199 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			199 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * ***** BEGIN GPL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL LICENSE BLOCK *****
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 */
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/** \file blender/blenlib/intern/rand.c
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 *  \ingroup bli
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 */
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "PIL_time.h"
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#include "BLI_threads.h"
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#include "BLI_rand.h"
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#if defined(WIN32) && !defined(FREE_WINDOWS)
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typedef unsigned __int64	r_uint64;
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#define MULTIPLIER	0x5DEECE66Di64 
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#define MASK		0x0000FFFFFFFFFFFFi64
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#else
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typedef unsigned long long	r_uint64;
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#define MULTIPLIER	0x5DEECE66Dll
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#define MASK		0x0000FFFFFFFFFFFFll
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#endif
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#define ADDEND		0xB
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#define LOWSEED		0x330E
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extern unsigned char hash[];	// noise.c
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/***/
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struct RNG {
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	r_uint64 X;
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};
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RNG	*rng_new(unsigned int seed)
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{
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	RNG *rng = MEM_mallocN(sizeof(*rng), "rng");
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	rng_seed(rng, seed);
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	return rng;
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}
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void rng_free(RNG* rng)
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{
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	MEM_freeN(rng);
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}
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void rng_seed(RNG *rng, unsigned int seed) {
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	rng->X= (((r_uint64) seed)<<16) | LOWSEED;
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}
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void rng_srandom(RNG *rng, unsigned int seed) {
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	rng_seed(rng, seed + hash[seed & 255]);
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	seed= rng_getInt(rng);
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	rng_seed(rng, seed + hash[seed & 255]);
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	seed= rng_getInt(rng);
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	rng_seed(rng, seed + hash[seed & 255]);
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}
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int rng_getInt(RNG *rng) {
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	rng->X= (MULTIPLIER*rng->X + ADDEND)&MASK;
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	return (int) (rng->X>>17);
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}
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double rng_getDouble(RNG *rng) {
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	return (double) rng_getInt(rng)/0x80000000;
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}
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float rng_getFloat(RNG *rng) {
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	return (float) rng_getInt(rng)/0x80000000;
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}
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void rng_shuffleArray(RNG *rng, void *data, int elemSize, int numElems)
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{
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	int i = numElems;
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	void *temp = malloc(elemSize);
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	while (--i) {
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		int j = rng_getInt(rng)%numElems;
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		if(i!=j) {
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			void *iElem = (unsigned char*)data + i*elemSize;
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			void *jElem = (unsigned char*)data + j*elemSize;
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			memcpy(temp, iElem, elemSize);
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			memcpy(iElem, jElem, elemSize);
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			memcpy(jElem, temp, elemSize);
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		}
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	}
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	free(temp);
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}
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void rng_skip(RNG *rng, int n)
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{
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	int i;
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	for(i=0; i<n; i++)
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		rng_getInt(rng);
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}
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/***/
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static RNG theBLI_rng = {0};
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/* note, this one creates periodical patterns */
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void BLI_srand(unsigned int seed) {
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	rng_seed(&theBLI_rng, seed);
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}
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/* using hash table to create better seed */
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void BLI_srandom(unsigned int seed) {
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	rng_srandom(&theBLI_rng, seed);
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}
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int BLI_rand(void) {
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	return rng_getInt(&theBLI_rng);
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}
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double BLI_drand(void) {
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	return rng_getDouble(&theBLI_rng);
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}
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float BLI_frand(void) {
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	return rng_getFloat(&theBLI_rng);
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}
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void BLI_fillrand(void *addr, int len) {
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	RNG rng;
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	unsigned char *p= addr;
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	rng_seed(&rng, (unsigned int) (PIL_check_seconds_timer()*0x7FFFFFFF));
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	while (len--) *p++= rng_getInt(&rng)&0xFF;
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}
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void BLI_array_randomize(void *data, int elemSize, int numElems, unsigned int seed)
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{
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	RNG rng;
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	rng_seed(&rng, seed);
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	rng_shuffleArray(&rng, data, elemSize, numElems);
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}
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/* ********* for threaded random ************** */
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static RNG rng_tab[BLENDER_MAX_THREADS];
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void BLI_thread_srandom(int thread, unsigned int seed)
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{
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	if(thread >= BLENDER_MAX_THREADS)
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		thread= 0;
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	rng_seed(&rng_tab[thread], seed + hash[seed & 255]);
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	seed= rng_getInt(&rng_tab[thread]);
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	rng_seed(&rng_tab[thread], seed + hash[seed & 255]);
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	seed= rng_getInt(&rng_tab[thread]);
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	rng_seed(&rng_tab[thread], seed + hash[seed & 255]);
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}
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int BLI_thread_rand(int thread) {
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	return rng_getInt(&rng_tab[thread]);
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}
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float BLI_thread_frand(int thread) {
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	return rng_getFloat(&rng_tab[thread]);
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}
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