87 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			87 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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 * $Id$
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 *
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 * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version. The Blender
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 * Foundation also sells licenses for use in proprietary software under
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 * the Blender License.  See http://www.blender.org/BL/ for information
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 * about this.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
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 *
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 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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 * All rights reserved.
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 *
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 * The Original Code is: all of this file.
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 *
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 * Contributor(s): none yet.
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 *
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 * ***** END GPL/BL DUAL LICENSE BLOCK *****
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 * NetworkGameengine_NetworkDeviceInterface
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 * Functions like (de)initialize network, get library version
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 * To be derived by loopback and network libraries
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 */
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#ifndef NG_NETWORKDEVICEINTERFACE_H
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#define NG_NETWORKDEVICEINTERFACE_H
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#include "NG_NetworkMessage.h"
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#include <vector>
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class NG_NetworkDeviceInterface
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{
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private:
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	// candidates for shared/common implementation class
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	bool m_online;
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public:
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	NG_NetworkDeviceInterface() {};
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	virtual ~NG_NetworkDeviceInterface() {};
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	virtual void NextFrame()=0;
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	/**
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	  * Mark network connection online
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	  */
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	void Online(void) { m_online = true; }
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	/**
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	  * Mark network connection offline
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	  */
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	void Offline(void) { m_online = false; }
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	/**
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	  * Is the network connection established ?
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	  */
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	bool IsOnline(void) { return m_online; }
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	virtual bool Connect(char *address, unsigned int port, char *password,
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		     unsigned int localport, unsigned int timeout)=0;
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	virtual bool Disconnect(void)=0;
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	virtual void SendNetworkMessage(NG_NetworkMessage* msg)=0;
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	/**
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	  * read NG_NetworkMessage from library buffer, may be
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	  * irrelevant for loopbackdevices
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	  */
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	virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages()=0;
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	/**
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	  * number of messages in device hash for this frame
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	  */
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	virtual STR_String GetNetworkVersion(void)=0;
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};
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#endif //NG_NETWORKDEVICEINTERFACE_H
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