Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
46 lines
1.7 KiB
C
46 lines
1.7 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2018 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup bke
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*/
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#include "MEM_guardedalloc.h"
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#include "DNA_mesh_types.h"
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#include "DNA_scene_types.h"
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#include "BLI_utildefines.h"
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#include "BKE_mesh.h"
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#include "BKE_modifier.h"
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#include "BKE_multires.h"
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#include "BKE_subdiv.h"
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#include "BKE_subdiv_mesh.h"
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void BKE_multires_subdiv_settings_init(SubdivSettings *settings, const MultiresModifierData *mmd)
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{
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settings->is_simple = false;
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settings->is_adaptive = true;
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settings->level = settings->is_simple ? 1 : mmd->quality;
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settings->use_creases = (mmd->flags & eMultiresModifierFlag_UseCrease);
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settings->vtx_boundary_interpolation = BKE_subdiv_vtx_boundary_interpolation_from_subsurf(
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mmd->boundary_smooth);
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settings->fvar_linear_interpolation = BKE_subdiv_fvar_interpolation_from_uv_smooth(
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mmd->uv_smooth);
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}
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void BKE_multires_subdiv_mesh_settings_init(SubdivToMeshSettings *mesh_settings,
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const Scene *scene,
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const Object *object,
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const MultiresModifierData *mmd,
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const bool use_render_params,
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const bool ignore_simplify,
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const bool ignore_control_edges)
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{
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const int level = multires_get_level(scene, object, mmd, use_render_params, ignore_simplify);
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mesh_settings->resolution = (1 << level) + 1;
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mesh_settings->use_optimal_display = (mmd->flags & eMultiresModifierFlag_ControlEdges) &&
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!ignore_control_edges;
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}
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