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blender-archive/source/blender/draw/tests/draw_testing.cc
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

19 lines
399 B
C++

/* SPDX-License-Identifier: Apache-2.0 */
#include "draw_testing.hh"
#include "GPU_shader.h"
#include "draw_manager_testing.h"
namespace blender::draw {
/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
void DrawOpenGLTest::SetUp()
{
GPUOpenGLTest::SetUp();
DRW_draw_state_init_gtests(GPU_SHADER_CFG_DEFAULT);
}
} // namespace blender::draw