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blender-archive/source/blender/yafray/intern/export_Plugin.cpp
Alfredo de Greef b64afb526a Removed some testcode from yafray_Render.cpp
Added the missing anti-aliasing pixel filter size and threshold parameters for manual AA control (disable 'Auto AA' button).
Added support for yafray raytraced depth-of-field.
Added extra panel for Camera in edit window to edit dof paramaters.
The actual focus point will be drawn as a cross when camera 'ShowLimits' is enabled, similar to the aqsis code in tuhopuu.

Note to users: raytraced DoF is very slow, for best results, the default AA parameters are not good enough, especially with higher aperture values (more blur).
So for best results, disable 'Auto AA' and set the AA parameters yourself.
It works best with multi-pass AA ('AA passes' > 1) and a reasonable 'AA samples' value, something in the range 8 - 25 or even higher.
Currently the post-process DoF is not available in yafray, alternatives are being worked on.
2004-07-13 19:22:41 +00:00

1391 lines
45 KiB
C++

#include"export_Plugin.h"
#include <math.h>
using namespace std;
#ifdef WIN32
#include<windows.h>
#ifndef FILE_MAXDIR
#define FILE_MAXDIR 160
#endif
#ifndef FILE_MAXFILE
#define FILE_MAXFILE 80
#endif
static string find_path()
{
HKEY hkey;
DWORD dwType, dwSize;
if (RegOpenKeyEx(HKEY_LOCAL_MACHINE,"Software\\YafRay Team\\YafRay",0,KEY_READ,&hkey)==ERROR_SUCCESS)
{
dwType = REG_EXPAND_SZ;
dwSize = MAX_PATH;
DWORD dwStat;
char *pInstallDir=new char[MAX_PATH];
dwStat=RegQueryValueEx(hkey, TEXT("InstallDir"),
NULL, NULL,(LPBYTE)pInstallDir, &dwSize);
if (dwStat == NO_ERROR)
{
string res=pInstallDir;
delete [] pInstallDir;
return res;
}
else
cout << "Couldn't READ \'InstallDir\' value. Is yafray correctly installed?\n";
delete [] pInstallDir;
RegCloseKey(hkey);
}
else
cout << "Couldn't FIND registry key for yafray, is it installed?\n";
return string("");
}
static int createDir(char* name)
{
if (BLI_exists(name))
return 2; //exists
if (CreateDirectory((LPCTSTR)(name), NULL)) {
cout << "Directory: " << name << " created\n";
return 1; // created
}
else {
cout << "Could not create directory: " << name << endl;
return 0; // fail
}
}
extern "C" { extern char bprogname[]; }
// add drive character if not in path string, using blender executable location as reference
static void addDrive(string &path)
{
int sp = path.find_first_of(":");
if (sp==-1) {
string blpath = bprogname;
sp = blpath.find_first_of(":");
if (sp!=-1) path = blpath.substr(0, sp+1) + path;
}
}
#else
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/wait.h>
#include <signal.h>
#include <stdlib.h>
#include <unistd.h>
#endif
static string YafrayPath()
{
#ifdef WIN32
string path=find_path();
return path;
#else
static char *alternative[]=
{
"/usr/local/lib/",
"/usr/lib/",
NULL
};
for(int i=0;alternative[i]!=NULL;++i)
{
string fp=string(alternative[i])+"libyafrayplugin.so";
struct stat st;
if(stat(fp.c_str(),&st)<0) continue;
if(st.st_mode&S_IXOTH) return fp;
}
return "";
#endif
}
static string YafrayPluginPath()
{
#ifdef WIN32
return find_path()+"\\plugins";
#else
static char *alternative[]=
{
"/usr/local/lib/yafray",
"/usr/lib/yafray",
NULL
};
for(int i=0;alternative[i]!=NULL;++i)
{
struct stat st;
if(stat(alternative[i],&st)<0) continue;
if(S_ISDIR(st.st_mode) && (st.st_mode&S_IXOTH)) return alternative[i];
}
return "";
#endif
}
yafrayPluginRender_t::~yafrayPluginRender_t()
{
if(yafrayGate!=NULL) delete yafrayGate;
if(handle!=NULL) PIL_dynlib_close(handle);
#ifdef WIN32
if(corehandle!=NULL) PIL_dynlib_close(corehandle);
#endif
}
bool yafrayPluginRender_t::initExport()
{
if(handle==NULL)
{
string location=YafrayPath();
#ifdef WIN32
/* Win 32 loader cannot find needed libs in yafray dir, so we have to load them
* by hand. This could be fixed using setdlldirectory function, but it is not
* available in all win32 versions
*/
corehandle=PIL_dynlib_open((char *)(location+"\\yafraycore.dll").c_str());
if(corehandle==NULL)
{
cerr<<"Error loading yafray plugin: "<<PIL_dynlib_get_error_as_string(corehandle)<<endl;
return false;
}
location+="\\yafrayplugin.dll";
#endif
handle=PIL_dynlib_open((char *)location.c_str());
if(handle==NULL)
{
//cerr<<"Error loading yafray plugin: "<<dlerror()<<endl;
cerr<<"Error loading yafray plugin: "<<PIL_dynlib_get_error_as_string(handle)<<endl;
return false;
}
yafray::yafrayConstructor *constructor;
constructor=(yafray::yafrayConstructor *)PIL_dynlib_find_symbol(handle,YAFRAY_SYMBOL);
if(constructor==NULL)
{
cerr<<"Error loading yafray plugin: "<<PIL_dynlib_get_error_as_string(handle)<<endl;
return false;
}
yafrayGate=constructor(1,YafrayPluginPath());
cout<<"YafRay plugin loaded"<<endl;
}
if(R.rectot == NULL)
R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
for (unsigned short y=0;y<R.recty;y++) {
unsigned char* bpt = (unsigned char*)R.rectot + ((((R.recty-1)-y)*R.rectx)<<2);
for (unsigned short x=0;x<R.rectx;x++) {
bpt[2] = 128;
bpt[1] = 0;
bpt[0] = 0;
bpt[3] = 255;
bpt += 4;
}
}
cout<<"Image allocated"<<endl;
return true;
}
bool yafrayPluginRender_t::writeRender()
{
yafray::paramMap_t params;
params["camera_name"]=yafray::parameter_t("MAINCAM");
params["raydepth"]=yafray::parameter_t((float)R.r.YF_raydepth);
params["gamma"]=yafray::parameter_t(R.r.YF_gamma);
params["exposure"]=yafray::parameter_t(R.r.YF_exposure);
if (R.r.YF_AA)
{
params["AA_passes"] = yafray::parameter_t((int)R.r.YF_AApasses);
params["AA_minsamples"] = yafray::parameter_t(R.r.YF_AAsamples);
params["AA_pixelwidth"] = yafray::parameter_t(R.r.YF_AApixelsize);
params["AA_threshold"] = yafray::parameter_t(R.r.YF_AAthreshold);
}
else
{
if ((R.r.GImethod!=0) && (R.r.GIquality>1) && (!R.r.GIcache))
{
params["AA_passes"]=yafray::parameter_t(5);
params["AA_minsamples"]=yafray::parameter_t(5);
}
else if ((R.r.mode & R_OSA) && (R.r.osa))
{
params["AA_passes"]=yafray::parameter_t((R.r.osa%4)==0 ? R.r.osa/4 : 1);
params["AA_minsamples"]=yafray::parameter_t((R.r.osa%4)==0 ? 4 : R.r.osa);
}
else
{
params["AA_passes"]=yafray::parameter_t(0);
params["AA_minsamples"]=yafray::parameter_t(1);
}
params["AA_pixelwidth"]=yafray::parameter_t(1.5);
params["AA_threshold"]=yafray::parameter_t(0.05f);
}
if (hasworld) params["background_name"]=yafray::parameter_t("world_background");
params["bias"]=yafray::parameter_t(R.r.YF_raybias);
//params["outfile"]=yafray::parameter_t(imgout);
blenderYafrayOutput_t output;
yafrayGate->render(params,output);
cout<<"render finished"<<endl;
yafrayGate->clear();
return true;
}
bool yafrayPluginRender_t::finishExport()
{
//displayImage();
return true;
}
// displays the image rendered with xml export
// Now loads rendered image into blender renderbuf.
void yafrayPluginRender_t::displayImage()
{
// although it is possible to load the image using blender,
// maybe it is best to just do a read here, for now the yafray output is always a raw tga anyway
// rectot already freed in initrender
R.rectot = (unsigned int *)MEM_callocN(sizeof(int)*R.rectx*R.recty, "rectot");
FILE* fp = fopen(imgout.c_str(), "rb");
if (fp==NULL) {
cout << "YAF_displayImage(): Could not open image file\n";
return;
}
unsigned char header[18];
fread(&header, 1, 18, fp);
unsigned short width = (unsigned short)(header[12] + (header[13]<<8));
unsigned short height = (unsigned short)(header[14] + (header[15]<<8));
unsigned char byte_per_pix = (unsigned char)(header[16]>>3);
// read past any id (none in this case though)
unsigned int idlen = (unsigned int)header[0];
if (idlen) fseek(fp, idlen, SEEK_CUR);
// read data directly into buffer, picture is upside down
for (unsigned short y=0;y<height;y++) {
unsigned char* bpt = (unsigned char*)R.rectot + ((((height-1)-y)*width)<<2);
for (unsigned short x=0;x<width;x++) {
bpt[2] = (unsigned char)fgetc(fp);
bpt[1] = (unsigned char)fgetc(fp);
bpt[0] = (unsigned char)fgetc(fp);
if (byte_per_pix==4)
bpt[3] = (unsigned char)fgetc(fp);
else
bpt[3] = 255;
bpt += 4;
}
}
fclose(fp);
fp = NULL;
}
static void adjustPath(string &path)
{
// if relative, expand to full path
if ((path[0]=='/') && (path[1]=='/')) {
string basepath = G.sce;
// fwd slash valid for win32 as well
int ls = basepath.find_last_of("/");
#ifdef WIN32
if (ls==-1) ls = basepath.find_last_of("\\");
#endif
path = basepath.substr(0, ls) + path.substr(1, path.length());
}
#ifdef WIN32
// add drive char if not there
addDrive(path);
#endif
}
void yafrayPluginRender_t::writeTextures()
{
for (map<string, pair<Material*, MTex*> >::const_iterator blendtex=used_textures.begin();
blendtex!=used_textures.end();++blendtex)
{
yafray::paramMap_t params;
list<yafray::paramMap_t> lparams;
MTex* mtex = blendtex->second.second;
Tex* tex = mtex->tex;
params["name"]=yafray::parameter_t(blendtex->first);
switch (tex->type) {
case TEX_STUCCI:
// stucci is clouds as bump, but could be added to yafray to handle both wall in/out as well.
// noisedepth must be at least 1 in yafray
case TEX_CLOUDS:
params["type"]=yafray::parameter_t("clouds");
params["depth"]=yafray::parameter_t(tex->noisedepth+1);
break;
case TEX_WOOD:
{
params["type"]=yafray::parameter_t("wood");
params["depth"]=yafray::parameter_t(tex->noisedepth+1);
params["turbulence"]=yafray::parameter_t(tex->turbul);
params["ringscale_x"]=yafray::parameter_t(mtex->size[0]);
params["ringscale_y"]=yafray::parameter_t(mtex->size[1]);
string ts = "on";
if (tex->noisetype==TEX_NOISESOFT) ts = "off";
params["hard"]=yafray::parameter_t(ts);
break;
}
case TEX_MARBLE:
{
params["type"]=yafray::parameter_t("marble");
params["depth"]=yafray::parameter_t(tex->noisedepth+1);
params["turbulence"]=yafray::parameter_t(tex->turbul);
string ts = "on";
if (tex->noisetype==TEX_NOISESOFT) ts = "off";
params["hard"]=yafray::parameter_t(ts);
if (tex->stype==1)
params["sharpness"]=yafray::parameter_t(5);
else if (tex->stype==2)
params["sharpness"]=yafray::parameter_t(10);
else
params["sharpness"]=yafray::parameter_t(1);
break;
}
case TEX_IMAGE:
{
Image* ima = tex->ima;
if (ima) {
params["type"]=yafray::parameter_t("image");
string texpath = ima->name;
adjustPath(texpath);
params["filename"] = yafray::parameter_t(texpath);
}
break;
}
default:
cout << "Unsupported texture type\n";
}
yafrayGate->addShader(params,lparams);
// colorbands
if (tex->flag & TEX_COLORBAND)
{
ColorBand* cb = tex->coba;
if (cb)
{
params.clear();
params["type"]=yafray::parameter_t("colorband");
params["name"]=yafray::parameter_t(blendtex->first + "_coba");
params["input"]=yafray::parameter_t(blendtex->first);
for (int i=0;i<cb->tot;i++)
{
yafray::paramMap_t mparams;
mparams["value"]=yafray::parameter_t(cb->data[i].pos);
mparams["color"]=yafray::parameter_t(yafray::colorA_t(cb->data[i].r,
cb->data[i].g,
cb->data[i].b,
cb->data[i].a));
lparams.push_back(mparams);
}
yafrayGate->addShader(params,lparams);
}
}
}
}
// write all materials & modulators
void yafrayPluginRender_t::writeMaterialsAndModulators()
{
for (map<string, Material*>::const_iterator blendmat=used_materials.begin();
blendmat!=used_materials.end();++blendmat)
{
Material* matr = blendmat->second;
// blendermappers
for (int m=0;m<8;m++)
{
if (matr->septex & (1<<m)) continue;// all active channels
// ignore null mtex
MTex* mtex = matr->mtex[m];
if (mtex==NULL) continue;
// ignore null tex
Tex* tex = mtex->tex;
if (tex==NULL) continue;
// now included the full name
map<string, pair<Material*, MTex*> >::const_iterator mtexL = used_textures.find(string(tex->id.name));
if (mtexL!=used_textures.end())
{
yafray::paramMap_t params;
list<yafray::paramMap_t> lparams;
//params.clear();
//lparams.clear();
char temp[16];
sprintf(temp,"%d",m);
params["type"]=yafray::parameter_t("blendermapper");
params["name"]=yafray::parameter_t(blendmat->first + "_map"+temp);
if ((mtex->texco & TEXCO_OBJECT) || (mtex->texco & TEXCO_REFL))
{
// For object & reflection mapping, add the object matrix to the modulator,
// as in LF script, use camera matrix if no object specified.
// In this case this means the inverse of that matrix
float texmat[4][4], itexmat[4][4];
if ((mtex->texco & TEXCO_OBJECT) && (mtex->object))
MTC_Mat4CpyMat4(texmat, mtex->object->obmat);
else // also for refl. map
MTC_Mat4CpyMat4(texmat, maincam_obj->obmat);
MTC_Mat4Invert(itexmat, texmat);
#define flp yafray::parameter_t
params["m00"]=flp(itexmat[0][0]);params["m01"]=flp(itexmat[1][0]);
params["m02"]=flp(itexmat[2][0]);params["m03"]=flp(itexmat[3][0]);
params["m10"]=flp(itexmat[0][1]);params["m11"]=flp(itexmat[1][1]);
params["m12"]=flp(itexmat[2][1]);params["m13"]=flp(itexmat[3][1]);
params["m20"]=flp(itexmat[0][2]);params["m21"]=flp(itexmat[1][2]);
params["m22"]=flp(itexmat[2][2]);params["m23"]=flp(itexmat[3][2]);
params["m30"]=flp(itexmat[0][3]);params["m31"]=flp(itexmat[1][3]);
params["m32"]=flp(itexmat[2][3]);params["m33"]=flp(itexmat[3][3]);
#undef flp
}
if ((tex->flag & TEX_COLORBAND) & (tex->coba!=NULL))
params["input"]=yafray::parameter_t(mtexL->first + "_coba");
else
params["input"]=yafray::parameter_t(mtexL->first);
// size, if the texturetype is clouds/marble/wood, also take noisesize into account
float sc = 1;
if ((tex->type==TEX_CLOUDS) || (tex->type==TEX_MARBLE) || (tex->type==TEX_WOOD))
{
sc = tex->noisesize;
if (sc!=0) sc = 1.f/sc;
}
// texture size
params["sizex"]=yafray::parameter_t(mtex->size[0]*sc);
params["sizey"]=yafray::parameter_t(mtex->size[1]*sc);
params["sizez"]=yafray::parameter_t(mtex->size[2]*sc);
// texture offset
params["ofsx"]=yafray::parameter_t(mtex->ofs[0]*sc);
params["ofsy"]=yafray::parameter_t(mtex->ofs[1]*sc);
params["ofsz"]=yafray::parameter_t(mtex->ofs[2]*sc);
// texture coordinates, have to disable 'sticky' in Blender
if ((mtex->texco & TEXCO_UV) || (matr->mode & MA_FACETEXTURE))
params["texco"]=yafray::parameter_t("uv");
else if ((mtex->texco & TEXCO_GLOB) || (mtex->texco & TEXCO_OBJECT))
// object mode is also set as global, but the object matrix
// was specified above with <modulator..>
params["texco"]=yafray::parameter_t("global");
else if (mtex->texco & TEXCO_ORCO)
params["texco"]=yafray::parameter_t("orco");
else if (mtex->texco & TEXCO_WINDOW)
params["texco"]=yafray::parameter_t("window");
else if (mtex->texco & TEXCO_NORM)
params["texco"]=yafray::parameter_t("normal");
else if (mtex->texco & TEXCO_REFL)
params["texco"]=yafray::parameter_t("reflect");
// texture mapping parameters only relevant to image type
if (tex->type==TEX_IMAGE)
{
if (mtex->mapping==MTEX_FLAT)
params["mapping"]=yafray::parameter_t("flat");
else if (mtex->mapping==MTEX_CUBE)
params["mapping"]=yafray::parameter_t("cube");
else if (mtex->mapping==MTEX_TUBE)
params["mapping"]=yafray::parameter_t("tube");
else if (mtex->mapping==MTEX_SPHERE)
params["mapping"]=yafray::parameter_t("sphere");
// texture projection axes
string proj = "nxyz"; // 'n' for 'none'
params["proj_x"]=yafray::parameter_t(string(1,proj[mtex->projx]));
params["proj_y"]=yafray::parameter_t(string(1,proj[mtex->projy]));
params["proj_z"]=yafray::parameter_t(string(1,proj[mtex->projz]));
// repeat
params["xrepeat"]=yafray::parameter_t(tex->xrepeat);
params["yrepeat"]=yafray::parameter_t(tex->yrepeat);
// clipping
if (tex->extend==TEX_EXTEND)
params["clipping"]=yafray::parameter_t("extend");
else if (tex->extend==TEX_CLIP)
params["clipping"]=yafray::parameter_t("clip");
else if (tex->extend==TEX_CLIPCUBE)
params["clipping"]=yafray::parameter_t("clipcube");
else
params["clipping"]=yafray::parameter_t("repeat");
// crop min/max
params["cropmin_x"]=yafray::parameter_t(tex->cropxmin);
params["cropmin_y"]=yafray::parameter_t(tex->cropymin);
params["cropmax_x"]=yafray::parameter_t(tex->cropxmax);
params["cropmax_y"]=yafray::parameter_t(tex->cropymax);
// rot90 flag
if (tex->imaflag & TEX_IMAROT)
params["rot90"]=yafray::parameter_t("on");
else
params["rot90"]=yafray::parameter_t("off");
}
yafrayGate->addShader(params,lparams);
}
}
yafray::paramMap_t params;
// blendershaders + modulators
params["type"]=yafray::parameter_t("blendershader");
params["name"]=yafray::parameter_t(blendmat->first);
float diff=matr->alpha;
params["color"]=yafray::parameter_t(yafray::color_t(matr->r*diff,matr->g*diff,matr->b*diff));
params["specular_color"]=yafray::parameter_t(yafray::color_t(matr->specr,
matr->specg,
matr->specb));
params["mirror_color"]=yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg,matr->mirb));
params["diffuse_reflect"]=yafray::parameter_t(matr->ref);
params["specular_amount"]=yafray::parameter_t(matr->spec);
params["hard"]=yafray::parameter_t(matr->har);
params["alpha"]=yafray::parameter_t(matr->alpha);
params["emit"]=yafray::parameter_t(matr->emit * R.r.GIpower);
// reflection/refraction
if ( (matr->mode & MA_RAYMIRROR) || (matr->mode & MA_RAYTRANSP) )
params["IOR"]=yafray::parameter_t(matr->ang);
if (matr->mode & MA_RAYMIRROR)
{
float rf = matr->ray_mirror;
// blender uses mir color for reflection as well
params["reflected"]=yafray::parameter_t(yafray::color_t(matr->mirr, matr->mirg,matr->mirb));
params["min_refle"]=yafray::parameter_t(rf);
if (matr->ray_depth>maxraydepth) maxraydepth = matr->ray_depth;
}
if (matr->mode & MA_RAYTRANSP)
{
float tr=1.0-matr->alpha;
params["transmitted"]=yafray::parameter_t(yafray::color_t(matr->r*tr,matr->g*tr,matr->b*tr));
// tir on by default
params["tir"]=yafray::parameter_t("on");
if (matr->ray_depth_tra>maxraydepth) maxraydepth = matr->ray_depth_tra;
}
string Mmode = "";
if (matr->mode & MA_TRACEBLE) Mmode += "traceable";
if (matr->mode & MA_SHADOW) Mmode += " shadow";
if (matr->mode & MA_SHLESS) Mmode += " shadeless";
if (matr->mode & MA_VERTEXCOL) Mmode += " vcol_light";
if (matr->mode & MA_VERTEXCOLP) Mmode += " vcol_paint";
if (matr->mode & MA_ZTRA) Mmode += " ztransp";
if (matr->mode & MA_ONLYSHADOW) Mmode += " onlyshadow";
if (Mmode!="") params["matmodes"]=yafray::parameter_t(Mmode);
// modulators
list<yafray::paramMap_t> lparams;
for (int m2=0;m2<8;m2++)
{
if (matr->septex & (1<<m2)) continue;// all active channels
// ignore null mtex
MTex* mtex = matr->mtex[m2];
if (mtex==NULL) continue;
// ignore null tex
Tex* tex = mtex->tex;
if (tex==NULL) continue;
map<string, pair<Material*, MTex*> >::const_iterator mtexL = used_textures.find(string(tex->id.name));
if (mtexL!=used_textures.end())
{
yafray::paramMap_t mparams;
char temp[16];
sprintf(temp,"%d",m2);
mparams["input"]=yafray::parameter_t(blendmat->first + "_map" + temp);
// blendtype
string ts = "mix";
if (mtex->blendtype==MTEX_MUL) ts="mul";
else if (mtex->blendtype==MTEX_ADD) ts="add";
else if (mtex->blendtype==MTEX_SUB) ts="sub";
mparams["mode"]=yafray::parameter_t(ts);
// texture color (for use with MUL and/or no_rgb etc..)
mparams["texcol"]=yafray::parameter_t(yafray::color_t(mtex->r,mtex->g,mtex->b));
// texture contrast, brightness & color adjustment
mparams["filtercolor"]=yafray::parameter_t(yafray::color_t(tex->rfac,tex->gfac,tex->bfac));
mparams["contrast"]=yafray::parameter_t(tex->contrast);
mparams["brightness"]=yafray::parameter_t(tex->bright);
// all texture flags now are switches, having the value 1 or -1 (negative option)
// the negative option only used for the intensity modulation options.
// material (diffuse) color, amount controlled by colfac (see below)
if (mtex->mapto & MAP_COL)
mparams["color"]=yafray::parameter_t(1.0);
// bumpmapping
if ((mtex->mapto & MAP_NORM) || (mtex->maptoneg & MAP_NORM))
{
// for yafray, bump factor is negated (unless negative option of 'Nor',
// is not affected by 'Neg')
// scaled down quite a bit for yafray when image type, otherwise used directly
float nf = -mtex->norfac;
if (mtex->maptoneg & MAP_NORM) nf *= -1.f;
if (tex->type==TEX_IMAGE) nf *= 2e-3f;
mparams["normal"]=yafray::parameter_t(nf);
}
// all blender texture modulation as switches, either 1 or -1 (negative state of button)
// Csp, specular color modulation
if (mtex->mapto & MAP_COLSPEC)
mparams["colspec"]=yafray::parameter_t(1.0);
// CMir, mirror color modulation
if (mtex->mapto & MAP_COLMIR)
mparams["colmir"]=yafray::parameter_t(1.0);
// Ref, diffuse reflection amount modulation
if ((mtex->mapto & MAP_REF) || (mtex->maptoneg & MAP_REF))
{
int t = 1;
if (mtex->maptoneg & MAP_REF) t = -1;
mparams["difref"]=yafray::parameter_t(t);
}
// Spec, specular amount mod
if ((mtex->mapto & MAP_SPEC) || (mtex->maptoneg & MAP_SPEC))
{
int t = 1;
if (mtex->maptoneg & MAP_SPEC) t = -1;
mparams["specular"]=yafray::parameter_t(t);
}
// hardness modulation
if ((mtex->mapto & MAP_HAR) || (mtex->maptoneg & MAP_HAR))
{
int t = 1;
if (mtex->maptoneg & MAP_HAR) t = -1;
mparams["hard"]=yafray::parameter_t(t);
}
// alpha modulation
if ((mtex->mapto & MAP_ALPHA) || (mtex->maptoneg & MAP_ALPHA))
{
int t = 1;
if (mtex->maptoneg & MAP_ALPHA) t = -1;
mparams["alpha"]=yafray::parameter_t(t);
}
// emit modulation
if ((mtex->mapto & MAP_EMIT) || (mtex->maptoneg & MAP_EMIT)) {
int t = 1;
if (mtex->maptoneg & MAP_EMIT) t = -1;
mparams["emit"]=yafray::parameter_t(t);
}
// texture flag, combination of strings
if (mtex->texflag & (MTEX_RGBTOINT | MTEX_STENCIL | MTEX_NEGATIVE)) {
ts = "";
if (mtex->texflag & MTEX_RGBTOINT) ts += "no_rgb ";
if (mtex->texflag & MTEX_STENCIL) ts += "stencil ";
if (mtex->texflag & MTEX_NEGATIVE) ts += "negative";
mparams["texflag"]=yafray::parameter_t(ts);
}
// colfac, controls amount of color modulation
mparams["colfac"]=yafray::parameter_t(mtex->colfac);
// def_var
mparams["def_var"]=yafray::parameter_t(mtex->def_var);
//varfac
mparams["varfac"]=yafray::parameter_t(mtex->varfac);
if ((tex->imaflag & (TEX_CALCALPHA | TEX_USEALPHA)) || (tex->flag & TEX_NEGALPHA))
{
ts = "";
if (tex->imaflag & TEX_CALCALPHA) ts += "calc_alpha ";
if (tex->imaflag & TEX_USEALPHA) ts += "use_alpha ";
if (tex->flag & TEX_NEGALPHA) ts += "neg_alpha";
mparams["alpha_flag"]=yafray::parameter_t(ts);
}
lparams.push_back(mparams);
}
}
yafrayGate->addShader(params,lparams);
}
}
void yafrayPluginRender_t::genUVcoords(vector<yafray::GFLOAT> &uvcoords,VlakRen *vlr,TFace* uvc)
{
if (uvc)
{
// use correct uv coords for this triangle
if (vlr->flag & R_FACE_SPLIT)
{
uvcoords.push_back(uvc->uv[0][0]);uvcoords.push_back(1-uvc->uv[0][1]);
uvcoords.push_back(uvc->uv[2][0]);uvcoords.push_back(1-uvc->uv[2][1]);
uvcoords.push_back(uvc->uv[3][0]);uvcoords.push_back(1-uvc->uv[3][1]);
}
else
{
uvcoords.push_back(uvc->uv[0][0]);uvcoords.push_back(1-uvc->uv[0][1]);
uvcoords.push_back(uvc->uv[1][0]);uvcoords.push_back(1-uvc->uv[1][1]);
uvcoords.push_back(uvc->uv[2][0]);uvcoords.push_back(1-uvc->uv[2][1]);
}
}
else
{
uvcoords.push_back(0);uvcoords.push_back(0);
uvcoords.push_back(0);uvcoords.push_back(0);
uvcoords.push_back(0);uvcoords.push_back(0);
}
}
void yafrayPluginRender_t::genCompleUVcoords(vector<yafray::GFLOAT> &uvcoords,/*VlakRen *vlr,*/TFace* uvc)
{
if (uvc)
{
// use correct uv coords for this triangle
uvcoords.push_back(uvc->uv[2][0]);uvcoords.push_back(1-uvc->uv[2][1]);
uvcoords.push_back(uvc->uv[3][0]);uvcoords.push_back(1-uvc->uv[3][1]);
uvcoords.push_back(uvc->uv[0][0]);uvcoords.push_back(1-uvc->uv[0][1]);
}
else
{
uvcoords.push_back(0);uvcoords.push_back(0);
uvcoords.push_back(0);uvcoords.push_back(0);
uvcoords.push_back(0);uvcoords.push_back(0);
}
}
void yafrayPluginRender_t::genVcol(vector<yafray::CFLOAT> &vcol,VlakRen *vlr,
int p1,int p2,int p3,bool EXPORT_VCOL)
{
if ((EXPORT_VCOL) && (vlr->vcol))
{
// vertex colors
float vr, vg, vb;
vr = ((vlr->vcol[p1] >> 24) & 255)/255.0;
vg = ((vlr->vcol[p1] >> 16) & 255)/255.0;
vb = ((vlr->vcol[p1] >> 8) & 255)/255.0;
vcol.push_back(vr);vcol.push_back(vg);vcol.push_back(vb);
vr = ((vlr->vcol[p2] >> 24) & 255)/255.0;
vg = ((vlr->vcol[p2] >> 16) & 255)/255.0;
vb = ((vlr->vcol[p2] >> 8) & 255)/255.0;
vcol.push_back(vr);vcol.push_back(vg);vcol.push_back(vb);
vr = ((vlr->vcol[p3] >> 24) & 255)/255.0;
vg = ((vlr->vcol[p3] >> 16) & 255)/255.0;
vb = ((vlr->vcol[p3] >> 8) & 255)/255.0;
vcol.push_back(vr);vcol.push_back(vg);vcol.push_back(vb);
}
else
{
vcol.push_back(0);vcol.push_back(0);vcol.push_back(0);
vcol.push_back(0);vcol.push_back(0);vcol.push_back(0);
vcol.push_back(0);vcol.push_back(0);vcol.push_back(0);
}
}
void yafrayPluginRender_t::genFace(vector<int> &faces,vector<string> &shaders,vector<int> &faceshader,
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
map<VertRen*, int> &vert_idx,VlakRen *vlr,
bool has_orco,bool has_uv,bool has_vcol)
{
Material* fmat = vlr->mat;
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
string fmatname = fmat->id.name;
if (fmatname=="") fmatname = "blender_default";
bool newmat=true;
for(unsigned int i=0;i<shaders.size();++i)
if(shaders[i]==fmatname)
{
newmat=false;
faceshader.push_back(i);
break;
}
if(newmat)
{
shaders.push_back(fmatname);
faceshader.push_back(shaders.size()-1);
}
//else fmatname+=2; //skip MA id
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
int idx1, idx2, idx3;
idx1 = vert_idx.find(vlr->v1)->second;
idx2 = vert_idx.find(vlr->v2)->second;
idx3 = vert_idx.find(vlr->v3)->second;
// make sure the indices point to the vertices when orco coords exported
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
faces.push_back(idx1);faces.push_back(idx2);faces.push_back(idx3);
if(has_uv) genUVcoords(uvcoords,vlr,uvc);
// since Blender seems to need vcols when uvs are used, for yafray only export when the material actually uses vcols
if(has_vcol) genVcol(vcol,vlr,0,1,2,EXPORT_VCOL);
}
void yafrayPluginRender_t::genCompleFace(vector<int> &faces,/*vector<string> &shaders,*/vector<int> &faceshader,
vector<yafray::GFLOAT> &uvcoords,vector<yafray::CFLOAT> &vcol,
map<VertRen*, int> &vert_idx,VlakRen *vlr,
bool has_orco,bool has_uv,bool has_vcol)
{
Material* fmat = vlr->mat;
bool EXPORT_VCOL = ((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0);
faceshader.push_back(faceshader.back());
TFace* uvc = vlr->tface; // possible uvcoords (v upside down)
int idx1, idx2, idx3;
idx1 = vert_idx.find(vlr->v3)->second;
idx2 = vert_idx.find(vlr->v4)->second;
idx3 = vert_idx.find(vlr->v1)->second;
// make sure the indices point to the vertices when orco coords exported
if (has_orco) { idx1*=2; idx2*=2; idx3*=2; }
faces.push_back(idx1);faces.push_back(idx2);faces.push_back(idx3);
if(has_uv) genCompleUVcoords(uvcoords,/*vlr,*/uvc);
if(has_vcol) genVcol(vcol,vlr,2,3,0,EXPORT_VCOL);
}
void yafrayPluginRender_t::genVertices(vector<yafray::point3d_t> &verts, int &vidx,
map<VertRen*, int> &vert_idx, VlakRen* vlr, bool has_orco, Object* obj)
{
VertRen* ver;
float tvec[3]; // for back2world transform
if (vert_idx.find(vlr->v1)==vert_idx.end())
{
vert_idx[vlr->v1] = vidx++;
ver = vlr->v1;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
if (has_orco)
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
}
if (vert_idx.find(vlr->v2)==vert_idx.end())
{
vert_idx[vlr->v2] = vidx++;
ver = vlr->v2;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
if (has_orco)
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
}
if (vert_idx.find(vlr->v3)==vert_idx.end())
{
vert_idx[vlr->v3] = vidx++;
ver = vlr->v3;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
if (has_orco)
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
}
if ((vlr->v4) && (vert_idx.find(vlr->v4)==vert_idx.end()))
{
vert_idx[vlr->v4] = vidx++;
ver = vlr->v4;
MTC_cp3Float(ver->co, tvec);
MTC_Mat4MulVecfl(obj->imat, tvec);
verts.push_back(yafray::point3d_t(tvec[0], tvec[1], tvec[2]));
if (has_orco)
verts.push_back(yafray::point3d_t(ver->orco[0],ver->orco[1],ver->orco[2]));
}
}
void yafrayPluginRender_t::writeObject(Object* obj, const vector<VlakRen*> &VLR_list, const float obmat[4][4])
{
float mtr[4*4];
mtr[0*4+0]=obmat[0][0];mtr[0*4+1]=obmat[1][0];mtr[0*4+2]=obmat[2][0];mtr[0*4+3]=obmat[3][0];
mtr[1*4+0]=obmat[0][1];mtr[1*4+1]=obmat[1][1];mtr[1*4+2]=obmat[2][1];mtr[1*4+3]=obmat[3][1];
mtr[2*4+0]=obmat[0][2];mtr[2*4+1]=obmat[1][2];mtr[2*4+2]=obmat[2][2];mtr[2*4+3]=obmat[3][2];
mtr[3*4+0]=obmat[0][3];mtr[3*4+1]=obmat[1][3];mtr[3*4+2]=obmat[2][3];mtr[3*4+3]=obmat[3][3];
yafrayGate->transformPush(mtr);
string name=string(obj->id.name+2);
bool castShadows=VLR_list[0]->mat->mode & MA_TRACEBLE;
float caus_IOR=1.0;
yafray::color_t caus_tcolor(0.0,0.0,0.0),caus_rcolor(0.0,0.0,0.0);
bool caus=false;
if (VLR_list[0]->mat->mode & MA_RAYTRANSP)
{
caus_IOR=VLR_list[0]->mat->ang;
float tr=1.0-VLR_list[0]->mat->alpha;
caus_tcolor.set(VLR_list[0]->mat->r * tr,VLR_list[0]->mat->g * tr,VLR_list[0]->mat->b * tr);
caus=true;
}
bool has_orco=(VLR_list[0]->v1->orco!=NULL);
bool no_auto = true; //in case non-mesh, or mesh has no autosmooth
float sm_angle = 0.1f;
if (obj->type==OB_MESH)
{
Mesh* mesh = (Mesh*)obj->data;
if (mesh->flag & ME_AUTOSMOOTH) {
sm_angle = mesh->smoothresh;
no_auto = false;
}
}
// this for non-mesh as well
if (no_auto) {
// no per face smooth flag in yafray, if AutoSmooth not used,
// use smooth flag of the first face instead
if (VLR_list[0]->flag & ME_SMOOTH) sm_angle=90;
}
// Guess if we need to set vertex colors Could be faster? sure
bool has_vcol=false;
for(int i=0;i<obj->totcol;++i)
{
Material *fmat=obj->mat[i];
if(fmat==NULL) continue;
if((fmat->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))!=0) {has_vcol=true;break;};
}
vector<yafray::point3d_t> verts;
vector<yafray::CFLOAT> vcol;
// now all vertices
map<VertRen*, int> vert_idx; // for removing duplicate verts and creating an index list
int vidx = 0; // vertex index counter
bool has_uv=false;
for (vector<VlakRen*>::const_iterator fci=VLR_list.begin();
fci!=VLR_list.end();++fci)
{
VlakRen* vlr = *fci;
genVertices(verts, vidx, vert_idx, vlr, has_orco, obj);
if(vlr->tface) has_uv=true;
}
// all faces using the index list created above
vector<int> faces;
vector<string> shaders;
vector<int> faceshader;
vector<yafray::GFLOAT> uvcoords;
for (vector<VlakRen*>::const_iterator fci2=VLR_list.begin();
fci2!=VLR_list.end();++fci2)
{
VlakRen* vlr = *fci2;
genFace(faces,shaders,faceshader,uvcoords,vcol,vert_idx,vlr,has_orco,has_uv,has_vcol);
if (vlr->v4)
genCompleFace(faces,/*shaders,*/faceshader,uvcoords,vcol,vert_idx,vlr,has_orco,has_uv,has_vcol);
}
yafrayGate->addObject_trimesh(name,verts,faces,uvcoords,vcol,
shaders,faceshader,sm_angle,castShadows,true,true,caus,has_orco,
caus_rcolor,caus_tcolor,caus_IOR);
yafrayGate->transformPop();
}
// write all objects
void yafrayPluginRender_t::writeAllObjects()
{
// first all objects except dupliverts (and main instance object for dups)
for (map<Object*, vector<VlakRen*> >::const_iterator obi=all_objects.begin();
obi!=all_objects.end(); ++obi)
{
// skip main duplivert object if in dupliMtx_list, written later
Object* obj = obi->first;
if (dupliMtx_list.find(string(obj->id.name))!=dupliMtx_list.end()) continue;
writeObject(obj, obi->second, obj->obmat);
}
// Now all duplivert objects (if any) as instances of main object
// The original object has been included in the VlakRen renderlist above (see convertBlenderScene.c)
// but is written here which all other duplis are instances of.
float obmat[4][4], cmat[4][4], imat[4][4], nmat[4][4];
for (map<string, vector<float> >::const_iterator dupMtx=dupliMtx_list.begin();
dupMtx!=dupliMtx_list.end();++dupMtx) {
// original inverse matrix, not actual matrix of object, but first duplivert.
for (int i=0;i<4;i++)
for (int j=0;j<4;j++)
obmat[i][j] = dupMtx->second[(i<<2)+j];
MTC_Mat4Invert(imat, obmat);
// first object written as normal (but with transform of first duplivert)
Object* obj = dup_srcob[dupMtx->first];
writeObject(obj, all_objects[obj], obmat);
// all others instances of first
for (unsigned int curmtx=16;curmtx<dupMtx->second.size();curmtx+=16)
{ // number of 4x4 matrices
// new mtx
for (int i=0;i<4;i++)
for (int j=0;j<4;j++)
nmat[i][j] = dupMtx->second[curmtx+(i<<2)+j];
MTC_Mat4MulMat4(cmat, imat, nmat); // transform with respect to original = inverse_original * new
float mtr[4*4];
mtr[0*4+0]=cmat[0][0];mtr[0*4+1]=cmat[1][0];mtr[0*4+2]=cmat[2][0];mtr[0*4+3]=cmat[3][0];
mtr[1*4+0]=cmat[0][1];mtr[1*4+1]=cmat[1][1];mtr[1*4+2]=cmat[2][1];mtr[1*4+3]=cmat[3][1];
mtr[2*4+0]=cmat[0][2];mtr[2*4+1]=cmat[1][2];mtr[2*4+2]=cmat[2][2];mtr[2*4+3]=cmat[3][2];
mtr[3*4+0]=cmat[0][3];mtr[3*4+1]=cmat[1][3];mtr[3*4+2]=cmat[2][3];mtr[3*4+3]=cmat[3][3];
yafrayGate->transformPush(mtr);
// new name from original
string name=(obj->id.name+2);
char temp[16];
sprintf(temp,"_dup%d",(curmtx>>4));
name+=temp;
yafrayGate->addObject_reference(name,obj->id.name+2);
yafrayGate->transformPop();
}
}
}
void yafrayPluginRender_t::writeAreaLamp(LampRen* lamp, int num, float iview[4][4])
{
yafray::paramMap_t params;
if (lamp->area_shape!=LA_AREA_SQUARE) return;
float *a=lamp->area[0], *b=lamp->area[1], *c=lamp->area[2], *d=lamp->area[3];
float power=lamp->energy;
string md = "off";
if (R.r.GIphotons) {md = "on";power*=R.r.GIpower;}
params["type"]=yafray::parameter_t("arealight");
char temp[16];
sprintf(temp,"LAMP%d",num+1);
params["name"]=yafray::parameter_t(temp);
params["dummy"]=yafray::parameter_t(md);
params["power"]=yafray::parameter_t(power);
if (!R.r.GIphotons)
{
int psm=0, sm = lamp->ray_totsamp;
if (sm>=64) psm = sm/4;
params["samples"]=yafray::parameter_t(sm);
params["psamples"]=yafray::parameter_t(psm);
}
// transform area lamp coords back to world
float lpco[4][3];
MTC_Mat4Invert(iview, R.viewmat);
MTC_cp3Float(a, lpco[0]);
MTC_Mat4MulVecfl(iview, lpco[0]);
MTC_cp3Float(b, lpco[1]);
MTC_Mat4MulVecfl(iview, lpco[1]);
MTC_cp3Float(c, lpco[2]);
MTC_Mat4MulVecfl(iview, lpco[2]);
MTC_cp3Float(d, lpco[3]);
MTC_Mat4MulVecfl(iview, lpco[3]);
params["a"] = yafray::parameter_t(yafray::point3d_t(lpco[0][0], lpco[0][1], lpco[0][2]));
params["b"] = yafray::parameter_t(yafray::point3d_t(lpco[1][0], lpco[1][1], lpco[1][2]));
params["c"] = yafray::parameter_t(yafray::point3d_t(lpco[2][0], lpco[2][1], lpco[2][2]));
params["d"] = yafray::parameter_t(yafray::point3d_t(lpco[3][0], lpco[3][1], lpco[3][2]));
params["color"]=yafray::parameter_t(yafray::color_t(lamp->r,lamp->g,lamp->b));
yafrayGate->addLight(params);
}
void yafrayPluginRender_t::writeLamps()
{
// inver viewmatrix needed for back2world transform
float iview[4][4];
// R.viewinv != inv.R.viewmat because of possible ortho mode (see convertBlenderScene.c)
// have to invert it here
MTC_Mat4Invert(iview, R.viewmat);
// all lamps
for (int i=0;i<R.totlamp;i++)
{
yafray::paramMap_t params;
string type="";
LampRen* lamp = R.la[i];
if (lamp->type==LA_AREA) { writeAreaLamp(lamp, i, iview); continue; }
// TODO: add decay setting in yafray
if (lamp->type==LA_LOCAL)
params["type"]=yafray::parameter_t("pointlight");
else if (lamp->type==LA_SPOT)
params["type"]=yafray::parameter_t("spotlight");
else if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI)) // for now, hemi same as sun
params["type"]=yafray::parameter_t("sunlight");
else
{
// possibly unknown type, ignore
cout << "Unknown Blender lamp type: " << lamp->type << endl;
continue;
}
//no name available here, create one
char temp[16];
sprintf(temp,"LAMP%d",i+1);
params["name"]=yafray::parameter_t(temp);
// color already premultiplied by energy, so only need distance here
float pwr;
if (lamp->mode & LA_SPHERE)
{
// best approx. as used in LFexport script (LF d.f.m. 4pi?)
pwr = lamp->dist*(lamp->dist+1)*(0.25/M_PI);
//decay = 2;
}
else
{
if ((lamp->type==LA_LOCAL) || (lamp->type==LA_SPOT))
pwr = lamp->dist;
else pwr = 1; // sun/hemi distance irrelevent.
}
params["power"]=yafray::parameter_t(pwr);
string lpmode="off";
// shadows only when Blender has shadow button enabled, only spots use LA_SHAD flag
if (R.r.mode & R_SHADOW)
params["cast_shadows"]=yafray::parameter_t("on");
else
params["cast_shadows"]=yafray::parameter_t("off");
// spot specific stuff
if (lamp->type==LA_SPOT)
{
// conversion already changed spotsize to cosine of half angle
float ld = 1-lamp->spotsi; //convert back to blender slider setting
if (ld!=0) ld = 1.f/ld;
params["size"]=yafray::parameter_t(acos(lamp->spotsi)*180.0/M_PI);
params["blend"]=yafray::parameter_t(lamp->spotbl*ld);
params["beam_falloff"]=yafray::parameter_t(2.0);
}
// transform lamp co & vec back to world
float lpco[3], lpvec[4];
MTC_cp3Float(lamp->co, lpco);
MTC_Mat4MulVecfl(iview, lpco);
MTC_cp3Float(lamp->vec, lpvec);
lpvec[3] = 0; // vec, not point
MTC_Mat4MulVec4fl(iview, lpvec);
// position, (==-blendir for sun/hemi)
if ((lamp->type==LA_SUN) || (lamp->type==LA_HEMI))
params["from"] = yafray::parameter_t(yafray::point3d_t(-lpvec[0], -lpvec[1], -lpvec[2]));
else
params["from"] = yafray::parameter_t(yafray::point3d_t(lpco[0], lpco[1], lpco[2]));
// 'to' for spot, already calculated by Blender
if (lamp->type==LA_SPOT)
params["to"]=yafray::parameter_t(yafray::point3d_t(lpco[0] + lpvec[0],
lpco[1] + lpvec[1],
lpco[2] + lpvec[2]));
// color
// rgb in LampRen is premultiplied by energy, power is compensated for that above
params["color"]=yafray::parameter_t(yafray::color_t(lamp->r,lamp->g,lamp->b));
yafrayGate->addLight(params);
}
}
// write main camera
void yafrayPluginRender_t::writeCamera()
{
yafray::paramMap_t params;
params["name"]=yafray::parameter_t("MAINCAM");
if (R.r.mode & R_ORTHO)
params["type"] = yafray::parameter_t("ortho");
else
params["type"] = yafray::parameter_t("perspective");
params["resx"]=yafray::parameter_t(R.r.xsch);
params["resy"]=yafray::parameter_t(R.r.ysch);
float aspect = 1;
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
params["focal"]=yafray::parameter_t(mainCamLens/(aspect*32.0));
// dof params, only valid for real camera
if (maincam_obj->type==OB_CAMERA) {
Camera* cam = (Camera*)maincam_obj->data;
params["dof_distance"] = yafray::parameter_t(cam->YF_dofdist);
params["aperture"] = yafray::parameter_t(cam->YF_aperture);
if (cam->flag & CAM_YF_NO_QMC)
params["use_qmc"] = yafray::parameter_t("off");
else
params["use_qmc"] = yafray::parameter_t("on");
}
params["from"]=yafray::parameter_t(
yafray::point3d_t(maincam_obj->obmat[3][0], maincam_obj->obmat[3][1], maincam_obj->obmat[3][2]));
float fdist = -R.viewmat[3][2];
if (R.r.mode & R_ORTHO) fdist *= 0.01f;
params["to"]=yafray::parameter_t(
yafray::point3d_t(maincam_obj->obmat[3][0] - fdist * R.viewmat[0][2],
maincam_obj->obmat[3][1] - fdist * R.viewmat[1][2],
maincam_obj->obmat[3][2] - fdist * R.viewmat[2][2]));
params["up"]=yafray::parameter_t(
yafray::point3d_t(maincam_obj->obmat[3][0] + R.viewmat[0][1],
maincam_obj->obmat[3][1] + R.viewmat[1][1],
maincam_obj->obmat[3][2] + R.viewmat[2][1]));
yafrayGate->addCamera(params);
}
void yafrayPluginRender_t::writeHemilight()
{
yafray::paramMap_t params;
params["type"]=yafray::parameter_t("hemilight");
params["name"]=yafray::parameter_t("hemi_LT");
params["power"]=yafray::parameter_t(1.0);
switch (R.r.GIquality)
{
case 1 :
case 2 : params["samples"]=yafray::parameter_t(16); break;
case 3 : params["samples"]=yafray::parameter_t(36); break;
case 4 : params["samples"]=yafray::parameter_t(64); break;
case 5 : params["samples"]=yafray::parameter_t(128); break;
default: params["samples"]=yafray::parameter_t(25);
}
yafrayGate->addLight(params);
}
void yafrayPluginRender_t::writePathlight()
{
if(R.r.GIphotons)
{
yafray::paramMap_t params;
params["type"]=yafray::parameter_t("globalphotonlight");
params["name"]=yafray::parameter_t("gpm");
params["photons"]=yafray::parameter_t(R.r.GIphotoncount);
params["radius"]=yafray::parameter_t(R.r.GIphotonradius);
params["depth"]=yafray::parameter_t(((R.r.GIdepth>2) ? (R.r.GIdepth-1) : 1));
params["caus_depth"]=yafray::parameter_t(R.r.GIcausdepth);
params["search"]=yafray::parameter_t(R.r.GImixphotons);
yafrayGate->addLight(params);
}
yafray::paramMap_t params;
params["type"]=yafray::parameter_t("pathlight");
params["name"]=yafray::parameter_t("path_LT");
params["power"]=yafray::parameter_t(1.0);
params["depth"]=yafray::parameter_t(((R.r.GIphotons) ? 1 : R.r.GIdepth));
params["caus_depth"]=yafray::parameter_t(R.r.GIcausdepth);
if(R.r.GIdirect && R.r.GIphotons) params["direct"]=yafray::parameter_t("on");
if (R.r.GIcache && ! (R.r.GIdirect && R.r.GIphotons))
{
switch (R.r.GIquality)
{
case 1 : params["samples"]=yafray::parameter_t(128);break;
case 2 : params["samples"]=yafray::parameter_t(256);break;
case 3 : params["samples"]=yafray::parameter_t(512);break;
case 4 : params["samples"]=yafray::parameter_t(1024);break;
case 5 : params["samples"]=yafray::parameter_t(2048);break;
default: params["samples"]=yafray::parameter_t(256);
}
float aspect = 1;
if (R.r.xsch < R.r.ysch) aspect = float(R.r.xsch)/float(R.r.ysch);
float sbase = 2.0*atan(0.5/(mainCamLens/(aspect*32.0)))/float(R.r.xsch);
params["cache"]=yafray::parameter_t("on");
params["use_QMC"]=yafray::parameter_t("on");
params["threshold"]=yafray::parameter_t(R.r.GIrefinement);
params["cache_size"]=yafray::parameter_t(sbase*R.r.GIpixelspersample);
params["shadow_threshold"]=yafray::parameter_t(1.0 - R.r.GIshadowquality);
params["grid"]=yafray::parameter_t(82);
params["search"]=yafray::parameter_t(35);
//params["gradient"]=yafray::parameter_t("off");
}
else
{
switch (R.r.GIquality)
{
case 1 : params["samples"]=yafray::parameter_t(16);break;
case 2 : params["samples"]=yafray::parameter_t(36);break;
case 3 : params["samples"]=yafray::parameter_t(64);break;
case 4 : params["samples"]=yafray::parameter_t(128);break;
case 5 : params["samples"]=yafray::parameter_t(256);break;
default: params["samples"]=yafray::parameter_t(25);break;
}
}
yafrayGate->addLight(params);
}
bool yafrayPluginRender_t::writeWorld()
{
World *world = G.scene->world;
if (R.r.GIquality!=0) {
if (R.r.GImethod==1) {
if (world==NULL) cout << "WARNING: need world background for skydome!\n";
writeHemilight();
}
else if (R.r.GImethod==2) writePathlight();
}
if (world==NULL) return false;
yafray::paramMap_t params;
for (int i=0;i<6;i++) {
MTex* wtex = world->mtex[i];
if (!wtex) continue;
Image* wimg = wtex->tex->ima;
if ((wtex->tex->type==TEX_IMAGE) && (wimg!=NULL)) {
string wt_path = wimg->name;
adjustPath(wt_path);
if (BLI_testextensie(wimg->name, ".hdr")) {
params["type"] = yafray::parameter_t("HDRI");
params["name"] = yafray::parameter_t("world_background");
// since exposure adjust is an integer, using the texbri slider isn't actually very useful here (result either -1/0/1)
params["exposure_adjust"] = yafray::parameter_t(int(world->mtex[i]->tex->bright-1));
params["mapping"] = yafray::parameter_t("probe");
params["filename"] = yafray::parameter_t(wt_path);
yafrayGate->addBackground(params);
return true;
}
else if (BLI_testextensie(wimg->name, ".jpg") || BLI_testextensie(wimg->name, ".jpeg") || BLI_testextensie(wimg->name, ".tga")) {
params["type"] = yafray::parameter_t("image");
params["name"] = yafray::parameter_t("world_background");
/*
// not yet in yafray, always assumes spheremap for now, not the same as in Blender,
// which for some reason is scaled by 2 in Blender???
if (wtex->texco & TEXCO_ANGMAP)
params["mapping"] = yafray::parameter_t("probe");
else
params["mapping"] = yafray::parameter_t("sphere");
*/
params["filename"] = yafray::parameter_t(wt_path);
yafrayGate->addBackground(params);
return true;
}
}
}
params.clear();
params["type"] = yafray::parameter_t("constant");
params["name"] = yafray::parameter_t("world_background");
// if no GI used, the GIpower parameter is not always initialized, so in that case ignore it
// (have to change method to init yafray vars in Blender)
float bg_mult;
if (R.r.GImethod==0) bg_mult=1; else bg_mult=R.r.GIpower;
params["color"]=yafray::parameter_t(yafray::color_t(world->horr * bg_mult,
world->horg * bg_mult,
world->horb * bg_mult));
yafrayGate->addBackground(params);
return true;
}
#include "RE_callbacks.h"
bool blenderYafrayOutput_t::putPixel(int x, int y,const yafray::color_t &c,
yafray::CFLOAT alpha,yafray::PFLOAT depth)
{
unsigned char* bpt = (unsigned char*)R.rectot + ((((R.recty-1)-y)*R.rectx)<<2);
int temp=(int)(c.R*255.0+0.5);
if(temp>255) temp=255;
bpt[4*x]=temp;
temp=(int)(c.G*255.0+0.5);
if(temp>255) temp=255;
bpt[4*x+1]=temp;
temp=(int)(c.B*255.0+0.5);
if(temp>255) temp=255;
bpt[4*x+2]=temp;
temp=(int)(alpha*255.0+0.5);
if(temp>255) temp=255;
bpt[4*x+3]=temp;
out++;
if(out==4096)
{
RE_local_render_display(0,R.recty-1, R.rectx, R.recty, R.rectot);
out=0;
}
if(RE_local_test_break())
return false;
return true;
}