Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
20 lines
428 B
C++
20 lines
428 B
C++
/* SPDX-License-Identifier: Apache-2.0 */
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#include "gpu_testing.hh"
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namespace blender::draw {
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/* Base class for draw test cases. It will setup and tear down the GPU part around each test. */
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class DrawOpenGLTest : public blender::gpu::GPUOpenGLTest {
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public:
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void SetUp() override;
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};
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#define DRAW_TEST(test_name) \
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TEST_F(DrawOpenGLTest, test_name) \
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{ \
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test_##test_name(); \
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}
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} // namespace blender::draw
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