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blender-archive/source/blender/nodes/NOD_node_declaration.hh

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C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
#include <functional>
#include <type_traits>
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "DNA_node_types.h"
struct bNode;
namespace blender::nodes {
class NodeDeclarationBuilder;
enum class InputSocketFieldType {
/** The input is required to be a single value. */
None,
/** The input can be a field. */
IsSupported,
/** The input can be a field and is a field implicitly if nothing is connected. */
Implicit,
};
enum class OutputSocketFieldType {
/** The output is always a single value. */
None,
/** The output is always a field, independent of the inputs. */
FieldSource,
/** If any input is a field, this output will be a field as well. */
DependentField,
/** If any of a subset of inputs is a field, this out will be a field as well.
* The subset is defined by the vector of indices. */
PartiallyDependent,
};
/**
* Contains information about how a node output's field state depends on inputs of the same node.
*/
class OutputFieldDependency {
private:
OutputSocketFieldType type_ = OutputSocketFieldType::None;
Vector<int> linked_input_indices_;
public:
static OutputFieldDependency ForFieldSource();
static OutputFieldDependency ForDataSource();
static OutputFieldDependency ForDependentField();
static OutputFieldDependency ForPartiallyDependentField(Vector<int> indices);
OutputSocketFieldType field_type() const;
Span<int> linked_input_indices() const;
friend bool operator==(const OutputFieldDependency &a, const OutputFieldDependency &b);
};
/**
* Information about how a node interacts with fields.
*/
struct FieldInferencingInterface {
Vector<InputSocketFieldType> inputs;
Vector<OutputFieldDependency> outputs;
};
/**
* Describes a single input or output socket. This is subclassed for different socket types.
*/
class SocketDeclaration {
protected:
std::string name_;
std::string identifier_;
std::string description_;
/** Defined by whether the socket is part of the node's input or
* output socket declaration list. Included here for convenience. */
eNodeSocketInOut in_out_;
bool hide_label_ = false;
bool hide_value_ = false;
bool compact_ = false;
bool is_multi_input_ = false;
bool no_mute_links_ = false;
bool is_unavailable_ = false;
bool is_attribute_name_ = false;
bool is_default_link_socket_ = false;
InputSocketFieldType input_field_type_ = InputSocketFieldType::None;
OutputFieldDependency output_field_dependency_;
/** Utility method to make the socket available if there is a straightforward way to do so. */
std::function<void(bNode &)> make_available_fn_;
friend NodeDeclarationBuilder;
template<typename SocketDecl> friend class SocketDeclarationBuilder;
public:
virtual ~SocketDeclaration() = default;
virtual bNodeSocket &build(bNodeTree &ntree, bNode &node) const = 0;
virtual bool matches(const bNodeSocket &socket) const = 0;
virtual bNodeSocket &update_or_build(bNodeTree &ntree, bNode &node, bNodeSocket &socket) const;
/**
* Determine if a new socket described by this declaration could have a valid connection
* the other socket.
*/
virtual bool can_connect(const bNodeSocket &socket) const = 0;
/**
* Change the node such that the socket will become visible. The node type's update method
* should be called afterwards.
* \note this is not necessarily implemented for all node types.
*/
void make_available(bNode &node) const;
StringRefNull name() const;
StringRefNull description() const;
StringRefNull identifier() const;
eNodeSocketInOut in_out() const;
bool is_attribute_name() const;
bool is_default_link_socket() const;
InputSocketFieldType input_field_type() const;
const OutputFieldDependency &output_field_dependency() const;
protected:
void set_common_flags(bNodeSocket &socket) const;
bool matches_common_data(const bNodeSocket &socket) const;
};
class BaseSocketDeclarationBuilder {
public:
virtual ~BaseSocketDeclarationBuilder() = default;
};
/**
* Wraps a #SocketDeclaration and provides methods to set it up correctly.
* This is separate from #SocketDeclaration, because it allows separating the API used by nodes to
* declare themselves from how the declaration is stored internally.
*/
template<typename SocketDecl>
class SocketDeclarationBuilder : public BaseSocketDeclarationBuilder {
protected:
using Self = typename SocketDecl::Builder;
static_assert(std::is_base_of_v<SocketDeclaration, SocketDecl>);
SocketDecl *decl_;
friend class NodeDeclarationBuilder;
public:
Self &hide_label(bool value = true)
{
decl_->hide_label_ = value;
return *(Self *)this;
}
Self &hide_value(bool value = true)
{
decl_->hide_value_ = value;
return *(Self *)this;
}
Self &multi_input(bool value = true)
{
decl_->is_multi_input_ = value;
return *(Self *)this;
}
Self &description(std::string value = "")
{
decl_->description_ = std::move(value);
return *(Self *)this;
}
Self &no_muted_links(bool value = true)
{
decl_->no_mute_links_ = value;
return *(Self *)this;
}
/**
* Used for sockets that are always unavailable and should not be seen by the user.
* Ideally, no new calls to this method should be added over time.
*/
Self &unavailable(bool value = true)
{
decl_->is_unavailable_ = value;
return *(Self *)this;
}
Self &is_attribute_name(bool value = true)
{
decl_->is_attribute_name_ = value;
return *(Self *)this;
}
Self &is_default_link_socket(bool value = true)
{
decl_->is_default_link_socket_ = value;
return *(Self *)this;
}
/** The input socket allows passing in a field. */
Self &supports_field()
{
decl_->input_field_type_ = InputSocketFieldType::IsSupported;
return *(Self *)this;
}
/** The input supports a field and is a field by default when nothing is connected. */
Self &implicit_field()
{
this->hide_value();
decl_->input_field_type_ = InputSocketFieldType::Implicit;
return *(Self *)this;
}
/** The output is always a field, regardless of any inputs. */
Self &field_source()
{
decl_->output_field_dependency_ = OutputFieldDependency::ForFieldSource();
return *(Self *)this;
}
/** The output is a field if any of the inputs is a field. */
Self &dependent_field()
{
decl_->output_field_dependency_ = OutputFieldDependency::ForDependentField();
return *(Self *)this;
}
/** The output is a field if any of the inputs with indices in the given list is a field. */
Self &dependent_field(Vector<int> input_dependencies)
{
decl_->output_field_dependency_ = OutputFieldDependency::ForPartiallyDependentField(
std::move(input_dependencies));
return *(Self *)this;
}
/**
* Pass a function that sets properties on the node required to make the corresponding socket
* available, if it is not available on the default state of the node. The function is allowed to
* make other sockets unavailable, since it is meant to be called when the node is first added.
* The node type's update function is called afterwards.
*/
Self &make_available(std::function<void(bNode &)> fn)
{
decl_->make_available_fn_ = std::move(fn);
return *(Self *)this;
}
};
using SocketDeclarationPtr = std::unique_ptr<SocketDeclaration>;
class NodeDeclaration {
private:
Vector<SocketDeclarationPtr> inputs_;
Vector<SocketDeclarationPtr> outputs_;
bool is_function_node_ = false;
friend NodeDeclarationBuilder;
public:
bool matches(const bNode &node) const;
Span<SocketDeclarationPtr> inputs() const;
Span<SocketDeclarationPtr> outputs() const;
Span<SocketDeclarationPtr> sockets(eNodeSocketInOut in_out) const;
bool is_function_node() const
{
return is_function_node_;
}
MEM_CXX_CLASS_ALLOC_FUNCS("NodeDeclaration")
};
class NodeDeclarationBuilder {
private:
NodeDeclaration &declaration_;
Vector<std::unique_ptr<BaseSocketDeclarationBuilder>> builders_;
public:
NodeDeclarationBuilder(NodeDeclaration &declaration);
/**
* All inputs support fields, and all outputs are fields if any of the inputs is a field.
* Calling field status definitions on each socket is unnecessary. Must be called before adding
* any sockets.
*/
void is_function_node(bool value = true)
{
BLI_assert_msg(declaration_.inputs().is_empty() && declaration_.outputs().is_empty(),
"is_function_node() must be called before any socket is created");
declaration_.is_function_node_ = value;
}
template<typename DeclType>
typename DeclType::Builder &add_input(StringRef name, StringRef identifier = "");
template<typename DeclType>
typename DeclType::Builder &add_output(StringRef name, StringRef identifier = "");
private:
template<typename DeclType>
typename DeclType::Builder &add_socket(StringRef name,
StringRef identifier,
eNodeSocketInOut in_out);
};
/* -------------------------------------------------------------------- */
/** \name #OutputFieldDependency Inline Methods
* \{ */
inline OutputFieldDependency OutputFieldDependency::ForFieldSource()
{
OutputFieldDependency field_dependency;
field_dependency.type_ = OutputSocketFieldType::FieldSource;
return field_dependency;
}
inline OutputFieldDependency OutputFieldDependency::ForDataSource()
{
OutputFieldDependency field_dependency;
field_dependency.type_ = OutputSocketFieldType::None;
return field_dependency;
}
inline OutputFieldDependency OutputFieldDependency::ForDependentField()
{
OutputFieldDependency field_dependency;
field_dependency.type_ = OutputSocketFieldType::DependentField;
return field_dependency;
}
inline OutputFieldDependency OutputFieldDependency::ForPartiallyDependentField(Vector<int> indices)
{
OutputFieldDependency field_dependency;
if (indices.is_empty()) {
field_dependency.type_ = OutputSocketFieldType::None;
}
else {
field_dependency.type_ = OutputSocketFieldType::PartiallyDependent;
field_dependency.linked_input_indices_ = std::move(indices);
}
return field_dependency;
}
inline OutputSocketFieldType OutputFieldDependency::field_type() const
{
return type_;
}
inline Span<int> OutputFieldDependency::linked_input_indices() const
{
return linked_input_indices_;
}
inline bool operator==(const OutputFieldDependency &a, const OutputFieldDependency &b)
{
return a.type_ == b.type_ && a.linked_input_indices_ == b.linked_input_indices_;
}
inline bool operator!=(const OutputFieldDependency &a, const OutputFieldDependency &b)
{
return !(a == b);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #FieldInferencingInterface Inline Methods
* \{ */
inline bool operator==(const FieldInferencingInterface &a, const FieldInferencingInterface &b)
{
return a.inputs == b.inputs && a.outputs == b.outputs;
}
inline bool operator!=(const FieldInferencingInterface &a, const FieldInferencingInterface &b)
{
return !(a == b);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #SocketDeclaration Inline Methods
* \{ */
inline StringRefNull SocketDeclaration::name() const
{
return name_;
}
inline StringRefNull SocketDeclaration::identifier() const
{
return identifier_;
}
inline eNodeSocketInOut SocketDeclaration::in_out() const
{
return in_out_;
}
inline StringRefNull SocketDeclaration::description() const
{
return description_;
}
inline bool SocketDeclaration::is_attribute_name() const
{
return is_attribute_name_;
}
inline bool SocketDeclaration::is_default_link_socket() const
{
return is_default_link_socket_;
}
inline InputSocketFieldType SocketDeclaration::input_field_type() const
{
return input_field_type_;
}
inline const OutputFieldDependency &SocketDeclaration::output_field_dependency() const
{
return output_field_dependency_;
}
inline void SocketDeclaration::make_available(bNode &node) const
{
if (make_available_fn_) {
make_available_fn_(node);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #NodeDeclarationBuilder Inline Methods
* \{ */
inline NodeDeclarationBuilder::NodeDeclarationBuilder(NodeDeclaration &declaration)
: declaration_(declaration)
{
}
template<typename DeclType>
inline typename DeclType::Builder &NodeDeclarationBuilder::add_input(StringRef name,
StringRef identifier)
{
return this->add_socket<DeclType>(name, identifier, SOCK_IN);
}
template<typename DeclType>
inline typename DeclType::Builder &NodeDeclarationBuilder::add_output(StringRef name,
StringRef identifier)
{
return this->add_socket<DeclType>(name, identifier, SOCK_OUT);
}
template<typename DeclType>
inline typename DeclType::Builder &NodeDeclarationBuilder::add_socket(StringRef name,
StringRef identifier,
eNodeSocketInOut in_out)
{
static_assert(std::is_base_of_v<SocketDeclaration, DeclType>);
using Builder = typename DeclType::Builder;
Vector<SocketDeclarationPtr> &declarations = in_out == SOCK_IN ? declaration_.inputs_ :
declaration_.outputs_;
std::unique_ptr<DeclType> socket_decl = std::make_unique<DeclType>();
std::unique_ptr<Builder> socket_decl_builder = std::make_unique<Builder>();
socket_decl_builder->decl_ = &*socket_decl;
socket_decl->name_ = name;
socket_decl->identifier_ = identifier.is_empty() ? name : identifier;
socket_decl->in_out_ = in_out;
if (declaration_.is_function_node()) {
socket_decl->input_field_type_ = InputSocketFieldType::IsSupported;
socket_decl->output_field_dependency_ = OutputFieldDependency::ForDependentField();
}
declarations.append(std::move(socket_decl));
Builder &socket_decl_builder_ref = *socket_decl_builder;
builders_.append(std::move(socket_decl_builder));
return socket_decl_builder_ref;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name #NodeDeclaration Inline Methods
* \{ */
inline Span<SocketDeclarationPtr> NodeDeclaration::inputs() const
{
return inputs_;
}
inline Span<SocketDeclarationPtr> NodeDeclaration::outputs() const
{
return outputs_;
}
inline Span<SocketDeclarationPtr> NodeDeclaration::sockets(eNodeSocketInOut in_out) const
{
if (in_out == SOCK_IN) {
return inputs_;
}
return outputs_;
}
/** \} */
} // namespace blender::nodes