This patch adds channel region to VSE timeline area for drawing channel headers. It is synchronizedwith timeline region. 3 basic features are implemented - channel visibility, locking and name. Channel data is stored in `SeqTimelineChannel` which can be top-level owned by `Editing`, or it is owned by meta strip to support nesting. Strip properties are completely independent and channel properties are applied on top of particular strip property, thus overriding it. Implementation is separate from channel regions in other editors. This is mainly because style and topology is quite different in VSE. But also code seems to be much more readable this way. Currently channels use functions similar to VSE timeline to draw background to provide illusion of transparency, but only for background and sfra/efra regions. Great portion of this patch is change from using strip visibility and lock status to include channel state - this is facilitated by functions `SEQ_transform_is_locked` and `SEQ_render_is_muted` Originally this included changes in D14263, but patch was split for easier review. Reviewed By: fsiddi, Severin Differential Revision: https://developer.blender.org/D13836
562 lines
18 KiB
C
562 lines
18 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved.
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* 2003-2009 Blender Foundation.
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* 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de> */
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/** \file
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* \ingroup bke
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*/
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "BLI_listbase.h"
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#include "BLI_math.h"
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#include "BLI_string.h"
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#include "BLI_string_utf8.h"
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#include "BLT_translation.h"
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#include "BKE_main.h"
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#include "BKE_movieclip.h"
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#include "BKE_scene.h"
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#include "BKE_sound.h"
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#include "strip_time.h"
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#include "utils.h"
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#include "SEQ_add.h"
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#include "SEQ_animation.h"
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#include "SEQ_edit.h"
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#include "SEQ_effects.h"
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#include "SEQ_iterator.h"
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#include "SEQ_relations.h"
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#include "SEQ_render.h"
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#include "SEQ_sequencer.h"
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#include "SEQ_time.h"
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#include "SEQ_transform.h"
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#include "SEQ_utils.h"
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int SEQ_edit_sequence_swap(Sequence *seq_a, Sequence *seq_b, const char **error_str)
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{
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char name[sizeof(seq_a->name)];
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if (seq_a->len != seq_b->len) {
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*error_str = N_("Strips must be the same length");
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return 0;
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}
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/* type checking, could be more advanced but disallow sound vs non-sound copy */
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if (seq_a->type != seq_b->type) {
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if (seq_a->type == SEQ_TYPE_SOUND_RAM || seq_b->type == SEQ_TYPE_SOUND_RAM) {
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*error_str = N_("Strips were not compatible");
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return 0;
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}
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/* disallow effects to swap with non-effects strips */
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if ((seq_a->type & SEQ_TYPE_EFFECT) != (seq_b->type & SEQ_TYPE_EFFECT)) {
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*error_str = N_("Strips were not compatible");
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return 0;
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}
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if ((seq_a->type & SEQ_TYPE_EFFECT) && (seq_b->type & SEQ_TYPE_EFFECT)) {
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if (SEQ_effect_get_num_inputs(seq_a->type) != SEQ_effect_get_num_inputs(seq_b->type)) {
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*error_str = N_("Strips must have the same number of inputs");
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return 0;
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}
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}
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}
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SWAP(Sequence, *seq_a, *seq_b);
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/* swap back names so animation fcurves don't get swapped */
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BLI_strncpy(name, seq_a->name + 2, sizeof(name));
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BLI_strncpy(seq_a->name + 2, seq_b->name + 2, sizeof(seq_b->name) - 2);
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BLI_strncpy(seq_b->name + 2, name, sizeof(seq_b->name) - 2);
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/* swap back opacity, and overlay mode */
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SWAP(int, seq_a->blend_mode, seq_b->blend_mode);
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SWAP(float, seq_a->blend_opacity, seq_b->blend_opacity);
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SWAP(Sequence *, seq_a->prev, seq_b->prev);
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SWAP(Sequence *, seq_a->next, seq_b->next);
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SWAP(int, seq_a->start, seq_b->start);
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SWAP(int, seq_a->startofs, seq_b->startofs);
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SWAP(int, seq_a->endofs, seq_b->endofs);
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SWAP(int, seq_a->startstill, seq_b->startstill);
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SWAP(int, seq_a->endstill, seq_b->endstill);
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SWAP(int, seq_a->machine, seq_b->machine);
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SWAP(int, seq_a->startdisp, seq_b->startdisp);
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SWAP(int, seq_a->enddisp, seq_b->enddisp);
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return 1;
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}
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static void seq_update_muting_recursive(ListBase *channels,
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ListBase *seqbasep,
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Sequence *metaseq,
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int mute)
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{
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Sequence *seq;
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int seqmute;
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/* For sound we go over full meta tree to update muted state,
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* since sound is played outside of evaluating the imbufs. */
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for (seq = seqbasep->first; seq; seq = seq->next) {
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seqmute = (mute || SEQ_render_is_muted(channels, seq));
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if (seq->type == SEQ_TYPE_META) {
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/* if this is the current meta sequence, unmute because
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* all sequences above this were set to mute */
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if (seq == metaseq) {
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seqmute = 0;
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}
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seq_update_muting_recursive(&seq->channels, &seq->seqbase, metaseq, seqmute);
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}
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else if (ELEM(seq->type, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SCENE)) {
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if (seq->scene_sound) {
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BKE_sound_mute_scene_sound(seq->scene_sound, seqmute);
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}
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}
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}
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}
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void SEQ_edit_update_muting(Editing *ed)
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{
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if (ed) {
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/* mute all sounds up to current metastack list */
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MetaStack *ms = ed->metastack.last;
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if (ms) {
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seq_update_muting_recursive(&ed->channels, &ed->seqbase, ms->parseq, 1);
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}
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else {
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seq_update_muting_recursive(&ed->channels, &ed->seqbase, NULL, 0);
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}
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}
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}
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static void sequencer_flag_users_for_removal(Scene *scene, ListBase *seqbase, Sequence *seq)
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{
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LISTBASE_FOREACH (Sequence *, user_seq, seqbase) {
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/* Look in meta-strips for usage of seq. */
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if (user_seq->type == SEQ_TYPE_META) {
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sequencer_flag_users_for_removal(scene, &user_seq->seqbase, seq);
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}
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/* Clear seq from modifiers. */
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SequenceModifierData *smd;
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for (smd = user_seq->modifiers.first; smd; smd = smd->next) {
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if (smd->mask_sequence == seq) {
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smd->mask_sequence = NULL;
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}
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}
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/* Remove effects, that use seq. */
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if ((user_seq->seq1 && user_seq->seq1 == seq) || (user_seq->seq2 && user_seq->seq2 == seq) ||
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(user_seq->seq3 && user_seq->seq3 == seq)) {
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user_seq->flag |= SEQ_FLAG_DELETE;
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/* Strips can be used as mask even if not in same seqbase. */
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sequencer_flag_users_for_removal(scene, &scene->ed->seqbase, user_seq);
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}
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}
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}
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void SEQ_edit_flag_for_removal(Scene *scene, ListBase *seqbase, Sequence *seq)
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{
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if (seq == NULL || (seq->flag & SEQ_FLAG_DELETE) != 0) {
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return;
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}
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/* Flag and remove meta children. */
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if (seq->type == SEQ_TYPE_META) {
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LISTBASE_FOREACH (Sequence *, meta_child, &seq->seqbase) {
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SEQ_edit_flag_for_removal(scene, &seq->seqbase, meta_child);
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}
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}
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seq->flag |= SEQ_FLAG_DELETE;
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sequencer_flag_users_for_removal(scene, seqbase, seq);
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}
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void SEQ_edit_remove_flagged_sequences(Scene *scene, ListBase *seqbase)
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{
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LISTBASE_FOREACH_MUTABLE (Sequence *, seq, seqbase) {
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if (seq->flag & SEQ_FLAG_DELETE) {
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if (seq->type == SEQ_TYPE_META) {
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SEQ_edit_remove_flagged_sequences(scene, &seq->seqbase);
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}
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SEQ_free_animdata(scene, seq);
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BLI_remlink(seqbase, seq);
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SEQ_sequence_free(scene, seq);
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SEQ_sequence_lookup_tag(scene, SEQ_LOOKUP_TAG_INVALID);
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}
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}
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}
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static bool seq_exists_in_seqbase(Sequence *seq, ListBase *seqbase)
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{
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LISTBASE_FOREACH (Sequence *, seq_test, seqbase) {
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if (seq_test->type == SEQ_TYPE_META && seq_exists_in_seqbase(seq, &seq_test->seqbase)) {
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return true;
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}
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if (seq_test == seq) {
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return true;
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}
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}
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return false;
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}
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bool SEQ_edit_move_strip_to_seqbase(Scene *scene,
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ListBase *seqbase,
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Sequence *seq,
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ListBase *dst_seqbase)
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{
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/* Move to meta. */
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BLI_remlink(seqbase, seq);
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BLI_addtail(dst_seqbase, seq);
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SEQ_relations_invalidate_cache_preprocessed(scene, seq);
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/* Update meta. */
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if (SEQ_transform_test_overlap(dst_seqbase, seq)) {
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SEQ_transform_seqbase_shuffle(dst_seqbase, seq, scene);
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}
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return true;
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}
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bool SEQ_edit_move_strip_to_meta(Scene *scene,
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Sequence *src_seq,
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Sequence *dst_seqm,
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const char **error_str)
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{
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/* Find the appropriate seqbase */
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Editing *ed = SEQ_editing_get(scene);
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ListBase *seqbase = SEQ_get_seqbase_by_seq(&ed->seqbase, src_seq);
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if (dst_seqm->type != SEQ_TYPE_META) {
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*error_str = N_("Can not move strip to non-meta strip");
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return false;
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}
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if (src_seq == dst_seqm) {
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*error_str = N_("Strip can not be moved into itself");
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return false;
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}
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if (seqbase == &dst_seqm->seqbase) {
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*error_str = N_("Moved strip is already inside provided meta strip");
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return false;
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}
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if (src_seq->type == SEQ_TYPE_META && seq_exists_in_seqbase(dst_seqm, &src_seq->seqbase)) {
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*error_str = N_("Moved strip is parent of provided meta strip");
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return false;
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}
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if (!seq_exists_in_seqbase(dst_seqm, &ed->seqbase)) {
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*error_str = N_("Can not move strip to different scene");
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return false;
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}
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SeqCollection *collection = SEQ_collection_create(__func__);
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SEQ_collection_append_strip(src_seq, collection);
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SEQ_collection_expand(seqbase, collection, SEQ_query_strip_effect_chain);
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Sequence *seq;
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SEQ_ITERATOR_FOREACH (seq, collection) {
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/* Move to meta. */
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SEQ_edit_move_strip_to_seqbase(scene, seqbase, seq, &dst_seqm->seqbase);
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}
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SEQ_collection_free(collection);
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return true;
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}
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static void seq_split_set_left_hold_offset(Sequence *seq, int timeline_frame)
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{
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/* Adjust within range of extended stillframes before strip. */
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if (timeline_frame < seq->start) {
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seq->start = timeline_frame - 1;
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seq->anim_endofs += seq->len - 1;
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seq->startstill = timeline_frame - seq->startdisp - 1;
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seq->endstill = 0;
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}
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/* Adjust within range of strip contents. */
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else if ((timeline_frame >= seq->start) && (timeline_frame <= (seq->start + seq->len))) {
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seq->endofs = 0;
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seq->endstill = 0;
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seq->anim_endofs += (seq->start + seq->len) - timeline_frame;
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}
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/* Adjust within range of extended stillframes after strip. */
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else if ((seq->start + seq->len) < timeline_frame) {
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seq->endstill = timeline_frame - seq->start - seq->len;
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}
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}
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static void seq_split_set_right_hold_offset(Sequence *seq, int timeline_frame)
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{
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/* Adjust within range of extended stillframes before strip. */
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if (timeline_frame < seq->start) {
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seq->startstill = seq->start - timeline_frame;
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}
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/* Adjust within range of strip contents. */
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else if ((timeline_frame >= seq->start) && (timeline_frame <= (seq->start + seq->len))) {
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seq->anim_startofs += timeline_frame - seq->start;
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seq->start = timeline_frame;
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seq->startstill = 0;
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seq->startofs = 0;
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}
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/* Adjust within range of extended stillframes after strip. */
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else if ((seq->start + seq->len) < timeline_frame) {
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seq->start = timeline_frame;
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seq->startofs = 0;
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seq->anim_startofs += seq->len - 1;
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seq->endstill = seq->enddisp - timeline_frame - 1;
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seq->startstill = 0;
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}
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}
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static void seq_split_set_right_offset(Sequence *seq, int timeline_frame)
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{
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/* Adjust within range of extended stillframes before strip. */
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if (timeline_frame < seq->start) {
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seq->start = timeline_frame - 1;
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seq->startstill = timeline_frame - seq->startdisp - 1;
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seq->endofs = seq->len - 1;
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}
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/* Adjust within range of extended stillframes after strip. */
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else if ((seq->start + seq->len) < timeline_frame) {
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seq->endstill -= seq->enddisp - timeline_frame;
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}
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SEQ_transform_set_right_handle_frame(seq, timeline_frame);
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}
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static void seq_split_set_left_offset(Sequence *seq, int timeline_frame)
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{
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/* Adjust within range of extended stillframes before strip. */
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if (timeline_frame < seq->start) {
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seq->startstill = seq->start - timeline_frame;
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}
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/* Adjust within range of extended stillframes after strip. */
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if ((seq->start + seq->len) < timeline_frame) {
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seq->start = timeline_frame - seq->len + 1;
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seq->endstill = seq->enddisp - timeline_frame - 1;
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}
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SEQ_transform_set_left_handle_frame(seq, timeline_frame);
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}
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static bool seq_edit_split_effect_intersect_check(const Sequence *seq, const int timeline_frame)
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{
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return timeline_frame > seq->startdisp && timeline_frame < seq->enddisp;
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}
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static void seq_edit_split_handle_strip_offsets(Main *bmain,
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Scene *scene,
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ListBase *seqbase,
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Sequence *left_seq,
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Sequence *right_seq,
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const int timeline_frame,
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const eSeqSplitMethod method)
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{
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if (seq_edit_split_effect_intersect_check(right_seq, timeline_frame)) {
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switch (method) {
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case SEQ_SPLIT_SOFT:
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seq_split_set_left_offset(right_seq, timeline_frame);
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break;
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case SEQ_SPLIT_HARD:
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seq_split_set_left_hold_offset(right_seq, timeline_frame);
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SEQ_add_reload_new_file(bmain, scene, right_seq, false);
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break;
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}
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SEQ_time_update_sequence(scene, seqbase, right_seq);
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}
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if (seq_edit_split_effect_intersect_check(left_seq, timeline_frame)) {
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switch (method) {
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case SEQ_SPLIT_SOFT:
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seq_split_set_right_offset(left_seq, timeline_frame);
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break;
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case SEQ_SPLIT_HARD:
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seq_split_set_right_hold_offset(left_seq, timeline_frame);
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SEQ_add_reload_new_file(bmain, scene, left_seq, false);
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break;
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}
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SEQ_time_update_sequence(scene, seqbase, left_seq);
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}
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}
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static bool seq_edit_split_effect_inputs_intersect(const Sequence *seq, const int timeline_frame)
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{
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bool input_does_intersect = false;
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if (seq->seq1) {
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input_does_intersect |= seq_edit_split_effect_intersect_check(seq->seq1, timeline_frame);
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if ((seq->seq1->type & SEQ_TYPE_EFFECT) != 0) {
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input_does_intersect |= seq_edit_split_effect_inputs_intersect(seq->seq1, timeline_frame);
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}
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}
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if (seq->seq2) {
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input_does_intersect |= seq_edit_split_effect_intersect_check(seq->seq2, timeline_frame);
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if ((seq->seq1->type & SEQ_TYPE_EFFECT) != 0) {
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input_does_intersect |= seq_edit_split_effect_inputs_intersect(seq->seq2, timeline_frame);
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}
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}
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if (seq->seq3) {
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input_does_intersect |= seq_edit_split_effect_intersect_check(seq->seq3, timeline_frame);
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if ((seq->seq1->type & SEQ_TYPE_EFFECT) != 0) {
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input_does_intersect |= seq_edit_split_effect_inputs_intersect(seq->seq3, timeline_frame);
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}
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}
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return input_does_intersect;
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}
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static bool seq_edit_split_operation_permitted_check(SeqCollection *strips,
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const int timeline_frame,
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const char **r_error)
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{
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Sequence *seq;
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SEQ_ITERATOR_FOREACH (seq, strips) {
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if ((seq->type & SEQ_TYPE_EFFECT) == 0) {
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continue;
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}
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if (!seq_edit_split_effect_intersect_check(seq, timeline_frame)) {
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continue;
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}
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if (SEQ_effect_get_num_inputs(seq->type) <= 1) {
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continue;
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}
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if (ELEM(seq->type, SEQ_TYPE_CROSS, SEQ_TYPE_GAMCROSS, SEQ_TYPE_WIPE)) {
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*r_error = "Splitting transition effect is not permitted.";
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return false;
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}
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if (!seq_edit_split_effect_inputs_intersect(seq, timeline_frame)) {
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*r_error = "Effect inputs don't overlap. Can not split such effect.";
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return false;
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}
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}
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return true;
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}
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Sequence *SEQ_edit_strip_split(Main *bmain,
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Scene *scene,
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ListBase *seqbase,
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Sequence *seq,
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const int timeline_frame,
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const eSeqSplitMethod method,
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const char **r_error)
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{
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if (!seq_edit_split_effect_intersect_check(seq, timeline_frame)) {
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return NULL;
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}
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/* Whole strip chain must be duplicated in order to preserve relationships. */
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SeqCollection *collection = SEQ_collection_create(__func__);
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SEQ_collection_append_strip(seq, collection);
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SEQ_collection_expand(seqbase, collection, SEQ_query_strip_effect_chain);
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if (!seq_edit_split_operation_permitted_check(collection, timeline_frame, r_error)) {
|
|
SEQ_collection_free(collection);
|
|
return NULL;
|
|
}
|
|
|
|
/* Store `F-curves`, so original ones aren't renamed. */
|
|
ListBase fcurves_original_backup = {NULL, NULL};
|
|
SEQ_animation_backup_original(scene, &fcurves_original_backup);
|
|
|
|
ListBase left_strips = {NULL, NULL};
|
|
SEQ_ITERATOR_FOREACH (seq, collection) {
|
|
/* Move strips in collection from seqbase to new ListBase. */
|
|
BLI_remlink(seqbase, seq);
|
|
BLI_addtail(&left_strips, seq);
|
|
|
|
/* Duplicate curves from backup, so they can be renamed along with split strips. */
|
|
SEQ_animation_duplicate(scene, seq, &fcurves_original_backup);
|
|
}
|
|
|
|
SEQ_collection_free(collection);
|
|
|
|
/* Sort list, so that no strip can depend on next strip in list.
|
|
* This is important for SEQ_time_update_sequence functionality. */
|
|
SEQ_sort(&left_strips);
|
|
|
|
/* Duplicate ListBase. */
|
|
ListBase right_strips = {NULL, NULL};
|
|
SEQ_sequence_base_dupli_recursive(scene, scene, &right_strips, &left_strips, SEQ_DUPE_ALL, 0);
|
|
|
|
Sequence *left_seq = left_strips.first;
|
|
Sequence *right_seq = right_strips.first;
|
|
Sequence *return_seq = NULL;
|
|
|
|
/* Move strips from detached `ListBase`, otherwise they can't be flagged for removal,
|
|
* SEQ_time_update_sequence can fail to update meta strips and they can't be renamed.
|
|
* This is because these functions check all strips in `Editing` to manage relationships. */
|
|
BLI_movelisttolist(seqbase, &left_strips);
|
|
BLI_movelisttolist(seqbase, &right_strips);
|
|
|
|
/* Split strips. */
|
|
while (left_seq && right_seq) {
|
|
if (left_seq->startdisp >= timeline_frame) {
|
|
SEQ_edit_flag_for_removal(scene, seqbase, left_seq);
|
|
}
|
|
if (right_seq->enddisp <= timeline_frame) {
|
|
SEQ_edit_flag_for_removal(scene, seqbase, right_seq);
|
|
}
|
|
else if (return_seq == NULL) {
|
|
/* Store return value - pointer to strip that will not be removed. */
|
|
return_seq = right_seq;
|
|
}
|
|
|
|
seq_edit_split_handle_strip_offsets(
|
|
bmain, scene, seqbase, left_seq, right_seq, timeline_frame, method);
|
|
left_seq = left_seq->next;
|
|
right_seq = right_seq->next;
|
|
}
|
|
|
|
SEQ_edit_remove_flagged_sequences(scene, seqbase);
|
|
|
|
/* Rename duplicated strips. */
|
|
Sequence *seq_rename = return_seq;
|
|
for (; seq_rename; seq_rename = seq_rename->next) {
|
|
SEQ_ensure_unique_name(seq_rename, scene);
|
|
}
|
|
|
|
SEQ_animation_restore_original(scene, &fcurves_original_backup);
|
|
|
|
return return_seq;
|
|
}
|
|
|
|
bool SEQ_edit_remove_gaps(Scene *scene,
|
|
ListBase *seqbase,
|
|
const int initial_frame,
|
|
const bool remove_all_gaps)
|
|
{
|
|
GapInfo gap_info = {0};
|
|
seq_time_gap_info_get(scene, seqbase, initial_frame, &gap_info);
|
|
|
|
if (!gap_info.gap_exists) {
|
|
return false;
|
|
}
|
|
|
|
if (remove_all_gaps) {
|
|
while (gap_info.gap_exists) {
|
|
SEQ_transform_offset_after_frame(
|
|
scene, seqbase, -gap_info.gap_length, gap_info.gap_start_frame);
|
|
seq_time_gap_info_get(scene, seqbase, initial_frame, &gap_info);
|
|
}
|
|
}
|
|
else {
|
|
SEQ_transform_offset_after_frame(
|
|
scene, seqbase, -gap_info.gap_length, gap_info.gap_start_frame);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void SEQ_edit_sequence_name_set(Scene *scene, Sequence *seq, const char *new_name)
|
|
{
|
|
BLI_strncpy_utf8(seq->name + 2, new_name, MAX_NAME - 2);
|
|
BLI_str_utf8_invalid_strip(seq->name + 2, strlen(seq->name + 2));
|
|
SEQ_sequence_lookup_tag(scene, SEQ_LOOKUP_TAG_INVALID);
|
|
}
|