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blender-archive/source/blender/nodes/intern/TEX_util.c
Ton Roosendaal 80e40d504c bugfix #18287
Texture nodes hang when nodes have a cyclic case.

Added a (temp?) provision to tag node->need_exec zero for cyclic
nodes, and added check for this in texture nodes. 
There was also a bug in 'tag changed' for texture nodes, which not
only tagged, but also called the tree exec (should not happen!).

In general the texture exec needs recode; it doesn't use the stacks
as provided per node, but recurses itself to previous nodes, giving
problems like this. Node execs should only do their own bizz, the
node system handles dependency and eval order nicely already.
2009-04-17 10:38:10 +00:00

285 lines
6.6 KiB
C

/**
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2005 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/*
HOW TEXTURE NODES WORK
In contrast to Shader nodes, which place a colour into the output
stack when executed, Texture nodes place a TexDelegate* there. To
obtain a colour value from this, a node further up the chain reads
the TexDelegate* from its input stack, and uses tex_call_delegate to
retrieve the colour from the delegate.
comments: (ton)
This system needs recode, a node system should rely on the stack, and
callbacks for nodes only should evaluate own node, not recursively go
over other previous ones.
*/
#include <assert.h>
#include "TEX_util.h"
#define PREV_RES 128 /* default preview resolution */
void tex_call_delegate(TexDelegate *dg, float *out, float *coord, short thread)
{
if(dg->node->need_exec)
dg->fn(out, coord, dg->node, dg->in, thread);
}
void tex_input(float *out, int sz, bNodeStack *in, float *coord, short thread)
{
TexDelegate *dg = in->data;
if(dg) {
tex_call_delegate(dg, in->vec, coord, thread);
if(in->hasoutput && in->sockettype == SOCK_VALUE)
in->vec[1] = in->vec[2] = in->vec[0];
}
memcpy(out, in->vec, sz * sizeof(float));
}
void tex_input_vec(float *out, bNodeStack *in, float *coord, short thread)
{
tex_input(out, 3, in, coord, thread);
}
void tex_input_rgba(float *out, bNodeStack *in, float *coord, short thread)
{
tex_input(out, 4, in, coord, thread);
if(in->hasoutput && in->sockettype == SOCK_VALUE)
{
out[1] = out[2] = out[0];
out[3] = 1;
}
if(in->hasoutput && in->sockettype == SOCK_VECTOR) {
out[0] = out[0] * .5f + .5f;
out[1] = out[1] * .5f + .5f;
out[2] = out[2] * .5f + .5f;
out[3] = 1;
}
}
float tex_input_value(bNodeStack *in, float *coord, short thread)
{
float out[4];
tex_input_vec(out, in, coord, thread);
return out[0];
}
static void init_preview(bNode *node)
{
int xsize = (int)(node->prvr.xmax - node->prvr.xmin);
int ysize = (int)(node->prvr.ymax - node->prvr.ymin);
if(xsize == 0) {
xsize = PREV_RES;
ysize = PREV_RES;
}
if(node->preview==NULL)
node->preview= MEM_callocN(sizeof(bNodePreview), "node preview");
if(node->preview->rect)
if(node->preview->xsize!=xsize && node->preview->ysize!=ysize) {
MEM_freeN(node->preview->rect);
node->preview->rect= NULL;
}
if(node->preview->rect==NULL) {
node->preview->rect= MEM_callocN(4*xsize + xsize*ysize*sizeof(float)*4, "node preview rect");
node->preview->xsize= xsize;
node->preview->ysize= ysize;
}
}
void tex_do_preview(bNode *node, bNodeStack *ns, TexCallData *cdata)
{
int x, y;
float *result;
bNodePreview *preview;
if(!cdata->do_preview)
return;
if(!(node->typeinfo->flag & NODE_PREVIEW))
return;
init_preview(node);
preview = node->preview;
for(x=0; x<preview->xsize; x++)
for(y=0; y<preview->ysize; y++)
{
cdata->coord[0] = ((float) x / preview->xsize) * 2 - 1;
cdata->coord[1] = ((float) y / preview->ysize) * 2 - 1;
result = preview->rect + 4 * (preview->xsize*y + x);
tex_input_rgba(result, ns, cdata->coord, cdata->thread);
}
}
void tex_output(bNode *node, bNodeStack **in, bNodeStack *out, TexFn texfn)
{
TexDelegate *dg;
if(!out->data)
/* Freed in tex_end_exec (node.c) */
dg = out->data = MEM_mallocN(sizeof(TexDelegate), "tex delegate");
else
dg = out->data;
dg->fn = texfn;
dg->node = node;
memcpy(dg->in, in, MAX_SOCKET * sizeof(bNodeStack*));
dg->type = out->sockettype;
}
void ntreeTexCheckCyclics(struct bNodeTree *ntree)
{
bNode *node;
for(node= ntree->nodes.first; node; node= node->next) {
if(node->type == TEX_NODE_TEXTURE && node->id)
{
/* custom2 stops the node from rendering */
if(node->custom1) {
node->custom2 = 1;
node->custom1 = 0;
} else {
Tex *tex = (Tex *)node->id;
node->custom2 = 0;
node->custom1 = 1;
if(tex->use_nodes && tex->nodetree) {
ntreeTexCheckCyclics(tex->nodetree);
}
node->custom1 = 0;
}
}
}
}
void ntreeTexExecTree(bNodeTree *nodes, TexResult *texres, float *coord, char do_preview, short thread, Tex *tex, short which_output)
{
TexResult dummy_texres;
TexCallData data;
if(!texres) texres = &dummy_texres;
data.coord = coord;
data.target = texres;
data.do_preview = do_preview;
data.thread = thread;
data.which_output = which_output;
ntreeExecTree(nodes, &data, thread);
}
void ntreeTexUpdatePreviews(bNodeTree* nodetree)
{
Tex *tex;
float coord[] = {0,0,0};
TexResult dummy_texres;
for(tex= G.main->tex.first; tex; tex= tex->id.next)
if(tex->nodetree == nodetree) break;
if(!tex) return;
dummy_texres.nor = 0;
ntreeBeginExecTree(nodetree);
ntreeTexExecTree(nodetree, &dummy_texres, coord, 1, 0, tex, 0);
ntreeEndExecTree(nodetree);
}
char* ntreeTexOutputMenu(bNodeTree *ntree)
{
bNode *node;
int len = 1;
char *str;
char ctrl[4];
int index = 0;
for(node= ntree->nodes.first; node; node= node->next)
if(node->type == TEX_NODE_OUTPUT) {
len += strlen(
((TexNodeOutput*)node->storage)->name
) + strlen(" %xNNN|");
index ++;
if(node->custom1 > 999) {
printf("Error: too many outputs");
break;
}
}
str = malloc(len * sizeof(char));
*str = 0;
for(node= ntree->nodes.first; node; node= node->next)
if(node->type == TEX_NODE_OUTPUT) {
strcat(str, ((TexNodeOutput*)node->storage)->name);
strcat(str, " %x");
sprintf(ctrl, "%d", node->custom1);
strcat(str, ctrl);
if(--index)
strcat(str, "|");
else
break;
}
return str;
}
void ntreeTexAssignIndex(struct bNodeTree *ntree, struct bNode *node)
{
bNode *tnode;
int index = 0;
check_index:
for(tnode= ntree->nodes.first; tnode; tnode= tnode->next)
if(tnode->type == TEX_NODE_OUTPUT && tnode != node)
if(tnode->custom1 == index) {
index ++;
goto check_index;
}
node->custom1 = index;
}