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blender-archive/source/blender/windowmanager/intern/wm_subwindow.c
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

125 lines
3.1 KiB
C

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
/** \file
* \ingroup wm
*
* OpenGL utilities for setting up 2D viewport for window and regions.
*/
#include "BLI_math.h"
#include "BLI_rect.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "GPU_matrix.h"
#include "GPU_viewport.h"
#include "WM_api.h"
void wmViewport(const rcti *winrct)
{
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
GPU_viewport(winrct->xmin, winrct->ymin, width, height);
GPU_scissor(winrct->xmin, winrct->ymin, width, height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
}
void wmPartialViewport(rcti *drawrct, const rcti *winrct, const rcti *partialrct)
{
/* Setup part of the viewport for partial redraw. */
bool scissor_pad;
if (partialrct->xmin == partialrct->xmax) {
/* Full region. */
*drawrct = *winrct;
scissor_pad = true;
}
else {
/* Partial redraw, clipped to region. */
BLI_rcti_isect(winrct, partialrct, drawrct);
scissor_pad = false;
}
int x = drawrct->xmin - winrct->xmin;
int y = drawrct->ymin - winrct->ymin;
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
int scissor_width = BLI_rcti_size_x(drawrct);
int scissor_height = BLI_rcti_size_y(drawrct);
/* Partial redraw rect uses different convention than region rect,
* so compensate for that here. One pixel offset is noticeable with
* viewport border render. */
if (scissor_pad) {
scissor_width += 1;
scissor_height += 1;
}
GPU_viewport(0, 0, width, height);
GPU_scissor(x, y, scissor_width, scissor_height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
}
void wmWindowViewport(wmWindow *win)
{
int width = WM_window_pixels_x(win);
int height = WM_window_pixels_y(win);
GPU_viewport(0, 0, width, height);
GPU_scissor(0, 0, width, height);
wmOrtho2_pixelspace(width, height);
GPU_matrix_identity_set();
}
void wmOrtho2(float x1, float x2, float y1, float y2)
{
/* prevent opengl from generating errors */
if (x2 == x1) {
x2 += 1.0f;
}
if (y2 == y1) {
y2 += 1.0f;
}
GPU_matrix_ortho_set(
x1, x2, y1, y2, GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT, GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT);
}
static void wmOrtho2_offset(const float x, const float y, const float ofs)
{
wmOrtho2(ofs, x + ofs, ofs, y + ofs);
}
void wmOrtho2_region_pixelspace(const ARegion *region)
{
wmOrtho2_offset(region->winx, region->winy, -0.01f);
}
void wmOrtho2_pixelspace(const float x, const float y)
{
wmOrtho2_offset(x, y, -GLA_PIXEL_OFS);
}
void wmGetProjectionMatrix(float mat[4][4], const rcti *winrct)
{
int width = BLI_rcti_size_x(winrct) + 1;
int height = BLI_rcti_size_y(winrct) + 1;
orthographic_m4(mat,
-GLA_PIXEL_OFS,
(float)width - GLA_PIXEL_OFS,
-GLA_PIXEL_OFS,
(float)height - GLA_PIXEL_OFS,
GPU_MATRIX_ORTHO_CLIP_NEAR_DEFAULT,
GPU_MATRIX_ORTHO_CLIP_FAR_DEFAULT);
}