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blender-archive/release/scripts/startup/ui_mocap.py

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Python

import bpy
import time
from bpy.props import *
from bpy import *
from mathutils import Vector
from math import isfinite
bpy.types.Scene.performer = bpy.props.StringProperty()
bpy.types.Scene.enduser = bpy.props.StringProperty()
bpy.types.Bone.map = bpy.props.StringProperty()
import retarget
import mocap_tools
class MocapPanel(bpy.types.Panel):
bl_label = "Mocap tools"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "object"
def draw(self, context):
self.layout.label("Preprocessing")
row = self.layout.row(align=True)
row.alignment = 'EXPAND'
row.operator("mocap.samples", text='Samples to Beziers')
row.operator("mocap.denoise", text='Clean noise')
row2 = self.layout.row(align=True)
row2.operator("mocap.looper", text='Loop animation')
row2.operator("mocap.limitdof", text='Constrain Rig')
self.layout.label("Retargeting")
row3 = self.layout.row(align=True)
column1 = row3.column(align=True)
column1.label("Performer Rig")
column1.prop_search(context.scene, "performer", context.scene, "objects")
column2 = row3.column(align=True)
column2.label("Enduser Rig")
column2.prop_search(context.scene, "enduser", context.scene, "objects")
self.layout.label("Hierarchy mapping")
if context.scene.performer in bpy.data.armatures and context.scene.enduser in bpy.data.armatures:
perf = bpy.data.armatures[context.scene.performer]
enduser_arm = bpy.data.armatures[context.scene.enduser]
for bone in perf.bones:
row = self.layout.row(align=True)
row.label(bone.name)
row.prop_search(bone, "map", enduser_arm, "bones")
self.layout.operator("mocap.retarget", text='RETARGET!')
class OBJECT_OT_RetargetButton(bpy.types.Operator):
bl_idname = "mocap.retarget"
bl_label = "Retargets active action from Performer to Enduser"
def execute(self, context):
retarget.totalRetarget()
return {"FINISHED"}
class OBJECT_OT_ConvertSamplesButton(bpy.types.Operator):
bl_idname = "mocap.samples"
bl_label = "Converts samples / simplifies keyframes to beziers"
def execute(self, context):
mocap_tools.fcurves_simplify()
return {"FINISHED"}
class OBJECT_OT_LooperButton(bpy.types.Operator):
bl_idname = "mocap.looper"
bl_label = "loops animation / sampled mocap data"
def execute(self, context):
mocap_tools.autoloop_anim()
return {"FINISHED"}
class OBJECT_OT_DenoiseButton(bpy.types.Operator):
bl_idname = "mocap.denoise"
bl_label = "Denoises sampled mocap data "
def execute(self, context):
return {"FINISHED"}
class OBJECT_OT_LimitDOFButton(bpy.types.Operator):
bl_idname = "mocap.limitdof"
bl_label = "Analyzes animations Max/Min DOF and adds hard/soft constraints"
def execute(self, context):
return {"FINISHED"}
def register():
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)
if __name__=="__main__":
register()