Also use const char in many other parts of blenders code. Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/**
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* blenlib/BKE_group.h (mar-2001 nzc)
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef BKE_GROUP_H
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#define BKE_GROUP_H
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struct Base;
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struct Group;
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struct GroupObject;
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struct Object;
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struct bAction;
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struct Scene;
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void free_group_objects(struct Group *group);
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void unlink_group(struct Group *group);
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struct Group *add_group(const char *name);
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struct Group *copy_group(struct Group *group);
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int add_to_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
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int rem_from_group(struct Group *group, struct Object *ob, struct Scene *scene, struct Base *base);
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struct Group *find_group(struct Object *ob, struct Group *group);
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int object_in_group(struct Object *ob, struct Group *group);
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int group_is_animated(struct Object *parent, struct Group *group);
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void group_tag_recalc(struct Group *group);
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void group_handle_recalc_and_update(struct Scene *scene, struct Object *parent, struct Group *group);
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struct Object *group_get_member_with_action(struct Group *group, struct bAction *act);
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void group_relink_nla_objects(struct Object *ob);
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#endif
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