Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
66 lines
1.2 KiB
C
66 lines
1.2 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2001-2002 NaN Holding BV. All rights reserved.
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* 2003-2009 Blender Foundation.
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* 2005-2006 Peter Schlaile <peter [at] schlaile [dot] de> */
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/** \file
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* \ingroup bke
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*/
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#include "DNA_scene_types.h"
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#include "DNA_sequence_types.h"
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#include "BKE_scene.h"
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#include "SEQ_select.h"
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#include "SEQ_sequencer.h"
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Sequence *SEQ_select_active_get(Scene *scene)
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{
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Editing *ed = SEQ_editing_get(scene);
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if (ed == NULL) {
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return NULL;
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}
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return ed->act_seq;
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}
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void SEQ_select_active_set(Scene *scene, Sequence *seq)
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{
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Editing *ed = SEQ_editing_get(scene);
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if (ed == NULL) {
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return;
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}
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ed->act_seq = seq;
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}
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int SEQ_select_active_get_pair(Scene *scene, Sequence **r_seq_act, Sequence **r_seq_other)
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{
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Editing *ed = SEQ_editing_get(scene);
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*r_seq_act = SEQ_select_active_get(scene);
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if (*r_seq_act == NULL) {
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return 0;
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}
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Sequence *seq;
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*r_seq_other = NULL;
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for (seq = ed->seqbasep->first; seq; seq = seq->next) {
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if (seq->flag & SELECT && (seq != (*r_seq_act))) {
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if (*r_seq_other) {
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return 0;
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}
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*r_seq_other = seq;
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}
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}
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return (*r_seq_other != NULL);
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}
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