This evaluator is used in order to evaluate subdivision at render time, allowing for faster renders of meshes with a subdivision surface modifier placed at the last position in the modifier list. When evaluating the subsurf modifier, we detect whether we can delegate evaluation to the draw code. If so, the subdivision is first evaluated on the GPU using our own custom evaluator (only the coarse data needs to be initially sent to the GPU), then, buffers for the final `MeshBufferCache` are filled on the GPU using a set of compute shaders. However, some buffers are still filled on the CPU side, if doing so on the GPU is impractical (e.g. the line adjacency buffer used for x-ray, whose logic is hardly GPU compatible). This is done at the mesh buffer extraction level so that the result can be readily used in the various OpenGL engines, without having to write custom geometry or tesselation shaders. We use our own subdivision evaluation shaders, instead of OpenSubDiv's vanilla one, in order to control the data layout, and interpolation. For example, we store vertex colors as compressed 16-bit integers, while OpenSubDiv's default evaluator only work for float types. In order to still access the modified geometry on the CPU side, for use in modifiers or transform operators, a dedicated wrapper type is added `MESH_WRAPPER_TYPE_SUBD`. Subdivision will be lazily evaluated via `BKE_object_get_evaluated_mesh` which will create such a wrapper if possible. If the final subdivision surface is not needed on the CPU side, `BKE_object_get_evaluated_mesh_no_subsurf` should be used. Enabling or disabling GPU subdivision can be done through the user preferences (under Viewport -> Subdivision). See patch description for benchmarks. Reviewed By: campbellbarton, jbakker, fclem, brecht, #eevee_viewport Differential Revision: https://developer.blender.org/D12406
370 lines
13 KiB
C++
370 lines
13 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2021 by Blender Foundation.
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* All rights reserved.
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*/
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/** \file
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* \ingroup draw
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*
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* \brief Extraction of Mesh data into VBO to feed to GPU.
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*/
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#pragma once
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "DNA_object_types.h"
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#include "DNA_scene_types.h"
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#include "BKE_customdata.h"
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#include "BKE_editmesh.h"
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#include "draw_cache_extract.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct DRWSubdivCache;
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#define MIN_RANGE_LEN 1024
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/* ---------------------------------------------------------------------- */
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/** \name Mesh Render Data
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* \{ */
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typedef enum eMRExtractType {
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MR_EXTRACT_BMESH,
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MR_EXTRACT_MAPPED,
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MR_EXTRACT_MESH,
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} eMRExtractType;
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typedef struct MeshRenderData {
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eMRExtractType extract_type;
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int poly_len, edge_len, vert_len, loop_len;
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int edge_loose_len;
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int vert_loose_len;
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int loop_loose_len;
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int tri_len;
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int mat_len;
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bool use_hide;
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bool use_subsurf_fdots;
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bool use_final_mesh;
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/** Use for #MeshStatVis calculation which use world-space coords. */
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float obmat[4][4];
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const ToolSettings *toolsettings;
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/** Edit Mesh */
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BMEditMesh *edit_bmesh;
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BMesh *bm;
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EditMeshData *edit_data;
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/* For deformed edit-mesh data. */
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/* Use for #ME_WRAPPER_TYPE_BMESH. */
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const float (*bm_vert_coords)[3];
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const float (*bm_vert_normals)[3];
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const float (*bm_poly_normals)[3];
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const float (*bm_poly_centers)[3];
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int *v_origindex, *e_origindex, *p_origindex;
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int crease_ofs;
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int bweight_ofs;
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int freestyle_edge_ofs;
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int freestyle_face_ofs;
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/** Mesh */
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Mesh *me;
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const MVert *mvert;
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const MEdge *medge;
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const MLoop *mloop;
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const MPoly *mpoly;
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BMVert *eve_act;
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BMEdge *eed_act;
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BMFace *efa_act;
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BMFace *efa_act_uv;
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/* Data created on-demand (usually not for #BMesh based data). */
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MLoopTri *mlooptri;
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float (*loop_normals)[3];
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float (*poly_normals)[3];
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int *lverts, *ledges;
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struct {
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int *tri_first_index;
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int *mat_tri_len;
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int visible_tri_len;
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} poly_sorted;
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} MeshRenderData;
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BLI_INLINE BMFace *bm_original_face_get(const MeshRenderData *mr, int idx)
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{
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return ((mr->p_origindex != NULL) && (mr->p_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
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BM_face_at_index(mr->bm, mr->p_origindex[idx]) :
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NULL;
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}
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BLI_INLINE BMEdge *bm_original_edge_get(const MeshRenderData *mr, int idx)
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{
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return ((mr->e_origindex != NULL) && (mr->e_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
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BM_edge_at_index(mr->bm, mr->e_origindex[idx]) :
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NULL;
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}
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BLI_INLINE BMVert *bm_original_vert_get(const MeshRenderData *mr, int idx)
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{
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return ((mr->v_origindex != NULL) && (mr->v_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ?
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BM_vert_at_index(mr->bm, mr->v_origindex[idx]) :
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NULL;
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}
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BLI_INLINE const float *bm_vert_co_get(const MeshRenderData *mr, const BMVert *eve)
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{
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const float(*vert_coords)[3] = mr->bm_vert_coords;
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if (vert_coords != NULL) {
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return vert_coords[BM_elem_index_get(eve)];
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}
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UNUSED_VARS(mr);
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return eve->co;
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}
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BLI_INLINE const float *bm_vert_no_get(const MeshRenderData *mr, const BMVert *eve)
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{
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const float(*vert_normals)[3] = mr->bm_vert_normals;
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if (vert_normals != NULL) {
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return vert_normals[BM_elem_index_get(eve)];
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}
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UNUSED_VARS(mr);
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return eve->no;
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}
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BLI_INLINE const float *bm_face_no_get(const MeshRenderData *mr, const BMFace *efa)
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{
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const float(*poly_normals)[3] = mr->bm_poly_normals;
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if (poly_normals != NULL) {
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return poly_normals[BM_elem_index_get(efa)];
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}
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UNUSED_VARS(mr);
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return efa->no;
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}
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/** \} */
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/* ---------------------------------------------------------------------- */
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/** \name Mesh Elements Extract Struct
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* \{ */
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/* TODO(jbakker): move parameters inside a struct. */
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typedef void(ExtractTriBMeshFn)(const MeshRenderData *mr,
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BMLoop **elt,
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const int elt_index,
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void *data);
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typedef void(ExtractTriMeshFn)(const MeshRenderData *mr,
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const MLoopTri *mlt,
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const int elt_index,
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void *data);
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typedef void(ExtractPolyBMeshFn)(const MeshRenderData *mr,
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const BMFace *f,
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const int f_index,
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void *data);
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typedef void(ExtractPolyMeshFn)(const MeshRenderData *mr,
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const MPoly *mp,
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const int mp_index,
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void *data);
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typedef void(ExtractLEdgeBMeshFn)(const MeshRenderData *mr,
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const BMEdge *eed,
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const int ledge_index,
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void *data);
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typedef void(ExtractLEdgeMeshFn)(const MeshRenderData *mr,
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const MEdge *med,
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const int ledge_index,
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void *data);
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typedef void(ExtractLVertBMeshFn)(const MeshRenderData *mr,
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const BMVert *eve,
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const int lvert_index,
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void *data);
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typedef void(ExtractLVertMeshFn)(const MeshRenderData *mr,
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const MVert *mv,
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const int lvert_index,
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void *data);
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typedef void(ExtractLooseGeomSubdivFn)(const struct DRWSubdivCache *subdiv_cache,
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const MeshRenderData *mr,
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const MeshExtractLooseGeom *loose_geom,
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void *buffer,
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void *data);
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typedef void(ExtractInitFn)(const MeshRenderData *mr,
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struct MeshBatchCache *cache,
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void *buffer,
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void *r_data);
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typedef void(ExtractFinishFn)(const MeshRenderData *mr,
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struct MeshBatchCache *cache,
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void *buffer,
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void *data);
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typedef void(ExtractTaskReduceFn)(void *userdata, void *task_userdata);
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typedef void(ExtractInitSubdivFn)(const struct DRWSubdivCache *subdiv_cache,
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const MeshRenderData *mr,
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struct MeshBatchCache *cache,
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void *buf,
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void *data);
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typedef void(ExtractIterSubdivFn)(const struct DRWSubdivCache *subdiv_cache,
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const MeshRenderData *mr,
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void *data);
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typedef void(ExtractFinishSubdivFn)(const struct DRWSubdivCache *subdiv_cache,
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void *buf,
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void *data);
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typedef struct MeshExtract {
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/** Executed on main thread and return user data for iteration functions. */
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ExtractInitFn *init;
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/** Executed on one (or more if use_threading) worker thread(s). */
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ExtractTriBMeshFn *iter_looptri_bm;
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ExtractTriMeshFn *iter_looptri_mesh;
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ExtractPolyBMeshFn *iter_poly_bm;
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ExtractPolyMeshFn *iter_poly_mesh;
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ExtractLEdgeBMeshFn *iter_ledge_bm;
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ExtractLEdgeMeshFn *iter_ledge_mesh;
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ExtractLVertBMeshFn *iter_lvert_bm;
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ExtractLVertMeshFn *iter_lvert_mesh;
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ExtractLooseGeomSubdivFn *iter_loose_geom_subdiv;
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/** Executed on one worker thread after all elements iterations. */
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ExtractTaskReduceFn *task_reduce;
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ExtractFinishFn *finish;
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/** Executed on main thread for subdivision evaluation. */
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ExtractInitSubdivFn *init_subdiv;
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ExtractIterSubdivFn *iter_subdiv;
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ExtractFinishSubdivFn *finish_subdiv;
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/** Used to request common data. */
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eMRDataType data_type;
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size_t data_size;
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/** Used to know if the element callbacks are thread-safe and can be parallelized. */
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bool use_threading;
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/**
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* Offset in bytes of the buffer inside a MeshBufferList instance. Points to a vertex or index
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* buffer.
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*/
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size_t mesh_buffer_offset;
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} MeshExtract;
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/** \} */
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/* draw_cache_extract_mesh_render_data.c */
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/**
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* \param is_mode_active: When true, use the modifiers from the edit-data,
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* otherwise don't use modifiers as they are not from this object.
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*/
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MeshRenderData *mesh_render_data_create(Mesh *me,
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const bool is_editmode,
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const bool is_paint_mode,
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const bool is_mode_active,
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const float obmat[4][4],
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const bool do_final,
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const bool do_uvedit,
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const ToolSettings *ts);
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void mesh_render_data_free(MeshRenderData *mr);
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void mesh_render_data_update_normals(MeshRenderData *mr, const eMRDataType data_flag);
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void mesh_render_data_update_loose_geom(MeshRenderData *mr,
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MeshBufferCache *cache,
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const eMRIterType iter_type,
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const eMRDataType data_flag);
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void mesh_render_data_update_polys_sorted(MeshRenderData *mr,
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MeshBufferCache *cache,
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const eMRDataType data_flag);
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/**
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* Part of the creation of the #MeshRenderData that happens in a thread.
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*/
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void mesh_render_data_update_looptris(MeshRenderData *mr,
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const eMRIterType iter_type,
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const eMRDataType data_flag);
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/* draw_cache_extract_mesh_extractors.c */
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typedef struct EditLoopData {
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uchar v_flag;
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uchar e_flag;
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uchar crease;
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uchar bweight;
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} EditLoopData;
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void *mesh_extract_buffer_get(const MeshExtract *extractor, MeshBufferList *mbuflist);
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eMRIterType mesh_extract_iter_type(const MeshExtract *ext);
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const MeshExtract *mesh_extract_override_get(const MeshExtract *extractor,
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const bool do_hq_normals,
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const bool do_single_mat);
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void mesh_render_data_face_flag(const MeshRenderData *mr,
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const BMFace *efa,
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const int cd_ofs,
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EditLoopData *eattr);
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void mesh_render_data_loop_flag(const MeshRenderData *mr,
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BMLoop *l,
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const int cd_ofs,
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EditLoopData *eattr);
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void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
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BMLoop *l,
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const int cd_ofs,
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EditLoopData *eattr);
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extern const MeshExtract extract_tris;
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extern const MeshExtract extract_tris_single_mat;
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extern const MeshExtract extract_lines;
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extern const MeshExtract extract_lines_with_lines_loose;
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extern const MeshExtract extract_lines_loose_only;
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extern const MeshExtract extract_points;
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extern const MeshExtract extract_fdots;
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extern const MeshExtract extract_lines_paint_mask;
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extern const MeshExtract extract_lines_adjacency;
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extern const MeshExtract extract_edituv_tris;
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extern const MeshExtract extract_edituv_lines;
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extern const MeshExtract extract_edituv_points;
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extern const MeshExtract extract_edituv_fdots;
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extern const MeshExtract extract_pos_nor;
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extern const MeshExtract extract_pos_nor_hq;
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extern const MeshExtract extract_lnor_hq;
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extern const MeshExtract extract_lnor;
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extern const MeshExtract extract_uv;
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extern const MeshExtract extract_tan;
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extern const MeshExtract extract_tan_hq;
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extern const MeshExtract extract_sculpt_data;
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extern const MeshExtract extract_vcol;
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extern const MeshExtract extract_orco;
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extern const MeshExtract extract_edge_fac;
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extern const MeshExtract extract_weights;
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extern const MeshExtract extract_edit_data;
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extern const MeshExtract extract_edituv_data;
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extern const MeshExtract extract_edituv_stretch_area;
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extern const MeshExtract extract_edituv_stretch_angle;
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extern const MeshExtract extract_mesh_analysis;
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extern const MeshExtract extract_fdots_pos;
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extern const MeshExtract extract_fdots_nor;
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extern const MeshExtract extract_fdots_nor_hq;
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extern const MeshExtract extract_fdots_uv;
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extern const MeshExtract extract_fdots_edituv_data;
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extern const MeshExtract extract_skin_roots;
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extern const MeshExtract extract_poly_idx;
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extern const MeshExtract extract_edge_idx;
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extern const MeshExtract extract_vert_idx;
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extern const MeshExtract extract_fdot_idx;
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extern const MeshExtract extract_attr[GPU_MAX_ATTR];
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#ifdef __cplusplus
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}
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#endif
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