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blender-archive/source/blender/python/generic/Mathutils.h
Campbell Barton 7785ead4eb ObColor wasnt converted into an RNA string.
Updated Mathutils.Vector/Euler/Quaternion/Matrix so these are types rather then module methods, each type now has a tp_new function, matching python builtins float/int/str.
Also cleaned up float conversion and arg passing.

Changed buttons_objects.py...
 if ob in groups.objects: # no longer works
 if ob.name in groups.objects: # is the new syntax
...its more dict like and a lot faster (avoids python iterating over each item and comparing each, use a single rna lookup instead).
2009-06-20 02:44:57 +00:00

69 lines
2.1 KiB
C++

/*
* $Id: Mathutils.h 20332 2009-05-22 03:22:56Z campbellbarton $
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*/
//Include this file for access to vector, quat, matrix, euler, etc...
#ifndef EXPP_Mathutils_H
#define EXPP_Mathutils_H
#include <Python.h>
#include "../intern/bpy_compat.h"
#include "vector.h"
#include "matrix.h"
#include "quat.h"
#include "euler.h"
PyObject *Mathutils_Init( const char * from );
PyObject *row_vector_multiplication(VectorObject* vec, MatrixObject * mat);
PyObject *column_vector_multiplication(MatrixObject * mat, VectorObject* vec);
PyObject *quat_rotation(PyObject *arg1, PyObject *arg2);
int EXPP_FloatsAreEqual(float A, float B, int floatSteps);
int EXPP_VectorsAreEqual(float *vecA, float *vecB, int size, int floatSteps);
#define Py_PI 3.14159265358979323846
#define Py_WRAP 1024
#define Py_NEW 2048
/* Mathutils is used by the BGE and Blender so have to define
* some things here for luddite mac users of py2.3 */
#ifndef Py_RETURN_NONE
#define Py_RETURN_NONE return Py_INCREF(Py_None), Py_None
#endif
#ifndef Py_RETURN_FALSE
#define Py_RETURN_FALSE return Py_INCREF(Py_False), Py_False
#endif
#ifndef Py_RETURN_TRUE
#define Py_RETURN_TRUE return Py_INCREF(Py_True), Py_True
#endif
#endif /* EXPP_Mathutils_H */