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blender-archive/source/blender/python/api2_2x/Library.h
2008-05-01 08:11:08 +00:00

78 lines
2.2 KiB
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/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Ken Hughes
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef EXPP_LIBRARY_H
#define EXPP_LIBRARY_H
#include <Python.h>
#include "DNA_scene_types.h"
#include "BLI_linklist.h"
#include "blendef.h"
/*****************************************************************************/
/* Python BPy_Library structure definition: */
/*****************************************************************************/
typedef struct {
PyObject_HEAD
char filename[FILE_MAXDIR + FILE_MAXFILE];
int rel;
} BPy_Library;
typedef struct {
PyObject_HEAD
LinkNode *iter;
int type;
char filename[FILE_MAXDIR + FILE_MAXFILE];
char *name;
int rel;
enum {
OBJECT_IS_LINK,
OBJECT_IS_APPEND,
OTHER
} kind;
} BPy_LibraryData;
extern PyTypeObject Library_Type;
extern PyTypeObject LibraryData_Type;
#define BPy_LibraryData_Check(v) ((v)->ob_type == &LibraryData_Type)
#define BPy_Library_Check(v) ((v)->ob_type == &Library_Type)
/*****************************************************************************/
/* Module Blender.Library - public functions */
/*****************************************************************************/
PyObject *Library_Init( void );
PyObject *oldLibrary_Init( void );
PyObject *LibraryData_importLibData( BPy_LibraryData *self, char *name,
int mode, Scene *scene );
#endif /* EXPP_LIBRARY_H */