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blender-archive/source/blender/ftfont/intern/FTF_Api.cpp
Ton Roosendaal 9efe4b7f9a - AntiAlias fonts (FTF) now are used in three sizes, like the normal
fonts, and switched based at the window zoom.

  Might be something to tweak when to switch exactly, but it works
  cool!
2003-10-23 18:25:08 +00:00

155 lines
3.0 KiB
C++

/**
* $Id$
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Copyright (C) 2002 Blender Foundation. All Rights Reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
/**
* $Id$
* Copyright (C) 2001 NaN Technologies B.V.
*
* Implementation of the API of FTGL library.
*/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "../FTF_Api.h"
#include "FTF_TTFont.h"
#define FTF_EXPORT
static FTF_TTFont ttfont;
FTF_EXPORT void FTF_SetSize(int size)
{
ttfont.SetSize(size);
}
FTF_EXPORT int FTF_GetSize(void)
{
return ttfont.GetSize();
}
FTF_EXPORT int FTF_Ascender(void)
{
return ttfont.Ascender();
}
FTF_EXPORT int FTF_Descender(void)
{
return ttfont.Descender();
}
FTF_EXPORT void FTF_TransConvString(char* str, char* ustr, unsigned int flag)
{
ttfont.TransConvString(str, ustr, flag);
}
/*
FTF_EXPORT float FTF_DrawCharacter(char c, unsigned int flag)
{
char str[2] = {c, '\0'};
return FTF_DrawString(str, flag);
}
*/
/* does color too, using glGet */
FTF_EXPORT float FTF_DrawString(char* str, unsigned int flag)
{
return ttfont.DrawString(str, flag);
}
/**
* not implemente yet.
*/
FTF_EXPORT float FTF_GetCharacterWidth(char c, unsigned int flag)
{
char str[2] = {c, '\0'};
return FTF_GetStringWidth(str, flag);
}
/**
* not implemente yet.
*/
FTF_EXPORT float FTF_GetStringWidth(char* str, unsigned int flag)
{
return ttfont.GetStringWidth(str, flag);
}
/**
* not implemente yet.
* ## This return string box!! ##
*/
FTF_EXPORT void FTF_GetBoundingBox(char* str, float *llx, float *lly, float *llz, float *urx, float *ury, float *urz, unsigned int flag)
{
ttfont.GetBoundingBox(str, llx, lly, llz, urx, ury, urz, flag);
}
/**
* added by phase
*
*/
FTF_EXPORT int FTF_SetFont(char* str, int size)
{
return ttfont.SetFont(str, size);
}
/* added bt ton */
FTF_EXPORT void FTF_SetFontSize(char size)
{
ttfont.SetFontSize( size);
}
/**
* added by phase
*
*/
FTF_EXPORT void FTF_SetLanguage(char* str)
{
ttfont.SetLanguage(str);
}
/**
* added by phase
*
*/
FTF_EXPORT void FTF_SetEncoding(char* str)
{
ttfont.SetEncoding(str);
}