78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Ken Hughes
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef EXPP_LIBRARY_H
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#define EXPP_LIBRARY_H
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#include <Python.h>
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#include "DNA_scene_types.h"
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#include "BLI_linklist.h"
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#include "blendef.h"
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/*****************************************************************************/
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/* Python BPy_Library structure definition: */
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/*****************************************************************************/
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typedef struct {
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PyObject_HEAD
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char filename[FILE_MAXDIR + FILE_MAXFILE];
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int rel;
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} BPy_Library;
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typedef struct {
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PyObject_HEAD
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LinkNode *iter;
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int type;
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char filename[FILE_MAXDIR + FILE_MAXFILE];
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char *name;
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int rel;
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enum {
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OBJECT_IS_LINK,
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OBJECT_IS_APPEND,
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OTHER
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} kind;
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} BPy_LibraryData;
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extern PyTypeObject Library_Type;
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extern PyTypeObject LibraryData_Type;
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#define BPy_LibraryData_Check(v) ((v)->ob_type == &LibraryData_Type)
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#define BPy_Library_Check(v) ((v)->ob_type == &Library_Type)
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/*****************************************************************************/
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/* Module Blender.Library - public functions */
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/*****************************************************************************/
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PyObject *Library_Init( void );
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PyObject *oldLibrary_Init( void );
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PyObject *LibraryData_importLibData( BPy_LibraryData *self, char *name,
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int mode, Scene *scene );
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#endif /* EXPP_LIBRARY_H */
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