Remove the boilerplate of using a local geometry component just to use
the attribute API that was necessary before b876ce2a4a.
25 lines
628 B
C++
25 lines
628 B
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_index_mask.hh"
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#pragma once
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struct PointCloud;
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class PointCloudComponent;
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/** \file
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* \ingroup geo
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*/
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namespace blender::geometry {
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/**
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* Merge selected points into other selected points within the \a merge_distance. The merged
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* indices favor speed over accuracy, since the results will depend on the order of the points.
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*/
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PointCloud *point_merge_by_distance(const PointCloud &src_points,
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const float merge_distance,
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const IndexMask selection);
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} // namespace blender::geometry
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