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blender-archive/source/blender/blenkernel/BKE_curve_to_mesh.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

32 lines
1.0 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
struct CurveEval;
struct Mesh;
/** \file
* \ingroup bke
*/
namespace blender::bke {
/**
* Extrude all splines in the profile curve along the path of every spline in the curve input.
* Transfer curve attributes to the mesh.
*
* \note Normal calculation is by far the slowest part of calculations relating to the result mesh.
* Although it would be a sensible decision to use the better topology information available while
* generating the mesh to also generate the normals, that work may wasted if the output mesh is
* changed anyway in a way that affects the normals. So currently this code uses the safer /
* simpler solution of deferring normal calculation to the rest of Blender.
*/
Mesh *curve_to_mesh_sweep(const CurveEval &curve, const CurveEval &profile, bool fill_caps);
/**
* Create a loose-edge mesh based on the evaluated path of the curve's splines.
* Transfer curve attributes to the mesh.
*/
Mesh *curve_to_wire_mesh(const CurveEval &curve);
} // namespace blender::bke