Issue was caused by completely different way how multi-layer EXRs are loading,
they're bypassing general image buffer loading functions.
Solved by running color space transformation on render result construction
from multi-layer EXR image.
Also fixed issue with wrong display buffer computing for buffers with less
than 4 channels. Issues were:
- Display buffer is always expected to be RGBA
- OpenColorIO can not apply color space transformations on non-{RGB, RGBA}
pixels.
101 lines
3.2 KiB
C++
101 lines
3.2 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/render/intern/include/render_result.h
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* \ingroup render
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*/
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#ifndef __RENDER_RESULT_H__
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#define __RENDER_RESULT_H__
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#define PASS_VECTOR_MAX 10000.0f
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#define RR_USE_MEM 0
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#define RR_USE_EXR 1
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#define RR_ALL_LAYERS NULL
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struct ImBuf;
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struct ListBase;
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struct Render;
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struct RenderData;
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struct RenderLayer;
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struct RenderResult;
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struct Scene;
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struct rcti;
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struct ColorManagedDisplaySettings;
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struct ColorManagedViewSettings;
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/* New */
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struct RenderResult *render_result_new(struct Render *re,
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struct rcti *partrct, int crop, int savebuffers, const char *layername);
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struct RenderResult *render_result_new_full_sample(struct Render *re,
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struct ListBase *lb, struct rcti *partrct, int crop, int savebuffers);
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struct RenderResult *render_result_new_from_exr(void *exrhandle, const char *colorspace, int predivide, int rectx, int recty);
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/* Merge */
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void render_result_merge(struct RenderResult *rr, struct RenderResult *rrpart);
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/* Free */
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void render_result_free(struct RenderResult *rr);
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void render_result_free_list(struct ListBase *lb, struct RenderResult *rr);
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/* Single Layer Render */
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void render_result_single_layer_begin(struct Render *re);
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void render_result_single_layer_end(struct Render *re);
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/* EXR Tile File Render */
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void render_result_exr_file_begin(struct Render *re);
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void render_result_exr_file_end(struct Render *re);
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void render_result_exr_file_merge(struct RenderResult *rr, struct RenderResult *rrpart);
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void render_result_exr_file_path(struct Scene *scene, const char *layname, int sample, char *filepath);
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int render_result_exr_file_read(struct Render *re, int sample);
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int render_result_exr_file_read_path(struct RenderResult *rr, struct RenderLayer *rl_single, const char *filepath);
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/* Combined Pixel Rect */
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struct ImBuf *render_result_rect_to_ibuf(struct RenderResult *rr, struct RenderData *rd);
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void render_result_rect_from_ibuf(struct RenderResult *rr, struct RenderData *rd,
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struct ImBuf *ibuf);
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void render_result_rect_fill_zero(struct RenderResult *rr);
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void render_result_rect_get_pixels(struct RenderResult *rr, struct RenderData *rd,
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unsigned int *rect, int rectx, int recty,
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const struct ColorManagedViewSettings *view_settings,
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const struct ColorManagedDisplaySettings *display_settings);
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#endif /* __RENDER_RESULT_H__ */
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