153 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			153 lines
		
	
	
		
			5.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /** \file gameengine/Physics/Bullet/CcdGraphicController.cpp
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|  *  \ingroup physbullet
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|  */
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| /*
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| Bullet Continuous Collision Detection and Physics Library
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| Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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| 
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| This software is provided 'as-is', without any express or implied warranty.
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| In no event will the authors be held liable for any damages arising from the use of this software.
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| Permission is granted to anyone to use this software for any purpose, 
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| including commercial applications, and to alter it and redistribute it freely, 
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| subject to the following restrictions:
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| 
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| 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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| 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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| 3. This notice may not be removed or altered from any source distribution.
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| */
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| 
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| #include "CcdPhysicsEnvironment.h"
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| #include "CcdGraphicController.h"
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| #include "btBulletDynamicsCommon.h"
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| #include "MT_Point3.h"
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| 
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| 
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| CcdGraphicController::CcdGraphicController (CcdPhysicsEnvironment* phyEnv, PHY_IMotionState* motionState) :
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| 	m_localAabbMin(0.f, 0.f, 0.f),
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| 	m_localAabbMax(0.f, 0.f, 0.f),
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| 	m_motionState(motionState),
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| 	m_phyEnv(phyEnv),
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| 	m_handle(NULL),
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| 	m_newClientInfo(NULL)
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| {
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| }
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| 
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| CcdGraphicController::~CcdGraphicController()
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| {
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| 	if (m_phyEnv)
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| 		m_phyEnv->RemoveCcdGraphicController(this);
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| 
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| 	if (m_motionState)
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| 		delete m_motionState;
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| }
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| 
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| void CcdGraphicController::SetLocalAabb(const btVector3& aabbMin,const btVector3& aabbMax)
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| {
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| 	m_localAabbMin = aabbMin;
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| 	m_localAabbMax = aabbMax;
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| 	SetGraphicTransform();
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| }
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| 
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| void CcdGraphicController::SetLocalAabb(const MT_Point3& aabbMin,const MT_Point3& aabbMax)
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| {
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| 	m_localAabbMin.setValue(aabbMin[0],aabbMin[1],aabbMin[2]);
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| 	m_localAabbMax.setValue(aabbMax[0],aabbMax[1],aabbMax[2]);
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| 	SetGraphicTransform();
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| }
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| 
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| void CcdGraphicController::SetLocalAabb(const MT_Vector3& aabbMin,const MT_Vector3& aabbMax)
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| {
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| 	m_localAabbMin.setValue(aabbMin[0],aabbMin[1],aabbMin[2]);
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| 	m_localAabbMax.setValue(aabbMax[0],aabbMax[1],aabbMax[2]);
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| 	SetGraphicTransform();
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| }
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| 
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| void CcdGraphicController::SetLocalAabb(const float* aabbMin,const float* aabbMax)
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| {
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| 	m_localAabbMin.setValue(aabbMin[0],aabbMin[1],aabbMin[2]);
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| 	m_localAabbMax.setValue(aabbMax[0],aabbMax[1],aabbMax[2]);
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| 	SetGraphicTransform();
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| }
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| 
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| void CcdGraphicController::GetAabb(btVector3& aabbMin, btVector3& aabbMax)
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| {
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| 	btVector3 pos;
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| 	btVector3 scale;
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| 	float ori[12];
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| 	m_motionState->GetWorldPosition(pos.m_floats[0],pos.m_floats[1],pos.m_floats[2]);
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| 	m_motionState->GetWorldScaling(scale.m_floats[0],scale.m_floats[1],scale.m_floats[2]);
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| 	m_motionState->GetWorldOrientation(ori);
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| 	btMatrix3x3 rot(ori[0], ori[4], ori[8],
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| 					ori[1], ori[5], ori[9],
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| 					ori[2], ori[6], ori[10]);
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| 
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| 	btVector3 localAabbMin = m_localAabbMin;
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| 	btVector3 localAabbMax = m_localAabbMax;
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| 	btVector3 tmpAabbMin = m_localAabbMin * scale;
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| 	btVector3 tmpAabbMax = m_localAabbMax * scale;
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| 
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| 	localAabbMin[0] = (scale.getX() >= 0.0f) ? tmpAabbMin[0] : tmpAabbMax[0];
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| 	localAabbMin[1] = (scale.getY() >= 0.0f) ? tmpAabbMin[1] : tmpAabbMax[1];
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| 	localAabbMin[2] = (scale.getZ() >= 0.0f) ? tmpAabbMin[2] : tmpAabbMax[2];
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| 	localAabbMax[0] = (scale.getX() <= 0.0f) ? tmpAabbMin[0] : tmpAabbMax[0];
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| 	localAabbMax[1] = (scale.getY() <= 0.0f) ? tmpAabbMin[1] : tmpAabbMax[1];
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| 	localAabbMax[2] = (scale.getZ() <= 0.0f) ? tmpAabbMin[2] : tmpAabbMax[2];
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| 
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| 	btVector3 localHalfExtents = btScalar(0.5f)*(localAabbMax-localAabbMin);
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| 	btVector3 localCenter = btScalar(0.5f)*(localAabbMax+localAabbMin);
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| 	
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| 	btMatrix3x3 abs_b = rot.absolute();  
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| 	btVector3 center = rot*localCenter + pos;
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| 	btVector3 extent = abs_b*localHalfExtents;
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| 	aabbMin = center - extent;
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| 	aabbMax = center + extent;
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| }
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| 
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| bool CcdGraphicController::SetGraphicTransform()
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| {
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| 	if (!m_handle) 
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| 		return false;
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| 	btVector3 aabbMin;
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| 	btVector3 aabbMax;
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| 	GetAabb(aabbMin, aabbMax);
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| 	// update Aabb in broadphase
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| 	m_phyEnv->GetCullingTree()->setAabb(m_handle,aabbMin,aabbMax,NULL);
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| 	return true;
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| }
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| 
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| PHY_IGraphicController* CcdGraphicController::GetReplica(class PHY_IMotionState* motionState)
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| {
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| 	CcdGraphicController* replica = new CcdGraphicController(*this);
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| 	replica->m_motionState = motionState;
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| 	replica->m_newClientInfo = NULL;
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| 	replica->m_handle = NULL;
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| 	// don't add the graphic controller now: work around a bug in Bullet with rescaling, 
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| 	// (the scale of the controller is not yet defined).
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| 	//m_phyEnv->addCcdGraphicController(replica);
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| 	return replica;
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| }
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| 
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| void CcdGraphicController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* env)
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| {
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| 	CcdPhysicsEnvironment* phyEnv = static_cast<CcdPhysicsEnvironment*>(env);
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| 	/* Updates the m_phyEnv's m_cullingTree & m_cullingCache */
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| 	if (GetBroadphaseHandle()) {
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| 		/* insert into the new physics scene */
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| 		Activate(false);
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| 		m_phyEnv= phyEnv;
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| 		Activate(true);
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| 	}
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| 	else {
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| 		m_phyEnv= phyEnv;
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| 	}
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| }
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| 
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| void CcdGraphicController::Activate(bool active)
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| {
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| 	if (active)
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| 		m_phyEnv->AddCcdGraphicController(this);
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| 	else
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| 		m_phyEnv->RemoveCcdGraphicController(this);
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| 
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| }
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