Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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/** \file
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* \ingroup bke
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*/
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struct BMEditMesh;
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struct CustomData_MeshMasks;
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struct Mesh;
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struct Object;
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Mesh *BKE_mesh_wrapper_from_editmesh_with_coords(
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struct BMEditMesh *em,
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const struct CustomData_MeshMasks *cd_mask_extra,
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const float (*vert_coords)[3],
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const struct Mesh *me_settings);
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struct Mesh *BKE_mesh_wrapper_from_editmesh(struct BMEditMesh *em,
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const struct CustomData_MeshMasks *cd_mask_extra,
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const struct Mesh *me_settings);
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void BKE_mesh_wrapper_ensure_mdata(struct Mesh *me);
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bool BKE_mesh_wrapper_minmax(const struct Mesh *me, float min[3], float max[3]);
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int BKE_mesh_wrapper_vert_len(const struct Mesh *me);
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int BKE_mesh_wrapper_edge_len(const struct Mesh *me);
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int BKE_mesh_wrapper_loop_len(const struct Mesh *me);
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int BKE_mesh_wrapper_poly_len(const struct Mesh *me);
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void BKE_mesh_wrapper_vert_coords_copy(const struct Mesh *me,
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float (*vert_coords)[3],
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int vert_coords_len);
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void BKE_mesh_wrapper_vert_coords_copy_with_mat4(const struct Mesh *me,
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float (*vert_coords)[3],
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int vert_coords_len,
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const float mat[4][4]);
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struct Mesh *BKE_mesh_wrapper_ensure_subdivision(const struct Object *ob, struct Mesh *me);
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#ifdef __cplusplus
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}
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#endif
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