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blender-archive/source/blender/blenkernel/intern
Ton Roosendaal b4bb377ae5 - this probably fixes export to vrml 1.0 output for textures (UV coords)
it needs tests... just a simple cube with sides texmapped. and then
  import to whatever vrml viewer or importer you have around.

  the trick lies in adding textureCoordIndex nodes to file.
2003-06-30 18:09:08 +00:00
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