Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
19 lines
399 B
C++
19 lines
399 B
C++
/* SPDX-License-Identifier: Apache-2.0 */
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#include "draw_testing.hh"
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#include "GPU_shader.h"
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#include "draw_manager_testing.h"
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namespace blender::draw {
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/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
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void DrawOpenGLTest::SetUp()
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{
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GPUOpenGLTest::SetUp();
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DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
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}
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} // namespace blender::draw
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