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blender-archive/source/blender/python/api2_2x/Material.h
Willian Padovani Germano fe07b232b7 * got rid of a warning in editipo.c:
changed "get_ipo(key, ..." to "get_ipo((ID *)key, ..." in line 107.
* changed insert_meshkey(Mesh *me) to insert_meshkey(Mesh *me, short offline):
   To call this function from a script, so that it doesn't pop the
   "relative / absolute" dialog window when the "offline" arg is non-zero.

Exppython:

* NMesh module:
   - Added method NMesh.addMaterial(mat) to the NMesh module:
   alternative safer (aka slower) way to add materials.
   - Added optional arg to NMesh_update():
   if given and equal to 1, the mesh normals are recalculated.
   - Fixed NMesh.getVertexInfluences: it was segfaulting when a NULL bone was
   linked to the vertex.  Thanks to Jiba on the bf-python mailing list for
   bug report and sample .blend file.  Also made this method give an IndexError
   when the vertex index is out of range.
* Material module:
   Added specR, specG, specB vars for compatibility with the 2.25 API.
   Pointed by Manuel Bastioni.
* Image module:
    Exposed image width, height and depth parameters.
    From a suggestion by jms.
* BPython Ref Doc:
  - Small updates to reflect the above additions.
  - Added info for the Bone type in the Armature doc.
2003-07-30 21:15:41 +00:00

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/*
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef EXPP_MATERIAL_H
#define EXPP_MATERIAL_H
#include <Python.h>
#include <BKE_material.h>
#include <DNA_material_types.h>
#include "rgbTuple.h"
/*****************************************************************************/
/* Python BPy_Material structure definition: */
/*****************************************************************************/
typedef struct {
PyObject_HEAD
Material *material;
BPy_rgbTuple *col, *amb, *spec, *mir;
} BPy_Material;
extern PyTypeObject Material_Type; /* The Material PyType Object */
#define BPy_Material_Check(v) \
((v)->ob_type == &Material_Type) /* for type checking */
/*****************************************************************************/
/* Module Blender.Material - public functions */
/*****************************************************************************/
PyObject *M_Material_Init (void);
PyObject *Material_CreatePyObject (Material *mat);
Material *Material_FromPyObject (PyObject *pyobj);
int Material_CheckPyObject (PyObject *pyobj);
/* Some functions needed by NMesh.c */
PyObject *EXPP_PyList_fromMaterialList (Material **matlist, int len);
Material **EXPP_newMaterialList_fromPyList (PyObject *list);
Material **EXPP_newMaterialList(int len);
#endif /* EXPP_MATERIAL_H */