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blender-archive/source/blender/modifiers/intern/MOD_weightvg_util.c
Sergey Sharybin 64c8d72ef1 Modifiers: Use object passed to evaluation
This was wrong and violating design to force modifiers to query
evaluated objects and IDs. It is up to the caller to make sure
the object is properly evaluatable.

Effectively, reverting changes from de491abf99 (and possibly
other related changes).
2019-04-01 14:43:45 +02:00

270 lines
9.2 KiB
C

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2011 by Bastien Montagne.
* All rights reserved.
*/
/** \file
* \ingroup modifiers
*/
#include "BLI_utildefines.h"
#include "BLI_math.h"
#include "BLI_rand.h"
#include "BLI_string.h"
#include "DNA_color_types.h" /* CurveMapping. */
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "BKE_colortools.h" /* CurveMapping. */
#include "BKE_customdata.h"
#include "BKE_deform.h"
#include "BKE_modifier.h"
#include "BKE_texture.h" /* Texture masking. */
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "MEM_guardedalloc.h"
#include "MOD_util.h"
#include "MOD_weightvg_util.h"
#include "RE_shader_ext.h" /* Texture masking. */
/* Maps new_w weights in place, using either one of the predefined functions, or a custom curve.
* Return values are in new_w.
* If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real
* vertex index (in case the weight tables do not cover the whole vertices...).
* cmap might be NULL, in which case curve mapping mode will return unmodified data.
*/
void weightvg_do_map(int num, float *new_w, short falloff_type, CurveMapping *cmap, RNG *rng)
{
int i;
/* Return immediately, if we have nothing to do! */
/* Also security checks... */
if (((falloff_type == MOD_WVG_MAPPING_CURVE) && (cmap == NULL)) ||
!ELEM(falloff_type, MOD_WVG_MAPPING_CURVE, MOD_WVG_MAPPING_SHARP, MOD_WVG_MAPPING_SMOOTH,
MOD_WVG_MAPPING_ROOT, MOD_WVG_MAPPING_SPHERE, MOD_WVG_MAPPING_RANDOM,
MOD_WVG_MAPPING_STEP))
{
return;
}
if (cmap && falloff_type == MOD_WVG_MAPPING_CURVE) {
curvemapping_initialize(cmap);
}
/* Map each weight (vertex) to its new value, accordingly to the chosen mode. */
for (i = 0; i < num; ++i) {
float fac = new_w[i];
/* Code borrowed from the warp modifier. */
/* Closely matches PROP_SMOOTH and similar. */
switch (falloff_type) {
case MOD_WVG_MAPPING_CURVE:
fac = curvemapping_evaluateF(cmap, 0, fac);
break;
case MOD_WVG_MAPPING_SHARP:
fac = fac * fac;
break;
case MOD_WVG_MAPPING_SMOOTH:
fac = 3.0f * fac * fac - 2.0f * fac * fac * fac;
break;
case MOD_WVG_MAPPING_ROOT:
fac = sqrtf(fac);
break;
case MOD_WVG_MAPPING_SPHERE:
fac = sqrtf(2 * fac - fac * fac);
break;
case MOD_WVG_MAPPING_RANDOM:
fac = BLI_rng_get_float(rng) * fac;
break;
case MOD_WVG_MAPPING_STEP:
fac = (fac >= 0.5f) ? 1.0f : 0.0f;
break;
}
new_w[i] = fac;
}
}
/* Applies new_w weights to org_w ones, using either a texture, vgroup or constant value as factor.
* Return values are in org_w.
* If indices is not NULL, it must be a table of same length as org_w and new_w, mapping to the real
* vertex index (in case the weight tables do not cover the whole vertices...).
* XXX The standard "factor" value is assumed in [0.0, 1.0] range. Else, weird results might appear.
*/
void weightvg_do_mask(
const ModifierEvalContext *ctx,
const int num, const int *indices, float *org_w, const float *new_w,
Object *ob, Mesh *mesh, const float fact, const char defgrp_name[MAX_VGROUP_NAME],
Scene *scene, Tex *texture, const int tex_use_channel, const int tex_mapping,
Object *tex_map_object, const char *tex_uvlayer_name)
{
int ref_didx;
int i;
/* If influence factor is null, nothing to do! */
if (fact == 0.0f) return;
/* If we want to mask vgroup weights from a texture. */
if (texture != NULL) {
/* The texture coordinates. */
float (*tex_co)[3];
/* See mapping note below... */
MappingInfoModifierData t_map;
const int numVerts = mesh->totvert;
/* Use new generic get_texture_coords, but do not modify our DNA struct for it...
* XXX Why use a ModifierData stuff here ? Why not a simple, generic struct for parameters ?
* What e.g. if a modifier wants to use several textures ?
* Why use only v_co, and not MVert (or both) ?
*/
t_map.texture = texture;
t_map.map_object = tex_map_object;
BLI_strncpy(t_map.uvlayer_name, tex_uvlayer_name, sizeof(t_map.uvlayer_name));
t_map.texmapping = tex_mapping;
tex_co = MEM_calloc_arrayN(numVerts, sizeof(*tex_co), "WeightVG Modifier, TEX mode, tex_co");
MOD_get_texture_coords(&t_map, ctx, ob, mesh, NULL, tex_co);
MOD_init_texture(&t_map, ctx);
/* For each weight (vertex), make the mix between org and new weights. */
for (i = 0; i < num; ++i) {
int idx = indices ? indices[i] : i;
TexResult texres;
float hsv[3]; /* For HSV color space. */
bool do_color_manage;
do_color_manage = tex_use_channel != MOD_WVG_MASK_TEX_USE_INT;
texres.nor = NULL;
BKE_texture_get_value(scene, texture, tex_co[idx], &texres, do_color_manage);
/* Get the good channel value... */
switch (tex_use_channel) {
case MOD_WVG_MASK_TEX_USE_INT:
org_w[i] = (new_w[i] * texres.tin * fact) + (org_w[i] * (1.0f - (texres.tin * fact)));
break;
case MOD_WVG_MASK_TEX_USE_RED:
org_w[i] = (new_w[i] * texres.tr * fact) + (org_w[i] * (1.0f - (texres.tr * fact)));
break;
case MOD_WVG_MASK_TEX_USE_GREEN:
org_w[i] = (new_w[i] * texres.tg * fact) + (org_w[i] * (1.0f - (texres.tg * fact)));
break;
case MOD_WVG_MASK_TEX_USE_BLUE:
org_w[i] = (new_w[i] * texres.tb * fact) + (org_w[i] * (1.0f - (texres.tb * fact)));
break;
case MOD_WVG_MASK_TEX_USE_HUE:
rgb_to_hsv_v(&texres.tr, hsv);
org_w[i] = (new_w[i] * hsv[0] * fact) + (org_w[i] * (1.0f - (hsv[0] * fact)));
break;
case MOD_WVG_MASK_TEX_USE_SAT:
rgb_to_hsv_v(&texres.tr, hsv);
org_w[i] = (new_w[i] * hsv[1] * fact) + (org_w[i] * (1.0f - (hsv[1] * fact)));
break;
case MOD_WVG_MASK_TEX_USE_VAL:
rgb_to_hsv_v(&texres.tr, hsv);
org_w[i] = (new_w[i] * hsv[2] * fact) + (org_w[i] * (1.0f - (hsv[2] * fact)));
break;
case MOD_WVG_MASK_TEX_USE_ALPHA:
org_w[i] = (new_w[i] * texres.ta * fact) + (org_w[i] * (1.0f - (texres.ta * fact)));
break;
default:
org_w[i] = (new_w[i] * texres.tin * fact) + (org_w[i] * (1.0f - (texres.tin * fact)));
break;
}
}
MEM_freeN(tex_co);
}
else if ((ref_didx = defgroup_name_index(ob, defgrp_name)) != -1) {
MDeformVert *dvert = NULL;
/* Check whether we want to set vgroup weights from a constant weight factor or a vertex
* group.
*/
/* Get vgroup idx from its name. */
/* Proceed only if vgroup is valid, else use constant factor. */
/* Get actual dverts (ie vertex group data). */
dvert = CustomData_get_layer(&mesh->vdata, CD_MDEFORMVERT);
/* Proceed only if vgroup is valid, else assume factor = O. */
if (dvert == NULL) {
return;
}
/* For each weight (vertex), make the mix between org and new weights. */
for (i = 0; i < num; i++) {
int idx = indices ? indices[i] : i;
const float f = defvert_find_weight(&dvert[idx], ref_didx) * fact;
org_w[i] = (new_w[i] * f) + (org_w[i] * (1.0f - f));
/* If that vertex is not in ref vgroup, assume null factor, and hence do nothing! */
}
}
else {
/* Default "influence" behavior. */
/* For each weight (vertex), make the mix between org and new weights. */
const float ifact = 1.0f - fact;
for (i = 0; i < num; i++) {
org_w[i] = (new_w[i] * fact) + (org_w[i] * ifact);
}
}
}
/* Applies weights to given vgroup (defgroup), and optionally add/remove vertices from the group.
* If dws is not NULL, it must be an array of MDeformWeight pointers of same length as weights (and
* defgrp_idx can then have any value).
* If indices is not NULL, it must be an array of same length as weights, mapping to the real
* vertex index (in case the weight array does not cover the whole vertices...).
*/
void weightvg_update_vg(
MDeformVert *dvert, int defgrp_idx, MDeformWeight **dws, int num,
const int *indices, const float *weights, const bool do_add,
const float add_thresh, const bool do_rem, const float rem_thresh)
{
int i;
for (i = 0; i < num; i++) {
float w = weights[i];
MDeformVert *dv = &dvert[indices ? indices[i] : i];
MDeformWeight *dw = dws ? dws[i] : ((defgrp_idx >= 0) ? defvert_find_index(dv, defgrp_idx) : NULL);
/* Never allow weights out of [0.0, 1.0] range. */
CLAMP(w, 0.0f, 1.0f);
/* If the vertex is in this vgroup, remove it if needed, or just update it. */
if (dw != NULL) {
if (do_rem && w < rem_thresh) {
defvert_remove_group(dv, dw);
}
else {
dw->weight = w;
}
}
/* Else, add it if needed! */
else if (do_add && w > add_thresh) {
defvert_add_index_notest(dv, defgrp_idx, w);
}
}
}