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blender-archive/source/blender/blenkernel/BKE_fluid.h
Sebastián Barschkis 650f9cfe93 Fluid: Improved cache 'Replay' option
When using the 'Replay' cache mode the cache needs to be invalidated whenever simulation variables have been changed.
The invalidation will always only affect the according subcaches, e.g. when changing a mesh paramter only the mesh cache will be invalidated, the base cache will remain intact.
Before this change Blender always invalidated the entire cache.
2020-04-22 16:16:23 +02:00

106 lines
4.6 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) Blender Foundation.
* All rights reserved.
*/
#ifndef __BKE_FLUID_H__
#define __BKE_FLUID_H__
/** \file
* \ingroup bke
*/
#ifdef __cplusplus
extern "C" {
#endif
struct Depsgraph;
struct FluidDomainSettings;
struct FluidEffectorSettings;
struct FluidFlowSettings;
struct FluidModifierData;
struct Main;
struct Scene;
typedef float (*BKE_Fluid_BresenhamFn)(
float *result, float *input, int res[3], int *pixel, float *tRay, float correct);
struct Mesh *BKE_fluid_modifier_do(struct FluidModifierData *mmd,
struct Depsgraph *depsgraph,
struct Scene *scene,
struct Object *ob,
struct Mesh *me);
void BKE_fluid_modifier_free(struct FluidModifierData *mmd);
void BKE_fluid_modifier_reset(struct FluidModifierData *mmd);
void BKE_fluid_modifier_create_type_data(struct FluidModifierData *mmd);
void BKE_fluid_modifier_copy(const struct FluidModifierData *mmd,
struct FluidModifierData *tmmd,
const int flag);
bool BKE_fluid_reallocate_fluid(struct FluidDomainSettings *mds, int res[3], int free_old);
void BKE_fluid_reallocate_copy_fluid(struct FluidDomainSettings *mds,
int o_res[3],
int n_res[3],
int o_min[3],
int n_min[3],
int o_max[3],
int o_shift[3],
int n_shift[3]);
void BKE_fluid_cache_free_all(struct FluidDomainSettings *mds, struct Object *ob);
void BKE_fluid_cache_free(struct FluidDomainSettings *mds, struct Object *ob, int cache_map);
void BKE_fluid_cache_new_name_for_current_session(int maxlen, char *r_name);
float BKE_fluid_get_velocity_at(struct Object *ob, float position[3], float velocity[3]);
int BKE_fluid_get_data_flags(struct FluidDomainSettings *mds);
void BKE_fluid_particle_system_create(struct Main *bmain,
struct Object *ob,
const char *pset_name,
const char *parts_name,
const char *psys_name,
const int psys_type);
void BKE_fluid_particle_system_destroy(struct Object *ob, const int particle_type);
void BKE_fluid_cache_startframe_set(struct FluidDomainSettings *settings, int value);
void BKE_fluid_cache_endframe_set(struct FluidDomainSettings *settings, int value);
void BKE_fluid_cachetype_mesh_set(struct FluidDomainSettings *settings, int cache_mesh_format);
void BKE_fluid_cachetype_data_set(struct FluidDomainSettings *settings, int cache_data_format);
void BKE_fluid_cachetype_particle_set(struct FluidDomainSettings *settings,
int cache_particle_format);
void BKE_fluid_cachetype_noise_set(struct FluidDomainSettings *settings, int cache_noise_format);
void BKE_fluid_collisionextents_set(struct FluidDomainSettings *settings, int value, bool clear);
void BKE_fluid_particles_set(struct FluidDomainSettings *settings, int value, bool clear);
void BKE_fluid_domain_type_set(struct Object *object,
struct FluidDomainSettings *settings,
int type);
void BKE_fluid_flow_type_set(struct Object *object, struct FluidFlowSettings *settings, int type);
void BKE_fluid_effector_type_set(struct Object *object,
struct FluidEffectorSettings *settings,
int type);
void BKE_fluid_flow_behavior_set(struct Object *object,
struct FluidFlowSettings *settings,
int behavior);
#ifdef __cplusplus
}
#endif
#endif /* __BKE_FLUID_H__ */