198 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			198 lines
		
	
	
		
			7.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/**
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 * $Id$
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 *
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * Contributor(s): Joseph Eagar
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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#ifndef _BKE_IDPROP_H
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#define _BKE_IDPROP_H
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#include "DNA_ID.h"
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struct IDProperty;
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struct ID;
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typedef union {
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	int i;
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	float f;
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	double d;
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	char *str;
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	struct ID *id;
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	struct {
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		short type;
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		short len;
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	} array;
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	struct {
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		int matvec_size;
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		float *example;
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	} matrix_or_vector;
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} IDPropertyTemplate;
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/* ----------- Property Array Type ---------- */
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/*note: as a start to move away from the stupid IDP_New function, this type
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  has it's own allocation function.*/
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IDProperty *IDP_NewIDPArray(const char *name);
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IDProperty *IDP_CopyIDPArray(IDProperty *array);
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void IDP_FreeIDPArray(IDProperty *prop);
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/* shallow copies item */
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void IDP_SetIndexArray(struct IDProperty *prop, int index, struct IDProperty *item);
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struct IDProperty *IDP_GetIndexArray(struct IDProperty *prop, int index);
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struct IDProperty *IDP_AppendArray(struct IDProperty *prop, struct IDProperty *item);
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void IDP_ResizeIDPArray(struct IDProperty *prop, int len);
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/* ----------- Numeric Array Type ----------- */
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/*this function works for strings too!*/
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void IDP_ResizeArray(struct IDProperty *prop, int newlen);
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void IDP_FreeArray(struct IDProperty *prop);
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void IDP_UnlinkArray(struct IDProperty *prop);
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/* ---------- String Type ------------ */
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void IDP_AssignString(struct IDProperty *prop, char *st);
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void IDP_ConcatStringC(struct IDProperty *prop, char *st);
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void IDP_ConcatString(struct IDProperty *str1, struct IDProperty *append);
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void IDP_FreeString(struct IDProperty *prop);
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/*-------- ID Type -------*/
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void IDP_LinkID(struct IDProperty *prop, ID *id);
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void IDP_UnlinkID(struct IDProperty *prop);
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/*-------- Group Functions -------*/
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/* Sync values from one group to another, only where they match */
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void IDP_SyncGroupValues(struct IDProperty *dest, struct IDProperty *src);
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/*
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 replaces all properties with the same name in a destination group from a source group.
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*/
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void IDP_ReplaceGroupInGroup(struct IDProperty *dest, struct IDProperty *src);
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/*checks if a property with the same name as prop exists, and if so replaces it.
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  Use this to preserve order!*/
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void IDP_ReplaceInGroup(struct IDProperty *group, struct IDProperty *prop);
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/*
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This function has a sanity check to make sure ID properties with the same name don't
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get added to the group.
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The sanity check just means the property is not added to the group if another property
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exists with the same name; the client code using ID properties then needs to detect this 
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(the function that adds new properties to groups, IDP_AddToGroup, returns 0 if a property can't
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be added to the group, and 1 if it can) and free the property.
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Currently the code to free ID properties is designesd to leave the actual struct
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you pass it un-freed, this is needed for how the system works.  This means
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to free an ID property, you first call IDP_FreeProperty then MEM_freeN the
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struct.  In the future this will just be IDP_FreeProperty and the code will
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be reorganized to work properly.
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*/
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int IDP_AddToGroup(struct IDProperty *group, struct IDProperty *prop);
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/*this is the same as IDP_AddToGroup, only you pass an item
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  in the group list to be inserted after.*/
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int IDP_InsertToGroup(struct IDProperty *group, struct IDProperty *previous, 
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					  struct IDProperty *pnew);
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/*NOTE: this does not free the property!!
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 To free the property, you have to do:
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 IDP_FreeProperty(prop); //free all subdata
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 MEM_freeN(prop); //free property struct itself
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*/
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void IDP_RemFromGroup(struct IDProperty *group, struct IDProperty *prop);
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IDProperty *IDP_GetPropertyFromGroup(struct IDProperty *prop, const char *name);
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/*Get an iterator to iterate over the members of an id property group.
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 Note that this will automatically free the iterator once iteration is complete;
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 if you stop the iteration before hitting the end, make sure to call
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 IDP_FreeIterBeforeEnd().*/
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void *IDP_GetGroupIterator(struct IDProperty *prop);
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/*Returns the next item in the iteration.  To use, simple for a loop like the following:
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 while (IDP_GroupIterNext(iter) != NULL) {
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	. . .
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 }*/
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IDProperty *IDP_GroupIterNext(void *vself);
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/*Frees the iterator pointed to at vself, only use this if iteration is stopped early; 
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  when the iterator hits the end of the list it'll automatially free itself.*/
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void IDP_FreeIterBeforeEnd(void *vself);
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/*-------- Main Functions --------*/
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/*Get the Group property that contains the id properties for ID id.  Set create_if_needed
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  to create the Group property and attach it to id if it doesn't exist; otherwise
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  the function will return NULL if there's no Group property attached to the ID.*/
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struct IDProperty *IDP_GetProperties(struct ID *id, int create_if_needed);
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struct IDProperty *IDP_CopyProperty(struct IDProperty *prop);
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int IDP_EqualsProperties(struct IDProperty *prop1, struct IDProperty *prop2);
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/*
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Allocate a new ID.
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This function takes three arguments: the ID property type, a union which defines
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it's initial value, and a name.
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The union is simple to use; see the top of this header file for its definition. 
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An example of using this function:
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 IDPropertyTemplate val;
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 IDProperty *group, *idgroup, *color;
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 group = IDP_New(IDP_GROUP, val, "group1"); //groups don't need a template.
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 val.array.len = 4
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 val.array.type = IDP_FLOAT;
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 color = IDP_New(IDP_ARRAY, val, "color1");
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 idgroup = IDP_GetProperties(some_id, 1);
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 IDP_AddToGroup(idgroup, color);
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 IDP_AddToGroup(idgroup, group);
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Note that you MUST either attach the id property to an id property group with 
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IDP_AddToGroup or MEM_freeN the property, doing anything else might result in
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a memory leak.
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*/
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struct IDProperty *IDP_New(int type, IDPropertyTemplate val, const char *name);
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\
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/*NOTE: this will free all child properties of list arrays and groups!
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  Also, note that this does NOT unlink anything!  Plus it doesn't free
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  the actual struct IDProperty struct either.*/
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void IDP_FreeProperty(struct IDProperty *prop);
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/*Unlinks any struct IDProperty<->ID linkage that might be going on.*/
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void IDP_UnlinkProperty(struct IDProperty *prop);
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#define IDP_Int(prop) ((prop)->data.val)
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#define IDP_Float(prop) (*(float*)&(prop)->data.val)
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#define IDP_String(prop) ((char*)(prop)->data.pointer)
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#define IDP_Array(prop) ((prop)->data.pointer)
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#define IDP_IDPArray(prop) ((IDProperty*)(prop)->data.pointer)
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#define IDP_Double(prop) (*(double*)&(prop)->data.val)
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#endif /* _BKE_IDPROP_H */
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