Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
68 lines
1.1 KiB
CMake
68 lines
1.1 KiB
CMake
# SPDX-License-Identifier: GPL-2.0-or-later
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set(INC
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.
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../../blenkernel
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../../blenlib
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../../editors/include
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../../gpu
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../../imbuf
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../../makesdna
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../../../../intern/glew-mx
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../../../../intern/guardedalloc
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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${PYTHON_INCLUDE_DIRS}
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)
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set(SRC
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gpu_py.c
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gpu_py_api.c
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gpu_py_batch.c
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gpu_py_buffer.c
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gpu_py_capabilities.c
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gpu_py_element.c
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gpu_py_framebuffer.c
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gpu_py_matrix.c
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gpu_py_offscreen.c
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gpu_py_platform.c
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gpu_py_select.c
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gpu_py_shader.c
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gpu_py_state.c
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gpu_py_texture.c
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gpu_py_types.c
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gpu_py_uniformbuffer.c
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gpu_py_vertex_buffer.c
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gpu_py_vertex_format.c
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gpu_py.h
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gpu_py_api.h
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gpu_py_batch.h
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gpu_py_buffer.h
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gpu_py_capabilities.h
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gpu_py_element.h
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gpu_py_framebuffer.h
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gpu_py_matrix.h
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gpu_py_offscreen.h
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gpu_py_platform.h
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gpu_py_select.h
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gpu_py_shader.h
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gpu_py_state.h
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gpu_py_texture.h
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gpu_py_types.h
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gpu_py_uniformbuffer.h
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gpu_py_vertex_buffer.h
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gpu_py_vertex_format.h
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)
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set(LIB
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${PYTHON_LINKFLAGS}
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${PYTHON_LIBRARIES}
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)
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add_definitions(${GL_DEFINITIONS})
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blender_add_lib(bf_python_gpu "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
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