This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator
183 lines
4.4 KiB
C++
183 lines
4.4 KiB
C++
/**
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* allocimbuf.h
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef IMB_ANIM_H
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#define IMB_ANIM_H
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#ifdef _WIN32
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#define INC_OLE2
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#include <windows.h>
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#include <windowsx.h>
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#include <mmsystem.h>
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#include <memory.h>
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#include <commdlg.h>
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#ifndef FREE_WINDOWS
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#include <vfw.h>
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#endif
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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#undef AVIIF_KEYFRAME // redefined in AVI_avi.h
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#undef AVIIF_LIST // redefined in AVI_avi.h
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#define FIXCC(fcc) if (fcc == 0) fcc = mmioFOURCC('N', 'o', 'n', 'e'); \
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if (fcc == BI_RLE8) fcc = mmioFOURCC('R', 'l', 'e', '8');
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#endif
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#include <sys/types.h>
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#include <ctype.h>
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#include <stdlib.h>
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#include <stdio.h>
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#ifndef _WIN32
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#include <dirent.h>
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#else
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#include <io.h>
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#include "BLI_winstuff.h"
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#endif
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#include "BLI_blenlib.h" /* BLI_remlink BLI_filesize BLI_addtail
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BLI_countlist BLI_stringdec */
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#include "imbuf.h"
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#include "imbuf_patch.h"
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#include "AVI_avi.h"
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#ifdef WITH_QUICKTIME
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#if defined(_WIN32) || defined(__APPLE__)
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#include "quicktime_import.h"
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#endif /* _WIN32 || __APPLE__ */
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#ifdef linux
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#include "quicktime_import_linux.h"
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#endif /* linux */
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#endif /* WITH_QUICKTIME */
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_allocimbuf.h"
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#include "IMB_bitplanes.h"
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/* actually hard coded endianness */
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#define GET_BIG_LONG(x) (((uchar *) (x))[0] << 24 | ((uchar *) (x))[1] << 16 | ((uchar *) (x))[2] << 8 | ((uchar *) (x))[3])
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#define GET_LITTLE_LONG(x) (((uchar *) (x))[3] << 24 | ((uchar *) (x))[2] << 16 | ((uchar *) (x))[1] << 8 | ((uchar *) (x))[0])
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#define SWAP_L(x) (((x << 24) & 0xff000000) | ((x << 8) & 0xff0000) | ((x >> 8) & 0xff00) | ((x >> 24) & 0xff))
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#define SWAP_S(x) (((x << 8) & 0xff00) | ((x >> 8) & 0xff))
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/* more endianness... should move to a separate file... */
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#if defined(__sgi) || defined (__sparc) || defined (__PPC__) || defined (__ppc__) || defined (__BIG_ENDIAN__)
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#define GET_ID GET_BIG_LONG
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#define LITTLE_LONG SWAP_LONG
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#else
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#define GET_ID GET_LITTLE_LONG
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#define LITTLE_LONG ENDIAN_NOP
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#endif
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/****/
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#define ANIM_NONE (0)
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#define ANIM_SEQUENCE (1 << 0)
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#define ANIM_DIR (1 << 1)
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#define ANIM_ANIM5 (1 << 2)
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#define ANIM_TGA (1 << 3)
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#define ANIM_MOVIE (1 << 4)
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#define ANIM_MDEC (1 << 5)
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#define ANIM_AVI (1 << 6)
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#define ANIM_QTIME (1 << 7)
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#define ANIM5_MMAP 0
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#define ANIM5_MALLOC 1
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#define ANIM5_SNGBUF 2
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#define ANIM5_XOR 4
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#define MAXNUMSTREAMS 50
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struct anim {
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int ib_flags;
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int curtype;
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int curposition; /* index 0 = 1e, 1 = 2e, enz. */
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int duration;
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int x, y;
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/* voor op nummer */
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char name[256];
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/* voor sequence */
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char first[256];
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/* anim5 */
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struct ListBase anim5base;
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void * anim5mmap;
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int anim5len;
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struct Anim5Delta *anim5curdlta;
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void (*anim5decode)(struct ImBuf *, unsigned char *);
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int anim5flags;
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/* movie */
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void *movie;
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void *track;
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void *params;
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int orientation;
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size_t framesize;
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int interlacing;
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/* data */
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struct ImBuf * ibuf1, * ibuf2;
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/* avi */
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struct _AviMovie *avi;
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#if defined(_WIN32) && !defined(FREE_WINDOWS)
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/* windows avi */
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int avistreams;
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int firstvideo;
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int pfileopen;
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PAVIFILE pfile;
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PAVISTREAM pavi[MAXNUMSTREAMS]; // the current streams
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PGETFRAME pgf;
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#endif
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#ifdef WITH_QUICKTIME
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/* quicktime */
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struct _QuicktimeMovie *qtime;
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#endif /* WITH_QUICKTIME */
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};
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#endif
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