Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
80 lines
2.5 KiB
C++
80 lines
2.5 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2005 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup nodes
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*/
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#pragma once
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#include "BKE_node.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern struct bNodeTreeType *ntreeType_Texture;
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/* ****************** types array for all texture nodes ****************** */
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void register_node_tree_type_tex(void);
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void register_node_type_tex_group(void);
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void register_node_type_tex_math(void);
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void register_node_type_tex_mix_rgb(void);
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void register_node_type_tex_valtorgb(void);
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void register_node_type_tex_valtonor(void);
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void register_node_type_tex_rgbtobw(void);
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void register_node_type_tex_output(void);
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void register_node_type_tex_viewer(void);
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void register_node_type_tex_checker(void);
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void register_node_type_tex_texture(void);
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void register_node_type_tex_bricks(void);
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void register_node_type_tex_image(void);
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void register_node_type_tex_curve_rgb(void);
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void register_node_type_tex_curve_time(void);
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void register_node_type_tex_invert(void);
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void register_node_type_tex_hue_sat(void);
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void register_node_type_tex_coord(void);
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void register_node_type_tex_distance(void);
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void register_node_type_tex_rotate(void);
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void register_node_type_tex_translate(void);
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void register_node_type_tex_scale(void);
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void register_node_type_tex_at(void);
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void register_node_type_tex_compose(void);
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void register_node_type_tex_decompose(void);
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void register_node_type_tex_proc_voronoi(void);
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void register_node_type_tex_proc_blend(void);
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void register_node_type_tex_proc_magic(void);
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void register_node_type_tex_proc_marble(void);
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void register_node_type_tex_proc_clouds(void);
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void register_node_type_tex_proc_wood(void);
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void register_node_type_tex_proc_musgrave(void);
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void register_node_type_tex_proc_noise(void);
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void register_node_type_tex_proc_stucci(void);
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void register_node_type_tex_proc_distnoise(void);
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void ntreeTexCheckCyclics(struct bNodeTree *ntree);
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struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree);
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void ntreeTexEndExecTree(struct bNodeTreeExec *exec);
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int ntreeTexExecTree(struct bNodeTree *ntree,
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struct TexResult *target,
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const float co[3],
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float dxt[3],
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float dyt[3],
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int osatex,
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short thread,
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const struct Tex *tex,
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short which_output,
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int cfra,
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int preview,
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struct MTex *mtex);
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#ifdef __cplusplus
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}
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#endif
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