This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator
532 lines
11 KiB
C
532 lines
11 KiB
C
/**
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* anim5.c
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*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): phase, code torn apart from anim.c
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "BLI_blenlib.h" /* BLI_remlink BLI_filesize BLI_addtail
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BLI_countlist BLI_stringdec */
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#include "imbuf.h"
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#include "imbuf_patch.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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#include "IMB_cmap.h"
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#include "IMB_allocimbuf.h"
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#include "IMB_bitplanes.h"
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#include "IMB_amiga.h"
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#include "IMB_anim.h"
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typedef struct Anhd{
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unsigned char type, mask;
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unsigned short w, h;
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unsigned short x, y;
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unsigned short abs16, abs, reala6, real;
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unsigned char interleave, pad0;
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unsigned short bits16, bits;
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unsigned char pad[16];
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}Anhd;
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typedef struct Anim5Delta {
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struct Anim5Delta * next, * prev;
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void * data;
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int type;
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}Anim5Delta;
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/* om anim5's te kunnen lezen, moet een aantal gegevens bijgehouden worden:
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* Een lijst van pointers naar delta's, in geheugen of ge'mmap'ed
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*
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* Mogelijk kan er ook een 'skiptab' aangelegd worden, om sneller
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* sprongen te kunnen maken.
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*
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* Er moeten niet direct al plaatjes gegenereed worden, dit maakt de
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* routines onbruikbaar om snel naar het goede plaatje te springen.
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* Een routine voert dus de delta's uit, een andere routine maakt van
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* voorgrondplaatje een ibuf;
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*/
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/*
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een aantal functie pointers moet geinporteerd worden, zodat er niet
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nog meer library's / objects meegelinkt hoeven te worden.
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Dezelfde structuur moet ook gebruikt kunnen worden voor het wegschrijven
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van animaties. Hoe geef je dit aan ?
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Hoe snel kunnen 10 .dlta's gedecomprimeerd worden
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(zonder omzetten naar rect).
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1 - zoek naar 1e plaatje, animatie die aan de eisen voldoet
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2 - probeer volgende plaatje te vinden:
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anim5 - decomprimeer
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sequence - teller ophogen
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directory - volgende entry
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3 - geen succes ? ga naar 1.
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*/
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/*
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1. Initialiseer routine met toegestane reeksen, en eerste naam
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- series op naam (.0001)
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- directories
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- anim5 animaties
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- TGA delta's
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- iff 24bits delta's (.delta)
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2. haal volgende (vorige ?) plaatje op.
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3. vrijgeven
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*/
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/* selectie volgorde is:
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1 - anim5()
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2 - name
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3 - dir
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*/
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void free_anim_anim5(struct anim * anim) {
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ListBase * animbase;
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Anim5Delta * delta, * next;
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if (anim == NULL) return;
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animbase = &anim->anim5base;
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delta = animbase->first;
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while (delta) {
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next = delta->next;
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if (delta->type == ANIM5_MALLOC) free(delta->data);
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BLI_remlink(animbase, delta);
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free(delta);
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delta = next;
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}
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if (anim->anim5mmap && anim->anim5len) {
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MEM_freeN(anim->anim5mmap);
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}
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anim->anim5mmap = NULL;
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anim->anim5len = 0;
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anim->anim5curdlta = 0;
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anim->duration = 0;
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}
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static void planes_to_rect(struct ImBuf * ibuf, int flags) {
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if (ibuf == 0) return;
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/* dit komt regelrecht uit de amiga.c */
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if (flags & IB_rect && ibuf->rect == 0) {
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imb_addrectImBuf(ibuf);
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imb_bptolong(ibuf);
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IMB_flipy(ibuf);
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imb_freeplanesImBuf(ibuf);
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if (ibuf->cmap){
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if ((flags & IB_cmap) == 0) {
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IMB_applycmap(ibuf);
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IMB_convert_rgba_to_abgr(ibuf->x*ibuf->y, ibuf->rect);
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}
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} else if (ibuf->depth == 18){
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int i,col;
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unsigned int *rect;
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rect = ibuf->rect;
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for(i=ibuf->x * ibuf->y ; i>0 ; i--){
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col = *rect;
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col = ((col & 0x3f000) << 6) + ((col & 0xfc0) << 4)
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+ ((col & 0x3f) << 2);
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col += (col & 0xc0c0c0) >> 6;
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*rect++ = col;
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}
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ibuf->depth = 24;
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} else if (ibuf->depth <= 8) {
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/* geen colormap en geen 24 bits: zwartwit */
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uchar *rect;
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int size, shift;
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if (ibuf->depth < 8){
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rect = (uchar *) ibuf->rect;
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rect += 3;
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shift = 8 - ibuf->depth;
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for (size = ibuf->x * ibuf->y; size > 0; size --){
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rect[0] <<= shift;
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rect += 4;
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}
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}
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rect = (uchar *) ibuf->rect;
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for (size = ibuf->x * ibuf->y; size > 0; size --){
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rect[1] = rect[2] = rect[3];
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rect += 4;
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}
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ibuf->depth = 8;
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}
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}
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}
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static void anim5decode(struct ImBuf * ibuf, uchar * dlta) {
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uchar depth;
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int skip;
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int *ofspoint;
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uchar **planes;
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/* samenstelling delta:
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lijst met ofsets voor delta's per bitplane (ofspoint)
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per kolom in delta (point)
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aantal handelingen (noops)
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code
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bijbehorende data
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...
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...
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*/
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dlta += 8;
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ofspoint = (int *)dlta;
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skip = ibuf->skipx * sizeof(int *);
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planes = (uchar **)ibuf->planes;
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for(depth=ibuf->depth ; depth>0 ; depth--){
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if (GET_BIG_LONG(ofspoint)){
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uchar *planestart;
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uchar *point;
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uchar x;
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point = dlta + GET_BIG_LONG(ofspoint);
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planestart = planes[0];
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x = (ibuf->x + 7) >> 3;
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do{
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uchar noop;
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if (noop = *(point++)){
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uchar *plane;
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uchar code;
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plane = planestart;
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do{
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if ((code = *(point++))==0){
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uchar val;
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code = *(point++);
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val = *(point++);
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do {
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plane[0] = val;
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plane += skip;
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} while(--code);
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} else if (code & 128){
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code &= 0x7f;
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do{
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plane[0] = *(point++);
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plane += skip;
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} while(--code);
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} else plane += code * skip;
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} while(--noop);
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}
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planestart++;
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} while(--x);
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}
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ofspoint++;
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planes++;
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}
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}
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static void anim5xordecode(struct ImBuf * ibuf, uchar * dlta) {
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uchar depth;
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int skip;
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int *ofspoint;
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uchar **planes;
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/* samenstelling delta:
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lijst met ofsets voor delta's per bitplane (ofspoint)
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per kolom in delta (point)
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aantal handelingen (noops)
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code
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bijbehorende data
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...
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...
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*/
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dlta += 8;
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ofspoint = (int *)dlta;
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skip = ibuf->skipx * sizeof(int *);
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planes = (uchar **)ibuf->planes;
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for(depth=ibuf->depth ; depth>0 ; depth--){
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if (GET_BIG_LONG(ofspoint)){
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uchar *planestart;
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uchar *point;
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uchar x;
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point = dlta + GET_BIG_LONG(ofspoint);
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planestart = planes[0];
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x = (ibuf->x + 7) >> 3;
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do{
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uchar noop;
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if (noop = *(point++)){
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uchar *plane;
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uchar code;
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plane = planestart;
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do{
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if ((code = *(point++))==0){
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uchar val;
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code = *(point++);
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val = *(point++);
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do{
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plane[0] ^= val;
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plane += skip;
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}while(--code);
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} else if (code & 128){
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code &= 0x7f;
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do{
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plane[0] ^= *(point++);
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plane += skip;
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}while(--code);
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} else plane += code * skip;
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}while(--noop);
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}
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planestart++;
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}while(--x);
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}
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ofspoint++;
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planes++;
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}
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}
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int nextanim5(struct anim * anim) {
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Anim5Delta * delta;
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struct ImBuf * ibuf;
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if (anim == 0) return(-1);
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delta = anim->anim5curdlta;
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if (delta == 0) return (-1);
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if (anim->anim5flags & ANIM5_SNGBUF) {
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ibuf = anim->ibuf1;
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if (ibuf == 0) return (0);
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anim->anim5decode(ibuf, delta->data);
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} else {
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ibuf = anim->ibuf2;
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if (ibuf == 0) return (0);
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anim->anim5decode(ibuf, delta->data);
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anim->ibuf2 = anim->ibuf1;
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anim->ibuf1 = ibuf;
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}
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anim->anim5curdlta = anim->anim5curdlta->next;
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anim->curposition++;
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return(0);
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}
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int rewindanim5(struct anim * anim) {
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Anim5Delta * delta;
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struct ImBuf * ibuf;
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if (anim == 0) return (-1);
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IMB_free_anim_ibuf(anim);
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delta = anim->anim5base.first;
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if (delta == 0) return (-1);
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ibuf = IMB_loadiffmem(delta->data, IB_planes);
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if (ibuf == 0) return(-1);
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anim->ibuf1 = ibuf;
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if ((anim->anim5flags & ANIM5_SNGBUF) == 0) anim->ibuf2 = IMB_dupImBuf(ibuf);
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anim->anim5curdlta = delta->next;
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anim->curposition = 0;
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return(0);
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}
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int startanim5(struct anim * anim) {
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int file, buf[20], totlen;
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unsigned int len;
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short * mem;
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ListBase * animbase;
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Anim5Delta * delta;
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Anhd anhd;
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/* Controles */
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if (anim == 0) return(-1);
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file = open(anim->name,O_BINARY|O_RDONLY);
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if (file < 0) return (-1);
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if (read(file, buf, 24) != 24) {
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close(file);
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return(-1);
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}
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if ((GET_ID(buf) != FORM) || (GET_ID(buf + 2) != ANIM)
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|| (GET_ID(buf + 3) != FORM) || (GET_ID(buf + 5) != ILBM)){
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printf("No anim5 file %s\n",anim->name);
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close(file);
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return (-1);
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}
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/* de hele file wordt in het geheugen gemapped */
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totlen = BLI_filesize(file);
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if (totlen && file>=0) {
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lseek(file, 0L, SEEK_SET);
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mem= MEM_mallocN(totlen, "mmap");
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if (read(file, mem, totlen) != totlen) {
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MEM_freeN(mem);
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mem = NULL;
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}
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} else {
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mem = NULL;
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}
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close (file);
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if (!mem) return (-1);
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anhd.interleave = 0;
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anhd.bits = 0;
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anhd.type = 5;
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anim->anim5mmap = mem;
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anim->anim5len = totlen;
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anim->anim5flags = 0;
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anim->duration = 0;
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animbase = & anim->anim5base;
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animbase->first = animbase->last = 0;
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/* eerste plaatje inlezen */
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mem = mem + 6;
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totlen -= 12;
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len = GET_BIG_LONG(mem + 2);
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len = (len + 8 + 1) & ~1;
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delta = NEW(Anim5Delta);
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delta->data = mem;
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delta->type = ANIM5_MMAP;
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BLI_addtail(animbase, delta);
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mem += (len >> 1);
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totlen -= len;
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while (totlen > 0) {
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len = GET_BIG_LONG(mem + 2);
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len = (len + 8 + 1) & ~1;
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switch(GET_ID(mem)){
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case FORM:
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len = 12;
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break;
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case ANHD:
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memcpy(&anhd, mem + 4, sizeof(Anhd));
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break;
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case DLTA:
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delta = NEW(Anim5Delta);
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delta->data = mem;
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delta->type = ANIM5_MMAP;
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BLI_addtail(animbase, delta);
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break;
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}
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mem += (len >> 1);
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totlen -= len;
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}
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if (anhd.interleave == 1) anim->anim5flags |= ANIM5_SNGBUF;
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if (BIG_SHORT(anhd.bits) & 2) anim->anim5decode = anim5xordecode;
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else anim->anim5decode = anim5decode;
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/* laatste twee delta's wissen */
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delta = animbase->last;
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if (delta) {
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BLI_remlink(animbase, delta);
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free(delta);
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}
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if ((anim->anim5flags & ANIM5_SNGBUF) == 0) {
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delta = animbase->last;
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if (delta) {
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BLI_remlink(animbase, delta);
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free(delta);
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}
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}
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anim->duration = BLI_countlist(animbase);
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return(rewindanim5(anim));
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}
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struct ImBuf * anim5_fetchibuf(struct anim * anim) {
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struct ImBuf * ibuf;
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if (anim == 0) return (0);
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ibuf = IMB_dupImBuf(anim->ibuf1);
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planes_to_rect(ibuf, anim->ib_flags);
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return(ibuf);
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} |