 0e4cfa3fcf
			
		
	
	0e4cfa3fcf
	
	
	
		
			
			getType() and their associated setters. I changed the doc to match the implementation. Also did a little spellcheck.
		
			
				
	
	
		
			257 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			257 lines
		
	
	
		
			7.6 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| EFFECT Module documentation
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| 
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| INTRODUCTION
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| The module effect allows you to access all the data of an effect. 
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| An effect can modify an object (typically a mesh) in three different ways.
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|     a) the build effect : makes the mesh appear progressively.
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|     b) the wave effect : waves appear on the mesh (which should be fine-grained)
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|     c) the particle effect : every vertex of the mesh emits particles, 
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| which can themselves emit new particles. This effect is the most parameterizable.
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| 
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| In the blender internals, the effect object is just a placeholder for the "real"
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|  effect, which can be a wave, particle or build effect. The python API follows 
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| this structure : the Effect module grants access to (the few) data which
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|  are shared between all effects. It has three submodules : Wave, Build, Particle
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| , which grant r/w access to the real parameters of these effects.
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| 
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| 
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| functions of the module :
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| Get(Name:string,pos:int) : returns the pos-th Effect associated
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|  to the object whose name is Name.
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| 
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| get : same as Get
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| 
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| New(Type:string ) : Creates and returns a new Effect Object.
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| The parameter Type can take the values "particle", "wave" or "build"
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| Effect object member functions :
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| getType() : Retrieves the type of the Effect Object.
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| 
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| setType(val:int) : Sets the type of the Effect Object.
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| The possible values of the type are :
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|     0 : effect build.
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|     1 : effect particle.
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|     2 : effect wave.
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| 
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| 
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| getFlag()Retrieves the flag of the Effect Object
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| 
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| setFlag(val:int) :Sets the flag
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| 
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| The flag of the effect is a combination of parameters, whose semantics depend upon the effect type.
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| All types :
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| Bit 0 : set to 1 if the effect is selected in the effects window.
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| Wave effect :
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| Bits 1,2,3  :  set to 1 if the button "X", "Y" or "Cycl" is clicked.
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| Particle effect :
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| Bits 1,2,3 :  set to 1 if the button "Bspline", "Static" or "Face" is clicked.
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| Submodules : Wave, Build, Particle.
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| Wave module 
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| 
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| functions of the module :
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| Get(Name:string,pos:int) : returns the pos-th wave Effect associated to the object whose name is Name.
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| 
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| get : same as Get
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| 
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| New( ) : Creates and returns a new Wave Object.
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| Wave object member functions :
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| getStartx() : returns the startx parameter of the wave object.
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| setStartx(val:int) : sets the startx parameter of the wave object.
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| getStarty() : returns the starty parameter of the wave object.
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| setStarty(val:int) : sets the starty parameter of the wave object.
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| getHeight() : returns the height parameter of the wave object.
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| setHeight(val:int) : sets the height parameter of the wave object.
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| getWidth() : returns the width parameter of the wave object.
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| setWidth(val:int) : sets the width parameter of the wave object.
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| getNarrow() : returns the narrow parameter of the wave object.
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| setNarrow(val:int) : sets the narrow parameter of the wave object.
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| getSpeed() : returns the speed parameter of the wave object.
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| setSpeed(val:int) : sets the speed parameter of the wave object.
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| getMinfac() : returns the minfac parameter of the wave object.
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| setMinfac(val:int) : sets the minfac parameter of the wave object.
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| getDamp() : returns the damp parameter of the wave object.
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| setDamp(val:int) : sets the damp parameter of the wave object.
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| getTimeoffs() : returns the timeoffs parameter of the wave object.
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| setTimeoffs(val:int) : sets the time offset parameter of the wave object.
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| getLifetime() : returns the lifetime parameter of the wave object.
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| setLifetime(val:int) : sets the lifetime parameter of the wave object.
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| 
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| The Object.attr syntax
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| 
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| Wave attributes can be read/written with the object.attr syntax.
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| Example :
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| 
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| w = Blender.Wave.Get("Obname",3) #retrieves the 4th effect associated to the object named Obname
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| a = w.speed  # a is now the value corresponding to the speed of the effect
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| w.speed = 42   # the speed of the effect is now equal to 42
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| 
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| The parameter can take these values :  "lifetime","timeoffs","damp","minfac","speed","narrow","width","height","startx","starty"
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| Build module 
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| functions of the module :
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| 
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| Get(Name:string,pos:int) : returns the pos-th build Effect associated to the object whose name is Name.
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| get(Name:string,pos:int) : same as Get
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| New( ) : Creates and returns a new Build Object.
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| Build object member functions :
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| getLen() : returns the length of the effect (in frames).
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| setLen(val:float) : sets the length of the effect (in frames).
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| getSfra() : returns the starting frame of the effect.
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| setSfra(val:float) : sets the starting frame of the effect.
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| 
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| The Object.attribute syntax
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| The attribute can take these values : "sfra","len".
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| Particle module 
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| functions of the module :
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| Get(Name:string,pos:int) : returns the pos-th particle Effect associated to the object whose name is Name.
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| get(Name:string,pos:int) : same as Get
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| 
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| New( ) : Creates and returns a new Effect Object.
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| Particle object member functions :
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| getStartTime() : returns the start time  of the particle effect (in frames).
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| setStartTime(val:float) : sets the start time of the particle effect (in frames).
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| getEndTime() : returns the end time  of the particle effect (in frames).
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| setEndTime(val:float) : sets the end time of the particle effect (in frames).
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| getLifeTime() : returns the life time  of the particles.
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| setLifeTime(val:float) : sets the life time of the particles.
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| getNormfac() : returns the normal strength of the particles (relatively to mesh).
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| setNormfac(val:float) : sets the normal strength of the particles(relatively to mesh).
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| getObfac() : returns the initial of the particles relatively to objects.
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| setObfac(val:float) : sets the initial of the particles relatively to objects.
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| getRandfac() : returns the initial random speed of the particles.
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| setRandfac(val:float) : sets the initial  random speed of the particles.
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| getTexfac() : returns the initial speed of the particles caused by the texture.
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| setTexfac(val:float) : sets the initial speed of the particles caused by the texture.
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| getRandlife() : returns the variability of the life of the particles.
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| setRandlife(val:float) : sets  the variability of the life of the particles.
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| getNabla() : returns the dimension of the area for gradient computation.
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| setNabla(val:float) : sets  the dimension of the area for gradient computation.
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| getTotpart() : returns the total number of particles.
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| setTotpart(val:int) : sets  the total number of particles.
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| getTotkey() : returns the number of key positions.
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| setTotkey(val:int) : sets the number of key positions.
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| getSeed() : returns the seed of the RNG.
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| setSeed(val:int) : sets the seed of the RNG.
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| 
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| getSeed() : returns the x,y,z components of the constant force applied to the particles.
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| setSeed(valx:float,valy:float,valz:float) : sets the x,y,z components of the constant force applied to the particles.
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| getMult() : returns the 4 probabilities of a particle having a child.
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| setMult(val1:float,val2:float,val3:float,val4:float) : sets the 4 probabilities of a particle having a child.
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| getLife() : returns the lifespan of the 4 generation particles.
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| setLife(val1:float,val2:float,val3:float,val4:float) : sets  the lifespan of the 4 generation particles.
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| getMat() : returns the material used by the 4 generation particles.
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| setMat(val1:float,val2:float,val3:float,val4:float) : sets the material used by the 4 generation particles.
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| getChild() : returns the number of children a particle may have.
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| setChild(val1:float,val2:float,val3:float,val4:float) : sets  the number of children a particle may have.
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| getDefvec() : returns the x, y and z axis of the force defined by the texture.
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| setDefvec(val1:float,val2:float,val3:float) : sets the x, y and z axis of the force defined by the texture.
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| The Object.attribute syntax
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| The attribute can take these values : "seed","nabla","sta","end","lifetime","normfac","obfac","randfac","texfac","randlife","vectsize","totpart","force","mult","life","child","mat","defvec". |