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blender-archive/source/blender/draw/intern/draw_view_data.cc

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2021, Blender Foundation.
*/
/** \file
* \ingroup draw
*/
#include "BLI_vector.hh"
#include "GPU_viewport.h"
#include "DRW_render.h"
#include "draw_instance_data.h"
#include "draw_manager_text.h"
#include "draw_manager.h"
#include "draw_view_data.h"
using namespace blender;
struct DRWViewData {
DefaultFramebufferList dfbl = {};
DefaultTextureList dtxl = {};
/** True indicates the textures inside dtxl are from the viewport and should not be freed. */
bool from_viewport = false;
/** Common size for texture in the engines texture list.
* We free all texture lists if it changes. */
int texture_list_size[2] = {0, 0};
double cache_time = 0.0;
Vector<ViewportEngineData> engines;
Vector<ViewportEngineData *> enabled_engines;
};
DRWViewData *DRW_view_data_create(ListBase *engine_types)
{
DRWViewData *view_data = new DRWViewData();
LISTBASE_FOREACH (DRWRegisteredDrawEngine *, type, engine_types) {
ViewportEngineData engine = {};
engine.engine_type = type;
view_data->engines.append(engine);
}
return view_data;
}
void DRW_view_data_default_lists_from_viewport(DRWViewData *view_data, GPUViewport *viewport)
{
int active_view = GPU_viewport_active_view_get(viewport);
view_data->from_viewport = true;
DefaultFramebufferList *dfbl = &view_data->dfbl;
DefaultTextureList *dtxl = &view_data->dtxl;
/* Depth texture is shared between both stereo views. */
dtxl->depth = GPU_viewport_depth_texture(viewport);
dtxl->color = GPU_viewport_color_texture(viewport, active_view);
dtxl->color_overlay = GPU_viewport_overlay_texture(viewport, active_view);
GPU_framebuffer_ensure_config(&dfbl->default_fb,
{
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
GPU_ATTACHMENT_TEXTURE(dtxl->color),
});
GPU_framebuffer_ensure_config(&dfbl->overlay_fb,
{
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
GPU_framebuffer_ensure_config(&dfbl->depth_only_fb,
{
GPU_ATTACHMENT_TEXTURE(dtxl->depth),
GPU_ATTACHMENT_NONE,
});
GPU_framebuffer_ensure_config(&dfbl->color_only_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(dtxl->color),
});
GPU_framebuffer_ensure_config(&dfbl->overlay_only_fb,
{
GPU_ATTACHMENT_NONE,
GPU_ATTACHMENT_TEXTURE(dtxl->color_overlay),
});
}
static void draw_viewport_engines_data_clear(ViewportEngineData *data)
{
DrawEngineType *engine_type = data->engine_type->draw_engine;
const DrawEngineDataSize *data_size = engine_type->vedata_size;
for (int i = 0; data->fbl && i < data_size->fbl_len; i++) {
GPU_FRAMEBUFFER_FREE_SAFE(data->fbl->framebuffers[i]);
}
for (int i = 0; data->txl && i < data_size->txl_len; i++) {
GPU_TEXTURE_FREE_SAFE(data->txl->textures[i]);
}
for (int i = 0; data->stl && i < data_size->stl_len; i++) {
MEM_SAFE_FREE(data->stl->storage[i]);
}
if (data->instance_data) {
BLI_assert(engine_type->instance_free != nullptr);
engine_type->instance_free(data->instance_data);
data->instance_data = nullptr;
}
MEM_SAFE_FREE(data->fbl);
MEM_SAFE_FREE(data->txl);
MEM_SAFE_FREE(data->psl);
MEM_SAFE_FREE(data->stl);
if (data->text_draw_cache) {
DRW_text_cache_destroy(data->text_draw_cache);
data->text_draw_cache = nullptr;
}
}
static void draw_view_data_clear(DRWViewData *view_data)
{
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.default_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.in_front_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.color_only_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.depth_only_fb);
GPU_FRAMEBUFFER_FREE_SAFE(view_data->dfbl.overlay_only_fb);
if (!view_data->from_viewport) {
GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color);
GPU_TEXTURE_FREE_SAFE(view_data->dtxl.color_overlay);
GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth);
}
GPU_TEXTURE_FREE_SAFE(view_data->dtxl.depth_in_front);
for (ViewportEngineData &engine : view_data->engines) {
draw_viewport_engines_data_clear(&engine);
}
view_data->texture_list_size[0] = view_data->texture_list_size[1] = 0;
view_data->cache_time = 0.0f;
}
void DRW_view_data_free(DRWViewData *view_data)
{
draw_view_data_clear(view_data);
delete view_data;
}
void DRW_view_data_texture_list_size_validate(DRWViewData *view_data, const int size[2])
{
if (!equals_v2v2_int(view_data->texture_list_size, size)) {
draw_view_data_clear(view_data);
copy_v2_v2_int(view_data->texture_list_size, size);
}
}
ViewportEngineData *DRW_view_data_engine_data_get_ensure(DRWViewData *view_data,
DrawEngineType *engine_type)
{
for (ViewportEngineData &engine : view_data->engines) {
if (engine.engine_type->draw_engine == engine_type) {
if (engine.fbl == nullptr) {
const DrawEngineDataSize *data_size = engine_type->vedata_size;
engine.fbl = (FramebufferList *)MEM_calloc_arrayN(
data_size->fbl_len, sizeof(GPUFrameBuffer *), "FramebufferList");
engine.txl = (TextureList *)MEM_calloc_arrayN(
data_size->txl_len, sizeof(GPUTexture *), "TextureList");
engine.psl = (PassList *)MEM_calloc_arrayN(
data_size->psl_len, sizeof(DRWPass *), "PassList");
engine.stl = (StorageList *)MEM_calloc_arrayN(
data_size->stl_len, sizeof(void *), "StorageList");
}
return &engine;
}
}
return nullptr;
}
void DRW_view_data_use_engine(DRWViewData *view_data, DrawEngineType *engine_type)
{
ViewportEngineData *engine = DRW_view_data_engine_data_get_ensure(view_data, engine_type);
view_data->enabled_engines.append(engine);
}
void DRW_view_data_reset(DRWViewData *view_data)
{
view_data->enabled_engines.clear();
}
void DRW_view_data_free_unused(DRWViewData *view_data)
{
for (ViewportEngineData &engine : view_data->engines) {
if (view_data->enabled_engines.first_index_of_try(&engine) == -1) {
draw_viewport_engines_data_clear(&engine);
}
}
}
double *DRW_view_data_cache_time_get(DRWViewData *view_data)
{
return &view_data->cache_time;
}
DefaultFramebufferList *DRW_view_data_default_framebuffer_list_get(DRWViewData *view_data)
{
return &view_data->dfbl;
}
DefaultTextureList *DRW_view_data_default_texture_list_get(DRWViewData *view_data)
{
return &view_data->dtxl;
}
void DRW_view_data_enabled_engine_iter_begin(DRWEngineIterator *iterator, DRWViewData *view_data)
{
iterator->id = 0;
iterator->end = view_data->enabled_engines.size();
iterator->engines = view_data->enabled_engines.data();
}
ViewportEngineData *DRW_view_data_enabled_engine_iter_step(DRWEngineIterator *iterator)
{
if (iterator->id >= iterator->end) {
return nullptr;
}
ViewportEngineData *engine = iterator->engines[iterator->id++];
return engine;
}