This commit is a full refactor of the grease pencil modules including Draw Engine, Modifiers, VFX, depsgraph update, improvements in operators and conversion of Sculpt and Weight paint tools to real brushes. Also, a huge code cleanup has been done at all levels. Thanks to @fclem for his work and yo @pepeland and @mendio for the testing and help in the development. Differential Revision: https://developer.blender.org/D6293
49 lines
1.4 KiB
C
49 lines
1.4 KiB
C
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2018, Blender Foundation
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* This is a new part of Blender
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*/
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/** \file
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* \ingroup shader_fx
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*/
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#include <stdio.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BKE_shader_fx.h"
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#include "FX_shader_types.h"
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#include "FX_shader_util.h"
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void shaderfx_type_init(ShaderFxTypeInfo *types[])
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{
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#define INIT_FX_TYPE(typeName) (types[eShaderFxType_##typeName] = &shaderfx_Type_##typeName)
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INIT_FX_TYPE(Blur);
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INIT_FX_TYPE(Colorize);
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INIT_FX_TYPE(Flip);
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INIT_FX_TYPE(Glow);
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INIT_FX_TYPE(Pixel);
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INIT_FX_TYPE(Rim);
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INIT_FX_TYPE(Shadow);
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INIT_FX_TYPE(Swirl);
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INIT_FX_TYPE(Wave);
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#undef INIT_FX_TYPE
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}
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