- Mostly this cleans up the #includes and header files in the python project. - Warning fixes are mostly casting issues and misc fixes. General warning clean up. - #include Python.h MUST come as the first include to avoid the POSIX redefine warning in the unix makefiles - fno-strict-aliasing flag added to makefile to fix a unavoidable type punning warning in types.c
671 lines
20 KiB
C
671 lines
20 KiB
C
/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Jordi Rovira i Bonet, Joseph Gilbert
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#include "Armature.h" /*This must come first*/
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#include "BKE_main.h"
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#include "BKE_global.h"
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#include "BKE_armature.h"
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#include "BKE_library.h"
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#include "BLI_blenlib.h"
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#include "BLI_arithb.h"
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#include "MEM_guardedalloc.h"
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#include "Bone.h"
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#include "NLA.h"
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#include "gen_utils.h"
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//---------------- Python API function prototypes for the Armature module---
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static PyObject *M_Armature_New( PyObject * self, PyObject * args );
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static PyObject *M_Armature_Get( PyObject * self, PyObject * args );
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//------------- Python API Doc Strings for the Armature module-----------
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static char M_Armature_doc[] = "The Blender Armature module\n\n\
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This module provides control over **Armature Data** objects in Blender.\n";
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static char M_Armature_New_doc[] =
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"(name) - return a new Armature datablock of \n\
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optional name 'name'.";
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static char M_Armature_Get_doc[] =
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"(name) - return the armature with the name 'name', \
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returns None if not found.\n If 'name' is not specified, it returns a list of all armatures in the\ncurrent scene.";
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static char M_Armature_get_doc[] = "(name) - DEPRECATED. Use 'Get' instead. \
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return the armature with the name 'name', returns None if not found.\n If 'name' is not specified, \
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it returns a list of all armatures in the\ncurrent scene.";
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//------Python method structure definition for Blender.Armature module-----
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struct PyMethodDef M_Armature_methods[] = {
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{"New", ( PyCFunction ) M_Armature_New, METH_VARARGS,
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M_Armature_New_doc},
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{"Get", M_Armature_Get, METH_VARARGS, M_Armature_Get_doc},
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{"get", M_Armature_Get, METH_VARARGS, M_Armature_get_doc},
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{NULL, NULL, 0, NULL}
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};
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//--------Python BPy_Armature methods declarations----------------------------
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static PyObject *Armature_getName( BPy_Armature * self );
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static PyObject *Armature_getBones( BPy_Armature * self );
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static PyObject *Armature_addBone( BPy_Armature * self, PyObject * args );
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static PyObject *Armature_setName( BPy_Armature * self, PyObject * args );
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static PyObject *Armature_drawAxes( BPy_Armature * self, PyObject * args );
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static PyObject *Armature_drawNames( BPy_Armature * self, PyObject * args );
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//----------------Python BPy_Armature methods table---------------------------
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static PyMethodDef BPy_Armature_methods[] = {
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{"getName", ( PyCFunction ) Armature_getName, METH_NOARGS,
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"() - return Armature name"},
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{"getBones", ( PyCFunction ) Armature_getBones, METH_NOARGS,
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"() - return Armature root bones"},
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{"setName", ( PyCFunction ) Armature_setName, METH_VARARGS,
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"(str) - rename Armature"},
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{"addBone", ( PyCFunction ) Armature_addBone, METH_VARARGS,
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"(bone)-add bone"},
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{"drawAxes", ( PyCFunction ) Armature_drawAxes, METH_VARARGS,
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"will draw the axis of each bone in armature"},
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{"drawNames", ( PyCFunction ) Armature_drawNames, METH_VARARGS,
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"will draw the names of each bone in armature"},
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{NULL, NULL, 0, NULL}
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};
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//----------------Python TypeArmature callback function prototypes-----------
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static void Armature_dealloc( BPy_Armature * armature );
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static PyObject *Armature_getAttr( BPy_Armature * armature, char *name );
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static int Armature_setAttr( BPy_Armature * armature, char *name,
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PyObject * v );
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static int Armature_compare( BPy_Armature * a1, BPy_Armature * a2 );
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static PyObject *Armature_repr( BPy_Armature * armature );
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static int doesBoneName_exist( char *name, bArmature * arm );
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//---------------- Python TypeArmature structure definition:-----------
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PyTypeObject Armature_Type = {
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PyObject_HEAD_INIT( NULL )
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0, /* ob_size */
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"Blender Armature", /* tp_name */
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sizeof( BPy_Armature ), /* tp_basicsize */
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0, /* tp_itemsize */
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/* methods */
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( destructor ) Armature_dealloc, /* tp_dealloc */
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0, /* tp_print */
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( getattrfunc ) Armature_getAttr, /* tp_getattr */
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( setattrfunc ) Armature_setAttr, /* tp_setattr */
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( cmpfunc ) Armature_compare, /* tp_compare */
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( reprfunc ) Armature_repr, /* tp_repr */
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0, /* tp_as_number */
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0, /* tp_as_sequence */
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0, /* tp_as_mapping */
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0, /* tp_as_hash */
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0, 0, 0, 0, 0, 0,
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0, /* tp_doc */
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0, 0, 0, 0, 0, 0,
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BPy_Armature_methods, /* tp_methods */
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0, /* tp_members */
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};
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//-------------------Blender Armature Module Init-----------------
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PyObject *Armature_Init( void )
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{
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PyObject *submodule;
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PyObject *dict;
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Armature_Type.ob_type = &PyType_Type;
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submodule = Py_InitModule3( "Blender.Armature",
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M_Armature_methods, M_Armature_doc );
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/* Add the Bone submodule to this module */
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dict = PyModule_GetDict( submodule );
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PyDict_SetItemString( dict, "Bone", Bone_Init( ) );
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PyDict_SetItemString( dict, "NLA", NLA_Init( ) );
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return ( submodule );
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}
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//----------------------Blender Armature Module internal callbacks----
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//------------------append_childrenToList-----------------------------------
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static void append_childrenToList( Bone * parent, PyObject * listbones )
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{
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Bone *child = NULL;
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//append children
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for( child = parent->childbase.first; child; child = child->next ) {
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PyList_Append( listbones, Bone_CreatePyObject( child ) );
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if( child->childbase.first ) { //has children?
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append_childrenToList( child, listbones );
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}
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}
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}
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//------------------unique_BoneName----------------------------
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static void unique_BoneName( char *name, bArmature * arm )
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{
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char tempname[64];
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int number;
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char *dot;
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if( doesBoneName_exist( name, arm ) ) {
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/* Strip off the suffix */
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dot = strchr( name, '.' );
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if( dot )
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*dot = 0;
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for( number = 1; number <= 999; number++ ) {
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sprintf( tempname, "%s.%03d", name, number );
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if( !doesBoneName_exist( tempname, arm ) ) {
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strcpy( name, tempname );
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return;
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}
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}
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}
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}
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//------------------doesBoneName_exist----------------------------
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static int doesBoneName_exist( char *name, bArmature * arm )
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{
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Bone *parent = NULL;
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Bone *child = NULL;
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for( parent = arm->bonebase.first; parent; parent = parent->next ) {
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if( !strcmp( name, parent->name ) )
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return 1;
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for( child = parent->childbase.first; child;
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child = child->next ) {
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if( !strcmp( name, child->name ) )
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return 1;
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}
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}
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return 0;
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}
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//------------------testChildInChildbase--------------------------
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static int testChildInChildbase( Bone * bone, Bone * test )
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{
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Bone *child;
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for( child = bone->childbase.first; child; child = child->next ) {
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if( child == test ) {
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return 1;
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} else {
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if( child->childbase.first != NULL ) {
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if( testChildInChildbase( child, test ) ) {
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return 1;
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}
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}
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}
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}
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return 0;
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}
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//------------------testBoneInArmature-----------------------------
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static int testBoneInArmature( bArmature * arm, Bone * test )
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{
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Bone *root;
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for( root = arm->bonebase.first; root; root = root->next ) {
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if( root == test ) {
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return 1;
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} else {
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if( root->childbase.first != NULL ) {
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if( testChildInChildbase( root, test ) ) {
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return 1;
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}
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}
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}
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}
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return 0;
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}
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//-----------------testChildNameInChildbase--------------------------
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static Bone *testChildNameInChildbase( Bone * bone, char *name )
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{
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Bone *child;
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Bone *test;
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for( child = bone->childbase.first; child; child = child->next ) {
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if( BLI_streq( child->name, name ) ) {
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return child;
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} else {
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if( child->childbase.first != NULL ) {
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test = testChildNameInChildbase( child, name );
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if( test )
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return test;
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}
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}
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}
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return NULL;
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}
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//----------------testBoneNameInArmature----------------------------
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static Bone *testBoneNameInArmature( bArmature * arm, char *name )
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{
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Bone *bone;
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Bone *test;
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for( bone = arm->bonebase.first; bone; bone = bone->next ) {
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if( BLI_streq( bone->name, name ) ) {
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return bone; //found it
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} else {
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if( bone->childbase.first != NULL ) {
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test = testChildNameInChildbase( bone, name );
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if( test )
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return test;
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}
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}
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}
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return NULL;
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}
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//-------------------BPy_Armature internal methods------------------
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//------------------dealloc-----------------------------------------
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static void Armature_dealloc( BPy_Armature * self )
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{
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PyObject_DEL( self );
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}
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//-----------------getattr--------------------------------------------
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static PyObject *Armature_getAttr( BPy_Armature * self, char *name )
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{
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PyObject *attr = Py_None;
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if( strcmp( name, "name" ) == 0 )
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attr = Armature_getName( self );
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if( strcmp( name, "bones" ) == 0 )
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attr = Armature_getBones( self );
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else if( strcmp( name, "__members__" ) == 0 ) {
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/* 2 entries */
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attr = Py_BuildValue( "[s,s]", "name", "bones" );
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}
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if( !attr )
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return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create PyObject" ) );
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if( attr != Py_None )
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return attr; /* member attribute found, return it */
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/* not an attribute, search the methods table */
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return Py_FindMethod( BPy_Armature_methods, ( PyObject * ) self,
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name );
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}
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//-----------------setattr--------------------------------------------
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static int
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Armature_setAttr( BPy_Armature * self, char *name, PyObject * value )
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{
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PyObject *valtuple;
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PyObject *error = NULL;
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valtuple = Py_BuildValue( "(O)", value ); /*the set* functions expect a tuple */
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if( !valtuple )
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return EXPP_ReturnIntError( PyExc_MemoryError,
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"ArmatureSetAttr: couldn't create tuple" );
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if( strcmp( name, "name" ) == 0 )
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error = Armature_setName( self, valtuple );
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else { /* Error */
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Py_DECREF( valtuple );
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/* ... member with the given name was found */
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return ( EXPP_ReturnIntError
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( PyExc_KeyError, "attribute not found" ) );
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}
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Py_DECREF( valtuple );
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if( error != Py_None )
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return -1;
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Py_DECREF( Py_None ); /* was incref'ed by the called Armature_set* function */
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return 0; /* normal exit */
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}
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//-----------------repr-----------------------------------------------
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static PyObject *Armature_repr( BPy_Armature * self )
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{
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return PyString_FromFormat( "[Armature \"%s\"]",
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self->armature->id.name + 2 );
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}
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//-----------------compare--------------------------------------------
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static int Armature_compare( BPy_Armature * a, BPy_Armature * b )
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{
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bArmature *pa = a->armature, *pb = b->armature;
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return ( pa == pb ) ? 0 : -1;
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}
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//-----------------Armature_CreatePyObject----------------------------
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PyObject *Armature_CreatePyObject( struct bArmature * obj )
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{
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BPy_Armature *blen_armature;
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blen_armature =
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( BPy_Armature * ) PyObject_NEW( BPy_Armature,
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&Armature_Type );
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if( blen_armature == NULL ) {
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return ( NULL );
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}
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blen_armature->armature = obj;
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return ( ( PyObject * ) blen_armature );
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}
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//-----------------Armature_CheckPyObject ----------------------------
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int Armature_CheckPyObject( PyObject * py_obj )
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{
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return ( py_obj->ob_type == &Armature_Type );
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}
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//-----------------Armature_FromPyObject -----------------------------
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struct bArmature *Armature_FromPyObject( PyObject * py_obj )
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{
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BPy_Armature *blen_obj;
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blen_obj = ( BPy_Armature * ) py_obj;
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return ( blen_obj->armature );
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}
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//-----------------Blender Module function prototypes-----------------
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//----------------Blender.Armature.New()------------------------------
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static PyObject *M_Armature_New( PyObject * self, PyObject * args )
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{
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char *name_str = "ArmatureData";
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BPy_Armature *py_armature; /* for Armature Data object wrapper in Python */
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bArmature *bl_armature; /* for actual Armature Data we create in Blender */
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char buf[21];
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if( !PyArg_ParseTuple( args, "|s", &name_str ) )
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return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
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"expected string or empty argument" ) );
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bl_armature = add_armature( ); /* first create in Blender */
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if( bl_armature ) {
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/* return user count to zero because add_armature() inc'd it */
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bl_armature->id.us = 0;
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/* now create the wrapper obj in Python */
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py_armature =
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( BPy_Armature * ) PyObject_NEW( BPy_Armature,
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&Armature_Type );
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} else {
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return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
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"couldn't create Armature Data in Blender" ) );
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}
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if( py_armature == NULL )
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return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create ArmaturePyObject" ) );
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/* link Python armature wrapper with Blender Armature: */
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py_armature->armature = bl_armature;
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if( strcmp( name_str, "ArmatureData" ) == 0 )
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return ( PyObject * ) py_armature;
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else { /* user gave us a name for the armature, use it */
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PyOS_snprintf( buf, sizeof( buf ), "%s", name_str );
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rename_id( &bl_armature->id, buf );
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}
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return ( PyObject * ) py_armature;
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}
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//----------------Blender.Armature.Get()------------------------------
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static PyObject *M_Armature_Get( PyObject * self, PyObject * args )
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{
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char *name = NULL;
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bArmature *armature_iter;
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BPy_Armature *wanted_armature;
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if( !PyArg_ParseTuple( args, "|s", &name ) )
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return ( EXPP_ReturnPyObjError( PyExc_TypeError,
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"expected string argument (or nothing)" ) );
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armature_iter = G.main->armature.first;
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/* Use the name to search for the armature requested. */
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if( name ) { /* (name) - Search armature by name */
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wanted_armature = NULL;
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while( ( armature_iter ) && ( wanted_armature == NULL ) ) {
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if( strcmp( name, armature_iter->id.name + 2 ) == 0 ) {
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wanted_armature =
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( BPy_Armature * )
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PyObject_NEW( BPy_Armature,
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&Armature_Type );
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if( wanted_armature )
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wanted_armature->armature =
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armature_iter;
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}
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armature_iter = armature_iter->id.next;
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}
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if( wanted_armature == NULL ) { /* Requested Armature doesn't exist */
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char error_msg[64];
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PyOS_snprintf( error_msg, sizeof( error_msg ),
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"Armature \"%s\" not found", name );
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return ( EXPP_ReturnPyObjError
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( PyExc_NameError, error_msg ) );
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}
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return ( PyObject * ) wanted_armature;
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} else {
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/* Return a list of with armatures in the scene */
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int index = 0;
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PyObject *armlist, *pyobj;
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armlist = PyList_New( BLI_countlist( &( G.main->armature ) ) );
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if( armlist == NULL )
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return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create PyList" ) );
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while( armature_iter ) {
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pyobj = Armature_CreatePyObject( armature_iter );
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if( !pyobj )
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return ( EXPP_ReturnPyObjError
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( PyExc_MemoryError,
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"couldn't create PyString" ) );
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PyList_SET_ITEM( armlist, index, pyobj );
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|
armature_iter = armature_iter->id.next;
|
|
index++;
|
|
}
|
|
return ( armlist );
|
|
}
|
|
}
|
|
|
|
//--------------------------Python BPy_Armature methods---------------
|
|
|
|
//---------------------BPy_Armature.getName()-------------------------
|
|
static PyObject *Armature_getName( BPy_Armature * self )
|
|
{
|
|
PyObject *attr = PyString_FromString( self->armature->id.name + 2 );
|
|
|
|
if( attr )
|
|
return attr;
|
|
|
|
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't get Armature.name attribute" ) );
|
|
}
|
|
|
|
//---------------------BPy_Armature.getBones()------------------------
|
|
static PyObject *Armature_getBones( BPy_Armature * self )
|
|
{
|
|
|
|
PyObject *listbones = NULL;
|
|
Bone *parent = NULL;
|
|
|
|
listbones = PyList_New( 0 );
|
|
|
|
//append root bones
|
|
for( parent = self->armature->bonebase.first; parent;
|
|
parent = parent->next ) {
|
|
PyList_Append( listbones, Bone_CreatePyObject( parent ) );
|
|
if( parent->childbase.first ) { //has children?
|
|
append_childrenToList( parent, listbones );
|
|
}
|
|
}
|
|
|
|
return listbones;
|
|
}
|
|
|
|
//---------------------BPy_Armature.addBone()-------------------------
|
|
static PyObject *Armature_addBone( BPy_Armature * self, PyObject * args )
|
|
{
|
|
BPy_Bone *py_bone = NULL;
|
|
float M_boneObjectspace[4][4];
|
|
float iM_parentRest[4][4];
|
|
Bone *blen_bone;
|
|
char *parent_str = "";
|
|
Bone *parent;
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Bone_Type, &py_bone ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected bone object argument (or nothing)" ) );
|
|
|
|
if( py_bone->bone != NULL )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"this bone has already been linked to an armature" );
|
|
|
|
//check to see if we can parent this bone if it will be attempted
|
|
//otherwise exit
|
|
if( !BLI_streq( py_bone->parent, parent_str ) ) { //parenting being attempted
|
|
//get parent if exists in this armature
|
|
parent = testBoneNameInArmature( self->armature,
|
|
py_bone->parent );
|
|
if( !parent ) { //could find the parent's name
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"cannot find parent's name in armature - check to see if name of parent is correct" ) );
|
|
}
|
|
} else { //no parent for this bone
|
|
parent = NULL;
|
|
}
|
|
|
|
//create a bone struct
|
|
blen_bone = ( Bone * ) MEM_callocN( sizeof( Bone ), "DefaultBone" );
|
|
|
|
//set the bone struct pointer
|
|
py_bone->bone = blen_bone;
|
|
//update the bonestruct data from py data
|
|
if( !updateBoneData( py_bone, parent ) )
|
|
return EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"bone struct empty" );
|
|
|
|
//make sure the name is unique for this armature
|
|
unique_BoneName( py_bone->bone->name, self->armature );
|
|
|
|
//if bone has a parent....
|
|
if( py_bone->bone->parent ) {
|
|
|
|
//then check to see if parent has been added to the armature - bone loop test
|
|
if( !testBoneInArmature
|
|
( self->armature, py_bone->bone->parent ) )
|
|
return ( EXPP_ReturnPyObjError
|
|
( PyExc_TypeError,
|
|
"cannot parent to a bone not yet added to armature!" ) );
|
|
|
|
//add to parent's childbase
|
|
BLI_addtail( &py_bone->bone->parent->childbase,
|
|
py_bone->bone );
|
|
|
|
//get the worldspace coords for the parent
|
|
get_objectspace_bone_matrix( py_bone->bone->parent,
|
|
M_boneObjectspace, 0, 0 );
|
|
|
|
// Invert the parent rest matrix
|
|
Mat4Invert( iM_parentRest, M_boneObjectspace );
|
|
|
|
//transformation of local bone
|
|
Mat4MulVecfl( iM_parentRest, py_bone->bone->tail );
|
|
Mat4MulVecfl( iM_parentRest, py_bone->bone->head );
|
|
|
|
} else //no parent....
|
|
BLI_addtail( &self->armature->bonebase, py_bone->bone );
|
|
|
|
//rebuild_bone_parent_matrix(py_bone->bone);
|
|
|
|
//precalc_bonelist_irestmats( &self->armature->bonebase );
|
|
//precalc_armature_posemats( self->armature );
|
|
//precalc_bone_defmat( py_bone->bone );
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|
|
|
|
//---------------------BPy_Armature.setName()-------------------------
|
|
static PyObject *Armature_setName( BPy_Armature * self, PyObject * args )
|
|
{
|
|
char *name;
|
|
char buf[21];
|
|
|
|
if( !PyArg_ParseTuple( args, "s", &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"expected string argument" ) );
|
|
|
|
PyOS_snprintf( buf, sizeof( buf ), "%s", name );
|
|
|
|
rename_id( &self->armature->id, buf );
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|
|
|
|
//---------------------BPy_Armature.drawAxes()------------------------
|
|
static PyObject *Armature_drawAxes( BPy_Armature * self, PyObject * args )
|
|
{
|
|
int toggle;
|
|
|
|
if( !PyArg_ParseTuple( args, "i", &toggle ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"expected 1 or 0 as integer" ) );
|
|
|
|
if( toggle )
|
|
self->armature->flag |= ARM_DRAWAXES;
|
|
else
|
|
self->armature->flag &= ~ARM_DRAWAXES;
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|
|
|
|
//---------------------BPy_Armature.drawNames()-------------------------
|
|
static PyObject *Armature_drawNames( BPy_Armature * self, PyObject * args )
|
|
{
|
|
int toggle;
|
|
|
|
if( !PyArg_ParseTuple( args, "i", &toggle ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"expected 1 or 0 as integer" ) );
|
|
|
|
if( toggle )
|
|
self->armature->flag |= ARM_DRAWNAMES;
|
|
else
|
|
self->armature->flag &= ~ARM_DRAWNAMES;
|
|
|
|
Py_INCREF( Py_None );
|
|
return Py_None;
|
|
}
|