This implements the design detailed in T92696 to support virtual filenames for UDIM textures. Currently, the following 2 substitution tokens are supported: | Token | Meaning | | ----- | ---- | | <UDIM> | 1001 + u-tile + v-tile * 10 | | <UVTILE> | Equivalent to u<u-tile + 1>_v<v-tile + 1> | Example for u-tile of 3 and v-tile of 1: filename.<UDIM>_ver0023.png --> filename.1014_ver0023.png filename.<UVTILE>_ver0023.png --> filename.u4_v2_ver0023.png For image loading, the existing workflow is unchanged. A user can select one or more image files, belonging to one or more UDIM tile sets, and have Blender load them all as it does today. Now the <UVTILE> format is "guessed" just as the <UDIM> format was guessed before. If guessing fails, the user can simply go into the Image Editor and type the proper substitution in the filename. Once typing is complete, Blender will reload the files and correctly fill the tiles. This workflow is new as attempting to fix the guessing in current versions did not really work, and the user was often stuck with a confusing situation. For image saving, the existing workflow is changed slightly. Currently, when saving, a user has to be sure to type the filename of the first tile (e.g. filename.1001.png) to save the entire UDIM set. The number could differ if they start at a different tile etc. This is confusing. Now, the user should type a filename containing the appropriate substitution token. By default Blender will fill in a default name using the <UDIM> token but the user is free to save out images using <UVTILE> if they wish. Differential Revision: https://developer.blender.org/D13057
596 lines
23 KiB
C++
596 lines
23 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*/
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#pragma once
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/** \file
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* \ingroup bke
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*/
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#include "BLI_utildefines.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct ID;
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struct ImBuf;
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struct Image;
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struct ImageFormatData;
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struct ImagePool;
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struct ImageTile;
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struct ImbFormatOptions;
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struct ListBase;
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struct Main;
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struct Object;
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struct RenderResult;
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struct ReportList;
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struct Scene;
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struct StampData;
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struct anim;
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#define IMA_MAX_SPACE 64
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#define IMA_UDIM_MAX 2000
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void BKE_image_free_packedfiles(struct Image *image);
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void BKE_image_free_views(struct Image *image);
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void BKE_image_free_buffers(struct Image *image);
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/**
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* Simply free the image data from memory,
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* on display the image can load again (except for render buffers).
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*/
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void BKE_image_free_buffers_ex(struct Image *image, bool do_lock);
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void BKE_image_free_gputextures(struct Image *ima);
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/**
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* Free (or release) any data used by this image (does not free the image itself).
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* \note Call from library.
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*/
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void BKE_image_free_data(struct Image *image);
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typedef void(StampCallback)(void *data, const char *propname, char *propvalue, int len);
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void BKE_render_result_stamp_info(struct Scene *scene,
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struct Object *camera,
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struct RenderResult *rr,
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bool allocate_only);
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/**
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* Fills in the static stamp data (i.e. everything except things that can change per frame).
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* The caller is responsible for freeing the allocated memory.
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*/
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struct StampData *BKE_stamp_info_from_scene_static(const struct Scene *scene);
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/**
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* Check whether the given metadata field name translates to a known field of a stamp.
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*/
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bool BKE_stamp_is_known_field(const char *field_name);
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void BKE_imbuf_stamp_info(struct RenderResult *rr, struct ImBuf *ibuf);
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void BKE_stamp_info_from_imbuf(struct RenderResult *rr, struct ImBuf *ibuf);
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void BKE_stamp_info_callback(void *data,
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struct StampData *stamp_data,
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StampCallback callback,
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bool noskip);
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void BKE_render_result_stamp_data(struct RenderResult *rr, const char *key, const char *value);
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struct StampData *BKE_stamp_data_copy(const struct StampData *stamp_data);
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void BKE_stamp_data_free(struct StampData *stamp_data);
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void BKE_image_stamp_buf(struct Scene *scene,
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struct Object *camera,
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const struct StampData *stamp_data_template,
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unsigned char *rect,
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float *rectf,
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int width,
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int height,
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int channels);
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bool BKE_imbuf_alpha_test(struct ImBuf *ibuf);
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int BKE_imbuf_write_stamp(struct Scene *scene,
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struct RenderResult *rr,
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struct ImBuf *ibuf,
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const char *name,
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const struct ImageFormatData *imf);
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/**
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* \note imf->planes is ignored here, its assumed the image channels are already set.
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*/
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void BKE_imbuf_write_prepare(struct ImBuf *ibuf, const struct ImageFormatData *imf);
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int BKE_imbuf_write(struct ImBuf *ibuf, const char *name, const struct ImageFormatData *imf);
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/**
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* Same as #BKE_imbuf_write() but crappy workaround not to permanently modify _some_,
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* values in the imbuf.
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*/
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int BKE_imbuf_write_as(struct ImBuf *ibuf,
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const char *name,
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struct ImageFormatData *imf,
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const bool save_copy);
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void BKE_image_path_from_imformat(char *string,
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const char *base,
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const char *relbase,
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int frame,
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const struct ImageFormatData *im_format,
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const bool use_ext,
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const bool use_frames,
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const char *suffix);
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void BKE_image_path_from_imtype(char *string,
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const char *base,
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const char *relbase,
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int frame,
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const char imtype,
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const bool use_ext,
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const bool use_frames,
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const char *suffix);
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int BKE_image_path_ensure_ext_from_imformat(char *string, const struct ImageFormatData *im_format);
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int BKE_image_path_ensure_ext_from_imtype(char *string, const char imtype);
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char BKE_image_ftype_to_imtype(const int ftype, const struct ImbFormatOptions *options);
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int BKE_image_imtype_to_ftype(const char imtype, struct ImbFormatOptions *r_options);
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bool BKE_imtype_is_movie(const char imtype);
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bool BKE_imtype_supports_zbuf(const char imtype);
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bool BKE_imtype_supports_compress(const char imtype);
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bool BKE_imtype_supports_quality(const char imtype);
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bool BKE_imtype_requires_linear_float(const char imtype);
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char BKE_imtype_valid_channels(const char imtype, bool write_file);
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char BKE_imtype_valid_depths(const char imtype);
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/**
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* String is from command line `--render-format` argument,
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* keep in sync with `creator_args.c` help info.
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*/
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char BKE_imtype_from_arg(const char *arg);
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void BKE_imformat_defaults(struct ImageFormatData *im_format);
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void BKE_imbuf_to_image_format(struct ImageFormatData *im_format, const struct ImBuf *imbuf);
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/**
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* Used by sequencer too.
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*/
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struct anim *openanim(const char *name,
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int flags,
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int streamindex,
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char colorspace[IMA_MAX_SPACE]);
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struct anim *openanim_noload(const char *name,
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int flags,
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int streamindex,
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char colorspace[IMA_MAX_SPACE]);
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void BKE_image_tag_time(struct Image *ima);
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/* ********************************** NEW IMAGE API *********************** */
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/* ImageUser is in Texture, in Nodes, Background Image, Image Window, .... */
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/* should be used in conjunction with an ID * to Image. */
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struct ImageUser;
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struct RenderData;
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struct RenderPass;
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struct RenderResult;
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/* signals */
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/* reload only frees, doesn't read until image_get_ibuf() called */
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#define IMA_SIGNAL_RELOAD 0
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#define IMA_SIGNAL_FREE 1
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/* source changes, from image to sequence or movie, etc */
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#define IMA_SIGNAL_SRC_CHANGE 5
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/* image-user gets a new image, check settings */
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#define IMA_SIGNAL_USER_NEW_IMAGE 6
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#define IMA_SIGNAL_COLORMANAGE 7
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#define IMA_CHAN_FLAG_BW 1
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#define IMA_CHAN_FLAG_RGB 2
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#define IMA_CHAN_FLAG_ALPHA 4
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/**
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* Checks whether there's an image buffer for given image and user.
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*/
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bool BKE_image_has_ibuf(struct Image *ima, struct ImageUser *iuser);
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/**
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* Return image buffer for given image and user:
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* - will lock render result if image type is render result and lock is not NULL
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* - will return NULL if image is NULL or image type is render or composite result and lock is NULL
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*
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* References the result, #BKE_image_release_ibuf should be used to de-reference.
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*/
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struct ImBuf *BKE_image_acquire_ibuf(struct Image *ima, struct ImageUser *iuser, void **r_lock);
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void BKE_image_release_ibuf(struct Image *ima, struct ImBuf *ibuf, void *lock);
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struct ImagePool *BKE_image_pool_new(void);
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void BKE_image_pool_free(struct ImagePool *pool);
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struct ImBuf *BKE_image_pool_acquire_ibuf(struct Image *ima,
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struct ImageUser *iuser,
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struct ImagePool *pool);
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void BKE_image_pool_release_ibuf(struct Image *ima, struct ImBuf *ibuf, struct ImagePool *pool);
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/**
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* Set an alpha mode based on file extension.
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*/
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char BKE_image_alpha_mode_from_extension_ex(const char *filepath);
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void BKE_image_alpha_mode_from_extension(struct Image *image);
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/**
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* Returns a new image or NULL if it can't load.
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*/
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struct Image *BKE_image_load(struct Main *bmain, const char *filepath);
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/**
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* Returns existing Image when filename/type is same.
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*
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* Checks if image was already loaded, then returns same image otherwise creates new
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* (does not load ibuf itself).
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*/
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struct Image *BKE_image_load_exists_ex(struct Main *bmain, const char *filepath, bool *r_exists);
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struct Image *BKE_image_load_exists(struct Main *bmain, const char *filepath);
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/**
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* Adds new image block, creates ImBuf and initializes color.
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*/
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struct Image *BKE_image_add_generated(struct Main *bmain,
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unsigned int width,
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unsigned int height,
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const char *name,
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int depth,
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int floatbuf,
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short gen_type,
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const float color[4],
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const bool stereo3d,
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const bool is_data,
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const bool tiled);
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/**
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* Create an image from ibuf. The reference-count of ibuf is increased,
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* caller should take care to drop its reference by calling #IMB_freeImBuf if needed.
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*/
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struct Image *BKE_image_add_from_imbuf(struct Main *bmain, struct ImBuf *ibuf, const char *name);
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/**
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* For reload, refresh, pack.
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*/
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void BKE_imageuser_default(struct ImageUser *iuser);
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void BKE_image_init_imageuser(struct Image *ima, struct ImageUser *iuser);
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void BKE_image_signal(struct Main *bmain, struct Image *ima, struct ImageUser *iuser, int signal);
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void BKE_image_walk_all_users(const struct Main *mainp,
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void *customdata,
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void callback(struct Image *ima,
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struct ID *iuser_id,
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struct ImageUser *iuser,
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void *customdata));
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/**
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* Ensures an Image exists for viewing nodes or render
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* forces existence of 1 Image for render-output or nodes, returns Image.
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*
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* \param name: Only for default, when making new one.
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*/
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struct Image *BKE_image_ensure_viewer(struct Main *bmain, int type, const char *name);
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/**
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* Ensures the view node cache is compatible with the scene views.
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* Reset the image cache and views when the Viewer Nodes views don't match the scene views.
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*/
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void BKE_image_ensure_viewer_views(const struct RenderData *rd,
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struct Image *ima,
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struct ImageUser *iuser);
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/**
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* Called on frame change or before render.
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*/
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void BKE_image_user_frame_calc(struct Image *ima, struct ImageUser *iuser, int cfra);
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int BKE_image_user_frame_get(const struct ImageUser *iuser, int cfra, bool *r_is_in_range);
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void BKE_image_user_file_path(struct ImageUser *iuser, struct Image *ima, char *path);
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void BKE_image_user_file_path_ex(struct ImageUser *iuser,
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struct Image *ima,
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char *path,
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bool resolve_udim);
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void BKE_image_editors_update_frame(const struct Main *bmain, int cfra);
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/**
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* Dependency graph update for image user users.
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*/
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bool BKE_image_user_id_has_animation(struct ID *id);
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void BKE_image_user_id_eval_animation(struct Depsgraph *depsgraph, struct ID *id);
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/**
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* Sets index offset for multi-layer files and because rendered results use fake layer/passes,
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* don't correct for wrong indices here.
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*/
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struct RenderPass *BKE_image_multilayer_index(struct RenderResult *rr, struct ImageUser *iuser);
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/**
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* Sets index offset for multi-view files.
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*/
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void BKE_image_multiview_index(struct Image *ima, struct ImageUser *iuser);
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/**
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* For multi-layer images as well as for render-viewer
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* and because rendered results use fake layer/passes, don't correct for wrong indices here.
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*/
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bool BKE_image_is_multilayer(struct Image *ima);
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bool BKE_image_is_multiview(struct Image *ima);
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bool BKE_image_is_stereo(struct Image *ima);
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struct RenderResult *BKE_image_acquire_renderresult(struct Scene *scene, struct Image *ima);
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void BKE_image_release_renderresult(struct Scene *scene, struct Image *ima);
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/**
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* For multi-layer images as well as for single-layer.
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*/
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bool BKE_image_is_openexr(struct Image *ima);
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/**
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* For multiple slot render, call this before render.
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*/
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void BKE_image_backup_render(struct Scene *scene, struct Image *ima, bool free_current_slot);
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/**
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* For single-layer OpenEXR saving.
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*/
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bool BKE_image_save_openexr_multiview(struct Image *ima,
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struct ImBuf *ibuf,
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const char *filepath,
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const int flags);
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/**
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* Goes over all textures that use images.
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*/
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void BKE_image_free_all_textures(struct Main *bmain);
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/**
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* Operates on one image only!
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* \param except_frame: This is weak, only works for sequences without offset.
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*/
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void BKE_image_free_anim_ibufs(struct Image *ima, int except_frame);
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/**
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* Does all images with type MOVIE or SEQUENCE.
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*/
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void BKE_image_all_free_anim_ibufs(struct Main *bmain, int cfra);
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void BKE_image_free_all_gputextures(struct Main *bmain);
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/**
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* Same as above but only free animated images.
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*/
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void BKE_image_free_anim_gputextures(struct Main *bmain);
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void BKE_image_free_old_gputextures(struct Main *bmain);
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/**
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* Pack image to memory.
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*/
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bool BKE_image_memorypack(struct Image *ima);
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void BKE_image_packfiles(struct ReportList *reports, struct Image *ima, const char *basepath);
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void BKE_image_packfiles_from_mem(struct ReportList *reports,
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struct Image *ima,
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char *data,
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const size_t data_len);
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/**
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* Prints memory statistics for images.
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*/
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void BKE_image_print_memlist(struct Main *bmain);
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/**
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* Merge source into `dest`, and free `source`.
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*/
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void BKE_image_merge(struct Main *bmain, struct Image *dest, struct Image *source);
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/**
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* Scale the image.
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*/
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bool BKE_image_scale(struct Image *image, int width, int height);
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/**
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* Check if texture has alpha (depth=32).
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*/
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bool BKE_image_has_alpha(struct Image *image);
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/**
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* Check if texture has GPU texture code.
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*/
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bool BKE_image_has_opengl_texture(struct Image *ima);
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/**
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* Get tile index for tiled images.
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*/
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void BKE_image_get_tile_label(struct Image *ima,
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struct ImageTile *tile,
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char *label,
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int len_label);
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/**
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* Checks whether the given filepath refers to a UDIM tiled texture.
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* If yes, the range from the lowest to the highest tile is returned.
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*
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* `filepath` may be modified to ensure a UDIM token is present.
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* `tiles` may be filled even if the result ultimately is false!
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*/
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bool BKE_image_get_tile_info(char *filepath,
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struct ListBase *tiles,
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int *tile_start,
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int *tile_range);
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struct ImageTile *BKE_image_add_tile(struct Image *ima, int tile_number, const char *label);
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bool BKE_image_remove_tile(struct Image *ima, struct ImageTile *tile);
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void BKE_image_reassign_tile(struct Image *ima, struct ImageTile *tile, int new_tile_number);
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void BKE_image_sort_tiles(struct Image *ima);
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bool BKE_image_fill_tile(struct Image *ima,
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struct ImageTile *tile,
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int width,
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int height,
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const float color[4],
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int gen_type,
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int planes,
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bool is_float);
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typedef enum {
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UDIM_TILE_FORMAT_NONE = 0,
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UDIM_TILE_FORMAT_UDIM = 1,
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UDIM_TILE_FORMAT_UVTILE = 2
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} eUDIM_TILE_FORMAT;
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/**
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* Ensures that `filename` contains a UDIM token if we find a supported format pattern.
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*/
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void BKE_image_ensure_tile_token(char *filename);
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/**
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* When provided with an absolute virtual filepath, check to see if at least
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* one concrete file exists.
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* Note: This function requires directory traversal and may be inefficient in time-critical,
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* or iterative, code paths.
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*/
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bool BKE_image_tile_filepath_exists(const char *filepath);
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/**
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* Retrieves the UDIM token format and returns the pattern from the provided `filepath`.
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* The returned pattern is typically passed to either `BKE_image_get_tile_number_from_filepath` or
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* `BKE_image_set_filepath_from_tile_number`.
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*/
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char *BKE_image_get_tile_strformat(const char *filepath, eUDIM_TILE_FORMAT *r_tile_format);
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bool BKE_image_get_tile_number_from_filepath(const char *filepath,
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const char *pattern,
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eUDIM_TILE_FORMAT tile_format,
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int *r_tile_number);
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void BKE_image_set_filepath_from_tile_number(char *filepath,
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const char *pattern,
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eUDIM_TILE_FORMAT tile_format,
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int tile_number);
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struct ImageTile *BKE_image_get_tile(struct Image *ima, int tile_number);
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struct ImageTile *BKE_image_get_tile_from_iuser(struct Image *ima, const struct ImageUser *iuser);
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int BKE_image_get_tile_from_pos(struct Image *ima,
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const float uv[2],
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float r_uv[2],
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float r_ofs[2]);
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/**
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* Return the tile_number for the closest UDIM tile.
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*/
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int BKE_image_find_nearest_tile(const struct Image *image, const float co[2]);
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void BKE_image_get_size(struct Image *image, struct ImageUser *iuser, int *r_width, int *r_height);
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void BKE_image_get_size_fl(struct Image *image, struct ImageUser *iuser, float r_size[2]);
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void BKE_image_get_aspect(struct Image *image, float *r_aspx, float *r_aspy);
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/* image_gen.c */
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void BKE_image_buf_fill_color(
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unsigned char *rect, float *rect_float, int width, int height, const float color[4]);
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void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int width, int height);
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void BKE_image_buf_fill_checker_color(unsigned char *rect,
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float *rect_float,
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int width,
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int height);
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/* Cycles hookup */
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unsigned char *BKE_image_get_pixels_for_frame(struct Image *image, int frame, int tile);
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float *BKE_image_get_float_pixels_for_frame(struct Image *image, int frame, int tile);
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/* Image modifications */
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bool BKE_image_is_dirty(struct Image *image);
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void BKE_image_mark_dirty(struct Image *image, struct ImBuf *ibuf);
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bool BKE_image_buffer_format_writable(struct ImBuf *ibuf);
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bool BKE_image_is_dirty_writable(struct Image *image, bool *is_format_writable);
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/**
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* Guess offset for the first frame in the sequence.
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*/
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int BKE_image_sequence_guess_offset(struct Image *image);
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bool BKE_image_has_anim(struct Image *image);
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bool BKE_image_has_packedfile(const struct Image *image);
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bool BKE_image_has_filepath(struct Image *ima);
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/**
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* Checks the image buffer changes with time (not keyframed values).
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|
*/
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bool BKE_image_is_animated(struct Image *image);
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/**
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* Checks whether the image consists of multiple buffers.
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|
*/
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bool BKE_image_has_multiple_ibufs(struct Image *image);
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void BKE_image_file_format_set(struct Image *image,
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|
int ftype,
|
|
const struct ImbFormatOptions *options);
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|
bool BKE_image_has_loaded_ibuf(struct Image *image);
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/**
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|
* References the result, #BKE_image_release_ibuf is to be called to de-reference.
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* Use lock=NULL when calling #BKE_image_release_ibuf().
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|
*/
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struct ImBuf *BKE_image_get_ibuf_with_name(struct Image *image, const char *name);
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/**
|
|
* References the result, #BKE_image_release_ibuf is to be called to de-reference.
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|
* Use lock=NULL when calling #BKE_image_release_ibuf().
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|
*
|
|
* TODO(sergey): This is actually "get first item from the cache", which is
|
|
* not so much predictable. But using first loaded image buffer
|
|
* was also malicious logic and all the areas which uses this
|
|
* function are to be re-considered.
|
|
*/
|
|
struct ImBuf *BKE_image_get_first_ibuf(struct Image *image);
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|
|
|
/**
|
|
* Not to be use directly.
|
|
*/
|
|
struct GPUTexture *BKE_image_create_gpu_texture_from_ibuf(struct Image *image, struct ImBuf *ibuf);
|
|
|
|
/**
|
|
* Get the #GPUTexture for a given `Image`.
|
|
*
|
|
* `iuser` and `ibuf` are mutual exclusive parameters. The caller can pass the `ibuf` when already
|
|
* available. It is also required when requesting the #GPUTexture for a render result.
|
|
*/
|
|
struct GPUTexture *BKE_image_get_gpu_texture(struct Image *image,
|
|
struct ImageUser *iuser,
|
|
struct ImBuf *ibuf);
|
|
struct GPUTexture *BKE_image_get_gpu_tiles(struct Image *image,
|
|
struct ImageUser *iuser,
|
|
struct ImBuf *ibuf);
|
|
struct GPUTexture *BKE_image_get_gpu_tilemap(struct Image *image,
|
|
struct ImageUser *iuser,
|
|
struct ImBuf *ibuf);
|
|
/**
|
|
* Is the alpha of the `GPUTexture` for a given image/ibuf premultiplied.
|
|
*/
|
|
bool BKE_image_has_gpu_texture_premultiplied_alpha(struct Image *image, struct ImBuf *ibuf);
|
|
/**
|
|
* Partial update of texture for texture painting.
|
|
* This is often much quicker than fully updating the texture for high resolution images.
|
|
*/
|
|
void BKE_image_update_gputexture(
|
|
struct Image *ima, struct ImageUser *iuser, int x, int y, int w, int h);
|
|
/**
|
|
* Mark areas on the #GPUTexture that needs to be updated. The areas are marked in chunks.
|
|
* The next time the #GPUTexture is used these tiles will be refreshes. This saves time
|
|
* when writing to the same place multiple times This happens for during foreground rendering.
|
|
*/
|
|
void BKE_image_update_gputexture_delayed(
|
|
struct Image *ima, struct ImBuf *ibuf, int x, int y, int w, int h);
|
|
/**
|
|
* Called on entering and exiting texture paint mode,
|
|
* temporary disabling/enabling mipmapping on all images for quick texture
|
|
* updates with glTexSubImage2D. images that didn't change don't have to be re-uploaded to OpenGL.
|
|
*/
|
|
void BKE_image_paint_set_mipmap(struct Main *bmain, bool mipmap);
|
|
|
|
/**
|
|
* Delayed free of OpenGL buffers by main thread.
|
|
*/
|
|
void BKE_image_free_unused_gpu_textures(void);
|
|
|
|
struct RenderSlot *BKE_image_add_renderslot(struct Image *ima, const char *name);
|
|
bool BKE_image_remove_renderslot(struct Image *ima, struct ImageUser *iuser, int slot);
|
|
struct RenderSlot *BKE_image_get_renderslot(struct Image *ima, int index);
|
|
bool BKE_image_clear_renderslot(struct Image *ima, struct ImageUser *iuser, int slot);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|