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blender-archive/source/blender/sequencer/SEQ_edit.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

98 lines
3.4 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2004 Blender Foundation. All rights reserved. */
#pragma once
/** \file
* \ingroup sequencer
*/
#ifdef __cplusplus
extern "C" {
#endif
struct ListBase;
struct Main;
struct Scene;
struct Sequence;
int SEQ_edit_sequence_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
/**
* Move sequence to seqbase.
*
* \param scene: Scene containing the editing
* \param seqbase: seqbase where `seq` is located
* \param seq: Sequence to move
* \param dst_seqbase: Target seqbase
*/
bool SEQ_edit_move_strip_to_seqbase(struct Scene *scene,
ListBase *seqbase,
struct Sequence *seq,
ListBase *dst_seqbase);
/**
* Move sequence to meta sequence.
*
* \param scene: Scene containing the editing
* \param src_seq: Sequence to move
* \param dst_seqm: Target Meta sequence
* \param error_str: Error message
*/
bool SEQ_edit_move_strip_to_meta(struct Scene *scene,
struct Sequence *src_seq,
struct Sequence *dst_seqm,
const char **error_str);
bool SEQ_meta_separate(struct Scene *scene, struct Sequence *src_meta, const char **error_str);
/**
* Flag seq and its users (effects) for removal.
*/
void SEQ_edit_flag_for_removal(struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq);
/**
* Remove all flagged sequences, return true if sequence is removed.
*/
void SEQ_edit_remove_flagged_sequences(struct Scene *scene, struct ListBase *seqbase);
void SEQ_edit_update_muting(struct Editing *ed);
typedef enum eSeqSplitMethod {
SEQ_SPLIT_SOFT,
SEQ_SPLIT_HARD,
} eSeqSplitMethod;
/**
* Split Sequence at timeline_frame in two.
*
* \param bmain: Main in which Sequence is located
* \param scene: Scene in which Sequence is located
* \param seqbase: ListBase in which Sequence is located
* \param seq: Sequence to be split
* \param timeline_frame: frame at which seq is split.
* \param method: affects type of offset to be applied to resize Sequence
* \return The newly created sequence strip. This is always Sequence on right side.
*/
struct Sequence *SEQ_edit_strip_split(struct Main *bmain,
struct Scene *scene,
struct ListBase *seqbase,
struct Sequence *seq,
int timeline_frame,
eSeqSplitMethod method,
const char **r_error);
/**
* Find gap after initial_frame and move strips on right side to close the gap
*
* \param scene: Scene in which strips are located
* \param seqbase: ListBase in which strips are located
* \param initial_frame: frame on timeline from where gaps are searched for
* \param remove_all_gaps: remove all gaps instead of one gap
* \return true if gap is removed, otherwise false
*/
bool SEQ_edit_remove_gaps(struct Scene *scene,
struct ListBase *seqbase,
int initial_frame,
bool remove_all_gaps);
void SEQ_edit_sequence_name_set(struct Scene *scene, struct Sequence *seq, const char *new_name);
#ifdef __cplusplus
}
#endif