_nodes);
MEM_freeN(emap);
MEM_freeN(emapmem);
if (!has_valid_root) {
modifier_setError(&smd->modifier, "No valid root vertex found (you need one per mesh island you want to skin)");
}
if (!bm)
return NULL;
result = BKE_mesh_from_bmesh_for_eval_nomain(bm, NULL);
BM_mesh_free(bm);
result->runtime.cd_dirty_vert |= CD_MASK_NORMAL;
skin_set_orig_indices(result);
return result;
}
static Mesh *final_skin(SkinModifierData *smd, Mesh *mesh)
{
Mesh *result;
/* Skin node layer is required */
if (!CustomData_get_layer(&mesh->vdata, CD_MVERT_SKIN))
return mesh;
mesh = subdivide_base(mesh);
result = base_skin(mesh, smd);
BKE_id_free(NULL, mesh);
return result;
}
/**************************** Skin Modifier ***************************/
static void initData(ModifierData *md)
{
SkinModifierData *smd = (SkinModifierData *) md;
/* Enable in editmode by default */
md->mode |= eModifierMode_Editmode;
smd->branch_smoothing = 0;
smd->flag = 0;
smd->symmetry_axes = MOD_SKIN_SYMM_X;
}
static Mesh *applyModifier(ModifierData *md,
const ModifierEvalContext *UNUSED(ctx),
Mesh *mesh)
{
Mesh *result;
if (!(result = final_skin((SkinModifierData *)md, mesh)))
return mesh;
return result;
}
static void requiredDataMask(Object *UNUSED(ob), ModifierData *UNUSED(md), CustomData_MeshMasks *r_cddata_masks)
{
r_cddata_masks->vmask |= CD_MASK_MVERT_SKIN | CD_MASK_MDEFORMVERT;
}
ModifierTypeInfo modifierType_Skin = {
/* name */ "Skin",
/* structName */ "SkinModifierData",
/* structSize */ sizeof(SkinModifierData),
/* type */ eModifierTypeType_Constructive,
/* flags */ eModifierTypeFlag_AcceptsMesh | eModifierTypeFlag_SupportsEditmode,
/* copyData */ modifier_copyData_generic,
/* deformVerts */ NULL,
/* deformMatrices */ NULL,
/* deformVertsEM */ NULL,
/* deformMatricesEM */ NULL,
/* applyModifier */ applyModifier,
/* initData */ initData,
/* requiredDataMask */ requiredDataMask,
/* freeData */ NULL,
/* isDisabled */ NULL,
/* updateDepsgraph */ NULL,
/* dependsOnTime */ NULL,
/* dependsOnNormals */ NULL,
/* foreachObjectLink */ NULL,
/* foreachIDLink */ NULL,
/* freeRuntimeData */ NULL,
};