This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/blenkernel/BKE_pointcache.h
Janne Karhu 17cd5811e7 Smoke now uses only one point cache where both normal and high resolution smoke are stored together:
* Separate caches were causing quite a lot of problems both in principle and practice.
* For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
* Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature!
* As a result of this change the smoke cache usage is much much simpler and less error prone.
* This is quite a big change, but hopefully there should be less rather than more problems as a result :)

Some other related changes:
* Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too!
* Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache.
* Disabled smoke debug prints from console.
* Disabled changing smoke parameters when smoke is baked.

Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
2010-11-30 21:31:18 +00:00

316 lines
9.5 KiB
C++

/*
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2006 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Campbell Barton <ideasman42@gmail.com>
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_POINTCACHE_H
#define BKE_POINTCACHE_H
#include "DNA_ID.h"
#include "DNA_object_force.h"
#include "DNA_boid_types.h"
#include <stdio.h> /* for FILE */
/* Point cache clearing option, for BKE_ptcache_id_clear, before
* and after are non inclusive (they wont remove the cfra) */
#define PTCACHE_CLEAR_ALL 0
#define PTCACHE_CLEAR_FRAME 1
#define PTCACHE_CLEAR_BEFORE 2
#define PTCACHE_CLEAR_AFTER 3
/* Point cache reset options */
#define PTCACHE_RESET_DEPSGRAPH 0
#define PTCACHE_RESET_BAKED 1
#define PTCACHE_RESET_OUTDATED 2
#define PTCACHE_RESET_FREE 3
/* Add the blendfile name after blendcache_ */
#define PTCACHE_EXT ".bphys"
#define PTCACHE_PATH "blendcache_"
/* File open options, for BKE_ptcache_file_open */
#define PTCACHE_FILE_READ 0
#define PTCACHE_FILE_WRITE 1
#define PTCACHE_FILE_UPDATE 2
/* PTCacheID types */
#define PTCACHE_TYPE_SOFTBODY 0
#define PTCACHE_TYPE_PARTICLES 1
#define PTCACHE_TYPE_CLOTH 2
#define PTCACHE_TYPE_SMOKE_DOMAIN 3
#define PTCACHE_TYPE_SMOKE_HIGHRES 4
/* PTCache read return code */
#define PTCACHE_READ_EXACT 1
#define PTCACHE_READ_INTERPOLATED 2
#define PTCACHE_READ_OLD 3
/* Structs */
struct ClothModifierData;
struct ListBase;
struct Main;
struct Object;
struct ParticleKey;
struct ParticleSystem;
struct PointCache;
struct Scene;
struct SmokeModifierData;
struct SoftBody;
/* temp structure for read/write */
typedef struct PTCacheData {
int index;
float loc[3];
float vel[3];
float rot[4];
float ave[3];
float size;
float times[3];
struct BoidData boids;
} PTCacheData;
typedef struct PTCacheFile {
FILE *fp;
int totpoint, type;
unsigned int data_types;
struct PTCacheData data;
void *cur[BPHYS_TOT_DATA];
} PTCacheFile;
#define PTCACHE_VEL_PER_SEC 1
typedef struct PTCacheID {
struct PTCacheID *next, *prev;
struct Scene *scene;
struct Object *ob;
void *calldata;
int type;
int stack_index;
int flag;
/* flags defined in DNA_object_force.h */
unsigned int data_types, info_types;
/* copies point data to cache data */
int (*write_elem)(int index, void *calldata, void **data, int cfra);
/* copies point data to cache data */
int (*write_stream)(PTCacheFile *pf, void *calldata);
/* copies cache cata to point data */
void (*read_elem)(int index, void *calldata, void **data, float frs_sec, float cfra, float *old_data);
/* copies cache cata to point data */
void (*read_stream)(PTCacheFile *pf, void *calldata);
/* interpolated between previously read point data and cache data */
void (*interpolate_elem)(int index, void *calldata, void **data, float frs_sec, float cfra, float cfra1, float cfra2, float *old_data);
/* total number of simulated points (the cfra parameter is just for using same function pointer with totwrite) */
int (*totpoint)(void *calldata, int cfra);
/* number of points written for current cache frame */
int (*totwrite)(void *calldata, int cfra);
int (*write_header)(PTCacheFile *pf);
int (*read_header)(PTCacheFile *pf);
struct PointCache *cache;
/* used for setting the current cache from ptcaches list */
struct PointCache **cache_ptr;
struct ListBase *ptcaches;
} PTCacheID;
typedef struct PTCacheBaker {
struct Main *main;
struct Scene *scene;
int bake;
int render;
int anim_init;
int quick_step;
struct PTCacheID *pid;
int (*break_test)(void *data);
void *break_data;
void (*progressbar)(void *data, int num);
void (*progressend)(void *data);
void *progresscontext;
} PTCacheBaker;
/* PTCacheEditKey->flag */
#define PEK_SELECT 1
#define PEK_TAG 2
#define PEK_HIDE 4
#define PEK_USE_WCO 8
typedef struct PTCacheEditKey{
float *co;
float *vel;
float *rot;
float *time;
float world_co[3];
float ftime;
float length;
short flag;
} PTCacheEditKey;
/* PTCacheEditPoint->flag */
#define PEP_TAG 1
#define PEP_EDIT_RECALC 2
#define PEP_TRANSFORM 4
#define PEP_HIDE 8
typedef struct PTCacheEditPoint {
struct PTCacheEditKey *keys;
int totkey;
short flag;
} PTCacheEditPoint;
typedef struct PTCacheUndo {
struct PTCacheUndo *next, *prev;
struct PTCacheEditPoint *points;
/* particles stuff */
struct ParticleData *particles;
struct KDTree *emitter_field;
float *emitter_cosnos;
int psys_flag;
/* cache stuff */
struct ListBase mem_cache;
int totpoint;
char name[64];
} PTCacheUndo;
typedef struct PTCacheEdit {
ListBase undo;
struct PTCacheUndo *curundo;
PTCacheEditPoint *points;
struct PTCacheID pid;
/* particles stuff */
struct ParticleSystem *psys;
struct ParticleData *particles;
struct KDTree *emitter_field;
float *emitter_cosnos; /* localspace face centers and normals (average of its verts), from the derived mesh */
int *mirror_cache;
struct ParticleCacheKey **pathcache; /* path cache (runtime) */
ListBase pathcachebufs;
int totpoint, totframes, totcached, edited;
char sel_col[3];
char nosel_col[3];
} PTCacheEdit;
/* Particle functions */
void BKE_ptcache_make_particle_key(struct ParticleKey *key, int index, void **data, float time);
/**************** Creating ID's ****************************/
void BKE_ptcache_id_from_softbody(PTCacheID *pid, struct Object *ob, struct SoftBody *sb);
void BKE_ptcache_id_from_particles(PTCacheID *pid, struct Object *ob, struct ParticleSystem *psys);
void BKE_ptcache_id_from_cloth(PTCacheID *pid, struct Object *ob, struct ClothModifierData *clmd);
void BKE_ptcache_id_from_smoke(PTCacheID *pid, struct Object *ob, struct SmokeModifierData *smd);
void BKE_ptcache_ids_from_object(struct ListBase *lb, struct Object *ob, struct Scene *scene, int duplis);
/***************** Global funcs ****************************/
void BKE_ptcache_remove(void);
/************ ID specific functions ************************/
void BKE_ptcache_id_clear(PTCacheID *id, int mode, int cfra);
int BKE_ptcache_id_exist(PTCacheID *id, int cfra);
int BKE_ptcache_id_reset(struct Scene *scene, PTCacheID *id, int mode);
void BKE_ptcache_id_time(PTCacheID *pid, struct Scene *scene, float cfra, int *startframe, int *endframe, float *timescale);
int BKE_ptcache_object_reset(struct Scene *scene, struct Object *ob, int mode);
void BKE_ptcache_update_info(PTCacheID *pid);
/*********** General cache reading/writing ******************/
/* Size of cache data type. */
int BKE_ptcache_data_size(int data_type);
/* Memory cache read/write helpers. */
void BKE_ptcache_mem_init_pointers(struct PTCacheMem *pm);
void BKE_ptcache_mem_incr_pointers(struct PTCacheMem *pm);
int BKE_ptcache_mem_seek_pointers(int point_index, struct PTCacheMem *pm);
/* Copy a specific data type from cache data to point data. */
void BKE_ptcache_data_get(void **data, int type, int index, void *to);
/* Copy a specific data type from point data to cache data. */
void BKE_ptcache_data_set(void **data, int type, void *from);
/* Main cache reading call. */
int BKE_ptcache_read_cache(PTCacheID *pid, float cfra, float frs_sec);
/* Main cache writing call. */
int BKE_ptcache_write_cache(PTCacheID *pid, int cfra);
/****************** Continue physics ***************/
void BKE_ptcache_set_continue_physics(struct Main *bmain, struct Scene *scene, int enable);
int BKE_ptcache_get_continue_physics(void);
/******************* Allocate & free ***************/
struct PointCache *BKE_ptcache_add(struct ListBase *ptcaches);
void BKE_ptcache_free_mem(struct ListBase *mem_cache);
void BKE_ptcache_free(struct PointCache *cache);
void BKE_ptcache_free_list(struct ListBase *ptcaches);
struct PointCache *BKE_ptcache_copy_list(struct ListBase *ptcaches_new, struct ListBase *ptcaches_old);
/********************** Baking *********************/
/* Bakes cache with cache_step sized jumps in time, not accurate but very fast. */
void BKE_ptcache_quick_cache_all(struct Main *bmain, struct Scene *scene);
/* Bake cache or simulate to current frame with settings defined in the baker. */
void BKE_ptcache_make_cache(struct PTCacheBaker* baker);
/* Convert disk cache to memory cache. */
void BKE_ptcache_disk_to_mem(struct PTCacheID *pid);
/* Convert memory cache to disk cache. */
void BKE_ptcache_mem_to_disk(struct PTCacheID *pid);
/* Convert disk cache to memory cache and vice versa. Clears the cache that was converted. */
void BKE_ptcache_toggle_disk_cache(struct PTCacheID *pid);
/* Rename all disk cache files with a new name. Doesn't touch the actual content of the files. */
void BKE_ptcache_disk_cache_rename(struct PTCacheID *pid, char *from, char *to);
/* Loads simulation from external (disk) cache files. */
void BKE_ptcache_load_external(struct PTCacheID *pid);
/* Set correct flags after successful simulation step */
void BKE_ptcache_validate(struct PointCache *cache, int framenr);
/* Set correct flags after unsuccessful simulation step */
void BKE_ptcache_invalidate(struct PointCache *cache);
#endif