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blender-archive/source/blender/blenkernel/BKE_blender_user_menu.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

31 lines
832 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct bUserMenu;
struct bUserMenuItem;
struct bUserMenu *BKE_blender_user_menu_find(struct ListBase *lb,
char space_type,
const char *context);
struct bUserMenu *BKE_blender_user_menu_ensure(struct ListBase *lb,
char space_type,
const char *context);
struct bUserMenuItem *BKE_blender_user_menu_item_add(struct ListBase *lb, int type);
void BKE_blender_user_menu_item_free(struct bUserMenuItem *umi);
void BKE_blender_user_menu_item_free_list(struct ListBase *lb);
#ifdef __cplusplus
}
#endif