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blender-archive/source/blender/blenloader/intern/readblenentry.c
Clément Foucault 1a43e08187 Eevee: LightCache: Initial Implementation
This separate probe rendering from viewport rendering, making possible to
run the baking in another thread (non blocking and faster).

The baked lighting is saved in the blend file. Nothing needs to be
recomputed on load.

There is a few missing bits / bugs:
- Cache cannot be saved to disk as a separate file, it is saved in the DNA
  for now making file larger and memory usage higher.
- Auto update only cubemaps does update the grids (bug).
- Probes cannot be updated individually (considered as dynamic).
- Light Cache cannot be (re)generated during render.
2018-07-10 15:31:34 +02:00

483 lines
14 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* .blend file reading entry point
*/
/** \file blender/blenloader/intern/readblenentry.c
* \ingroup blenloader
*/
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
#include "BLI_path_util.h"
#include "BLI_ghash.h"
#include "BLI_linklist.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "DNA_genfile.h"
#include "DNA_sdna_types.h"
#include "BKE_main.h"
#include "BKE_library.h" // for BKE_main_free
#include "BKE_idcode.h"
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "BLO_blend_defs.h"
#include "readfile.h"
#include "BLI_sys_types.h" // needed for intptr_t
#ifdef WIN32
# include "BLI_winstuff.h"
#endif
/* local prototypes --------------------- */
void BLO_blendhandle_print_sizes(BlendHandle *, void *);
/* Access routines used by filesel. */
/**
* Open a blendhandle from a file path.
*
* \param filepath The file path to open.
* \param reports Report errors in opening the file (can be NULL).
* \return A handle on success, or NULL on failure.
*/
BlendHandle *BLO_blendhandle_from_file(const char *filepath, ReportList *reports)
{
BlendHandle *bh;
bh = (BlendHandle *)blo_openblenderfile(filepath, reports);
return bh;
}
/**
* Open a blendhandle from memory.
*
* \param mem The data to load from.
* \param memsize The size of the data.
* \return A handle on success, or NULL on failure.
*/
BlendHandle *BLO_blendhandle_from_memory(const void *mem, int memsize)
{
BlendHandle *bh;
bh = (BlendHandle *)blo_openblendermemory(mem, memsize, NULL);
return bh;
}
void BLO_blendhandle_print_sizes(BlendHandle *bh, void *fp)
{
FileData *fd = (FileData *) bh;
BHead *bhead;
fprintf(fp, "[\n");
for (bhead = blo_firstbhead(fd); bhead; bhead = blo_nextbhead(fd, bhead)) {
if (bhead->code == ENDB)
break;
else {
const short *sp = fd->filesdna->structs[bhead->SDNAnr];
const char *name = fd->filesdna->types[sp[0]];
char buf[4];
buf[0] = (bhead->code >> 24) & 0xFF;
buf[1] = (bhead->code >> 16) & 0xFF;
buf[2] = (bhead->code >> 8) & 0xFF;
buf[3] = (bhead->code >> 0) & 0xFF;
buf[0] = buf[0] ? buf[0] : ' ';
buf[1] = buf[1] ? buf[1] : ' ';
buf[2] = buf[2] ? buf[2] : ' ';
buf[3] = buf[3] ? buf[3] : ' ';
fprintf(fp, "['%.4s', '%s', %d, %ld ],\n", buf, name, bhead->nr, (long int)(bhead->len + sizeof(BHead)));
}
}
fprintf(fp, "]\n");
}
/**
* Gets the names of all the datablocks in a file of a certain type (e.g. all the scene names in a file).
*
* \param bh The blendhandle to access.
* \param ofblocktype The type of names to get.
* \param tot_names The length of the returned list.
* \return A BLI_linklist of strings. The string links should be freed with malloc.
*/
LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh, int ofblocktype, int *tot_names)
{
FileData *fd = (FileData *) bh;
LinkNode *names = NULL;
BHead *bhead;
int tot = 0;
for (bhead = blo_firstbhead(fd); bhead; bhead = blo_nextbhead(fd, bhead)) {
if (bhead->code == ofblocktype) {
const char *idname = bhead_id_name(fd, bhead);
BLI_linklist_prepend(&names, strdup(idname + 2));
tot++;
}
else if (bhead->code == ENDB)
break;
}
*tot_names = tot;
return names;
}
/**
* Gets the previews of all the datablocks in a file of a certain type (e.g. all the scene previews in a file).
*
* \param bh The blendhandle to access.
* \param ofblocktype The type of names to get.
* \param tot_prev The length of the returned list.
* \return A BLI_linklist of PreviewImage. The PreviewImage links should be freed with malloc.
*/
LinkNode *BLO_blendhandle_get_previews(BlendHandle *bh, int ofblocktype, int *tot_prev)
{
FileData *fd = (FileData *) bh;
LinkNode *previews = NULL;
BHead *bhead;
int looking = 0;
PreviewImage *prv = NULL;
PreviewImage *new_prv = NULL;
int tot = 0;
for (bhead = blo_firstbhead(fd); bhead; bhead = blo_nextbhead(fd, bhead)) {
if (bhead->code == ofblocktype) {
const char *idname = bhead_id_name(fd, bhead);
switch (GS(idname)) {
case ID_MA: /* fall through */
case ID_TE: /* fall through */
case ID_IM: /* fall through */
case ID_WO: /* fall through */
case ID_LA: /* fall through */
case ID_OB: /* fall through */
case ID_GR: /* fall through */
case ID_SCE: /* fall through */
new_prv = MEM_callocN(sizeof(PreviewImage), "newpreview");
BLI_linklist_prepend(&previews, new_prv);
tot++;
looking = 1;
break;
default:
break;
}
}
else if (bhead->code == DATA) {
if (looking) {
if (bhead->SDNAnr == DNA_struct_find_nr(fd->filesdna, "PreviewImage") ) {
prv = BLO_library_read_struct(fd, bhead, "PreviewImage");
if (prv) {
memcpy(new_prv, prv, sizeof(PreviewImage));
if (prv->rect[0] && prv->w[0] && prv->h[0]) {
unsigned int *rect = NULL;
size_t len = new_prv->w[0] * new_prv->h[0] * sizeof(unsigned int);
new_prv->rect[0] = MEM_callocN(len, __func__);
bhead = blo_nextbhead(fd, bhead);
rect = (unsigned int *)(bhead + 1);
BLI_assert(len == bhead->len);
memcpy(new_prv->rect[0], rect, len);
}
else {
/* This should not be needed, but can happen in 'broken' .blend files,
* better handle this gracefully than crashing. */
BLI_assert(prv->rect[0] == NULL && prv->w[0] == 0 && prv->h[0] == 0);
new_prv->rect[0] = NULL;
new_prv->w[0] = new_prv->h[0] = 0;
}
if (prv->rect[1] && prv->w[1] && prv->h[1]) {
unsigned int *rect = NULL;
size_t len = new_prv->w[1] * new_prv->h[1] * sizeof(unsigned int);
new_prv->rect[1] = MEM_callocN(len, __func__);
bhead = blo_nextbhead(fd, bhead);
rect = (unsigned int *)(bhead + 1);
BLI_assert(len == bhead->len);
memcpy(new_prv->rect[1], rect, len);
}
else {
/* This should not be needed, but can happen in 'broken' .blend files,
* better handle this gracefully than crashing. */
BLI_assert(prv->rect[1] == NULL && prv->w[1] == 0 && prv->h[1] == 0);
new_prv->rect[1] = NULL;
new_prv->w[1] = new_prv->h[1] = 0;
}
MEM_freeN(prv);
}
}
}
}
else if (bhead->code == ENDB) {
break;
}
else {
looking = 0;
new_prv = NULL;
prv = NULL;
}
}
*tot_prev = tot;
return previews;
}
/**
* Gets the names of all the linkable datablock types available in a file. (e.g. "Scene", "Mesh", "Lamp", etc.).
*
* \param bh The blendhandle to access.
* \return A BLI_linklist of strings. The string links should be freed with malloc.
*/
LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh)
{
FileData *fd = (FileData *) bh;
GSet *gathered = BLI_gset_ptr_new("linkable_groups gh");
LinkNode *names = NULL;
BHead *bhead;
for (bhead = blo_firstbhead(fd); bhead; bhead = blo_nextbhead(fd, bhead)) {
if (bhead->code == ENDB) {
break;
}
else if (BKE_idcode_is_valid(bhead->code)) {
if (BKE_idcode_is_linkable(bhead->code)) {
const char *str = BKE_idcode_to_name(bhead->code);
if (BLI_gset_add(gathered, (void *)str)) {
BLI_linklist_prepend(&names, strdup(str));
}
}
}
}
BLI_gset_free(gathered, NULL);
return names;
}
/**
* Close and free a blendhandle. The handle becomes invalid after this call.
*
* \param bh The handle to close.
*/
void BLO_blendhandle_close(BlendHandle *bh)
{
FileData *fd = (FileData *) bh;
blo_freefiledata(fd);
}
/**********/
/**
* Open a blender file from a pathname. The function returns NULL
* and sets a report in the list if it cannot open the file.
*
* \param filepath The path of the file to open.
* \param reports If the return value is NULL, errors indicating the cause of the failure.
* \return The data of the file.
*/
BlendFileData *BLO_read_from_file(
const char *filepath,
ReportList *reports, eBLOReadSkip skip_flags)
{
BlendFileData *bfd = NULL;
FileData *fd;
fd = blo_openblenderfile(filepath, reports);
if (fd) {
fd->reports = reports;
fd->skip_flags = skip_flags;
bfd = blo_read_file_internal(fd, filepath);
blo_freefiledata(fd);
}
return bfd;
}
/**
* Open a blender file from memory. The function returns NULL
* and sets a report in the list if it cannot open the file.
*
* \param mem The file data.
* \param memsize The length of \a mem.
* \param reports If the return value is NULL, errors indicating the cause of the failure.
* \return The data of the file.
*/
BlendFileData *BLO_read_from_memory(
const void *mem, int memsize,
ReportList *reports, eBLOReadSkip skip_flags)
{
BlendFileData *bfd = NULL;
FileData *fd;
fd = blo_openblendermemory(mem, memsize, reports);
if (fd) {
fd->reports = reports;
fd->skip_flags = skip_flags;
bfd = blo_read_file_internal(fd, "");
blo_freefiledata(fd);
}
return bfd;
}
/**
* Used for undo/redo, skips part of libraries reading (assuming their data are already loaded & valid).
*
* \param oldmain old main, from which we will keep libraries and other datablocks that should not have changed.
* \param filename current file, only for retrieving library data.
*/
BlendFileData *BLO_read_from_memfile(
Main *oldmain, const char *filename, MemFile *memfile,
ReportList *reports, eBLOReadSkip skip_flags)
{
BlendFileData *bfd = NULL;
FileData *fd;
ListBase old_mainlist;
fd = blo_openblendermemfile(memfile, reports);
if (fd) {
fd->reports = reports;
fd->skip_flags = skip_flags;
BLI_strncpy(fd->relabase, filename, sizeof(fd->relabase));
/* clear ob->proxy_from pointers in old main */
blo_clear_proxy_pointers_from_lib(oldmain);
/* separate libraries from old main */
blo_split_main(&old_mainlist, oldmain);
/* add the library pointers in oldmap lookup */
blo_add_library_pointer_map(&old_mainlist, fd);
/* makes lookup of existing images in old main */
blo_make_image_pointer_map(fd, oldmain);
/* makes lookup of existing light caches in old main */
blo_make_scene_pointer_map(fd, oldmain);
/* makes lookup of existing video clips in old main */
blo_make_movieclip_pointer_map(fd, oldmain);
/* make lookups of existing sound data in old main */
blo_make_sound_pointer_map(fd, oldmain);
/* removed packed data from this trick - it's internal data that needs saves */
bfd = blo_read_file_internal(fd, filename);
/* ensures relinked light caches are not freed */
blo_end_scene_pointer_map(fd, oldmain);
/* ensures relinked images are not freed */
blo_end_image_pointer_map(fd, oldmain);
/* ensures relinked movie clips are not freed */
blo_end_movieclip_pointer_map(fd, oldmain);
/* ensures relinked sounds are not freed */
blo_end_sound_pointer_map(fd, oldmain);
/* Still in-use libraries have already been moved from oldmain to new mainlist,
* but oldmain itself shall *never* be 'transferred' to new mainlist! */
BLI_assert(old_mainlist.first == oldmain);
if (bfd && old_mainlist.first != old_mainlist.last) {
/* Even though directly used libs have been already moved to new main, indirect ones have not.
* This is a bit annoying, but we have no choice but to keep them all for now - means some now unused
* data may remain in memory, but think we'll have to live with it. */
Main *libmain, *libmain_next;
Main *newmain = bfd->main;
ListBase new_mainlist = {newmain, newmain};
for (libmain = oldmain->next; libmain; libmain = libmain_next) {
libmain_next = libmain->next;
/* Note that LIB_INDIRECT does not work with libraries themselves, so we use non-NULL parent
* to detect indirect-linked ones... */
if (libmain->curlib && (libmain->curlib->parent != NULL)) {
BLI_remlink(&old_mainlist, libmain);
BLI_addtail(&new_mainlist, libmain);
}
else {
#ifdef PRINT_DEBUG
printf("Dropped Main for lib: %s\n", libmain->curlib->id.name);
#endif
}
}
/* In any case, we need to move all lib datablocks themselves - those are 'first level data',
* getting rid of them would imply updating spaces & co to prevent invalid pointers access. */
BLI_movelisttolist(&newmain->library, &oldmain->library);
blo_join_main(&new_mainlist);
}
/* printf("Remaining mains/libs in oldmain: %d\n", BLI_listbase_count(&fd->old_mainlist) - 1); */
/* That way, libs (aka mains) we did not reuse in new undone/redone state
* will be cleared together with oldmain... */
blo_join_main(&old_mainlist);
blo_freefiledata(fd);
}
return bfd;
}
/**
* Frees a BlendFileData structure and *all* the data associated with it (the userdef data, and the main libblock data).
*
* \param bfd The structure to free.
*/
void BLO_blendfiledata_free(BlendFileData *bfd)
{
if (bfd->main) {
BKE_main_free(bfd->main);
}
if (bfd->user) {
MEM_freeN(bfd->user);
}
MEM_freeN(bfd);
}