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blender-archive/source/blender/src/buttons_object.c
Brecht Van Lommel b48c514db8 Added an option in the IK constraint to disable stretching, useful
in rigs with layered IK constraints. Also removed the tolerance
setting, this value wasn't used in the solver anymore.
2006-11-06 23:51:37 +00:00

2941 lines
122 KiB
C

/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <time.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_ID.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "BKE_action.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
#include "BKE_softbody.h"
#include "BKE_utildefines.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "BIF_butspace.h"
#include "BIF_editaction.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "BIF_graphics.h"
#include "BIF_interface.h"
#include "BIF_keyval.h"
#include "BIF_mainqueue.h"
#include "BIF_mywindow.h"
#include "BIF_poseobject.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_space.h"
#include "BIF_toolbox.h"
#include "BDR_drawobject.h"
#include "BDR_editcurve.h"
#include "mydevice.h"
#include "blendef.h"
/* -----includes for this file specific----- */
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_object_fluidsim.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_vfont_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_group.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_lattice.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
#include "LBM_fluidsim.h"
#include "elbeem.h"
#include "BIF_editconstraint.h"
#include "BIF_editdeform.h"
#include "BSE_editipo.h"
#include "BSE_edit.h"
#include "BDR_editobject.h"
#include "butspace.h" // own module
static float prspeed=0.0;
float prlen=0.0;
/* ********************* CONSTRAINT ***************************** */
static void constraint_active_func(void *ob_v, void *con_v)
{
Object *ob= ob_v;
bConstraint *con;
ListBase *lb;
/* lets be nice and escape if its active already */
if(con_v) {
con= con_v;
if(con->flag & CONSTRAINT_ACTIVE) return;
}
lb= get_active_constraints(ob);
for(con= lb->first; con; con= con->next) {
if(con==con_v) con->flag |= CONSTRAINT_ACTIVE;
else con->flag &= ~CONSTRAINT_ACTIVE;
}
/* make sure ipowin and buttons shows it */
if(ob->ipowin==ID_CO) {
allqueue(REDRAWIPO, ID_CO);
allspace(REMAKEIPO, 0);
allqueue(REDRAWNLA, 0);
}
allqueue(REDRAWBUTSOBJECT, 0);
}
static void add_constraint_to_active(Object *ob, bConstraint *con)
{
ListBase *list;
list = get_active_constraints(ob);
if (list) {
unique_constraint_name(con, list);
BLI_addtail(list, con);
con->flag |= CONSTRAINT_ACTIVE;
for(con= con->prev; con; con= con->prev)
con->flag &= ~CONSTRAINT_ACTIVE;
}
}
/* returns base ID for Ipo, sets actname to channel if appropriate */
/* should not make action... */
void get_constraint_ipo_context(void *ob_v, char *actname)
{
Object *ob= ob_v;
/* todo; check object if it has ob-level action ipo */
if (ob->flag & OB_POSEMODE) {
bPoseChannel *pchan;
pchan = get_active_posechannel(ob);
if (pchan) {
BLI_strncpy(actname, pchan->name, 32);
}
}
else if(ob->ipoflag & OB_ACTION_OB)
strcpy(actname, "Object");
}
/* initialize UI to show Ipo window and make sure channels etc exist */
static void enable_constraint_ipo_func (void *ob_v, void *con_v)
{
Object *ob= ob_v;
bConstraint *con = con_v;
char actname[32]="";
/* verifies if active constraint is set and shown in UI */
constraint_active_func(ob_v, con_v);
/* the context */
get_constraint_ipo_context(ob, actname);
/* adds ipo & channels & curve if needed */
verify_ipo((ID *)ob, ID_CO, actname, con->name);
/* make sure ipowin shows it */
ob->ipowin= ID_CO;
allqueue(REDRAWIPO, ID_CO);
allspace(REMAKEIPO, 0);
allqueue(REDRAWNLA, 0);
}
static void add_influence_key_to_constraint_func (void *ob_v, void *con_v)
{
Object *ob= ob_v;
bConstraint *con = con_v;
IpoCurve *icu;
char actname[32]="";
/* verifies if active constraint is set and shown in UI */
constraint_active_func(ob_v, con_v);
/* the context */
get_constraint_ipo_context(ob, actname);
/* adds ipo & channels & curve if needed */
icu= verify_ipocurve((ID *)ob, ID_CO, actname, con->name, CO_ENFORCE);
if(ob->action)
insert_vert_ipo(icu, get_action_frame(ob, (float)CFRA), con->enforce);
else
insert_vert_ipo(icu, CFRA, con->enforce);
/* make sure ipowin shows it */
ob->ipowin= ID_CO;
allqueue(REDRAWIPO, ID_CO);
allspace(REMAKEIPO, 0);
allqueue(REDRAWNLA, 0);
BIF_undo_push("Insert Influence Key");
}
void del_constr_func (void *ob_v, void *con_v)
{
bConstraint *con= con_v;
bConstraintChannel *chan;
ListBase *lb;
/* remove ipo channel */
lb= get_active_constraint_channels(ob_v, 0);
if(lb) {
chan = get_constraint_channel(lb, con->name);
if(chan) {
if(chan->ipo) chan->ipo->id.us--;
BLI_freelinkN(lb, chan);
}
}
/* remove constraint itself */
lb= get_active_constraints(ob_v);
free_constraint_data (con);
BLI_freelinkN(lb, con);
constraint_active_func(ob_v, NULL);
}
static void del_constraint_func (void *ob_v, void *con_v)
{
del_constr_func (ob_v, con_v);
BIF_undo_push("Delete constraint");
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWIPO, 0);
}
static void verify_constraint_name_func (void *con_v, void *name_v)
{
Object *ob= OBACT;
bConstraint *con= con_v;
char oldname[32];
if (!con)
return;
/* put on the stack */
BLI_strncpy(oldname, (char *)name_v, 32);
rename_constraint(ob, con, oldname);
constraint_active_func(ob, con);
allqueue(REDRAWACTION, 0);
}
void get_constraint_typestring (char *str, void *con_v)
{
bConstraint *con= con_v;
switch (con->type){
case CONSTRAINT_TYPE_CHILDOF:
strcpy (str, "Child Of");
return;
case CONSTRAINT_TYPE_NULL:
strcpy (str, "Null");
return;
case CONSTRAINT_TYPE_TRACKTO:
strcpy (str, "Track To");
return;
case CONSTRAINT_TYPE_MINMAX:
strcpy (str, "Floor");
return;
case CONSTRAINT_TYPE_KINEMATIC:
strcpy (str, "IK Solver");
return;
case CONSTRAINT_TYPE_ROTLIKE:
strcpy (str, "Copy Rotation");
return;
case CONSTRAINT_TYPE_LOCLIKE:
strcpy (str, "Copy Location");
return;
case CONSTRAINT_TYPE_SIZELIKE:
strcpy (str, "Copy Scale");
return;
case CONSTRAINT_TYPE_ACTION:
strcpy (str, "Action");
return;
case CONSTRAINT_TYPE_LOCKTRACK:
strcpy (str, "Locked Track");
return;
case CONSTRAINT_TYPE_FOLLOWPATH:
strcpy (str, "Follow Path");
return;
case CONSTRAINT_TYPE_STRETCHTO:
strcpy (str, "Stretch To");
return;
case CONSTRAINT_TYPE_LOCLIMIT:
strcpy (str, "Limit Location");
return;
case CONSTRAINT_TYPE_ROTLIMIT:
strcpy (str, "Limit Rotation");
return;
case CONSTRAINT_TYPE_SIZELIMIT:
strcpy (str, "Limit Scale");
return;
default:
strcpy (str, "Unknown");
return;
}
}
static int get_constraint_col(bConstraint *con)
{
switch (con->type) {
case CONSTRAINT_TYPE_NULL:
return TH_BUT_NEUTRAL;
case CONSTRAINT_TYPE_KINEMATIC:
return TH_BUT_SETTING2;
case CONSTRAINT_TYPE_TRACKTO:
return TH_BUT_SETTING;
case CONSTRAINT_TYPE_ROTLIKE:
return TH_BUT_SETTING1;
case CONSTRAINT_TYPE_LOCLIKE:
return TH_BUT_POPUP;
case CONSTRAINT_TYPE_MINMAX:
return TH_BUT_POPUP;
case CONSTRAINT_TYPE_SIZELIKE:
return TH_BUT_POPUP;
case CONSTRAINT_TYPE_ACTION:
return TH_BUT_ACTION;
case CONSTRAINT_TYPE_LOCKTRACK:
return TH_BUT_SETTING;
case CONSTRAINT_TYPE_FOLLOWPATH:
return TH_BUT_SETTING2;
case CONSTRAINT_TYPE_STRETCHTO:
return TH_BUT_SETTING;
case CONSTRAINT_TYPE_LOCLIMIT:
return TH_BUT_POPUP;
case CONSTRAINT_TYPE_ROTLIMIT:
return TH_BUT_POPUP;
case CONSTRAINT_TYPE_SIZELIMIT:
return TH_BUT_POPUP;
default:
return TH_REDALERT;
}
}
void const_moveUp(void *ob_v, void *con_v)
{
bConstraint *con, *constr= con_v;
ListBase *conlist;
if(constr->prev) {
conlist = get_active_constraints(ob_v);
for(con= conlist->first; con; con= con->next) {
if(con==constr) {
BLI_remlink(conlist, con);
BLI_insertlink(conlist, con->prev->prev, con);
break;
}
}
}
}
static void constraint_moveUp(void *ob_v, void *con_v)
{
const_moveUp(ob_v, con_v);
BIF_undo_push("Move constraint");
}
void const_moveDown(void *ob_v, void *con_v)
{
bConstraint *con, *constr= con_v;
ListBase *conlist;
if(constr->next) {
conlist = get_active_constraints(ob_v);
for(con= conlist->first; con; con= con->next) {
if(con==constr) {
BLI_remlink(conlist, con);
BLI_insertlink(conlist, con->next, con);
break;
}
}
}
}
static void constraint_moveDown(void *ob_v, void *con_v)
{
const_moveDown(ob_v, con_v);
BIF_undo_push("Move constraint");
}
/* autocomplete callback for buttons */
void autocomplete_bone(char *str, void *arg_v)
{
Object *ob= (Object *)arg_v;
char truncate[40]= {0};
if(ob==NULL || ob->pose==NULL) return;
/* search if str matches the beginning of name */
if(str[0]) {
bPoseChannel *pchan;
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
int a;
for(a=0; a<31; a++) {
if(str[a]==0 || str[a]!=pchan->name[a])
break;
}
/* found a match */
if(str[a]==0) {
/* first match */
if(truncate[0]==0)
BLI_strncpy(truncate, pchan->name, 32);
else {
/* remove from truncate what is not in bone->name */
for(a=0; a<31; a++) {
if(truncate[a]!=pchan->name[a])
truncate[a]= 0;
}
}
}
}
if(truncate[0])
BLI_strncpy(str, truncate, 32);
}
}
/* autocomplete callback for buttons */
void autocomplete_vgroup(char *str, void *arg_v)
{
Object *ob= (Object *)arg_v;
char truncate[40]= {0};
if(ob==NULL) return;
/* search if str matches the beginning of a name */
if(str[0]) {
bDeformGroup *dg;
for(dg= ob->defbase.first; dg; dg= dg->next) {
int a;
if(dg->name==str) continue;
for(a=0; a<31; a++) {
if(str[a]==0 || str[a]!=dg->name[a])
break;
}
/* found a match */
if(str[a]==0) {
/* first match */
if(truncate[0]==0)
BLI_strncpy(truncate, dg->name, 32);
else {
/* remove from truncate what is not in bone->name */
for(a=0; a<31; a++) {
if(truncate[a]!=dg->name[a])
truncate[a]= 0;
}
}
}
}
if(truncate[0])
BLI_strncpy(str, truncate, 32);
}
}
static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, short *xco, short *yco)
{
Object *ob= OBACT, *target;
uiBut *but;
char typestr[64], *subtarget;
short height, width = 265, is_armature_target;
int curCol, rb_col;
target= get_constraint_target(con, &subtarget);
is_armature_target= (target && target->type==OB_ARMATURE);
/* unless button has own callback, it adds this callback to button */
uiBlockSetFunc(block, constraint_active_func, ob, con);
get_constraint_typestring (typestr, con);
curCol = get_constraint_col(con);
/* Draw constraint header */
uiBlockSetEmboss(block, UI_EMBOSSN);
/* rounded header */
rb_col= (con->flag & CONSTRAINT_ACTIVE)?40:20;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-1, width+40, 22, NULL, 5.0, 0.0,
(con->flag & CONSTRAINT_EXPAND)?3:15 , rb_col-20, "");
/* open/close */
uiDefIconButBitS(block, ICONTOG, CONSTRAINT_EXPAND, B_CONSTRAINT_TEST, ICON_DISCLOSURE_TRI_RIGHT, *xco-10, *yco, 20, 20, &con->flag, 0.0, 0.0, 0.0, 0.0, "Collapse/Expand Constraint");
/* up down */
uiBlockSetEmboss(block, UI_EMBOSS);
but = uiDefIconBut(block, BUT, B_CONSTRAINT_TEST, VICON_MOVE_UP, *xco+width-50, *yco, 16, 18, NULL, 0.0, 0.0, 0.0, 0.0, "Move modifier up in stack");
uiButSetFunc(but, constraint_moveUp, ob, con);
but = uiDefIconBut(block, BUT, B_CONSTRAINT_TEST, VICON_MOVE_DOWN, *xco+width-50+20, *yco, 16, 18, NULL, 0.0, 0.0, 0.0, 0.0, "Move modifier down in stack");
uiButSetFunc(but, constraint_moveDown, ob, con);
if (con->flag & CONSTRAINT_EXPAND) {
if (con->flag & CONSTRAINT_DISABLE) {
BIF_ThemeColor(TH_REDALERT);
uiBlockSetCol(block, TH_REDALERT);
}
else
BIF_ThemeColor(curCol);
/*if (type==TARGET_BONE)
but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Bone Constraint%t|Track To%x2|IK Solver%x3|Copy Rotation%x8|Copy Location%x9|Action%x12|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type");
else
but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Object Constraint%t|Track To%x2|Copy Rotation%x8|Copy Location%x9|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type");
*/
uiBlockSetEmboss(block, UI_EMBOSS);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco, 100, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
but = uiDefBut(block, TEX, B_CONSTRAINT_TEST, "", *xco+120, *yco, 85, 18, con->name, 0.0, 29.0, 0.0, 0.0, "Constraint name");
uiButSetFunc(but, verify_constraint_name_func, con, NULL);
}
else{
uiBlockSetEmboss(block, UI_EMBOSSN);
if (con->flag & CONSTRAINT_DISABLE) {
uiBlockSetCol(block, TH_REDALERT);
BIF_ThemeColor(TH_REDALERT);
}
else
BIF_ThemeColor(curCol);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco, 100, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, con->name, *xco+120, *yco-1, 135, 19, NULL, 0.0, 0.0, 0.0, 0.0, "");
}
uiBlockSetCol(block, TH_AUTO);
uiBlockSetEmboss(block, UI_EMBOSSN);
but = uiDefIconBut(block, BUT, B_CONSTRAINT_CHANGETARGET, ICON_X, *xco+262, *yco, 19, 19, list, 0.0, 0.0, 0.0, 0.0, "Delete constraint");
uiButSetFunc(but, del_constraint_func, ob, con);
uiBlockSetEmboss(block, UI_EMBOSS);
/* Draw constraint data*/
if (!(con->flag & CONSTRAINT_EXPAND)) {
(*yco)-=21;
}
else {
switch (con->type){
case CONSTRAINT_TYPE_ACTION:
{
bActionConstraint *data = con->data;
height = 88;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target){
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
/* Draw action button */
uiBlockBeginAlign(block);
uiDefButS(block, TOG, B_CONSTRAINT_TEST, "Local", *xco+((width/2)-117), *yco-46, 78, 18, &data->local, 0, 0, 0, 0, "Use true local rotation difference");
uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, B_CONSTRAINT_TEST, "AC:", *xco+((width/2)-117), *yco-64, 78, 18, &data->act, "Action containing the keyed motion for this bone");
uiDefButS(block, MENU, B_CONSTRAINT_TEST, "Key on%t|X Rot%x0|Y Rot%x1|Z Rot%x2", *xco+((width/2)-117), *yco-84, 78, 18, &data->type, 0, 24, 0, 0, "Specify which transformation channel from the target is used to key the action");
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_CONSTRAINT_TEST, "Start:", *xco+((width/2)-36), *yco-64, 78, 18, &data->start, 1, MAXFRAME, 0.0, 0.0, "Starting frame of the keyed motion");
uiDefButI(block, NUM, B_CONSTRAINT_TEST, "End:", *xco+((width/2)-36), *yco-84, 78, 18, &data->end, 1, MAXFRAME, 0.0, 0.0, "Ending frame of the keyed motion");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Min:", *xco+((width/2)+45), *yco-64, 78, 18, &data->min, -180, 180, 0, 0, "Minimum value for target channel range");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Max:", *xco+((width/2)+45), *yco-84, 78, 18, &data->max, -180, 180, 0, 0, "Maximum value for target channel range");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_LOCLIKE:
{
bLocateLikeConstraint *data = con->data;
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
/* Draw XYZ toggles */
uiBlockBeginAlign(block);
if (is_armature_target)
uiDefButBitS(block, TOG, CONSTRAINT_LOCAL, B_CONSTRAINT_TEST, "Local", *xco+((width/2)-98), *yco-64, 50, 18, &con->flag, 0, 24, 0, 0, "Work on a Pose's local transform");
but=uiDefButBitI(block, TOG, LOCLIKE_X, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component");
but=uiDefButBitI(block, TOG, LOCLIKE_Y, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component");
but=uiDefButBitI(block, TOG, LOCLIKE_Z, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data = con->data;
/* also old files stuff... version patch is too much code! */
if(data->flag==0) data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z;
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
/* Draw XYZ toggles */
uiBlockBeginAlign(block);
if (is_armature_target)
uiDefButBitS(block, TOG, CONSTRAINT_LOCAL, B_CONSTRAINT_TEST, "Local", *xco+((width/2)-98), *yco-64, 50, 18, &con->flag, 0, 24, 0, 0, "Work on a Pose's local transform");
uiDefButBitI(block, TOG, ROTLIKE_X, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component");
uiDefButBitI(block, TOG, ROTLIKE_Y, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component");
uiDefButBitI(block, TOG, ROTLIKE_Z, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_SIZELIKE:
{
bSizeLikeConstraint *data = con->data;
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target) {
but= uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
/* Draw XYZ toggles */
uiBlockBeginAlign(block);
but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component");
but=uiDefButI(block, TOG|BIT|1, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component");
but=uiDefButI(block, TOG|BIT|2, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_KINEMATIC:
{
bKinematicConstraint *data = con->data;
height = 111;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiDefButBitS(block, TOG, CONSTRAINT_IK_ROT, B_CONSTRAINT_TEST, "Rot", *xco, *yco-24,60,19, &data->flag, 0, 0, 0, 0, "Chain follows rotation of target");
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 19, &data->tar, "Target Object");
if (is_armature_target) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,19, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else
strcpy (data->subtarget, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, CONSTRAINT_IK_TIP, B_CONSTRAINT_TEST, "Use Tip", *xco, *yco-64, 137, 19, &data->flag, 0, 0, 0, 0, "Include Bone's tip als last element in Chain");
uiDefButI(block, NUM, B_CONSTRAINT_TEST, "ChainLen:", *xco, *yco-84,137,19, &data->rootbone, 0, 255, 0, 0, "If not zero, the amount of bones in this chain");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_CONSTRAINT_TEST, "PosW ", *xco+147, *yco-64, 137, 19, &data->weight, 0.01, 1.0, 2, 2, "For Tree-IK: weight of position control for this target");
uiDefButF(block, NUMSLI, B_CONSTRAINT_TEST, "RotW ", *xco+147, *yco-84, 137, 19, &data->orientweight, 0.01, 1.0, 2, 2, "For Tree-IK: Weight of orientation control for this target");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_CONSTRAINT_TEST, "Iterations:", *xco, *yco-109, 137, 19, &data->iterations, 1, 10000, 0, 0, "Maximum number of solving iterations");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, CONSTRAINT_IK_STRETCH, B_CONSTRAINT_TEST, "Stretch", *xco+147, *yco-109,137,19, &data->flag, 0, 0, 0, 0, "Enable IK stretching");
}
break;
case CONSTRAINT_TYPE_TRACKTO:
{
bTrackToConstraint *data = con->data;
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+39, *yco-64,17,18, &data->reserved1, 12.0, 0.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+56, *yco-64,17,18, &data->reserved1, 12.0, 1.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+73, *yco-64,17,18, &data->reserved1, 12.0, 2.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-X", *xco+90, *yco-64,24,18, &data->reserved1, 12.0, 3.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Y", *xco+114, *yco-64,24,18, &data->reserved1, 12.0, 4.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Z", *xco+138, *yco-64,24,18, &data->reserved1, 12.0, 5.0, 0, 0, "The axis that points to the target object");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+204, *yco-64,17,18, &data->reserved2, 13.0, 0.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+221, *yco-64,17,18, &data->reserved2, 13.0, 1.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+238, *yco-64,17,18, &data->reserved2, 13.0, 2.0, 0, 0, "The axis that points upward");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_MINMAX:
{
bMinMaxConstraint *data = con->data;
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Offset:", *xco, *yco-44, 100, 18, &data->offset, -100, 100, 100.0, 0.0, "Offset from the position of the object center");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "Sticky", *xco, *yco-24, 44, 18, &data->flag, 0, 24, 0, 0, "Immobilize object while constrained");
but=uiDefButI(block, TOG|BIT|2, B_CONSTRAINT_TEST, "Use Rot", *xco+44, *yco-24, 64, 18, &data->flag, 0, 24, 0, 0, "Use target object rotation");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Max/Min:", *xco-8, *yco-64, 54, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiBlockBeginAlign(block);
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+51, *yco-64,17,18, &data->minmaxflag, 12.0, 0.0, 0, 0, "Will not pass below X of target");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+67, *yco-64,17,18, &data->minmaxflag, 12.0, 1.0, 0, 0, "Will not pass below Y of target");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+85, *yco-64,17,18, &data->minmaxflag, 12.0, 2.0, 0, 0, "Will not pass below Z of target");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-X", *xco+102, *yco-64,24,18, &data->minmaxflag, 12.0, 3.0, 0, 0, "Will not pass above X of target");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Y", *xco+126, *yco-64,24,18, &data->minmaxflag, 12.0, 4.0, 0, 0, "Will not pass above Y of target");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Z", *xco+150, *yco-64,24,18, &data->minmaxflag, 12.0, 5.0, 0, 0, "Will not pass above Z of target");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_LOCKTRACK:
{
bLockTrackConstraint *data = con->data;
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-X", *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Y", *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Z", *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "The axis that points to the target object");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Lock:", *xco+166, *yco-64, 38, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+204, *yco-64,17,18, &data->lockflag, 13.0, 0.0, 0, 0, "The axis that is locked");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+221, *yco-64,17,18, &data->lockflag, 13.0, 1.0, 0, 0, "The axis that is locked");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+238, *yco-64,17,18, &data->lockflag, 13.0, 2.0, 0, 0, "The axis that is locked");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_FOLLOWPATH:
{
bFollowPathConstraint *data = con->data;
height = 66;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
/* Draw Curve Follow toggle */
but=uiDefButBitI(block, TOG, 1, B_CONSTRAINT_TEST, "CurveFollow", *xco+39, *yco-44, 100, 18, &data->followflag, 0, 24, 0, 0, "Object will follow the heading and banking of the curve");
/* Draw Offset number button */
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "Offset:", *xco+155, *yco-44, 100, 18, &data->offset, -MAXFRAMEF, MAXFRAMEF, 100.0, 0.0, "Offset from the position corresponding to the time frame");
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Fw:", *xco+12, *yco-64, 27, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-X", *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Y", *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"-Z", *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "The axis that points forward along the path");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+204, *yco-64,17,18, &data->upflag, 13.0, 0.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Y", *xco+221, *yco-64,17,18, &data->upflag, 13.0, 1.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+238, *yco-64,17,18, &data->upflag, 13.0, 2.0, 0, 0, "The axis that points upward");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_STRETCHTO:
{
bStretchToConstraint *data = con->data;
height = 105;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
if (is_armature_target) {
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
uiButSetCompleteFunc(but, autocomplete_bone, (void *)data->tar);
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButF(block,BUTM,B_CONSTRAINT_TEST,"R",*xco, *yco-60,20,18,&(data->orglength),0.0,0,0,0,"Recalculate RLength");
uiDefButF(block,NUM,B_CONSTRAINT_TEST,"Rest Length:",*xco+18, *yco-60,237,18,&(data->orglength),0.0,100,0.5,0.5,"Length at Rest Position");
uiBlockEndAlign(block);
uiDefButF(block,NUM,B_CONSTRAINT_TEST,"Volume Variation:",*xco+18, *yco-82,237,18,&(data->bulge),0.0,100,0.5,0.5,"Factor between volume variation and stretching");
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Vol:",*xco+14, *yco-104,30,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"XZ", *xco+44, *yco-104,30,18, &data->volmode, 12.0, 0.0, 0, 0, "Keep Volume: Scaling X & Z");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+74, *yco-104,20,18, &data->volmode, 12.0, 1.0, 0, 0, "Keep Volume: Scaling X");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+94, *yco-104,20,18, &data->volmode, 12.0, 2.0, 0, 0, "Keep Volume: Scaling Z");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"NONE", *xco+114, *yco-104,50,18, &data->volmode, 12.0, 3.0, 0, 0, "Ignore Volume");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST,"Plane:",*xco+175, *yco-104,40,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"X", *xco+215, *yco-104,20,18, &data->plane, 12.0, 0.0, 0, 0, "Keep X axis");
uiDefButI(block, ROW,B_CONSTRAINT_TEST,"Z", *xco+235, *yco-104,20,18, &data->plane, 12.0, 2.0, 0, 0, "Keep Z axis");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_LOCLIMIT:
{
bLocLimitConstraint *data = con->data;
int togButWidth = 50;
int textButWidth = ((width/2)-togButWidth);
height = 118;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMIN, B_CONSTRAINT_TEST, "minX", *xco, *yco-28, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-28, (textButWidth-5), 18, &(data->xmin), -1000, 1000, 0.1,0.5,"Lowest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMAX, B_CONSTRAINT_TEST, "maxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-28, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum x value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-28, (textButWidth-5), 18, &(data->xmax), -1000, 1000, 0.1,0.5,"Highest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMIN, B_CONSTRAINT_TEST, "minY", *xco, *yco-50, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-50, (textButWidth-5), 18, &(data->ymin), -1000, 1000, 0.1,0.5,"Lowest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMAX, B_CONSTRAINT_TEST, "maxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-50, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum y value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-50, (textButWidth-5), 18, &(data->ymax), -1000, 1000, 0.1,0.5,"Highest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMIN, B_CONSTRAINT_TEST, "minZ", *xco, *yco-72, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-72, (textButWidth-5), 18, &(data->zmin), -1000, 1000, 0.1,0.5,"Lowest z value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMAX, B_CONSTRAINT_TEST, "maxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-72, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum z value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-72, (textButWidth-5), 18, &(data->zmax), -1000, 1000, 0.1,0.5,"Highest z value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST,"Co-ordinate Space:",*xco, *yco-100,150,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
if (ob->type == OB_ARMATURE && (ob->flag & OB_POSEMODE))
uiDefButBitS(block, TOG, CONSTRAINT_LOCAL, B_CONSTRAINT_TEST, "Local", *xco+160, *yco-100, 60, 18, &con->flag, 0, 24, 0, 0, "Limit locations relative to the bone's rest-position");
else if (ob->parent != NULL)
uiDefButBitS(block, TOG, LIMIT_NOPARENT, B_CONSTRAINT_TEST, "Local", *xco+160, *yco-100, 60, 18, &data->flag2, 0, 24, 0, 0, "Limit locations relative to parent, not origin/world");
else
uiDefBut(block, LABEL, B_CONSTRAINT_TEST,"World",*xco+160, *yco-100,60,18, NULL, 0.0, 0.0, 0.0, 0.0, "Limit locations relative to origin/world");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_ROTLIMIT:
{
bRotLimitConstraint *data = con->data;
int normButWidth = (width/3);
height = 118;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XROT, B_CONSTRAINT_TEST, "LimitX", *xco, *yco-28, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Limit rotation on x-axis");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min:", *xco+normButWidth, *yco-28, normButWidth, 18, &(data->xmin), -360, 360, 0.1,0.5,"Lowest x value to allow");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max:", *xco+(normButWidth * 2), *yco-28, normButWidth, 18, &(data->xmax), -360, 360, 0.1,0.5,"Highest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YROT, B_CONSTRAINT_TEST, "LimitY", *xco, *yco-50, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Limit rotation on y-axis");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min:", *xco+normButWidth, *yco-50, normButWidth, 18, &(data->ymin), -360, 360, 0.1,0.5,"Lowest y value to allow");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max:", *xco+(normButWidth * 2), *yco-50, normButWidth, 18, &(data->ymax), -360, 360, 0.1,0.5,"Highest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZROT, B_CONSTRAINT_TEST, "LimitZ", *xco, *yco-72, normButWidth, 18, &data->flag, 0, 24, 0, 0, "Limit rotation on z-axis");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "min:", *xco+normButWidth, *yco-72, normButWidth, 18, &(data->zmin), -360, 360, 0.1,0.5,"Lowest z value to allow");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "max:", *xco+(normButWidth * 2), *yco-72, normButWidth, 18, &(data->zmax), -360, 360, 0.1,0.5,"Highest z value to allow");
uiBlockEndAlign(block);
if (ob->type == OB_ARMATURE && (ob->flag & OB_POSEMODE)) {
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST,"Co-ordinate Space:",*xco, *yco-100,150,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButBitS(block, TOG, CONSTRAINT_LOCAL, B_CONSTRAINT_TEST, "Local", *xco+160, *yco-100, 60, 18, &con->flag, 0, 24, 0, 0, "Work on a Pose's local transform");
uiBlockEndAlign(block);
}
}
break;
case CONSTRAINT_TYPE_SIZELIMIT:
{
bSizeLimitConstraint *data = con->data;
int togButWidth = 50;
int textButWidth = ((width/2)-togButWidth);
height = 90;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
/* Draw Pairs of LimitToggle+LimitValue */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMIN, B_CONSTRAINT_TEST, "minX", *xco, *yco-28, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum x value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-28, (textButWidth-5), 18, &(data->xmin), 0.0001, 1000, 0.1,0.5,"Lowest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_XMAX, B_CONSTRAINT_TEST, "maxX", *xco+(width-(textButWidth-5)-togButWidth), *yco-28, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum x value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-28, (textButWidth-5), 18, &(data->xmax), 0.0001, 1000, 0.1,0.5,"Highest x value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMIN, B_CONSTRAINT_TEST, "minY", *xco, *yco-50, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum y value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-50, (textButWidth-5), 18, &(data->ymin), 0.0001, 1000, 0.1,0.5,"Lowest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_YMAX, B_CONSTRAINT_TEST, "maxY", *xco+(width-(textButWidth-5)-togButWidth), *yco-50, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum y value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-50, (textButWidth-5), 18, &(data->ymax), 0.0001, 1000, 0.1,0.5,"Highest y value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMIN, B_CONSTRAINT_TEST, "minZ", *xco, *yco-72, togButWidth, 18, &data->flag, 0, 24, 0, 0, "Use minimum z value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+togButWidth, *yco-72, (textButWidth-5), 18, &(data->zmin), 0.0001, 1000, 0.1,0.5,"Lowest z value to allow");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, LIMIT_ZMAX, B_CONSTRAINT_TEST, "maxZ", *xco+(width-(textButWidth-5)-togButWidth), *yco-72, 50, 18, &data->flag, 0, 24, 0, 0, "Use maximum z value");
uiDefButF(block, NUM, B_CONSTRAINT_TEST, "", *xco+(width-textButWidth-5), *yco-72, (textButWidth-5), 18, &(data->zmax), 0.0001, 1000, 0.1,0.5,"Highest z value to allow");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_NULL:
{
height = 17;
uiDefBut(block, ROUNDBOX, B_DIFF, "", *xco-10, *yco-height, width+40,height-1, NULL, 5.0, 0.0, 12, rb_col, "");
}
break;
default:
height = 0;
break;
}
(*yco)-=(24+height);
}
if (con->type!=CONSTRAINT_TYPE_NULL) {
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_CONSTRAINT_INF, "Influence ", *xco, *yco, 197, 20, &(con->enforce), 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution");
but = uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Show", *xco+200, *yco, 45, 20, 0, 0.0, 1.0, 0.0, 0.0, "Show constraint's ipo in the Ipo window, adds a channel if not there");
/* If this is on an object or bone, add ipo channel the constraint */
uiButSetFunc (but, enable_constraint_ipo_func, ob, con);
but = uiDefBut(block, BUT, B_CONSTRAINT_TEST, "Key", *xco+245, *yco, 40, 20, 0, 0.0, 1.0, 0.0, 0.0, "Add an influence keyframe to the constraint");
/* Add a keyframe to the influence IPO */
uiButSetFunc (but, add_influence_key_to_constraint_func, ob, con);
uiBlockEndAlign(block);
(*yco)-=24;
} else {
(*yco)-=3;
}
}
static uiBlock *add_constraintmenu(void *arg_unused)
{
Object *ob= OBACT;
uiBlock *block;
ListBase *conlist;
short yco= 0;
conlist = get_active_constraints(ob);
block= uiNewBlock(&curarea->uiblocks, "add_constraintmenu", UI_EMBOSSP, UI_HELV, curarea->win);
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCLIKE,"Copy Location", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ROTLIKE,"Copy Rotation", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_SIZELIKE,"Copy Scale", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCLIMIT,"Limit Location", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ROTLIMIT,"Limit Rotation", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_SIZELIMIT,"Limit Scale", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_TRACKTO,"Track To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_MINMAX,"Floor", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCKTRACK,"Locked Track", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_FOLLOWPATH,"Follow Path", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_STRETCHTO,"Stretch To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
if (ob->flag & OB_POSEMODE) {
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_KINEMATIC,"IK Solver", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ACTION,"Action", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
}
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_NULL,"Null", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiTextBoundsBlock(block, 50);
uiBlockSetDirection(block, UI_DOWN);
return block;
}
void do_constraintbuts(unsigned short event)
{
Object *ob= OBACT;
switch(event) {
case B_CONSTRAINT_TEST:
break; // no handling
case B_CONSTRAINT_INF:
/* influence; do not execute actions for 1 dag_flush */
if(ob->pose)
ob->pose->flag |= (POSE_LOCKED|POSE_DO_UNLOCK);
case B_CONSTRAINT_CHANGETARGET:
if(ob->pose) ob->pose->flag |= POSE_RECALC; // checks & sorts pose channels
DAG_scene_sort(G.scene);
break;
case B_CONSTRAINT_ADD_NULL:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_NULL);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_KINEMATIC:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_TRACKTO:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_MINMAX:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_MINMAX);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_ROTLIKE:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_LOCLIKE:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_SIZELIKE:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_SIZELIKE);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_ACTION:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_ACTION);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_LOCKTRACK:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_FOLLOWPATH:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
add_constraint_to_active(ob, con);
}
break;
case B_CONSTRAINT_ADD_STRETCHTO:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_STRETCHTO);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_LOCLIMIT:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_LOCLIMIT);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_ROTLIMIT:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_ROTLIMIT);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
case B_CONSTRAINT_ADD_SIZELIMIT:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_SIZELIMIT);
add_constraint_to_active(ob, con);
BIF_undo_push("Add constraint");
}
break;
default:
break;
}
object_test_constraints(ob);
if(ob->pose) update_pose_constraint_flags(ob->pose);
if(ob->type==OB_ARMATURE) DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA|OB_RECALC_OB);
else DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
}
void softbody_bake(Object *ob)
{
Base *base;
SoftBody *sb;
ScrArea *sa;
float frameleno= G.scene->r.framelen;
int cfrao= CFRA, sfra=100000, efra=0;
unsigned short event=0;
short val;
G.scene->r.framelen= 1.0; // baking has to be in uncorrected time
if(ob) {
sb= ob->soft;
sfra= MIN2(sfra, sb->sfra);
efra= MAX2(efra, sb->efra);
sbObjectToSoftbody(ob); // put softbody in restposition, free bake
ob->softflag |= OB_SB_BAKEDO;
}
else {
for(base=G.scene->base.first; base; base= base->next) {
if(TESTBASE(base)) {
if(base->object->soft) {
sb= base->object->soft;
sfra= MIN2(sfra, sb->sfra);
efra= MAX2(efra, sb->efra);
sbObjectToSoftbody(base->object); // put softbody in restposition, free bake
base->object->softflag |= OB_SB_BAKEDO;
}
}
}
}
CFRA= sfra;
update_for_newframe_muted(); // put everything on this frame
curarea->win_swap= 0; // clean swapbuffers
for(; CFRA <= efra; CFRA++) {
set_timecursor(CFRA);
update_for_newframe_muted();
for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype == SPACE_VIEW3D) {
scrarea_do_windraw(sa);
}
}
screen_swapbuffers();
while(qtest()) {
event= extern_qread(&val);
if(event==ESCKEY) break;
}
if(event==ESCKEY) break;
}
if(event==ESCKEY) {
if(ob)
sbObjectToSoftbody(ob); // free bake
else {
for(base=G.scene->base.first; base; base= base->next) {
if(TESTBASE(base)) {
if(base->object->soft) {
sbObjectToSoftbody(base->object); // free bake
}
}
}
}
}
/* restore */
waitcursor(0);
if(ob)
ob->softflag &= ~OB_SB_BAKEDO;
else {
for(base=G.scene->base.first; base; base= base->next)
if(TESTBASE(base))
if(base->object->soft)
base->object->softflag &= ~OB_SB_BAKEDO;
}
CFRA= cfrao;
G.scene->r.framelen= frameleno;
update_for_newframe_muted();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
// store processed path & file prefix for fluidsim bake directory
void fluidsimFilesel(char *selection)
{
Object *ob = OBACT;
char srcDir[FILE_MAXDIR+FILE_MAXFILE], srcFile[FILE_MAXFILE];
char prefix[FILE_MAXFILE];
char *srch, *srchSub, *srchExt, *lastFound;
int isElbeemSurf = 0;
// make prefix
strcpy(srcDir, selection);
BLI_splitdirstring(srcDir, srcFile);
strcpy(prefix, srcFile);
// check if this is a previously generated surface mesh file
srch = strstr(prefix, "fluidsurface_");
// TODO search from back...
if(srch) {
srchSub = strstr(prefix,"_preview_");
if(!srchSub) srchSub = strstr(prefix,"_final_");
srchExt = strstr(prefix,".gz.bobj");
if(!srchExt) srchExt = strstr(prefix,".bobj");
if(srchSub && srchExt) {
*srch = '\0';
isElbeemSurf = 1;
}
}
if(!isElbeemSurf) {
// try to remove suffix
lastFound = NULL;
srch = strchr(prefix, '.'); // search last . from extension
while(srch) {
lastFound = srch;
if(srch) {
srch++;
srch = strchr(srch, '.');
}
}
if(lastFound) {
*lastFound = '\0';
}
}
if(ob->fluidsimSettings) {
strcpy(ob->fluidsimSettings->surfdataPath, srcDir);
//not necessary? strcat(ob->fluidsimSettings->surfdataPath, "/");
strcat(ob->fluidsimSettings->surfdataPath, prefix);
// redraw view & buttons...
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
}
}
void do_object_panels(unsigned short event)
{
Object *ob;
Effect *eff;
ob= OBACT;
switch(event) {
case B_TRACKBUTS:
ob= OBACT;
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
break;
case B_RECALCPATH:
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
break;
case B_PRINTSPEED:
ob= OBACT;
if(ob) {
float vec[3];
CFRA++;
do_ob_ipo(ob);
where_is_object(ob);
VECCOPY(vec, ob->obmat[3]);
CFRA--;
do_ob_ipo(ob);
where_is_object(ob);
VecSubf(vec, vec, ob->obmat[3]);
prspeed= Normalise(vec);
scrarea_queue_winredraw(curarea);
}
break;
case B_PRINTLEN:
ob= OBACT;
if(ob && ob->type==OB_CURVE) {
Curve *cu=ob->data;
if(cu->path) prlen= cu->path->totdist; else prlen= -1.0;
scrarea_queue_winredraw(curarea);
}
break;
case B_RELKEY:
allspace(REMAKEIPO, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWIPO, 0);
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
break;
case B_CURVECHECK:
DAG_object_flush_update(G.scene, OBACT, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
break;
case B_SOFTBODY_CHANGE:
ob= OBACT;
if(ob) {
ob->softflag |= OB_SB_REDO;
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_SOFTBODY_DEL_VG:
ob= OBACT;
if(ob && ob->soft) {
ob->soft->vertgroup= 0;
ob->softflag |= OB_SB_REDO;
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_SOFTBODY_BAKE:
ob= OBACT;
if(ob && ob->soft) softbody_bake(ob);
break;
case B_SOFTBODY_BAKE_FREE:
ob= OBACT;
if(ob && ob->soft) sbObjectToSoftbody(ob);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
break;
case B_FLUIDSIM_BAKE:
ob= OBACT;
/* write config files (currently no simulation) */
fluidsimBake(ob);
break;
case B_FLUIDSIM_MAKEPART:
ob= OBACT;
if(1) {
PartEff *paf= NULL;
/* prepare fluidsim particle display */
// simplified delete effect, create new - recalc some particles...
if(ob==NULL || ob->type!=OB_MESH) break;
ob->fluidsimSettings->type = 0;
// reset type, and init particle system once normally
paf= give_parteff(ob);
if( (BLI_countlist(&ob->effect)<MAX_EFFECT) &&
(!paf)) {
// create new entry
copy_act_effect(ob); DAG_scene_sort(G.scene); }
paf = give_parteff(ob);
if(paf) {
paf->totpart = 1000; paf->sta = paf->end = 1.0; // generate some particles...
build_particle_system(ob);
ob->fluidsimSettings->type = OB_FLUIDSIM_PARTICLE;
}
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_FLUIDSIM_SELDIR: {
ScrArea *sa = closest_bigger_area();
ob= OBACT;
/* choose dir for surface files */
areawinset(sa->win);
activate_fileselect(FILE_SPECIAL, "Select Directory", ob->fluidsimSettings->surfdataPath, fluidsimFilesel);
}
break;
case B_FLUIDSIM_FORCEREDRAW:
/* force redraw */
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
break;
case B_GROUP_RELINK:
group_relink_nla_objects(OBACT);
allqueue(REDRAWVIEW3D, 0);
break;
default:
if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
ob= OBACT;
if(ob) {
int a=B_SELEFFECT;
eff= ob->effect.first;
while(eff) {
if(event==a) eff->flag |= SELECT;
else eff->flag &= ~SELECT;
a++;
eff= eff->next;
}
allqueue(REDRAWBUTSOBJECT, 0);
}
}
}
}
static void do_add_groupmenu(void *arg, int event)
{
Object *ob= OBACT;
if(ob) {
if(event== -1) {
Group *group= add_group();
add_to_group(group, ob);
}
else
add_to_group(BLI_findlink(&G.main->group, event), ob);
ob->flag |= OB_FROMGROUP;
BASACT->flag |= OB_FROMGROUP;
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
}
static uiBlock *add_groupmenu(void *arg_unused)
{
uiBlock *block;
Group *group;
short yco= 0;
char str[32];
block= uiNewBlock(&curarea->uiblocks, "add_constraintmenu", UI_EMBOSSP, UI_HELV, curarea->win);
uiBlockSetButmFunc(block, do_add_groupmenu, NULL);
uiDefBut(block, BUTM, B_NOP, "ADD NEW", 0, 20, 160, 19, NULL, 0.0, 0.0, 1, -1, "");
for(group= G.main->group.first; group; group= group->id.next, yco++) {
if(group->id.lib) strcpy(str, "L ");
else strcpy(str, " ");
strcat(str, group->id.name+2);
uiDefBut(block, BUTM, B_NOP, str, 0, -20*yco, 160, 19, NULL, 0.0, 0.0, 1, yco, "");
}
uiTextBoundsBlock(block, 50);
uiBlockSetDirection(block, UI_DOWN);
return block;
}
static void group_ob_rem(void *gr_v, void *ob_v)
{
Object *ob= OBACT;
rem_from_group(gr_v, ob);
if(find_group(ob)==NULL) {
ob->flag &= ~OB_FROMGROUP;
BASACT->flag &= ~OB_FROMGROUP;
}
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
static void group_local(void *gr_v, void *unused)
{
Group *group= gr_v;
group->id.lib= NULL;
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
static void object_panel_object(Object *ob)
{
uiBlock *block;
uiBut *but;
Group *group;
int a=0, xco;
block= uiNewBlock(&curarea->uiblocks, "object_panel_object", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Object and Links", "Object", 0, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
/* object name */
uiBlockSetCol(block, TH_BUT_SETTING2);
xco= std_libbuttons(block, 10, 180, 0, NULL, 0, ID_OB, 0, &ob->id, NULL, &(G.buts->menunr), B_OBALONE, B_OBLOCAL, 0, 0, B_KEEPDATA);
uiBlockSetCol(block, TH_AUTO);
/* parent */
uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_OBJECTPANELPARENT, "Par:", xco+5, 180, 305-xco, 20, &ob->parent, "Parent Object");
uiDefBlockBut(block, add_groupmenu, NULL, "Add to Group", 10,150,150,20, "Add Object to a new Group");
/* all groups */
uiBlockBeginAlign(block);
for(group= G.main->group.first; group; group= group->id.next) {
if(object_in_group(ob, group)) {
xco= 160;
but = uiDefBut(block, TEX, B_IDNAME, "GR:", 10, 120-a, 150, 20, group->id.name+2, 0.0, 19.0, 0, 0, "Displays Group name. Click to change.");
uiButSetFunc(but, test_idbutton_cb, group->id.name, NULL);
if(group->id.lib) {
but= uiDefIconBut(block, BUT, B_NOP, ICON_PARLIB, 160, 120-a, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Make Group local");
uiButSetFunc(but, group_local, group, NULL);
xco= 180;
}
but = uiDefIconBut(block, BUT, B_NOP, VICON_X, xco, 120-a, 20, 20, NULL, 0.0, 0.0, 0.0, 0.0, "Remove Group membership");
uiButSetFunc(but, group_ob_rem, group, ob);
a+= 20;
}
}
}
static void object_panel_anim(Object *ob)
{
uiBlock *block;
char str[32];
block= uiNewBlock(&curarea->uiblocks, "object_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Anim settings", "Object", 320, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
uiBlockBeginAlign(block);
uiDefButS(block, ROW,B_TRACKBUTS,"TrackX", 24,180,59,19, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"Y", 85,180,19,19, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"Z", 104,180,19,19, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"-X", 124,180,24,19, &ob->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"-Y", 150,180,24,19, &ob->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object");
uiDefButS(block, ROW,B_TRACKBUTS,"-Z", 178,180,24,19, &ob->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object");
uiBlockBeginAlign(block);
uiDefButS(block, ROW,REDRAWVIEW3D,"UpX", 226,180,45,19, &ob->upflag, 13.0, 0.0, 0, 0, "Specify the axis that points up");
uiDefButS(block, ROW,REDRAWVIEW3D,"Y", 274,180,20,19, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up");
uiDefButS(block, ROW,REDRAWVIEW3D,"Z", 298,180,19,19, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_DRAWKEY, REDRAWVIEW3D, "Draw Key", 24,155,71,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position");
uiDefButBitS(block, TOG, OB_DRAWKEYSEL, REDRAWVIEW3D, "Draw Key Sel", 97,155,81,19, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys");
uiDefButBitS(block, TOG, OB_POWERTRACK, REDRAWVIEW3D, "Powertrack", 180,155,78,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off");
uiDefButBitS(block, TOG, PARSLOW, 0, "SlowPar", 260,155,56,19, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_DUPLIFRAMES, REDRAWVIEW3D, "DupliFrames", 24,130,89,20, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame");
uiDefButBitS(block, TOG, OB_DUPLIVERTS, REDRAWVIEW3D, "DupliVerts", 114,130,82,20, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices");
uiDefButBitS(block, TOG, OB_DUPLIROT, REDRAWVIEW3D, "Rot", 200,130,31,20, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to vertnormal");
uiDefButBitS(block, TOG, OB_DUPLINOSPEED, REDRAWVIEW3D, "No Speed", 234,130,82,20, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame");
uiDefButBitS(block, TOG, OB_DUPLIGROUP, REDRAWVIEW3D, "DupliGroup", 24,110,150,20, &ob->transflag, 0, 0, 0, 0, "Enable group instancing");
uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_GROUP_RELINK, "GR:", 174,110,142,20, &ob->dup_group, "Instance an existing group");
uiBlockBeginAlign(block);
/* DupSta and DupEnd are both shorts, so the maxframe is greater then their range
just limit the buttons to the max short */
uiDefButI(block, NUM, REDRAWVIEW3D, "DupSta:", 24,85,141,19, &ob->dupsta, 1.0, 32767, 0, 0, "Specify startframe for Dupliframes");
uiDefButI(block, NUM, REDRAWVIEW3D, "DupOn:", 170,85,146,19, &ob->dupon, 1.0, 1500.0, 0, 0, "Specify the number of frames to use between DupOff frames");
uiDefButI(block, NUM, REDRAWVIEW3D, "DupEnd", 24,65,140,19, &ob->dupend, 1.0, 32767, 0, 0, "Specify endframe for Dupliframes");
uiDefButI(block, NUM, REDRAWVIEW3D, "DupOff", 171,65,145,19, &ob->dupoff, 0.0, 1500.0, 0, 0, "Specify recurring frames to exclude from the Dupliframes");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_OFFS_OB, REDRAWALL, "Offs Ob", 24,35,56,20, &ob->ipoflag, 0, 0, 0, 0, "Not functional at the moment!");
uiDefButBitS(block, TOG, OB_OFFS_PARENT, REDRAWALL, "Offs Par", 82,35,56,20 , &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the parent");
uiDefButBitS(block, TOG, OB_OFFS_PARTICLE, REDRAWALL, "Offs Particle", 140,35,103,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, REDRAWALL, "TimeOffset:", 24,10,115,20, &ob->sf, -MAXFRAMEF, MAXFRAMEF, 100, 0, "Specify an offset in frames");
uiDefBut(block, BUT, B_AUTOTIMEOFS, "Automatic Time", 139,10,104,20, 0, 0, 0, 0, 0, "Generate automatic timeoffset values for all selected frames");
uiDefBut(block, BUT, B_PRINTSPEED, "PrSpeed", 248,10,67,20, 0, 0, 0, 0, 0, "Print objectspeed");
uiBlockEndAlign(block);
sprintf(str, "%.4f", prspeed);
uiDefBut(block, LABEL, 0, str, 247,35,63,31, NULL, 1.0, 0, 0, 0, "");
}
static void object_panel_draw(Object *ob)
{
uiBlock *block;
int xco, a, dx, dy;
block= uiNewBlock(&curarea->uiblocks, "object_panel_draw", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Draw", "Object", 640, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
/* LAYERS */
xco= 120;
dx= 35;
dy= 30;
uiDefBut(block, LABEL, 0, "Layers", 10,170,100,20, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
for(a=0; a<5; a++)
uiDefButBitI(block, TOG, 1<<a, B_OBLAY+a, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
for(a=0; a<5; a++)
uiDefButBitI(block, TOG, 1<<(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
xco+= 7;
uiBlockBeginAlign(block);
for(a=5; a<10; a++)
uiDefButBitI(block, TOG, 1<<a, B_OBLAY+a, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
for(a=5; a<10; a++)
uiDefButBitI(block, TOG, 1<<(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Drawtype", 10,120,100,20, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButC(block, ROW, REDRAWVIEW3D, "Shaded", 10,100,100, 20, &ob->dt, 0, OB_SHADED, 0, 0, "Draw active object shaded or textured");
uiDefButC(block, ROW, REDRAWVIEW3D, "Solid", 10,80,100, 20, &ob->dt, 0, OB_SOLID, 0, 0, "Draw active object in solid");
uiDefButC(block, ROW, REDRAWVIEW3D, "Wire", 10,60, 100, 20, &ob->dt, 0, OB_WIRE, 0, 0, "Draw active object in wireframe");
uiDefButC(block, ROW, REDRAWVIEW3D, "Bounds", 10,40, 100, 20, &ob->dt, 0, OB_BOUNDBOX, 0, 0, "Only draw object with bounding box");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Draw Extra", 120,120,90,20, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitC(block, TOG, OB_BOUNDBOX, REDRAWVIEW3D, "Bounds", 120, 100, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's bounds");
uiDefButBitC(block, TOG, OB_DRAWNAME, REDRAWVIEW3D, "Name", 210, 100, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's name");
uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder%x4",
120, 80, 90, 20, &ob->boundtype, 0, 0, 0, 0, "Selects the boundary display type");
uiDefButBitC(block, TOG, OB_AXIS, REDRAWVIEW3D, "Axis", 210, 80, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's centre and axis");
uiDefButBitC(block, TOG, OB_TEXSPACE, REDRAWVIEW3D, "TexSpace", 120, 60, 90, 20, &ob->dtx, 0, 0, 0, 0, "Displays the active object's texture space");
uiDefButBitC(block, TOG, OB_DRAWWIRE, REDRAWVIEW3D, "Wire", 210, 60, 90, 20, &ob->dtx, 0, 0, 0, 0, "Adds the active object's wireframe over solid drawing");
uiDefButBitC(block, TOG, OB_DRAWTRANSP, REDRAWVIEW3D, "Transp", 120, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Enables transparent materials for the active object (Mesh only)");
uiDefButBitC(block, TOG, OB_DRAWXRAY, REDRAWVIEW3D, "X-ray", 210, 40, 90, 20, &ob->dtx, 0, 0, 0, 0, "Makes the active object draw in front of others");
}
void object_panel_constraint(char *context)
{
uiBlock *block;
Object *ob= OBACT;
ListBase *conlist;
bConstraint *curcon;
short xco, yco;
char str[64];
block= uiNewBlock(&curarea->uiblocks, "object_panel_constraint", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Constraints", context, 960, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
/* this is a variable height panel, newpanel doesnt force new size on existing panels */
/* so first we make it default height */
uiNewPanelHeight(block, 204);
if(G.obedit==OBACT) return; // ??
conlist = get_active_constraints(OBACT);
if (conlist) {
uiDefBlockBut(block, add_constraintmenu, NULL, "Add Constraint", 0, 190, 130, 20, "Add a new constraint");
/* print active object or bone */
str[0]= 0;
if (ob->flag & OB_POSEMODE){
bPoseChannel *pchan= get_active_posechannel(ob);
if(pchan) sprintf(str, "To Bone: %s", pchan->name);
}
else {
sprintf(str, "To Object: %s", ob->id.name+2);
}
uiDefBut(block, LABEL, 1, str, 150, 190, 150, 20, NULL, 0.0, 0.0, 0, 0, "Displays Active Object or Bone name");
/* Go through the list of constraints and draw them */
xco = 10;
yco = 160;
for (curcon = conlist->first; curcon; curcon=curcon->next) {
/* hrms, the temporal constraint should not draw! */
if(curcon->type==CONSTRAINT_TYPE_KINEMATIC) {
bKinematicConstraint *data= curcon->data;
if(data->flag & CONSTRAINT_IK_TEMP)
continue;
}
/* Draw default constraint header */
draw_constraint(block, conlist, curcon, &xco, &yco);
}
if(yco < 0) uiNewPanelHeight(block, 204-yco);
}
}
void do_effects_panels(unsigned short event)
{
Object *ob;
Base *base;
Effect *eff, *effn;
PartEff *paf;
ob= OBACT;
switch(event) {
case B_AUTOTIMEOFS:
auto_timeoffs();
break;
case B_FRAMEMAP:
G.scene->r.framelen= G.scene->r.framapto;
G.scene->r.framelen/= G.scene->r.images;
allqueue(REDRAWALL, 0);
break;
case B_NEWEFFECT:
if(ob) {
if(ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) {
// NT particles and fluid meshes currently dont work together -> switch off beforehand
if(ob->fluidsimSettings->type == OB_FLUIDSIM_DOMAIN) {
pupmenu("Fluidsim Particle Error%t|Please disable the fluidsim domain before activating particles.%x0");
break;
//ob->fluidsimFlag = 0; ob->fluidsimSettings->type = 0; allqueue(REDRAWVIEW3D, 0);
}
}
if (BLI_countlist(&ob->effect)==MAX_EFFECT)
error("Unable to add: effect limit reached");
else
copy_act_effect(ob);
}
DAG_scene_sort(G.scene);
BIF_undo_push("New effect");
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_DELEFFECT:
if(ob==NULL || ob->type!=OB_MESH) break;
eff= ob->effect.first;
while(eff) {
effn= eff->next;
if(eff->flag & SELECT) {
BLI_remlink(&ob->effect, eff);
free_effect(eff);
break;
}
eff= effn;
}
BIF_undo_push("Delete effect");
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_NEXTEFFECT:
if(ob==0 || ob->type!=OB_MESH) break;
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) {
if(eff->next) {
eff->flag &= ~SELECT;
eff->next->flag |= SELECT;
}
break;
}
eff= eff->next;
}
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_PREVEFFECT:
if(ob==0 || ob->type!=OB_MESH) break;
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) {
if(eff->prev) {
eff->flag &= ~SELECT;
eff->prev->flag |= SELECT;
}
break;
}
eff= eff->next;
}
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_EFFECT_DEP:
DAG_scene_sort(G.scene);
/* no break, pass on */
case B_CALCEFFECT:
if(ob==NULL || ob->type!=OB_MESH) break;
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) {
if(eff->type==EFF_PARTICLE) build_particle_system(ob);
}
eff= eff->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_PAF_SET_VG:
paf= give_parteff(ob);
if(paf) {
bDeformGroup *dg= get_named_vertexgroup(ob, paf->vgroupname);
if(dg)
paf->vertgroup= get_defgroup_num(ob, dg)+1;
else
paf->vertgroup= 0;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_PAF_SET_VG1:
paf= give_parteff(ob);
if(paf) {
bDeformGroup *dg= get_named_vertexgroup(ob, paf->vgroupname_v);
if(dg)
paf->vertgroup_v= get_defgroup_num(ob, dg)+1;
else
paf->vertgroup_v= 0;
DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_FIELD_DEP:
/* do this before scene sort, that one checks for CU_PATH */
if(ob->type==OB_CURVE && ob->pd->forcefield==PFIELD_GUIDE) {
Curve *cu= ob->data;
cu->flag |= (CU_PATH|CU_3D);
do_curvebuts(B_CU3D); /* all curves too */
}
DAG_scene_sort(G.scene);
if(ob->type==OB_CURVE && ob->pd->forcefield==PFIELD_GUIDE)
DAG_object_flush_update(G.scene, ob, OB_RECALC);
else
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_FIELD_CHANGE:
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
allqueue(REDRAWVIEW3D, 0);
break;
case B_RECALCAL:
if (G.vd==NULL)
break;
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
ob= base->object;
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) {
if(eff->type==EFF_PARTICLE) build_particle_system(ob);
}
eff= eff->next;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
break;
default:
if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
ob= OBACT;
if(ob) {
int a=B_SELEFFECT;
eff= ob->effect.first;
while(eff) {
if(event==a) eff->flag |= SELECT;
else eff->flag &= ~SELECT;
a++;
eff= eff->next;
}
allqueue(REDRAWBUTSOBJECT, 0);
}
}
}
}
/* Panel for particle interaction settings */
static void object_panel_fields(Object *ob)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "object_panel_fields", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Fields and Deflection", "Physics", 0, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
/* should become button, option? */
if(ob->pd==NULL) {
ob->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
/* and if needed, init here */
ob->pd->pdef_sbdamp = 0.1f;
ob->pd->pdef_sbift = 0.2f;
ob->pd->pdef_sboft = 0.02f;
}
if(ob->pd) {
PartDeflect *pd= ob->pd;
char *menustr= MEM_mallocN(256, "temp string");
char *tipstr="Choose field type";
uiDefBut(block, LABEL, 0, "Fields", 10,180,140,20, NULL, 0.0, 0, 0, 0, "");
/* setup menu button */
sprintf(menustr, "Field Type%%t|None %%x0|Spherical %%x%d|Wind %%x%d|Vortex %%x%d|Curve Guide %%x%d",
PFIELD_FORCE, PFIELD_WIND, PFIELD_VORTEX, PFIELD_GUIDE);
if(pd->forcefield==PFIELD_FORCE) tipstr= "Object center attracts or repels particles";
else if(pd->forcefield==PFIELD_WIND) tipstr= "Constant force applied in direction of Object Z axis";
else if(pd->forcefield==PFIELD_VORTEX) tipstr= "Particles swirl around Z-axis of the Object";
else if(pd->forcefield==PFIELD_GUIDE) tipstr= "Use a Curve Path to guide particles";
uiDefButS(block, MENU, B_FIELD_DEP, menustr, 10,160,140,20, &pd->forcefield, 0.0, 0.0, 0, 0, tipstr);
MEM_freeN(menustr);
if(pd->forcefield) {
uiBlockBeginAlign(block);
if(pd->forcefield == PFIELD_GUIDE) {
uiDefButF(block, NUM, B_FIELD_CHANGE, "MinDist: ", 10,120,140,20, &pd->f_strength, 0.0, 1000.0, 10, 0, "The distance from which particles are affected fully.");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,100,140,20, &pd->f_power, 0.0, 10.0, 10, 0, "Falloff factor, between mindist and maxdist");
}
else {
uiDefButF(block, NUM, B_FIELD_CHANGE, "Strength: ", 10,110,140,20, &pd->f_strength, -1000, 1000, 10, 0, "Strength of force field");
uiDefButF(block, NUM, B_FIELD_CHANGE, "Fall-off: ", 10,90,140,20, &pd->f_power, 0, 10, 10, 0, "Falloff power (real gravitational fallof = 2)");
}
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PFIELD_USEMAX, B_FIELD_CHANGE, "Use MaxDist", 10,60,140,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
uiDefButF(block, NUM, B_FIELD_CHANGE, "MaxDist: ", 10,40,140,20, &pd->maxdist, 0, 1000.0, 10, 0, "Maximum distance for the field to work");
uiBlockEndAlign(block);
if(pd->forcefield == PFIELD_GUIDE)
uiDefButBitS(block, TOG, PFIELD_GUIDE_PATH_ADD, B_FIELD_CHANGE, "Additive", 10,10,140,20, &pd->flag, 0.0, 0, 0, 0, "Based on distance/falloff it adds a portion of the entire path");
}
uiDefBut(block, LABEL, 0, "Deflection", 160,180,140,20, NULL, 0.0, 0, 0, 0, "");
/* only meshes collide now */
if(ob->type==OB_MESH) {
uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",160,160,150,20, &pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision");
if(pd->deflect) {
uiDefBut(block, LABEL, 0, "Particles", 160,140,150,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "Damping: ", 160,120,150,20, &pd->pdef_damp, 0.0, 1.0, 10, 0, "Amount of damping during particle collision");
uiDefButF(block, NUM, B_DIFF, "Rnd Damping: ", 160,100,150,20, &pd->pdef_rdamp, 0.0, 1.0, 10, 0, "Random variation of damping");
uiDefButF(block, NUM, B_DIFF, "Permeability: ", 160,80,150,20, &pd->pdef_perm, 0.0, 1.0, 10, 0, "Chance that the particle will pass through the mesh");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Soft Body", 160,60,150,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "Damping:", 160,40,150,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
uiDefButF(block, NUM, B_DIFF, "Inner:", 160,20,150,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "Outer:", 160, 0,150,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
}
}
}
}
/* Panel for softbodies */
static void object_softbodies__enable(void *ob_v, void *arg2)
{
Object *ob = ob_v;
ModifierData *md = modifiers_findByType(ob, eModifierType_Softbody);
if (modifiers_isSoftbodyEnabled(ob)) {
if (md) {
md->mode &= ~(eModifierMode_Render|eModifierMode_Realtime);
}
} else {
if (!md) {
md = modifier_new(eModifierType_Softbody);
BLI_addhead(&ob->modifiers, md);
}
md->mode |= eModifierMode_Render|eModifierMode_Realtime;
if (!ob->soft) {
ob->soft= sbNew();
ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
}
}
allqueue(REDRAWBUTSEDIT, 0);
}
static void object_softbodies_II(Object *ob)
{
uiBlock *block;
static int val;
//uiBut *but;
block= uiNewBlock(&curarea->uiblocks, "object_softbodies_II", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Soft Body II", "Physics", 650, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
val = modifiers_isSoftbodyEnabled(ob);
if(!val) {
uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, 0, "Object is not a softbody",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "However it can deflect a softbody",10,170,300,20, NULL, 0.0, 0, 0, 0, "");
/* OTHER OBJECTS COLLISION STUFF */
if (ob->type==OB_MESH){
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to softbody objects");
if(ob->pd->deflect) {
uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
uiDefButBitS(block, TOG,OB_SB_COLLFINAL , B_DIFF, "Ev.M.Stack",10,30,150,20, &ob->softflag, 0, 0, 0, 0, "Pick collision object from modifier stack");
uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
}
}
uiBlockEndAlign(block);
}
else{
SoftBody *sb= ob->soft;
/* SELF COLLISION STUFF */
if ((ob->type==OB_MESH)||(ob->type==OB_CURVE) ) {
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
if(ob->softflag & OB_SB_SELF){
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Ball Size:", 160,170,150,20, &sb->colball, -10.0, 10.0, 10, 0, "Absolute ball size or factor if not manual adjusted");
uiDefButS(block, ROW, B_DIFF, "Man",10,150,60,20, &sb->sbc_mode, 4.0,(float)0, 0, 0, "Manual adjust");
uiDefButS(block, ROW, B_DIFF, "Av",70,150,60,20, &sb->sbc_mode, 4.0,(float)1, 0, 0, "Average Spring lenght * Ball Size");
uiDefButS(block, ROW, B_DIFF, "Min",130,150,60,20, &sb->sbc_mode, 4.0,(float)2, 0, 0, "Minimal Spring lenght * Ball Size");
uiDefButS(block, ROW, B_DIFF, "Max",190,150,60,20, &sb->sbc_mode, 4.0,(float)3, 0, 0, "Maximal Spring lenght * Ball Size");
uiDefButS(block, ROW, B_DIFF, "AvMiMa",250,150,60,20, &sb->sbc_mode, 4.0,(float)4, 0, 0, "(Min+Max)/2 * Ball Size");
uiDefButF(block, NUM, B_DIFF, "B Stiff:", 10,130,150,20, &sb->ballstiff, 0.001, 100.0, 10, 0, "Ball inflating presure");
uiDefButF(block, NUM, B_DIFF, "B Damp:", 160,130,150,20, &sb->balldamp, 0.001, 1.0, 10, 0, "Blending to inelastic collision");
}
uiBlockEndAlign(block);
uiDefButS(block, NUM, B_DIFF, "Aero:", 10,100,150,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
}
/* OTHER OBJECTS COLLISION STUFF */
if (ob->type==OB_MESH){
uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to other softbody objects");
if(ob->pd->deflect) {
uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
uiDefButBitS(block, TOG,OB_SB_COLLFINAL , B_DIFF, "Ev.M.Stack",10,30,150,20, &ob->softflag, 0, 0, 0, 0, "Pick collision object from modifier stack");
uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
}
}
uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
}
uiBlockEndAlign(block);
}
static void object_softbodies(Object *ob)
{
uiBlock *block;
static int val;
uiBut *but;
block= uiNewBlock(&curarea->uiblocks, "object_softbodies", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Soft Body", "Physics", 640, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
val = modifiers_isSoftbodyEnabled(ob);
but = uiDefButI(block, TOG, REDRAWBUTSOBJECT, "Soft Body", 10,200,70,20, &val, 0, 0, 0, 0, "Sets object to become soft body");
uiButSetFunc(but, object_softbodies__enable, ob, NULL);
uiDefBut(block, LABEL, 0, "", 160, 200,150,20, NULL, 0.0, 0.0, 0, 0, ""); // alignment reason
if(modifiers_isSoftbodyEnabled(ob)){
SoftBody *sb= ob->soft;
int defCount;
char *menustr;
if(sb==NULL) {
sb= ob->soft= sbNew();
ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
}
uiDefButBitS(block, TOG, OB_SB_BAKESET, REDRAWBUTSOBJECT, "Bake settings", 180,200,130,20, &ob->softflag, 0, 0, 0, 0, "To convert simulation into baked (cached) result");
if(sb->keys) uiSetButLock(1, "Soft Body is baked, free it first");
if(ob->softflag & OB_SB_BAKESET) {
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_DIFF, "Start:", 10, 170,100,20, &sb->sfra, 1.0, 10000.0, 10, 0, "Start frame for baking");
uiDefButI(block, NUM, B_DIFF, "End:", 110, 170,100,20, &sb->efra, 1.0, 10000.0, 10, 0, "End frame for baking");
uiDefButI(block, NUM, B_DIFF, "Interval:", 210, 170,100,20, &sb->interval, 1.0, 10.0, 10, 0, "Interval in frames between baked keys");
uiBlockEndAlign(block);
uiDefButS(block, TOG, B_DIFF, "Local", 10, 145,100,20, &sb->local, 0.0, 0.0, 0, 0, "Use local coordinates for baking");
uiClearButLock();
uiBlockBeginAlign(block);
if(sb->keys) {
char str[128];
uiDefIconTextBut(block, BUT, B_SOFTBODY_BAKE_FREE, ICON_X, "FREE BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 0, 0, "Free baked result");
sprintf(str, "Stored %d vertices %d keys %.3f MB", sb->totpoint, sb->totkey, ((float)16*sb->totpoint*sb->totkey)/(1024.0*1024.0));
uiDefBut(block, LABEL, 0, str, 10, 100,300,20, NULL, 0.0, 0.0, 00, 0, "");
}
else
uiDefBut(block, BUT, B_SOFTBODY_BAKE, "BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 10, 0, "Start baking. Press ESC to exit without baking");
}
else {
/* GENERAL STUFF */
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 50.0, 10, 0, "General media friction for point movements");
uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,130,150,20, &sb->rklimit , 0.01, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision");
if(ob->type==OB_MESH) {
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Rigidity:", 160,130,150,20, &sb->secondspring, 0.0, 10.0, 10, 0, "Strenght of Springs over 2 Edges");
}
uiBlockEndAlign(block);
/* GOAL STUFF */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,100,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
if(ob->type==OB_MESH) {
menustr= get_vertexgroup_menustr(ob);
defCount=BLI_countlist(&ob->defbase);
if(defCount==0) sb->vertgroup= 0;
uiDefButS(block, MENU, B_SOFTBODY_CHANGE, menustr, 140,100,20,20, &sb->vertgroup, 0, defCount, 0, 0, "Browses available vertex groups");
MEM_freeN (menustr);
if(sb->vertgroup) {
bDeformGroup *defGroup = BLI_findlink(&ob->defbase, sb->vertgroup-1);
if(defGroup)
uiDefBut(block, BUT, B_DIFF, defGroup->name, 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
else
uiDefBut(block, BUT, B_DIFF, "(no group)", 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VG, ICON_X, 290,100,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
}
else
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
}
else {
uiDefButS(block, TOG, B_SOFTBODY_CHANGE, "W", 140,100,20,20, &sb->vertgroup, 0, 1, 0, 0, "Use control point weight values");
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
}
uiDefButF(block, NUM, B_DIFF, "G Stiff:", 10,80,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness");
uiDefButF(block, NUM, B_DIFF, "G Damp:", 160,80,150,20, &sb->goalfrict , 0.0, 50.0, 10, 0, "Goal (vertex target position) friction");
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Min:", 10,60,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Max:", 160,60,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
uiBlockEndAlign(block);
/* EDGE SPRING STUFF */
if(ob->type!=OB_SURF) {
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,90,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs");
uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,30,90,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_DIFF, "Edge Collision", 220,30,90,20, &ob->softflag, 0, 0, 0, 0, "Edge collide too");
uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,10,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,10,150,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
uiBlockEndAlign(block);
}
}
}
uiBlockEndAlign(block);
}
static void object_panel_particles_motion(Object *ob)
{
uiBlock *block;
uiBut *but;
PartEff *paf= give_parteff(ob);
if (paf==NULL) return;
block= uiNewBlock(&curarea->uiblocks, "object_panel_particles_motion", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Particles ", "Physics");
if(uiNewPanel(curarea, block, "Particle Motion", "Physics", 320, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
/* top row */
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 0,180,75,20, &paf->totkey, 1.0, 100.0, 0, 0, "Specify the number of key positions");
uiDefButBitS(block, TOG, PAF_BSPLINE, B_CALCEFFECT, "Bspline", 75,180,75,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation");
uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 150,180,75,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table");
uiDefButF(block, NUM, B_CALCEFFECT, "RLife:", 225,180,85,20, &paf->randlife, 0.0, 2.0, 10, 1, "Give the particlelife a random variation");
uiBlockEndAlign(block);
/* left collumn */
uiDefBut(block, LABEL, 0, "Velocity:", 0,160,150,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefButF(block, NUM, B_CALCEFFECT, "Normal:", 0,140,150,18, &paf->normfac, -2.0, 2.0, 1, 3, "Let the mesh give the particle a starting speed");
uiDefButF(block, NUM, B_CALCEFFECT, "Object:", 0,122,150,18, &paf->obfac, -1.0, 1.0, 1, 3, "Let the object give the particle a starting speed");
uiDefButF(block, NUM, B_CALCEFFECT, "Random:", 0,104,150,18, &paf->randfac, 0.0, 2.0, 1, 3, "Give the startingspeed a random variation");
uiDefButF(block, NUM, B_CALCEFFECT, "Texture:", 0,86,150,18, &paf->texfac, 0.0, 2.0, 1, 3, "Let the texture give the particle a starting speed");
uiDefButF(block, NUM, B_CALCEFFECT, "Damping:", 0,68,150,18, &paf->damp, 0.0, 1.0, 1, 3, "Specify the damping factor");
uiBlockSetCol(block, TH_AUTO);
but=uiDefBut(block, TEX, B_PAF_SET_VG1, "VGroup:", 0,50,150,18, paf->vgroupname_v, 0, 31, 0, 0, "Name of vertex group to use for speed control");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)OBACT);
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Texture Emission", 0,30,150,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG3, PAF_TEXTIME, B_CALCEFFECT, "TexEmit", 0,10,75,20, &(paf->flag2), 0, 0, 0, 0, "Use a texture to define emission of particles");
uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 75,10,75,20, &paf->timetex, 1.0, 10.0, 0, 0, "Specify texture used for the texture emission");
/* right collumn */
uiDefIDPoinBut(block, test_grouppoin_but, ID_GR, B_CALCEFFECT, "GR:", 160, 155, 150, 20, &paf->group, "Limit Force Fields to this Group");
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, 0, "Force:", 160,130,75,20, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_CALCEFFECT, "X:", 235,130,75,20, paf->force, -1.0, 1.0, 1, 2, "Specify the X axis of a continues force");
uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 160,110,75,20, paf->force+1,-1.0, 1.0, 1, 2, "Specify the Y axis of a continues force");
uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 235,110,75,20, paf->force+2, -1.0, 1.0, 1, 2, "Specify the Z axis of a continues force");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_CALCEFFECT, "Tex:", 160,80,75,20, &paf->speedtex, 1.0, 10.0, 0, 2, "Specify the texture used for force");
uiDefButF(block, NUM, B_CALCEFFECT, "X:", 235,80,75,20, paf->defvec, -1.0, 1.0, 1, 2, "Specify the X axis of a force, determined by the texture");
uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 160,60,75,20, paf->defvec+1,-1.0, 1.0, 1, 2, "Specify the Y axis of a force, determined by the texture");
uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 235,60,75,20, paf->defvec+2, -1.0, 1.0, 1, 2, "Specify the Z axis of a force, determined by the texture");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_CALCEFFECT, "Int", 160,30,50,20, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force");
uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 210,30,50,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed vector");
uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 260,30,50,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed vector");
uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 160,10,150,20, &paf->nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation");
}
static void object_panel_particles(Object *ob)
{
uiBlock *block;
uiBut *but;
PartEff *paf= give_parteff(ob);
/* the panelname "Particles " has a space to exclude previous saved panel "Particles" */
block= uiNewBlock(&curarea->uiblocks, "object_panel_particles", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Particles ", "Physics", 320, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
if (ob->type == OB_MESH) {
uiBlockBeginAlign(block);
if(paf==NULL)
uiDefBut(block, BUT, B_NEWEFFECT, "NEW", 0,180,75,20, 0, 0, 0, 0, 0, "Create a new Particle effect");
else
uiDefBut(block, BUT, B_DELEFFECT, "Delete", 0,180,75,20, 0, 0, 0, 0, 0, "Delete the effect");
}
else uiDefBut(block, LABEL, 0, "Only Mesh Objects can generate particles", 10,180,300,20, NULL, 0.0, 0, 0, 0, "");
if(paf==NULL) return;
uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 75,180,75,20, 0, 0, 0, 0, 0, "Update all particle systems");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Emit:", 0,150,75,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_CALCEFFECT, "Amount:", 0,130,150,20, &paf->totpart, 1.0, 100000.0, 0, 0, "The total number of particles");
if(paf->flag & PAF_STATIC) {
uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 0,110,150,20, &paf->staticstep, 1.0, 100.0, 10, 0, "For static duplicators, the Step value skips particles");
}
else {
uiDefButF(block, NUM, B_CALCEFFECT, "Sta:", 0,110,75,20, &paf->sta, -250.0, MAXFRAMEF, 100, 1, "Frame # to start emitting particles");
uiDefButF(block, NUM, B_CALCEFFECT, "End:", 75,110,75,20, &paf->end, 1.0, MAXFRAMEF, 100, 1, "Frame # to stop emitting particles");
}
uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 0,90,75,20, &paf->lifetime, 1.0, MAXFRAMEF, 100, 1, "Specify the life span of the particles");
uiDefButS(block, NUM, B_CALCEFFECT, "Disp:", 75,90,75,20, &paf->disp, 0.0, 100.0, 10, 0, "Percentage of particles to calculate for 3d view");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "From:", 0,70,75,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButBitS(block, TOGN, PAF_OFACE, B_CALCEFFECT, "Verts", 0,50,75,20, &paf->flag, 0, 0, 0, 0, "Emit particles from vertices");
uiDefButBitS(block, TOG, PAF_FACE, B_CALCEFFECT, "Faces", 75,50,75,20, &paf->flag, 0, 0, 0, 0, "Emit particles from faces");
if(paf->flag & PAF_FACE) {
uiDefButBitS(block, TOG, PAF_TRAND, B_CALCEFFECT, "Rand", 0,30,50,20, &paf->flag, 0, 0, 0, 0, "Use true random distribution from faces");
uiDefButBitS(block, TOG, PAF_EDISTR, B_CALCEFFECT, "Even", 50,30,50,20, &paf->flag, 0, 0, 0, 0, "Use even distribution from faces based on face areas");
uiDefButS(block, NUM, B_CALCEFFECT, "P/F:", 100,30,50,20, &paf->userjit, 0.0, 200.0, 1, 0, "Jitter table distribution: maximum particles per face (0=uses default)");
}
else uiBlockEndAlign(block); /* vgroup button no align */
but=uiDefBut(block, TEX, B_PAF_SET_VG, "VGroup:", 0,10,150,20, paf->vgroupname, 0, 31, 0, 0, "Name of vertex group to use");
uiButSetCompleteFunc(but, autocomplete_vgroup, (void *)OBACT);
uiBlockEndAlign(block);
/* right collumn */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, PAF_STATIC, B_EFFECT_DEP, "Static", 160,180,75,20, &paf->flag, 0, 0, 0, 0, "Make static particles (deform only works with SubSurf)");
if(paf->flag & PAF_STATIC) {
uiDefButBitS(block, TOG, PAF_ANIMATED, B_DIFF, "Animated", 235,180,75,20, &paf->flag, 0, 0, 0, 0, "Static particles are recalculated each rendered frame");
}
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Display:", 160,150,75,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_CALCEFFECT, "Material:", 160,130,150,20, &paf->omat, 1.0, 16.0, 0, 0, "Specify material used for the particles");
uiDefButS(block, TOG|BIT|7, B_REDR, "Mesh", 160,110,50,20, &paf->flag, 0, 0, 0, 0, "Render emitter Mesh also");
uiDefButBitS(block, TOG, PAF_UNBORN, B_DIFF, "Unborn",210,110,50,20, &paf->flag, 0, 0, 0, 0, "Make particles appear before they are emitted");
uiDefButBitS(block, TOG, PAF_DIED, B_DIFF, "Died", 260,110,50,20, &paf->flag, 0, 0, 0, 0, "Make particles appear after they have died");
uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 160,90,75,20, &paf->stype, 0, 0, 0, 0, "Give the particles a direction and rotation");
uiDefButF(block, NUM, B_DIFF, "Size:", 235,90,75,20, &paf->vectsize, 0.0, 1.0, 10, 1, "The amount the Vect option influences halo size");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Children:", 160,70,75,20, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_REDR, "Generation:", 160,50,150,20, &paf->curmult, 0.0, 3.0, 0, 0, "Current generation of particles");
uiDefButS(block, NUM, B_CALCEFFECT, "Num:", 160,30,75,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of generations of particles that can multiply itself");
uiDefButF(block, NUM, B_CALCEFFECT, "Prob:", 235,30,75,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 1, "Probability \"dying\" particle spawns a new one.");
uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 160,10,75,20, paf->life+paf->curmult, 1.0, 600.0, 100, 1, "Specify the lifespan of the next generation particles");
uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 235,10,75,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles");
uiBlockEndAlign(block);
}
/* NT - Panel for fluidsim settings */
static void object_panel_fluidsim(Object *ob)
{
#ifndef DISABLE_ELBEEM
uiBlock *block;
int yline = 160;
const int lineHeight = 20;
const int separateHeight = 3;
const int objHeight = 20;
block= uiNewBlock(&curarea->uiblocks, "object_fluidsim", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Soft Body", "Physics");
if(uiNewPanel(curarea, block, "Fluid Simulation", "Physics", 1060, 0, 318, 204)==0) return;
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
if(ob->type==OB_MESH) {
uiDefButBitS(block, TOG, OB_FLUIDSIM_ENABLE, REDRAWBUTSOBJECT, "Enable", 0,yline, 75,objHeight,
&ob->fluidsimFlag, 0, 0, 0, 0, "Sets object to participate in fluid simulation");
if(ob->fluidsimFlag & OB_FLUIDSIM_ENABLE) {
FluidsimSettings *fss= ob->fluidsimSettings;
if(fss==NULL) {
fss = ob->fluidsimSettings = fluidsimSettingsNew(ob);
}
uiBlockBeginAlign(block);
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Domain", 90, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_DOMAIN, 20.0, 1.0, "Bounding box of this object represents the computational domain of the fluid simulation.");
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Fluid", 160, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_FLUID, 20.0, 2.0, "Object represents a volume of fluid in the simulation.");
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Obstacle", 230, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_OBSTACLE,20.0, 3.0, "Object is a fixed obstacle.");
yline -= lineHeight;
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Inflow", 90, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_INFLOW, 20.0, 4.0, "Object adds fluid to the simulation.");
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Outflow", 160, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_OUTFLOW, 20.0, 5.0, "Object removes fluid from the simulation.");
uiDefButS(block, ROW, B_FLUIDSIM_MAKEPART ,"Particle", 230, yline, 70,objHeight, &fss->type, 15.0, OB_FLUIDSIM_PARTICLE,20.0, 3.0, "Object is made a particle system to display particles generated by a fluidsim domain object.");
uiBlockEndAlign(block);
yline -= lineHeight;
yline -= 2*separateHeight;
/* display specific settings for each type */
if(fss->type == OB_FLUIDSIM_DOMAIN) {
const int maxRes = 512;
char memString[32];
// use mesh bounding box and object scaling
// TODO fix redraw issue
elbeemEstimateMemreq(fss->resolutionxyz,
ob->fluidsimSettings->bbSize[0],ob->fluidsimSettings->bbSize[1],ob->fluidsimSettings->bbSize[2], fss->maxRefine, memString);
uiBlockBeginAlign(block);
uiDefButS(block, ROW, REDRAWBUTSOBJECT, "Std", 0,yline, 25,objHeight, &fss->show_advancedoptions, 16.0, 0, 20.0, 0, "Show standard domain options.");
uiDefButS(block, ROW, REDRAWBUTSOBJECT, "Adv", 25,yline, 25,objHeight, &fss->show_advancedoptions, 16.0, 1, 20.0, 1, "Show advanced domain options.");
uiDefButS(block, ROW, REDRAWBUTSOBJECT, "Bnd", 50,yline, 25,objHeight, &fss->show_advancedoptions, 16.0, 2, 20.0, 2, "Show domain boundary options.");
uiBlockEndAlign(block);
uiDefBut(block, BUT, B_FLUIDSIM_BAKE, "BAKE",90, yline,210,objHeight, NULL, 0.0, 0.0, 10, 0, "Perform simulation and output and surface&preview meshes for each frame.");
yline -= lineHeight;
yline -= 2*separateHeight;
if(fss->show_advancedoptions == 0) {
uiDefBut(block, LABEL, 0, "Req. BAKE Memory:", 0,yline,150,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, memString, 200,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "");
yline -= lineHeight;
uiBlockBeginAlign(block);
uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Resolution:", 0, yline,150,objHeight, &fss->resolutionxyz, 1, maxRes, 10, 0, "Domain resolution in X,Y and Z direction");
uiDefButS(block, NUM, B_DIFF, "Preview-Res.:", 150, yline,150,objHeight, &fss->previewresxyz, 1, 100, 10, 0, "Resolution of the preview meshes to generate, also in X,Y and Z direction");
uiBlockEndAlign(block);
yline -= lineHeight;
yline -= 1*separateHeight;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "Start time:", 0, yline,150,objHeight, &fss->animStart, 0.0, 100.0, 10, 0, "Simulation time of the first blender frame.");
uiDefButF(block, NUM, B_DIFF, "End time:", 150, yline,150,objHeight, &fss->animEnd , 0.0, 100.0, 10, 0, "Simulation time of the last blender frame.");
uiBlockEndAlign(block);
yline -= lineHeight;
yline -= 2*separateHeight;
if((fss->guiDisplayMode<1) || (fss->guiDisplayMode>3)){ fss->guiDisplayMode=2; } // can be changed by particle setting
uiDefBut(block, LABEL, 0, "Disp.-Qual.:", 0,yline, 90,objHeight, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_FLUIDSIM_FORCEREDRAW, "GuiDisplayMode%t|Geometry %x1|Preview %x2|Final %x3",
90,yline,105,objHeight, &fss->guiDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh in the blender gui.");
uiDefButS(block, MENU, B_DIFF, "RenderDisplayMode%t|Geometry %x1|Preview %x2|Final %x3",
195,yline,105,objHeight, &fss->renderDisplayMode, 0, 0, 0, 0, "How to display the fluid mesh for rendering.");
uiBlockEndAlign(block);
yline -= lineHeight;
yline -= 1*separateHeight;
uiBlockBeginAlign(block);
uiDefIconBut(block, BUT, B_FLUIDSIM_SELDIR, ICON_FILESEL, 0, yline, 20, objHeight, 0, 0, 0, 0, 0, "Select Directory (and/or filename prefix) to store baked fluid simulation files in");
uiDefBut(block, TEX, B_FLUIDSIM_FORCEREDRAW,"", 20, yline, 280, objHeight, fss->surfdataPath, 0.0,79.0, 0, 0, "Enter Directory (and/or filename prefix) to store baked fluid simulation files in");
uiBlockEndAlign(block);
// FIXME what is the 79.0 above?
} else if(fss->show_advancedoptions == 1) {
// advanced options
uiDefBut(block, LABEL, 0, "Gravity:", 0, yline, 90,objHeight, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "X:", 90, yline, 70,objHeight, &fss->gravx, -1000.1, 1000.1, 10, 0, "Gravity in X direction");
uiDefButF(block, NUM, B_DIFF, "Y:", 160, yline, 70,objHeight, &fss->gravy, -1000.1, 1000.1, 10, 0, "Gravity in Y direction");
uiDefButF(block, NUM, B_DIFF, "Z:", 230, yline, 70,objHeight, &fss->gravz, -1000.1, 1000.1, 10, 0, "Gravity in Z direction");
uiBlockEndAlign(block);
yline -= lineHeight;
yline -= 1*separateHeight;
/* viscosity */
if (fss->viscosityMode==1) /*manual*/
uiBlockBeginAlign(block);
uiDefButS(block, MENU, REDRAWVIEW3D, "Viscosity%t|Manual %x1|Water %x2|Oil %x3|Honey %x4",
0,yline, 90,objHeight, &fss->viscosityMode, 0, 0, 0, 0, "Set viscosity of the fluid to a preset value, or use manual input.");
if(fss->viscosityMode==1) {
uiDefButF(block, NUM, B_DIFF, "Value:", 90, yline, 105,objHeight, &fss->viscosityValue, 0.0, 10.0, 10, 0, "Viscosity setting, value that is multiplied by 10 to the power of (exponent*-1).");
uiDefButS(block, NUM, B_DIFF, "Neg-Exp.:", 195, yline, 105,objHeight, &fss->viscosityExponent, 0, 10, 10, 0, "Negative exponent for the viscosity value (to simplify entering small values e.g. 5*10^-6.");
uiBlockEndAlign(block);
} else {
// display preset values
uiDefBut(block, LABEL, 0, fluidsimViscosityPresetString[fss->viscosityMode], 90,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
}
yline -= lineHeight;
yline -= 1*separateHeight;
uiDefBut(block, LABEL, 0, "Realworld-size:", 0,yline,150,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_DIFF, "", 150, yline,150,objHeight, &fss->realsize, 0.001, 10.0, 10, 0, "Size of the simulation domain in meters.");
yline -= lineHeight;
yline -= 2*separateHeight;
uiDefBut(block, LABEL, 0, "Gridlevels:", 0,yline,150,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButI(block, NUM, B_DIFF, "", 150, yline,150,objHeight, &fss->maxRefine, -1, 4, 10, 0, "Number of coarsened Grids to use (set to -1 for automatic selection).");
yline -= lineHeight;
uiDefBut(block, LABEL, 0, "Compressibility:", 0,yline,150,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_DIFF, "", 150, yline,150,objHeight, &fss->gstar, 0.001, 0.10, 10,0, "Allowed compressibility due to gravitational force for standing fluid (directly affects simulation step size).");
yline -= lineHeight;
} else if(fss->show_advancedoptions == 2) {
// copied from obstacle...
//yline -= lineHeight + 5;
//uiDefBut(block, LABEL, 0, "Domain boundary type settings:", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
//yline -= lineHeight;
uiBlockBeginAlign(block); // domain
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Noslip", 0, yline,100,objHeight, &fss->typeFlags, 15.0, OB_FSBND_NOSLIP, 20.0, 1.0, "Obstacle causes zero normal and tangential velocity (=sticky). Default for all. Only option for moving objects.");
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Part", 100, yline,100,objHeight, &fss->typeFlags, 15.0, OB_FSBND_PARTSLIP, 20.0, 2.0, "Mix between no-slip and free-slip. Non moving objects only!");
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Free", 200, yline,100,objHeight, &fss->typeFlags, 15.0, OB_FSBND_FREESLIP, 20.0, 3.0, "Obstacle only causes zero normal velocity (=not sticky). Non moving objects only!");
uiBlockEndAlign(block);
yline -= lineHeight;
if(fss->typeFlags&OB_FSBND_PARTSLIP) {
uiDefBut(block, LABEL, 0, "PartSlipValue:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->partSlipValue, 0.0, 1.0, 10,0, ".");
yline -= lineHeight;
} else {
//uiDefBut(block, LABEL, 0, "-", 200,yline,100,objHeight, NULL, 0.0, 0, 0, 0, "");
}
// copied from obstacle...
uiDefBut(block, LABEL, 0, "Tracer Particles:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButI(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->generateTracers, 0.0, 10000.0, 10,0, "Number of tracer particles to generate.");
yline -= lineHeight;
uiDefBut(block, LABEL, 0, "Generate Particles:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->generateParticles, 0.0, 10.0, 10,0, "Amount of particles to generate (0=off, 1=normal, >1=more).");
yline -= lineHeight;
uiDefBut(block, LABEL, 0, "Surface Subdiv:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButI(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->surfaceSubdivs, 0.0, 5.0, 10,0, "Number of isosurface subdivisions. This is necessary for the inclusion of particles into the surface generation. Warning - can lead to longer computation times!");
yline -= lineHeight;
uiDefBut(block, LABEL, 0, "Surface Smoothing:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->surfaceSmoothing, 0.0, 5.0, 10,0, "Amount of surface smoothing (0=off, 1=normal, >1=stronger smoothing).");
yline -= lineHeight;
// use new variable...
uiDefBut(block, LABEL, 0, "Generate&Use SpeedVecs:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButBitC(block, TOG, 1, REDRAWBUTSOBJECT, "Disable", 200, yline,100,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Default is to generate and use fluidsim vertex speed vectors, this option switches calculation off during bake, and disables loading.");
yline -= lineHeight;
} // domain 3
}
else if(
(fss->type == OB_FLUIDSIM_FLUID)
|| (fss->type == OB_FLUIDSIM_INFLOW)
) {
uiBlockBeginAlign(block); // fluid
uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Volume", 0, yline,100,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh.");
uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Shell", 100, yline,100,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defines by the faces of the mesh.");
uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Both", 200, yline,100,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell.");
uiBlockEndAlign(block);
yline -= lineHeight;
yline -= lineHeight + 5; // fluid + inflow
if(fss->type == OB_FLUIDSIM_FLUID) uiDefBut(block, LABEL, 0, "Initial velocity:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
if(fss->type == OB_FLUIDSIM_INFLOW) uiDefBut(block, LABEL, 0, "Inflow velocity:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
yline -= lineHeight;
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "X:", 0, yline, 100,objHeight, &fss->iniVelx, -1000.1, 1000.1, 10, 0, "Fluid velocity in X direction");
uiDefButF(block, NUM, B_DIFF, "Y:", 100, yline, 100,objHeight, &fss->iniVely, -1000.1, 1000.1, 10, 0, "Fluid velocity in Y direction");
uiDefButF(block, NUM, B_DIFF, "Z:", 200, yline, 100,objHeight, &fss->iniVelz, -1000.1, 1000.1, 10, 0, "Fluid velocity in Z direction");
uiBlockEndAlign(block);
yline -= lineHeight;
if(fss->type == OB_FLUIDSIM_INFLOW) { // inflow
uiDefBut(block, LABEL, 0, "Local Inflow Coords", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButBitS(block, TOG, OB_FSINFLOW_LOCALCOORD, REDRAWBUTSOBJECT, "Enable", 200, yline,100,objHeight, &fss->typeFlags, 0, 0, 0, 0, "Use local coordinates for inflow (e.g. for rotating objects).");
yline -= lineHeight;
} else {
}
// domainNovecgen "misused" here
uiDefBut(block, LABEL, 0, "Animated Mesh:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButBitC(block, TOG, 1, REDRAWBUTSOBJECT, "Export", 200, yline,100,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it.");
yline -= lineHeight;
} // fluid inflow
else if( (fss->type == OB_FLUIDSIM_OUTFLOW) ) {
yline -= lineHeight + 5;
uiBlockBeginAlign(block); // outflow
uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Volume", 0, yline,100,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh.");
uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Shell", 100, yline,100,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defines by the faces of the mesh.");
uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Both", 200, yline,100,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell.");
uiBlockEndAlign(block);
yline -= lineHeight;
// domainNovecgen "misused" here
uiDefBut(block, LABEL, 0, "Animated Mesh:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButBitC(block, TOG, 1, REDRAWBUTSOBJECT, "Export", 200, yline,100,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it.");
yline -= lineHeight;
//uiDefBut(block, LABEL, 0, "No additional settings as of now...", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
}
else if( (fss->type == OB_FLUIDSIM_OBSTACLE) ) {
yline -= lineHeight + 5; // obstacle
uiBlockBeginAlign(block); // obstacle
uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Volume", 0, yline,100,objHeight, &fss->volumeInitType, 15.0, 1, 20.0, 1.0, "Type of volume init: use only inner region of mesh.");
uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Shell", 100, yline,100,objHeight, &fss->volumeInitType, 15.0, 2, 20.0, 2.0, "Type of volume init: use only the hollow shell defines by the faces of the mesh.");
uiDefButC(block, ROW, REDRAWBUTSOBJECT ,"Init Both", 200, yline,100,objHeight, &fss->volumeInitType, 15.0, 3, 20.0, 3.0, "Type of volume init: use both the inner volume and the outer shell.");
uiBlockEndAlign(block);
yline -= lineHeight;
uiBlockBeginAlign(block); // obstacle
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Noslip", 0, yline,100,objHeight, &fss->typeFlags, 15.0, OB_FSBND_NOSLIP, 20.0, 1.0, "Obstacle causes zero normal and tangential velocity (=sticky). Default for all. Only option for moving objects.");
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Part", 100, yline,100,objHeight, &fss->typeFlags, 15.0, OB_FSBND_PARTSLIP, 20.0, 2.0, "Mix between no-slip and free-slip. Non moving objects only!");
uiDefButS(block, ROW, REDRAWBUTSOBJECT ,"Free", 200, yline,100,objHeight, &fss->typeFlags, 15.0, OB_FSBND_FREESLIP, 20.0, 3.0, "Obstacle only causes zero normal velocity (=not sticky). Non moving objects only!");
uiBlockEndAlign(block);
yline -= lineHeight;
// domainNovecgen "misused" here
uiDefBut(block, LABEL, 0, "Animated Mesh:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButBitC(block, TOG, 1, REDRAWBUTSOBJECT, "Export", 200, yline,100,objHeight, &fss->domainNovecgen, 0, 0, 0, 0, "Export this mesh as an animated one. Slower, only use if really necessary (e.g. armatures or parented objects), animated pos/rot/scale IPOs do not require it.");
yline -= lineHeight;
uiDefBut(block, LABEL, 0, "PartSlip Amount:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
if(fss->typeFlags&OB_FSBND_PARTSLIP) {
uiDefButF(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->partSlipValue, 0.0, 1.0, 10,0, "Amount of mixing between no- and free-slip, 0=stickier, 1=same as free slip.");
} else { uiDefBut(block, LABEL, 0, "-", 200,yline,100,objHeight, NULL, 0.0, 0, 0, 0, ""); }
yline -= lineHeight;
// generateParticles "misused" here
uiDefBut(block, LABEL, 0, "Impact Factor:", 0,yline,200,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_DIFF, "", 200, yline,100,objHeight, &fss->surfaceSmoothing, -2.0, 10.0, 10,0, "This is an unphsyical value for moving objects - it control the impact an obstacle has on the fluid, =0 behaves a bit like outflow (deleting fluid), =1 is default, while >1 results in high forces. Can be used to tweak total mass.");
yline -= lineHeight;
yline -= lineHeight; // obstacle
}
else if(fss->type == OB_FLUIDSIM_PARTICLE) {
//fss->type == 0; // off, broken...
if(1) {
// limited selection, old fixed: fss->typeFlags = (1<<5)|(1<<1);
# define PARTBUT_WIDTH (300/3)
uiDefButBitS(block, TOG, (1<<2) , REDRAWBUTSOBJECT, "Drops", 0*PARTBUT_WIDTH, yline, PARTBUT_WIDTH,objHeight, &fss->typeFlags, 0, 0, 0, 0, "Show drop particles.");
uiDefButBitS(block, TOG, (1<<4) , REDRAWBUTSOBJECT, "Floats", 1*PARTBUT_WIDTH, yline, PARTBUT_WIDTH,objHeight, &fss->typeFlags, 0, 0, 0, 0, "Show floating foam particles.");
uiDefButBitS(block, TOG, (1<<5) , REDRAWBUTSOBJECT, "Tracer", 2*PARTBUT_WIDTH, yline, PARTBUT_WIDTH,objHeight, &fss->typeFlags, 0, 0, 0, 0, "Show tracer particles.");
yline -= lineHeight;
# undef PARTBUT_WIDTH
uiDefBut(block, LABEL, 0, "Size Influence:", 0,yline,150,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_DIFF, "", 150, yline,150,objHeight, &fss->particleInfSize, 0.0, 2.0, 10,0, "Amount of particle size scaling: 0=off (all same size), 1=full (range 0.2-2.0), >1=stronger.");
yline -= lineHeight;
uiDefBut(block, LABEL, 0, "Alpha Influence:", 0,yline,150,objHeight, NULL, 0.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_DIFF, "", 150, yline,150,objHeight, &fss->particleInfAlpha, 0.0, 2.0, 10,0, "Amount of particle alpha change, inverse of size influence: 0=off (all same alpha), 1=full (large particles get lower alphas, smaller ones higher values).");
yline -= lineHeight;
yline -= 1*separateHeight;
// FSPARTICLE also select input files
uiBlockBeginAlign(block);
uiDefIconBut(block, BUT, B_FLUIDSIM_SELDIR, ICON_FILESEL, 0, yline, 20, objHeight, 0, 0, 0, 0, 0, "Select fluid simulation bake directory/prefix to load particles from, same as for domain object.");
uiDefBut(block, TEX, B_FLUIDSIM_FORCEREDRAW,"", 20, yline, 280, objHeight, fss->surfdataPath, 0.0,79.0, 0, 0, "Enter fluid simulation bake directory/prefix to load particles from, same as for domain object.");
uiBlockEndAlign(block);
yline -= lineHeight;
} // disabled for now...
}
else {
yline -= lineHeight + 5;
/* not yet set */
uiDefBut(block, LABEL, 0, "Select object type for simulation", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
yline -= lineHeight;
}
} else {
yline -= lineHeight + 5;
uiDefBut(block, LABEL, 0, "Object not enabled for fluid simulation...", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
yline -= lineHeight;
}
} else {
yline -= lineHeight + 5;
uiDefBut(block, LABEL, 0, "Only Mesh Objects can participate", 0,yline,300,objHeight, NULL, 0.0, 0, 0, 0, "");
yline -= lineHeight;
}
#endif // DISABLE_ELBEEM
}
void object_panels()
{
Object *ob;
/* check context here */
ob= OBACT;
if(ob) {
object_panel_object(ob);
object_panel_anim(ob);
object_panel_draw(ob);
object_panel_constraint("Object");
uiClearButLock();
}
}
void physics_panels()
{
Object *ob;
/* check context here */
ob= OBACT;
if(ob) {
object_panel_fields(ob);
object_panel_particles(ob);
object_panel_particles_motion(ob);
object_softbodies(ob);
object_softbodies_II(ob);
object_panel_fluidsim(ob);
}
}