This repository has been archived on 2023-10-09. You can view files and clone it, but cannot push or open issues or pull requests.
Files
blender-archive/source/blender/include/transform.h
Joshua Leung c4860afba3 == Action and NLA Editor Transform ==
I've refactored the Action and NLA Editor Transform tools to use the Transform System instead of setting up their own transform loops. This should have happened ages ago, but no-one got around to doing so. 

* There are still a few bugs left to iron out of a few features, but on the whole it should work as well as it used to. These are: the values which get displayed when working with NLA-scaled actions may not all be correct yet; and the Time-Slide tool in the Action Editor is currently kindof broken.

* One of the main benefits of this work, is that it is now possible to use Numeric Input during Transforms.

* Also, a bug that meant that it was not possible to negatively scale keyframes in the Action Editor has been resolved.
2007-09-24 11:29:25 +00:00

450 lines
17 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef TRANSFORM_H
#define TRANSFORM_H
#include "BIF_transform.h"
/* ************************** Types ***************************** */
struct TransInfo;
struct TransData;
struct TransSnap;
struct NumInput;
struct Object;
struct View3D;
struct ScrArea;
struct bPose;
typedef struct NumInput {
short idx;
short idx_max;
short flag; /* Different flags to indicate different behaviors */
float val[3]; /* Direct value of the input */
int ctrl[3]; /* Control to indicate what to do with the numbers that are typed */
} NumInput ;
/*
The ctrl value has different meaning:
0 : No value has been typed
otherwise, |value| - 1 is where the cursor is located after the period
Positive : number is positive
Negative : number is negative
*/
typedef struct TransSnap {
short modePoint;
short modeTarget;
int status;
float snapPoint[3];
float snapTarget[3];
float dist; // Distance from snapPoint to snapTarget
double last;
void (*applySnap)(struct TransInfo *, float *);
void (*calcSnap)(struct TransInfo *, float *);
void (*targetSnap)(struct TransInfo *);
float (*distance)(struct TransInfo *, float p1[3], float p2[3]); // Get the transform distance between two points (used by Closest snap)
} TransSnap;
typedef struct TransCon {
char text[50]; /* Description of the Constraint for header_print */
float mtx[3][3]; /* Matrix of the Constraint space */
float imtx[3][3]; /* Inverse Matrix of the Constraint space */
float pmtx[3][3]; /* Projection Constraint Matrix (same as imtx with some axis == 0) */
float center[3]; /* transformation center to define where to draw the view widget
ALWAYS in global space. Unlike the transformation center */
short imval[2]; /* initial mouse value for visual calculation */
/* the one in TransInfo is not garanty to stay the same (Rotates change it) */
int mode; /* Mode flags of the Constraint */
void (*drawExtra)(struct TransInfo *);
/* For constraints that needs to draw differently from the other
uses this instead of the generic draw function */
void (*applyVec)(struct TransInfo *, struct TransData *, float *, float *, float *);
/* Apply function pointer for linear vectorial transformation */
/* The last three parameters are pointers to the in/out/printable vectors */
void (*applySize)(struct TransInfo *, struct TransData *, float [3][3]);
/* Apply function pointer for rotation transformation (prototype will change */
void (*applyRot)(struct TransInfo *, struct TransData *, float [3]);
/* Apply function pointer for rotation transformation (prototype will change */
} TransCon;
typedef struct TransDataIpokey {
int flag; /* which keys */
float *locx, *locy, *locz; /* channel pointers */
float *rotx, *roty, *rotz;
float *quatx, *quaty, *quatz, *quatw;
float *sizex, *sizey, *sizez;
float oldloc[9]; /* storage old values */
float oldrot[9];
float oldsize[9];
float oldquat[12];
} TransDataIpokey;
typedef struct TransDataExtension {
float drot[3]; /* Initial object drot */
float dsize[3]; /* Initial object dsize */
float *rot; /* Rotation of the data to transform (Faculative) */
float irot[3]; /* Initial rotation */
float *quat; /* Rotation quaternion of the data to transform (Faculative) */
float iquat[4]; /* Initial rotation quaternion */
float *size; /* Size of the data to transform (Faculative) */
float isize[3]; /* Initial size */
float obmat[3][3]; /* Object matrix */
} TransDataExtension;
typedef struct TransData2D {
float loc[3]; /* Location of data used to transform (x,y,0) */
float *loc2d; /* Pointer to real 2d location of data */
} TransData2D;
typedef struct TransData {
float dist; /* Distance needed to affect element (for Proportionnal Editing) */
float rdist; /* Distance to the nearest element (for Proportionnal Editing) */
float factor; /* Factor of the transformation (for Proportionnal Editing) */
float *loc; /* Location of the data to transform */
float iloc[3]; /* Initial location */
float *val; /* Value pointer for special transforms */
float ival; /* Old value*/
float center[3]; /* Individual data center */
float mtx[3][3]; /* Transformation matrix from data space to global space */
float smtx[3][3]; /* Transformation matrix from global space to data space */
float axismtx[3][3];/* Axis orientation matrix of the data */
struct Object *ob;
TransDataExtension *ext; /* for objects, poses. 1 single malloc per TransInfo! */
TransDataIpokey *tdi; /* for objects, ipo keys. per transdata a malloc */
void *tdmir; /* mirrored element pointer, in editmode mesh to EditVert */
short flag; /* Various flags */
short protectflag; /* If set, copy of Object or PoseChannel protection */
/*#ifdef WITH_VERSE*/
void *verse; /* pointer at verse data struct (VerseVert, etc.) */
/*#endif*/
} TransData;
typedef struct TransInfo {
int mode; /* current mode */
int flag; /* generic flags for special behaviors */
short state; /* current state (running, canceled,...)*/
int context; /* current context */
float val; /* init value for some transformations (and rotation angle) */
float fac; /* factor for distance based transform */
int (*transform)(struct TransInfo *, short *);
/* transform function pointer */
int (*handleEvent)(struct TransInfo *, unsigned short event, short val);
/* event handler function pointer RETURN 1 if redraw is needed */
int total; /* total number of transformed data */
TransData *data; /* transformed data (array) */
TransDataExtension *ext; /* transformed data extension (array) */
TransData2D *data2d; /* transformed data for 2d (array) */
TransCon con; /* transformed constraint */
TransSnap tsnap;
NumInput num; /* numerical input */
char redraw; /* redraw flag */
float propsize; /* proportional circle radius */
char proptext[20]; /* proportional falloff text */
float center[3]; /* center of transformation */
int center2d[2]; /* center in screen coordinates */
short imval[2]; /* initial mouse position */
short shiftmval[2]; /* mouse position when shift was pressed */
short idx_max; /* maximum index on the input vector */
float snap[3]; /* Snapping Gears */
float viewmat[4][4]; /* copy from G.vd, prevents feedback, */
float viewinv[4][4]; /* and to make sure we don't have to */
float persmat[4][4]; /* access G.vd from other space types */
float persinv[4][4];
short persp;
short around;
char spacetype; /* spacetype where transforming is */
float vec[3]; /* translation, to show for widget */
float mat[3][3]; /* rot/rescale, to show for widget */
char *undostr; /* if set, uses this string for undo */
float spacemtx[3][3]; /* orientation matrix of the current space */
char spacename[32]; /* name of the current space */
struct Object *poseobj; /* if t->flag & T_POSE, this denotes pose object */
void *customData; /* Per Transform custom data */
} TransInfo;
/* ******************** Macros & Prototypes *********************** */
/* NUMINPUT FLAGS */
#define NUM_NULL_ONE 2
#define NUM_NO_NEGATIVE 4
#define NUM_NO_ZERO 8
#define NUM_NO_FRACTION 16
#define NUM_AFFECT_ALL 32
/* transinfo->state */
#define TRANS_RUNNING 0
#define TRANS_CONFIRM 1
#define TRANS_CANCEL 2
/* transinfo->flag */
#define T_OBJECT (1 << 0)
#define T_EDIT (1 << 1)
#define T_POSE (1 << 2)
#define T_TEXTURE (1 << 3)
#define T_CAMERA (1 << 4)
// when shift pressed, higher resolution transform. cannot rely on G.qual, need event!
#define T_SHIFT_MOD (1 << 5)
// trans on points, having no rotation/scale
#define T_POINTS (1 << 6)
// for manipulator exceptions, like scaling using center point, drawing help lines
#define T_USES_MANIPULATOR (1 << 7)
/* restrictions flags */
#define T_ALL_RESTRICTIONS ((1 << 8)|(1 << 9)|(1 << 10))
#define T_NO_CONSTRAINT (1 << 8)
#define T_NULL_ONE (1 << 9)
#define T_NO_ZERO (1 << 10)
#define T_PROP_EDIT (1 << 11)
#define T_PROP_CONNECTED (1 << 12)
/* if MMB is pressed or not */
#define T_MMB_PRESSED (1 << 13)
#define T_V3D_ALIGN (1 << 14)
#define T_2D_EDIT (1 << 15) /* for 2d views like uv or ipo */
#define T_CLIP_UV (1 << 16)
#define T_FREE_CUSTOMDATA (1 << 17)
/* ******************************************************************************** */
/* transinfo->con->mode */
#define CON_APPLY 1
#define CON_AXIS0 2
#define CON_AXIS1 4
#define CON_AXIS2 8
#define CON_SELECT 16
#define CON_NOFLIP 32 /* does not reorient vector to face viewport when on */
#define CON_LOCAL 64
#define CON_USER 128
/* transdata->flag */
#define TD_SELECTED 1
#define TD_NOACTION 2
#define TD_USEQUAT 4
#define TD_NOTCONNECTED 8
#define TD_SINGLESIZE 16 /* used for scaling of MetaElem->rad */
#ifdef WITH_VERSE
#define TD_VERSE_OBJECT 32
#define TD_VERSE_VERT 64
#endif
/* transsnap->status */
#define SNAP_ON 1
#define TARGET_INIT 2
#define POINT_INIT 4
/* transsnap->modePoint */
#define SNAP_GRID 0
#define SNAP_GEO 1
/* transsnap->modeTarget */
#define SNAP_CLOSEST 0
#define SNAP_CENTER 1
#define SNAP_MEDIAN 2
void checkFirstTime(void);
void setTransformViewMatrices(TransInfo *t);
void convertViewVec(TransInfo *t, float *vec, short dx, short dy);
void projectIntView(TransInfo *t, float *vec, int *adr);
void projectFloatView(TransInfo *t, float *vec, float *adr);
void convertVecToDisplayNum(float *vec, float *num);
void convertDisplayNumToVec(float *num, float *vec);
void initWarp(TransInfo *t);
int Warp(TransInfo *t, short mval[2]);
void initShear(TransInfo *t);
int handleEventShear(TransInfo *t, unsigned short evenl, short val);
int Shear(TransInfo *t, short mval[2]);
void initResize(TransInfo *t);
int Resize(TransInfo *t, short mval[2]);
void initTranslation(TransInfo *t);
int Translation(TransInfo *t, short mval[2]);
void initToSphere(TransInfo *t);
int ToSphere(TransInfo *t, short mval[2]);
void initRotation(TransInfo *t);
int Rotation(TransInfo *t, short mval[2]);
void initShrinkFatten(TransInfo *t);
int ShrinkFatten(TransInfo *t, short mval[2]);
void initTilt(TransInfo *t);
int Tilt(TransInfo *t, short mval[2]);
void initCurveShrinkFatten(TransInfo *t);
int CurveShrinkFatten(TransInfo *t, short mval[2]);
void initTrackball(TransInfo *t);
int Trackball(TransInfo *t, short mval[2]);
void initPushPull(TransInfo *t);
int PushPull(TransInfo *t, short mval[2]);
void initCrease(TransInfo *t);
int Crease(TransInfo *t, short mval[2]);
void initBoneSize(TransInfo *t);
int BoneSize(TransInfo *t, short mval[2]);
void initBoneEnvelope(TransInfo *t);
int BoneEnvelope(TransInfo *t, short mval[2]);
void initBoneRoll(TransInfo *t);
int BoneRoll(TransInfo *t, short mval[2]);
void initTimeTranslate(TransInfo *t);
int TimeTranslate(TransInfo *t, short mval[2]);
void initTimeSlide(TransInfo *t);
int TimeSlide(TransInfo *t, short mval[2]);
void initTimeScale(TransInfo *t);
int TimeScale(TransInfo *t, short mval[2]);
/*********************** transform_conversions.c ********** */
struct ListBase;
void flushTransUVs(TransInfo *t);
int clipUVTransform(TransInfo *t, float *vec, int resize);
/*********************** exported from transform_manipulator.c ********** */
void draw_manipulator_ext(struct ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]);
int calc_manipulator_stats(struct ScrArea *sa);
float get_drawsize(struct View3D *v3d);
/*********************** TransData Creation and General Handling *********** */
void createTransData(TransInfo *t);
void sort_trans_data_dist(TransInfo *t);
void add_tdi_poin(float *poin, float *old, float delta);
void special_aftertrans_update(TransInfo *t);
/* auto-keying stuff used by special_aftertrans_update */
void autokeyframe_ob_cb_func(struct Object *ob, int tmode);
void autokeyframe_pose_cb_func(struct Object *ob, int tmode, short targetless_ik);
/*********************** Constraints *****************************/
void getConstraintMatrix(TransInfo *t);
void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]);
void setLocalConstraint(TransInfo *t, int mode, const char text[]);
void setUserConstraint(TransInfo *t, int mode, const char text[]);
void constraintNumInput(TransInfo *t, float vec[3]);
void getConstraintMatrix(TransInfo *t);
int isLockConstraint(TransInfo *t);
int getConstraintSpaceDimension(TransInfo *t);
char constraintModeToChar(TransInfo *t);
void startConstraint(TransInfo *t);
void stopConstraint(TransInfo *t);
void initSelectConstraint(TransInfo *t, float mtx[3][3]);
void selectConstraint(TransInfo *t);
void postSelectConstraint(TransInfo *t);
void setNearestAxis(TransInfo *t);
/*********************** Snapping ********************************/
typedef enum {
NO_GEARS = 0,
BIG_GEARS = 1,
SMALL_GEARS = 2
} GearsType;
void snapGrid(TransInfo *t, float *val);
void snapGridAction(TransInfo *t, float *val, GearsType action);
void initSnapping(struct TransInfo *t);
void applySnapping(TransInfo *t, float *vec);
void resetSnapping(TransInfo *t);
int handleSnapping(TransInfo *t, int event);
void drawSnapping(TransInfo *t);
/*********************** Generics ********************************/
void initTrans(TransInfo *t);
void initTransModeFlags(TransInfo *t, int mode);
void postTrans (TransInfo *t);
void drawLine(float *center, float *dir, char axis, short options);
/* DRAWLINE options flags */
#define DRAWLIGHT 1
#define DRAWDASHED 2
#define DRAWBOLD 4
void applyTransObjects(TransInfo *t);
void restoreTransObjects(TransInfo *t);
void recalcData(TransInfo *t);
void calculateCenter(TransInfo *t);
void calculateCenter2D(TransInfo *t);
void calculateCenterBound(TransInfo *t);
void calculateCenterMedian(TransInfo *t);
void calculateCenterCursor(TransInfo *t);
void calculateCenterCursor2D(TransInfo *t);
void calculatePropRatio(TransInfo *t);
void getViewVector(float coord[3], float vec[3]);
TransInfo * BIF_GetTransInfo(void);
/*********************** NumInput ********************************/
void outputNumInput(NumInput *n, char *str);
short hasNumInput(NumInput *n);
void applyNumInput(NumInput *n, float *vec);
char handleNumInput(NumInput *n, unsigned short event);
#endif