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blender-archive/source/blender/python/api2_2x/Material.c
Campbell Barton c0d981f6db patches
[#10529] -p command line option fix
[#8844] Glossy controls Python API
2008-05-06 18:57:24 +00:00

3136 lines
109 KiB
C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* This is a new part of Blender.
*
* Contributor(s): Willian P. Germano, Michel Selten, Alex Mole,
* Alexander Szakaly, Campbell Barton, Ken Hughes
*
* ***** END GPL LICENSE BLOCK *****
*/
#include "Material.h" /*This must come first*/
#include "DNA_space_types.h"
#include "DNA_material_types.h"
#include "BKE_main.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_material.h"
#include "BKE_texture.h"
#include "BKE_idprop.h"
#include "BKE_utildefines.h" /* for CLAMP */
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BSE_editipo.h"
#include "BIF_space.h"
#include "mydevice.h"
#include "constant.h"
#include "MTex.h"
#include "Texture.h"
#include "Ipo.h"
#include "Group.h"
#include "gen_utils.h"
#include "gen_library.h"
#include "IDProp.h"
/*****************************************************************************/
/* Python BPy_Material defaults: */
/*****************************************************************************/
/* Material MIN, MAX values */
#define EXPP_MAT_ADD_MIN 0.0f
#define EXPP_MAT_ADD_MAX 1.0f
#define EXPP_MAT_ALPHA_MIN 0.0f
#define EXPP_MAT_ALPHA_MAX 1.0f
#define EXPP_MAT_AMB_MIN 0.0f
#define EXPP_MAT_AMB_MAX 1.0f
#define EXPP_MAT_COL_MIN 0.0f /* min/max for all ... */
#define EXPP_MAT_COL_MAX 1.0f /* ... color triplets */
#define EXPP_MAT_EMIT_MIN 0.0f
#define EXPP_MAT_EMIT_MAX 1.0f
#define EXPP_MAT_REF_MIN 0.0f
#define EXPP_MAT_REF_MAX 1.0f
#define EXPP_MAT_SPEC_MIN 0.0f
#define EXPP_MAT_SPEC_MAX 2.0f
#define EXPP_MAT_SPECTRA_MIN 0.0f
#define EXPP_MAT_SPECTRA_MAX 1.0f
/* Shader specific settings */
#define EXPP_MAT_ROUGHNESS_MIN 0.0f
#define EXPP_MAT_ROUGHNESS_MAX 3.140f
#define EXPP_MAT_SPECSIZE_MIN 0.0f
#define EXPP_MAT_SPECSIZE_MAX 1.530f
#define EXPP_MAT_DIFFUSESIZE_MIN 0.0f
#define EXPP_MAT_DIFFUSESIZE_MAX 3.140f
#define EXPP_MAT_SPECSMOOTH_MIN 0.0f
#define EXPP_MAT_SPECSMOOTH_MAX 1.0f
#define EXPP_MAT_DIFFUSESMOOTH_MIN 0.0f
#define EXPP_MAT_DIFFUSESMOOTH_MAX 1.0f
#define EXPP_MAT_DIFFUSE_DARKNESS_MIN 0.0f
#define EXPP_MAT_DIFFUSE_DARKNESS_MAX 2.0f
#define EXPP_MAT_REFRACINDEX_MIN 1.0f
#define EXPP_MAT_REFRACINDEX_MAX 10.0f
#define EXPP_MAT_RMS_MIN 0.0f
#define EXPP_MAT_RMS_MAX 0.4f
/* End shader settings */
#define EXPP_MAT_ZOFFS_MIN 0.0
#define EXPP_MAT_ZOFFS_MAX 10.0
#define EXPP_MAT_HALOSIZE_MIN 0.0
#define EXPP_MAT_HALOSIZE_MAX 100.0
#define EXPP_MAT_FLARESIZE_MIN 0.1f
#define EXPP_MAT_FLARESIZE_MAX 25.0
#define EXPP_MAT_FLAREBOOST_MIN 0.1f
#define EXPP_MAT_FLAREBOOST_MAX 10.0
#define EXPP_MAT_SUBSIZE_MIN 0.1f
#define EXPP_MAT_SUBSIZE_MAX 25.0
#define EXPP_MAT_HARD_MIN 1
#define EXPP_MAT_HARD_MAX 255 /* 127 with MODE HALO ON */
#define EXPP_MAT_HALOSEED_MIN 0
#define EXPP_MAT_HALOSEED_MAX 255
#define EXPP_MAT_NFLARES_MIN 1
#define EXPP_MAT_NFLARES_MAX 32
#define EXPP_MAT_FLARESEED_MIN 0
#define EXPP_MAT_FLARESEED_MAX 255
#define EXPP_MAT_NSTARS_MIN 3
#define EXPP_MAT_NSTARS_MAX 50
#define EXPP_MAT_NLINES_MIN 0
#define EXPP_MAT_NLINES_MAX 250
#define EXPP_MAT_NRINGS_MIN 0
#define EXPP_MAT_NRINGS_MAX 24
#define EXPP_MAT_RAYMIRR_MIN 0.0
#define EXPP_MAT_RAYMIRR_MAX 1.0
#define EXPP_MAT_MIRRDEPTH_MIN 0
#define EXPP_MAT_MIRRDEPTH_MAX 10
#define EXPP_MAT_FRESNELMIRR_MIN 0.0
#define EXPP_MAT_FRESNELMIRR_MAX 5.0
#define EXPP_MAT_FRESNELMIRRFAC_MIN 1.0
#define EXPP_MAT_FRESNELMIRRFAC_MAX 5.0
#define EXPP_MAT_RAYMIRRGLOSS_MIN 0.0
#define EXPP_MAT_RAYMIRRGLOSS_MAX 1.0
#define EXPP_MAT_RAYMIRRGLOSSSAMPLES_MIN 0
#define EXPP_MAT_RAYMIRRGLOSSSAMPLES_MAX 255
#define EXPP_MAT_RAYTRANSPGLOSS_MIN 0.0
#define EXPP_MAT_RAYTRANSPGLOSS_MAX 1.0
#define EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MIN 0
#define EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MAX 255
#define EXPP_MAT_FILTER_MIN 0.0
#define EXPP_MAT_FILTER_MAX 1.0
#define EXPP_MAT_TRANSLUCENCY_MIN 0.0
#define EXPP_MAT_TRANSLUCENCY_MAX 1.0
#define EXPP_MAT_ZOFFS_MIN 0.0
#define EXPP_MAT_ZOFFS_MAX 10.0
#define EXPP_MAT_IOR_MIN 1.0
#define EXPP_MAT_IOR_MAX 3.0
#define EXPP_MAT_TRANSDEPTH_MIN 0
#define EXPP_MAT_TRANSDEPTH_MAX 10
#define EXPP_MAT_FRESNELTRANS_MIN 0.0
#define EXPP_MAT_FRESNELTRANS_MAX 5.0
#define EXPP_MAT_FRESNELTRANSFAC_MIN 1.0
#define EXPP_MAT_FRESNELTRANSFAC_MAX 5.0
#define EXPP_MAT_SPECTRANS_MIN 0.0
#define EXPP_MAT_SPECTRANS_MAX 1.0
#define EXPP_MAT_MIRRTRANSADD_MIN 0.0
#define EXPP_MAT_MIRRTRANSADD_MAX 1.0
/* closure values for getColorComponent()/setColorComponent() */
#define EXPP_MAT_COMP_R 0
#define EXPP_MAT_COMP_G 1
#define EXPP_MAT_COMP_B 2
#define EXPP_MAT_COMP_SPECR 3
#define EXPP_MAT_COMP_SPECG 4
#define EXPP_MAT_COMP_SPECB 5
#define EXPP_MAT_COMP_MIRR 6
#define EXPP_MAT_COMP_MIRG 7
#define EXPP_MAT_COMP_MIRB 8
#define EXPP_MAT_COMP_SSSR 9
#define EXPP_MAT_COMP_SSSG 10
#define EXPP_MAT_COMP_SSSB 11
#define IPOKEY_RGB 0
#define IPOKEY_ALPHA 1
#define IPOKEY_HALOSIZE 2
#define IPOKEY_MODE 3
#define IPOKEY_ALLCOLOR 10
#define IPOKEY_ALLMIRROR 14
#define IPOKEY_OFS 12
#define IPOKEY_SIZE 13
#define IPOKEY_ALLMAPPING 11
/* SSS Settings */
#define EXPP_MAT_SSS_SCALE_MIN 0.001
#define EXPP_MAT_SSS_SCALE_MAX 1000.0
#define EXPP_MAT_SSS_RADIUS_MIN 0.0
#define EXPP_MAT_SSS_RADIUS_MAX 10000.0
#define EXPP_MAT_SSS_IOR_MIN 0.1
#define EXPP_MAT_SSS_IOR_MAX 2.0
#define EXPP_MAT_SSS_ERROR_MIN 0.0
#define EXPP_MAT_SSS_ERROR_MAX 1.0
#define EXPP_MAT_SSS_FRONT_MIN 0.0
#define EXPP_MAT_SSS_FRONT_MAX 2.0
#define EXPP_MAT_SSS_BACK_MIN 0.0
#define EXPP_MAT_SSS_BACK_MAX 10.0
/*****************************************************************************/
/* Python API function prototypes for the Material module. */
/*****************************************************************************/
static PyObject *M_Material_New( PyObject * self, PyObject * args,
PyObject * keywords );
static PyObject *M_Material_Get( PyObject * self, PyObject * args );
/*****************************************************************************/
/* The following string definitions are used for documentation strings. In */
/* Python these will be written to the console when doing a */
/* Blender.Material.__doc__ */
/*****************************************************************************/
static char M_Material_doc[] = "The Blender Material module";
static char M_Material_New_doc[] =
"(name) - return a new material called 'name'\n\
() - return a new material called 'Mat'";
static char M_Material_Get_doc[] =
"(name) - return the material called 'name', None if not found.\n\
() - return a list of all materials in the current scene.";
/*****************************************************************************/
/* Python method structure definition for Blender.Material module: */
/*****************************************************************************/
struct PyMethodDef M_Material_methods[] = {
{"New", ( PyCFunction ) M_Material_New, METH_VARARGS | METH_KEYWORDS,
M_Material_New_doc},
{"Get", M_Material_Get, METH_VARARGS, M_Material_Get_doc},
{"get", M_Material_Get, METH_VARARGS, M_Material_Get_doc},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Function: M_Material_New */
/* Python equivalent: Blender.Material.New */
/*****************************************************************************/
static PyObject *M_Material_New( PyObject * self, PyObject * args,
PyObject * keywords )
{
char *name = "Mat";
static char *kwlist[] = { "name", NULL };
BPy_Material *pymat; /* for Material Data object wrapper in Python */
Material *blmat; /* for actual Material Data we create in Blender */
char buf[21];
if( !PyArg_ParseTupleAndKeywords
( args, keywords, "|s", kwlist, &name ) )
return ( EXPP_ReturnPyObjError
( PyExc_AttributeError,
"expected string or nothing as argument" ) );
if( strcmp( name, "Mat" ) != 0 ) /* use gave us a name ? */
PyOS_snprintf( buf, sizeof( buf ), "%s", name );
blmat = add_material( name ); /* first create the Material Data in Blender */
if( blmat ) /* now create the wrapper obj in Python */
pymat = ( BPy_Material * ) Material_CreatePyObject( blmat );
else
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't create Material Data in Blender" ) );
blmat->id.us = 0; /* was incref'ed by add_material() above */
if( pymat == NULL )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create Material Data object" ) );
return ( PyObject * ) pymat;
}
/*****************************************************************************/
/* Function: M_Material_Get */
/* Python equivalent: Blender.Material.Get */
/* Description: Receives a string and returns the material whose */
/* name matches the string. If no argument is */
/* passed in, a list with all materials in the */
/* current scene is returned. */
/*****************************************************************************/
static PyObject *M_Material_Get( PyObject * self, PyObject * args )
{
char *name = NULL;
Material *mat_iter;
if( !PyArg_ParseTuple( args, "|s", &name ) )
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
"expected string argument (or nothing)" ) );
if( name ) { /* (name) - Search material by name */
mat_iter = ( Material * ) GetIdFromList( &( G.main->mat ), name );
if( mat_iter == NULL ) { /* Requested material doesn't exist */
char error_msg[64];
PyOS_snprintf( error_msg, sizeof( error_msg ),
"Material \"%s\" not found", name );
return EXPP_ReturnPyObjError( PyExc_NameError,
error_msg );
}
return Material_CreatePyObject( mat_iter );
}
else { /* () - return a list with all materials in the scene */
int index = 0;
PyObject *matlist, *pyobj;
matlist = PyList_New( BLI_countlist( &( G.main->mat ) ) );
if( !matlist )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create PyList" ) );
mat_iter = G.main->mat.first;
while( mat_iter ) {
pyobj = Material_CreatePyObject( mat_iter );
if( !pyobj ) {
Py_DECREF(matlist);
return ( EXPP_ReturnPyObjError
( PyExc_MemoryError,
"couldn't create PyObject" ) );
}
PyList_SET_ITEM( matlist, index, pyobj );
mat_iter = mat_iter->id.next;
index++;
}
return matlist;
}
}
static PyObject *Material_ModesDict( void )
{
PyObject *Modes = PyConstant_New( );
if( Modes ) {
BPy_constant *c = ( BPy_constant * ) Modes;
PyConstant_Insert(c, "TRACEABLE", PyInt_FromLong(MA_TRACEBLE));
PyConstant_Insert(c, "SHADOW", PyInt_FromLong(MA_SHADOW));
PyConstant_Insert(c, "SHADOWBUF", PyInt_FromLong(MA_SHADBUF));
PyConstant_Insert(c, "TANGENTSTR", PyInt_FromLong(MA_TANGENT_STR));
PyConstant_Insert(c, "FULLOSA", PyInt_FromLong(MA_FULL_OSA));
PyConstant_Insert(c, "RAYBIAS", PyInt_FromLong(MA_RAYBIAS));
PyConstant_Insert(c, "TRANSPSHADOW", PyInt_FromLong(MA_SHADOW_TRA));
PyConstant_Insert(c, "RAMPCOL", PyInt_FromLong(MA_RAMP_COL));
PyConstant_Insert(c, "RAMPSPEC", PyInt_FromLong(MA_RAMP_SPEC));
PyConstant_Insert(c, "SHADELESS", PyInt_FromLong(MA_SHLESS));
PyConstant_Insert(c, "WIRE", PyInt_FromLong(MA_WIRE));
PyConstant_Insert(c, "VCOL_LIGHT", PyInt_FromLong(MA_VERTEXCOL));
PyConstant_Insert(c, "HALO", PyInt_FromLong(MA_HALO));
PyConstant_Insert(c, "ZTRANSP", PyInt_FromLong(MA_ZTRA));
PyConstant_Insert(c, "VCOL_PAINT", PyInt_FromLong(MA_VERTEXCOLP));
PyConstant_Insert(c, "ZINVERT", PyInt_FromLong(MA_ZINV));
PyConstant_Insert(c, "HALORINGS", PyInt_FromLong(MA_HALO_RINGS));
PyConstant_Insert(c, "ENV", PyInt_FromLong(MA_ENV));
PyConstant_Insert(c, "HALOLINES", PyInt_FromLong(MA_HALO_LINES));
PyConstant_Insert(c, "ONLYSHADOW", PyInt_FromLong(MA_ONLYSHADOW));
PyConstant_Insert(c, "HALOXALPHA", PyInt_FromLong(MA_HALO_XALPHA));
PyConstant_Insert(c, "HALOSTAR", PyInt_FromLong(MA_STAR));
PyConstant_Insert(c, "TEXFACE", PyInt_FromLong(MA_FACETEXTURE));
PyConstant_Insert(c, "HALOTEX", PyInt_FromLong(MA_HALOTEX));
PyConstant_Insert(c, "HALOPUNO", PyInt_FromLong(MA_HALOPUNO));
PyConstant_Insert(c, "NOMIST", PyInt_FromLong(MA_NOMIST));
PyConstant_Insert(c, "HALOSHADE", PyInt_FromLong(MA_HALO_SHADE));
PyConstant_Insert(c, "HALOFLARE", PyInt_FromLong(MA_HALO_FLARE));
PyConstant_Insert(c, "RADIO", PyInt_FromLong(MA_RADIO));
PyConstant_Insert(c, "RAYMIRROR", PyInt_FromLong(MA_RAYMIRROR));
PyConstant_Insert(c, "ZTRA", PyInt_FromLong(MA_ZTRA));
PyConstant_Insert(c, "RAYTRANSP", PyInt_FromLong(MA_RAYTRANSP));
PyConstant_Insert(c, "TANGENT_V", PyInt_FromLong(MA_TANGENT_V));
PyConstant_Insert(c, "NMAP_TS", PyInt_FromLong(MA_NORMAP_TANG));
PyConstant_Insert(c, "GROUP_EXCLUSIVE", PyInt_FromLong(MA_GROUP_NOLAY));
PyConstant_Insert(c, "TEXFACE_ALPHA", PyInt_FromLong(MA_FACETEXTURE_ALPHA));
}
return Modes;
}
static PyObject *Material_ShadersDict( void )
{
PyObject *Shaders = PyConstant_New( );
if( Shaders ) {
BPy_constant *c = ( BPy_constant * ) Shaders;
PyConstant_Insert(c, "DIFFUSE_LAMBERT", PyInt_FromLong(MA_DIFF_LAMBERT));
PyConstant_Insert(c, "DIFFUSE_ORENNAYAR", PyInt_FromLong(MA_DIFF_ORENNAYAR));
PyConstant_Insert(c, "DIFFUSE_TOON", PyInt_FromLong(MA_DIFF_TOON));
PyConstant_Insert(c, "DIFFUSE_MINNAERT", PyInt_FromLong(MA_DIFF_MINNAERT));
PyConstant_Insert(c, "SPEC_COOKTORR", PyInt_FromLong(MA_SPEC_COOKTORR));
PyConstant_Insert(c, "SPEC_PHONG", PyInt_FromLong(MA_SPEC_PHONG));
PyConstant_Insert(c, "SPEC_BLINN", PyInt_FromLong(MA_SPEC_BLINN));
PyConstant_Insert(c, "SPEC_TOON", PyInt_FromLong(MA_SPEC_TOON));
PyConstant_Insert(c, "SPEC_WARDISO", PyInt_FromLong(MA_SPEC_WARDISO));
}
return Shaders;
}
/*****************************************************************************/
/* Function: Material_Init */
/*****************************************************************************/
PyObject *Material_Init( void )
{
PyObject *submodule, *Modes, *Shaders;
if( PyType_Ready( &Material_Type ) < 0)
return NULL;
Modes = Material_ModesDict( );
Shaders = Material_ShadersDict( );
submodule = Py_InitModule3( "Blender.Material",
M_Material_methods, M_Material_doc );
if( Modes )
PyModule_AddObject( submodule, "Modes", Modes );
if( Shaders )
PyModule_AddObject( submodule, "Shaders", Shaders );
PyModule_AddIntConstant( submodule, "RGB", IPOKEY_RGB );
PyModule_AddIntConstant( submodule, "ALPHA", IPOKEY_ALPHA );
PyModule_AddIntConstant( submodule, "HALOSIZE", IPOKEY_HALOSIZE );
PyModule_AddIntConstant( submodule, "MODE", IPOKEY_MODE );
PyModule_AddIntConstant( submodule, "ALLCOLOR", IPOKEY_ALLCOLOR );
PyModule_AddIntConstant( submodule, "ALLMIRROR", IPOKEY_ALLMIRROR );
PyModule_AddIntConstant( submodule, "OFS", IPOKEY_OFS );
PyModule_AddIntConstant( submodule, "SIZE", IPOKEY_SIZE );
PyModule_AddIntConstant( submodule, "ALLMAPPING", IPOKEY_ALLMAPPING );
return ( submodule );
}
/***************************/
/*** The Material PyType ***/
/***************************/
static PyObject *Matr_oldsetAdd( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetAlpha( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetAmb( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetEmit( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetFilter( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetFlareBoost( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetFlareSeed( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetFlareSize( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetFresnelMirr( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetFresnelMirrFac( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetFresnelTrans( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetFresnelTransFac( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetHaloSeed( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetHaloSize( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetHardness( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetIOR( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetNFlares( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetNLines( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetNRings( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetNStars( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetRayMirr( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetMirrDepth( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetRef( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetSpec( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetSpecTransp( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetSubSize( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetTransDepth( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetZOffset( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetMode( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetIpo( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetRGBCol( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetSpecCol( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetSpecShader( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetMirCol( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetDiffuseShader( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetRoughness( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetSpecSize( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetDiffuseSize( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetSpecSmooth( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetDiffuseSmooth( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetDiffuseDarkness( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetRefracIndex( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetRms( BPy_Material * self, PyObject * args );
static PyObject *Matr_oldsetTranslucency( BPy_Material * self, PyObject * args );
static int Material_setIpo( BPy_Material * self, PyObject * value );
static int Material_setMode( BPy_Material * self, PyObject * value );
static int Material_setRGBCol( BPy_Material * self, PyObject * value );
static int Material_setSpecCol( BPy_Material * self, PyObject * value );
static int Material_setMirCol( BPy_Material * self, PyObject * value );
static int Material_setSssCol( BPy_Material * self, PyObject * value );
static int Material_setColorComponent( BPy_Material * self, PyObject * value,
void * closure );
static int Material_setAmb( BPy_Material * self, PyObject * value );
static int Material_setEmit( BPy_Material * self, PyObject * value );
static int Material_setSpecTransp( BPy_Material * self, PyObject * value );
static int Material_setAlpha( BPy_Material * self, PyObject * value );
static int Material_setShadAlpha( BPy_Material * self, PyObject * value );
static int Material_setRef( BPy_Material * self, PyObject * value );
static int Material_setSpec( BPy_Material * self, PyObject * value );
static int Material_setZOffset( BPy_Material * self, PyObject * value );
static int Material_setLightGroup( BPy_Material * self, PyObject * value );
static int Material_setAdd( BPy_Material * self, PyObject * value );
static int Material_setHaloSize( BPy_Material * self, PyObject * value );
static int Material_setFlareSize( BPy_Material * self, PyObject * value );
static int Material_setFlareBoost( BPy_Material * self, PyObject * value );
static int Material_setSubSize( BPy_Material * self, PyObject * value );
static int Material_setHaloSeed( BPy_Material * self, PyObject * value );
static int Material_setFlareSeed( BPy_Material * self, PyObject * value );
static int Material_setHardness( BPy_Material * self, PyObject * value );
static int Material_setNFlares( BPy_Material * self, PyObject * value );
static int Material_setNStars( BPy_Material * self, PyObject * value );
static int Material_setNLines( BPy_Material * self, PyObject * value );
static int Material_setNRings( BPy_Material * self, PyObject * value );
static int Material_setRayMirr( BPy_Material * self, PyObject * value );
static int Material_setMirrDepth( BPy_Material * self, PyObject * value );
static int Material_setFresnelMirr( BPy_Material * self, PyObject * value );
static int Material_setFresnelMirrFac( BPy_Material * self, PyObject * value );
static int Material_setIOR( BPy_Material * self, PyObject * value );
static int Material_setTransDepth( BPy_Material * self, PyObject * value );
static int Material_setFresnelTrans( BPy_Material * self, PyObject * value );
static int Material_setFresnelTransFac( BPy_Material * self, PyObject * value );
static int Material_setGlossMirr( BPy_Material * self, PyObject * value );
static int Material_setGlossMirrSamples( BPy_Material * self, PyObject * value );
static int Material_setGlossTrans( BPy_Material * self, PyObject * value );
static int Material_setGlossTransSamples( BPy_Material * self, PyObject * value );
static int Material_setRigidBodyFriction( BPy_Material * self, PyObject * value );
static int Material_setRigidBodyRestitution( BPy_Material * self, PyObject * value );
static int Material_setSpecShader( BPy_Material * self, PyObject * value );
static int Material_setDiffuseShader( BPy_Material * self, PyObject * value );
static int Material_setRoughness( BPy_Material * self, PyObject * value );
static int Material_setSpecSize( BPy_Material * self, PyObject * value );
static int Material_setDiffuseSize( BPy_Material * self, PyObject * value );
static int Material_setSpecSmooth( BPy_Material * self, PyObject * value );
static int Material_setDiffuseSmooth( BPy_Material * self, PyObject * value );
static int Material_setDiffuseDarkness( BPy_Material * self, PyObject * value );
static int Material_setRefracIndex( BPy_Material * self, PyObject * value );
static int Material_setRms( BPy_Material * self, PyObject * value );
static int Material_setFilter( BPy_Material * self, PyObject * value );
static int Material_setTranslucency( BPy_Material * self, PyObject * value );
static int Material_setSssEnable( BPy_Material * self, PyObject * value );
static int Material_setSssScale( BPy_Material * self, PyObject * value );
static int Material_setSssRadius( BPy_Material * self, PyObject * value, void * type );
static int Material_setSssIOR( BPy_Material * self, PyObject * value );
static int Material_setSssError( BPy_Material * self, PyObject * value );
static int Material_setSssColorBlend( BPy_Material * self, PyObject * value );
static int Material_setSssTexScatter( BPy_Material * self, PyObject * value );
static int Material_setSssFront( BPy_Material * self, PyObject * value );
static int Material_setSssBack( BPy_Material * self, PyObject * value );
static int Material_setSssBack( BPy_Material * self, PyObject * value );
static PyObject *Material_getColorComponent( BPy_Material * self,
void * closure );
/*static int Material_setSeptex( BPy_Material * self, PyObject * value );
static PyObject *Material_getSeptex( BPy_Material * self );*/
/*****************************************************************************/
/* Python BPy_Material methods declarations: */
/*****************************************************************************/
static PyObject *Material_getIpo( BPy_Material * self );
static PyObject *Material_getMode( BPy_Material * self );
static PyObject *Material_getRGBCol( BPy_Material * self );
/*static PyObject *Material_getAmbCol(BPy_Material *self);*/
static PyObject *Material_getSpecCol( BPy_Material * self );
static PyObject *Material_getMirCol( BPy_Material * self );
static PyObject *Material_getSssCol( BPy_Material * self );
static PyObject *Material_getAmb( BPy_Material * self );
static PyObject *Material_getEmit( BPy_Material * self );
static PyObject *Material_getAlpha( BPy_Material * self );
static PyObject *Material_getShadAlpha( BPy_Material * self );
static PyObject *Material_getRef( BPy_Material * self );
static PyObject *Material_getSpec( BPy_Material * self );
static PyObject *Material_getSpecTransp( BPy_Material * self );
static PyObject *Material_getAdd( BPy_Material * self );
static PyObject *Material_getZOffset( BPy_Material * self );
static PyObject *Material_getLightGroup( BPy_Material * self );
static PyObject *Material_getHaloSize( BPy_Material * self );
static PyObject *Material_getHaloSeed( BPy_Material * self );
static PyObject *Material_getFlareSize( BPy_Material * self );
static PyObject *Material_getFlareSeed( BPy_Material * self );
static PyObject *Material_getFlareBoost( BPy_Material * self );
static PyObject *Material_getSubSize( BPy_Material * self );
static PyObject *Material_getHardness( BPy_Material * self );
static PyObject *Material_getNFlares( BPy_Material * self );
static PyObject *Material_getNStars( BPy_Material * self );
static PyObject *Material_getNLines( BPy_Material * self );
static PyObject *Material_getNRings( BPy_Material * self );
/* Shader settings */
static PyObject *Material_getSpecShader( BPy_Material * self );
static PyObject *Material_getDiffuseShader( BPy_Material * self );
static PyObject *Material_getRoughness( BPy_Material * self );
static PyObject *Material_getSpecSize( BPy_Material * self );
static PyObject *Material_getDiffuseSize( BPy_Material * self );
static PyObject *Material_getSpecSmooth( BPy_Material * self );
static PyObject *Material_getDiffuseSmooth( BPy_Material * self );
static PyObject *Material_getDiffuseDarkness( BPy_Material * self );
static PyObject *Material_getRefracIndex( BPy_Material * self );
static PyObject *Material_getRms( BPy_Material * self );
static PyObject *Material_getRayMirr( BPy_Material * self );
static PyObject *Material_getMirrDepth( BPy_Material * self );
static PyObject *Material_getFresnelMirr( BPy_Material * self );
static PyObject *Material_getFresnelMirrFac( BPy_Material * self );
static PyObject *Material_getIOR( BPy_Material * self );
static PyObject *Material_getTransDepth( BPy_Material * self );
static PyObject *Material_getFresnelTrans( BPy_Material * self );
static PyObject *Material_getFresnelTransFac( BPy_Material * self );
static PyObject *Material_getGlossMirr( BPy_Material * self );
static PyObject *Material_getGlossMirrSamples( BPy_Material * self );
static PyObject *Material_getGlossTrans( BPy_Material * self );
static PyObject *Material_getGlossTransSamples( BPy_Material * self );
static PyObject *Material_getRigidBodyFriction( BPy_Material * self );
static PyObject *Material_getRigidBodyRestitution( BPy_Material * self );
static PyObject *Material_getSssEnable( BPy_Material * self );
static PyObject *Material_getSssScale( BPy_Material * self );
static PyObject *Material_getSssRadius( BPy_Material * self, void * type );
static PyObject *Material_getSssIOR( BPy_Material * self );
static PyObject *Material_getSssError( BPy_Material * self );
static PyObject *Material_getSssColorBlend( BPy_Material * self );
static PyObject *Material_getSssTexScatter( BPy_Material * self );
static PyObject *Material_getSssFront( BPy_Material * self );
static PyObject *Material_getSssBack( BPy_Material * self );
static PyObject *Material_getSssBack( BPy_Material * self );
static PyObject *Material_getFilter( BPy_Material * self );
static PyObject *Material_getTranslucency( BPy_Material * self );
static PyObject *Material_getTextures( BPy_Material * self );
static PyObject *Material_clearIpo( BPy_Material * self );
static PyObject *Material_setTexture( BPy_Material * self, PyObject * args );
static PyObject *Material_clearTexture( BPy_Material * self, PyObject * value );
static PyObject *Material_getScriptLinks(BPy_Material *self, PyObject * value );
static PyObject *Material_addScriptLink(BPy_Material * self, PyObject * args );
static PyObject *Material_clearScriptLinks(BPy_Material *self, PyObject *args);
static PyObject *Material_insertIpoKey( BPy_Material * self, PyObject * args );
static PyObject *Material_getColorband( BPy_Material * self, void * type);
int Material_setColorband( BPy_Material * self, PyObject * value, void * type);
static PyObject *Material_copy( BPy_Material * self );
/*****************************************************************************/
/* Python BPy_Material methods table: */
/*****************************************************************************/
static PyMethodDef BPy_Material_methods[] = {
/* name, method, flags, doc */
{"getName", ( PyCFunction ) GenericLib_getName, METH_NOARGS,
"() - Return Material's name"},
{"getIpo", ( PyCFunction ) Material_getIpo, METH_NOARGS,
"() - Return Material's ipo or None if not found"},
{"getMode", ( PyCFunction ) Material_getMode, METH_NOARGS,
"() - Return Material's mode flags"},
{"getRGBCol", ( PyCFunction ) Material_getRGBCol, METH_NOARGS,
"() - Return Material's rgb color triplet"},
/* {"getAmbCol", (PyCFunction)Material_getAmbCol, METH_NOARGS,
"() - Return Material's ambient color"},*/
{"getSpecCol", ( PyCFunction ) Material_getSpecCol, METH_NOARGS,
"() - Return Material's specular color"},
{"getMirCol", ( PyCFunction ) Material_getMirCol, METH_NOARGS,
"() - Return Material's mirror color"},
{"getAmb", ( PyCFunction ) Material_getAmb, METH_NOARGS,
"() - Return Material's ambient color blend factor"},
{"getEmit", ( PyCFunction ) Material_getEmit, METH_NOARGS,
"() - Return Material's emitting light intensity"},
{"getAlpha", ( PyCFunction ) Material_getAlpha, METH_NOARGS,
"() - Return Material's alpha (transparency) value"},
{"getRef", ( PyCFunction ) Material_getRef, METH_NOARGS,
"() - Return Material's reflectivity"},
{"getSpec", ( PyCFunction ) Material_getSpec, METH_NOARGS,
"() - Return Material's specularity"},
/* Shader specific settings */
{"getSpecShader", ( PyCFunction ) Material_getSpecShader, METH_NOARGS,
"() - Returns Material's specular shader" },
{"getDiffuseShader", ( PyCFunction ) Material_getDiffuseShader, METH_NOARGS,
"() - Returns Material's diffuse shader" },
{"getRoughness", ( PyCFunction ) Material_getRoughness, METH_NOARGS,
"() - Returns Material's Roughness (applies to the \"Oren Nayar\" Diffuse Shader only)" },
{"getSpecSize", ( PyCFunction ) Material_getSpecSize, METH_NOARGS,
"() - Returns Material's size of specular area (applies to the \"Toon\" Specular Shader only)" },
{"getDiffuseSize", ( PyCFunction ) Material_getDiffuseSize, METH_NOARGS,
"() - Returns Material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"getSpecSmooth", ( PyCFunction ) Material_getSpecSmooth, METH_NOARGS,
"() - Returns Material's smoothing of specular area (applies to the \"Toon\" Diffuse Shader only)" },
{"getDiffuseSmooth", ( PyCFunction ) Material_getDiffuseSmooth, METH_NOARGS,
"() - Returns Material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"getDiffuseDarkness", ( PyCFunction ) Material_getDiffuseDarkness, METH_NOARGS,
"() - Returns Material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)" },
{"getRefracIndex", ( PyCFunction ) Material_getRefracIndex, METH_NOARGS,
"() - Returns Material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)" },
{"getRms", ( PyCFunction ) Material_getRms, METH_NOARGS,
"() - Returns Material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)" },
/* End shader settings */
{"getSpecTransp", ( PyCFunction ) Material_getSpecTransp, METH_NOARGS,
"() - Return Material's specular transparency"},
{"getAdd", ( PyCFunction ) Material_getAdd, METH_NOARGS,
"() - Return Material's glow factor"},
{"getZOffset", ( PyCFunction ) Material_getZOffset, METH_NOARGS,
"() - Return Material's artificial offset for faces"},
{"getHaloSize", ( PyCFunction ) Material_getHaloSize, METH_NOARGS,
"() - Return Material's halo size"},
{"getHaloSeed", ( PyCFunction ) Material_getHaloSeed, METH_NOARGS,
"() - Return Material's seed for random ring dimension and line "
"location in halos"},
{"getFlareSize", ( PyCFunction ) Material_getFlareSize, METH_NOARGS,
"() - Return Material's (flare size)/(halo size) factor"},
{"getFlareSeed", ( PyCFunction ) Material_getFlareSeed, METH_NOARGS,
"() - Return Material's flare offset in the seed table"},
{"getFlareBoost", ( PyCFunction ) Material_getFlareBoost, METH_NOARGS,
"() - Return Material's flare boost"},
{"getSubSize", ( PyCFunction ) Material_getSubSize, METH_NOARGS,
"() - Return Material's dimension of subflare, dots and circles"},
{"getHardness", ( PyCFunction ) Material_getHardness, METH_NOARGS,
"() - Return Material's specular hardness"},
{"getNFlares", ( PyCFunction ) Material_getNFlares, METH_NOARGS,
"() - Return Material's number of flares in halo"},
{"getNStars", ( PyCFunction ) Material_getNStars, METH_NOARGS,
"() - Return Material's number of points in the halo stars"},
{"getNLines", ( PyCFunction ) Material_getNLines, METH_NOARGS,
"() - Return Material's number of lines in halo"},
{"getNRings", ( PyCFunction ) Material_getNRings, METH_NOARGS,
"() - Return Material's number of rings in halo"},
{"getRayMirr", ( PyCFunction ) Material_getRayMirr, METH_NOARGS,
"() - Return mount mirror"},
{"getMirrDepth", ( PyCFunction ) Material_getMirrDepth, METH_NOARGS,
"() - Return amount mirror depth"},
{"getFresnelMirr", ( PyCFunction ) Material_getFresnelMirr, METH_NOARGS,
"() - Return fresnel power for refractions"},
{"getFresnelMirrFac", ( PyCFunction ) Material_getFresnelMirrFac, METH_NOARGS,
"() - Return fresnel power for refractions factor"},
{"getRayTransGloss", ( PyCFunction ) Material_getGlossTrans, METH_NOARGS,
"() - Return amount refraction glossiness"},
{"getRayMirrGlossSamples", ( PyCFunction ) Material_getGlossMirrSamples, METH_NOARGS,
"() - Return amount mirror glossiness"},
{"getFilter", ( PyCFunction ) Material_getFilter, METH_NOARGS,
"() - Return the amount of filtering when transparent raytrace is enabled"},
{"getTranslucency", ( PyCFunction ) Material_getTranslucency, METH_NOARGS,
"() - Return the Translucency, the amount of diffuse shading of the back side"},
{"getIOR", ( PyCFunction ) Material_getIOR, METH_NOARGS,
"() - Return IOR"},
{"getTransDepth", ( PyCFunction ) Material_getTransDepth, METH_NOARGS,
"() - Return amount inter-refractions"},
{"getFresnelTrans", ( PyCFunction ) Material_getFresnelTrans, METH_NOARGS,
"() - Return fresnel power for refractions"},
{"getFresnelTransFac", ( PyCFunction ) Material_getFresnelTransFac, METH_NOARGS,
"() - Return fresnel power for refractions factor"},
{"getTextures", ( PyCFunction ) Material_getTextures, METH_NOARGS,
"() - Return Material's texture list as a tuple"},
{"setName", ( PyCFunction ) GenericLib_setName_with_method, METH_VARARGS,
"(s) - Change Material's name"},
{"setIpo", ( PyCFunction ) Matr_oldsetIpo, METH_VARARGS,
"(Blender Ipo) - Change Material's Ipo"},
{"clearIpo", ( PyCFunction ) Material_clearIpo, METH_NOARGS,
"(Blender Ipo) - Unlink Ipo from this Material"},
{"insertIpoKey", ( PyCFunction ) Material_insertIpoKey, METH_VARARGS,
"(Material Ipo Constant) - Insert IPO Key at current frame"},
{"setMode", ( PyCFunction ) Matr_oldsetMode, METH_VARARGS,
"([s[,s]]) - Set Material's mode flag(s)"},
{"setRGBCol", ( PyCFunction ) Matr_oldsetRGBCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's rgb color triplet"},
/* {"setAmbCol", (PyCFunction)Matr_oldsetAmbCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's ambient color"},*/
{"setSpecCol", ( PyCFunction ) Matr_oldsetSpecCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's specular color"},
/* Shader spesific settings */
{"setSpecShader", ( PyCFunction ) Matr_oldsetSpecShader, METH_VARARGS,
"(i) - Set the Material's specular shader" },
{"setDiffuseShader", ( PyCFunction ) Matr_oldsetDiffuseShader, METH_VARARGS,
"(i) - Set the Material's diffuse shader" },
{"setRoughness", ( PyCFunction ) Matr_oldsetRoughness, METH_VARARGS,
"(f) - Set the Material's Roughness (applies to the \"Oren Nayar\" Diffuse Shader only)" },
{"setSpecSize", ( PyCFunction ) Matr_oldsetSpecSize, METH_VARARGS,
"(f) - Set the Material's size of specular area (applies to the \"Toon\" Specular Shader only)" },
{"setDiffuseSize", ( PyCFunction ) Matr_oldsetDiffuseSize, METH_VARARGS,
"(f) - Set the Material's size of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"setSpecSmooth", ( PyCFunction ) Matr_oldsetSpecSmooth, METH_VARARGS,
"(f) - Set the Material's smoothing of specular area (applies to the \"Toon\" Specular Shader only)" },
{"setDiffuseSmooth", ( PyCFunction ) Matr_oldsetDiffuseSmooth, METH_VARARGS,
"(f) - Set the Material's smoothing of diffuse area (applies to the \"Toon\" Diffuse Shader only)" },
{"setDiffuseDarkness", ( PyCFunction ) Matr_oldsetDiffuseDarkness, METH_VARARGS,
"(f) - Set the Material's diffuse darkness (applies to the \"Minnaert\" Diffuse Shader only)" },
{"setRefracIndex", ( PyCFunction ) Matr_oldsetRefracIndex, METH_VARARGS,
"(f) - Set the Material's Index of Refraction (applies to the \"Blinn\" Specular Shader only)" },
{"setRms", ( PyCFunction ) Matr_oldsetRms, METH_VARARGS,
"(f) - Set the Material's standard deviation of surface slope (applies to the \"WardIso\" Specular Shader only)" },
/* End shader settings */
{"setMirCol", ( PyCFunction ) Matr_oldsetMirCol, METH_VARARGS,
"(f,f,f or [f,f,f]) - Set Material's mirror color"},
{"setAmb", ( PyCFunction ) Matr_oldsetAmb, METH_VARARGS,
"(f) - Set how much the Material's color is affected"
" by \nthe global ambient colors - [0.0, 1.0]"},
{"setEmit", ( PyCFunction ) Matr_oldsetEmit, METH_VARARGS,
"(f) - Set Material's emitting light intensity - [0.0, 1.0]"},
{"setAlpha", ( PyCFunction ) Matr_oldsetAlpha, METH_VARARGS,
"(f) - Set Material's alpha (transparency) - [0.0, 1.0]"},
{"setRef", ( PyCFunction ) Matr_oldsetRef, METH_VARARGS,
"(f) - Set Material's reflectivity - [0.0, 1.0]"},
{"setSpec", ( PyCFunction ) Matr_oldsetSpec, METH_VARARGS,
"(f) - Set Material's specularity - [0.0, 2.0]"},
{"setSpecTransp", ( PyCFunction ) Matr_oldsetSpecTransp, METH_VARARGS,
"(f) - Set Material's specular transparency - [0.0, 1.0]"},
{"setAdd", ( PyCFunction ) Matr_oldsetAdd, METH_VARARGS,
"(f) - Set Material's glow factor - [0.0, 1.0]"},
{"setZOffset", ( PyCFunction ) Matr_oldsetZOffset, METH_VARARGS,
"(f) - Set Material's artificial offset - [0.0, 10.0]"},
{"setHaloSize", ( PyCFunction ) Matr_oldsetHaloSize, METH_VARARGS,
"(f) - Set Material's halo size - [0.0, 100.0]"},
{"setHaloSeed", ( PyCFunction ) Matr_oldsetHaloSeed, METH_VARARGS,
"(i) - Set Material's halo seed - [0, 255]"},
{"setFlareSize", ( PyCFunction ) Matr_oldsetFlareSize, METH_VARARGS,
"(f) - Set Material's factor: (flare size)/(halo size) - [0.1, 25.0]"},
{"setFlareSeed", ( PyCFunction ) Matr_oldsetFlareSeed, METH_VARARGS,
"(i) - Set Material's flare seed - [0, 255]"},
{"setFlareBoost", ( PyCFunction ) Matr_oldsetFlareBoost, METH_VARARGS,
"(f) - Set Material's flare boost - [0.1, 10.0]"},
{"setSubSize", ( PyCFunction ) Matr_oldsetSubSize, METH_VARARGS,
"(f) - Set Material's dimension of subflare,"
" dots and circles - [0.1, 25.0]"},
{"setHardness", ( PyCFunction ) Matr_oldsetHardness, METH_VARARGS,
"(i) - Set Material's hardness - [1, 255 (127 if halo mode is ON)]"},
{"setNFlares", ( PyCFunction ) Matr_oldsetNFlares, METH_VARARGS,
"(i) - Set Material's number of flares in halo - [1, 32]"},
{"setNStars", ( PyCFunction ) Matr_oldsetNStars, METH_VARARGS,
"(i) - Set Material's number of stars in halo - [3, 50]"},
{"setNLines", ( PyCFunction ) Matr_oldsetNLines, METH_VARARGS,
"(i) - Set Material's number of lines in halo - [0, 250]"},
{"setNRings", ( PyCFunction ) Matr_oldsetNRings, METH_VARARGS,
"(i) - Set Material's number of rings in halo - [0, 24]"},
{"setRayMirr", ( PyCFunction ) Matr_oldsetRayMirr, METH_VARARGS,
"(f) - Set amount mirror - [0.0, 1.0]"},
{"setMirrDepth", ( PyCFunction ) Matr_oldsetMirrDepth, METH_VARARGS,
"(i) - Set amount inter-reflections - [0, 10]"},
{"setFresnelMirr", ( PyCFunction ) Matr_oldsetFresnelMirr, METH_VARARGS,
"(f) - Set fresnel power for mirror - [0.0, 5.0]"},
{"setFresnelMirrFac", ( PyCFunction ) Matr_oldsetFresnelMirrFac, METH_VARARGS,
"(f) - Set blend fac for mirror fresnel - [1.0, 5.0]"},
{"setRayTransGloss", ( PyCFunction ) Material_setGlossTrans, METH_VARARGS,
"(f) - Set amount refraction glossiness - [0.0, 1.0]"},
{"setRayMirrGlossSamples", ( PyCFunction ) Material_setGlossMirrSamples, METH_VARARGS,
"(f) - Set amount mirror glossiness - [0.0, 1.0]"},
{"setFilter", ( PyCFunction ) Matr_oldsetFilter, METH_VARARGS,
"(f) - Set the amount of filtering when transparent raytrace is enabled"},
{"setTranslucency", ( PyCFunction ) Matr_oldsetTranslucency, METH_VARARGS,
"(f) - Set the Translucency, the amount of diffuse shading of the back side"},
{"setIOR", ( PyCFunction ) Matr_oldsetIOR, METH_VARARGS,
"(f) - Set IOR - [1.0, 3.0]"},
{"setTransDepth", ( PyCFunction ) Matr_oldsetTransDepth, METH_VARARGS,
"(i) - Set amount inter-refractions - [0, 10]"},
{"setFresnelTrans", ( PyCFunction ) Matr_oldsetFresnelTrans, METH_VARARGS,
"(f) - Set fresnel power for refractions - [0.0, 5.0]"},
{"setFresnelTransFac", ( PyCFunction ) Matr_oldsetFresnelTransFac, METH_VARARGS,
"(f) - Set fresnel power for refractions factor- [0.0, 5.0]"},
{"setTexture", ( PyCFunction ) Material_setTexture, METH_VARARGS,
"(n,tex,texco=0,mapto=0) - Set numbered texture to tex"},
{"clearTexture", ( PyCFunction ) Material_clearTexture, METH_O,
"(n) - Remove texture from numbered slot"},
{"getScriptLinks", ( PyCFunction ) Material_getScriptLinks, METH_O,
"(eventname) - Get a list of this material's scriptlinks (Text names) "
"of the given type\n"
"(eventname) - string: FrameChanged, Redraw or Render."},
{"addScriptLink", ( PyCFunction ) Material_addScriptLink, METH_VARARGS,
"(text, evt) - Add a new material scriptlink.\n"
"(text) - string: an existing Blender Text name;\n"
"(evt) string: FrameChanged, Redraw or Render."},
{"clearScriptLinks", ( PyCFunction ) Material_clearScriptLinks, METH_VARARGS,
"() - Delete all scriptlinks from this material.\n"
"([s1<,s2,s3...>]) - Delete specified scriptlinks from this material."},
{"__copy__", ( PyCFunction ) Material_copy, METH_NOARGS,
"() - Return a copy of the material."},
{"copy", ( PyCFunction ) Material_copy, METH_NOARGS,
"() - Return a copy of the material."},
{NULL, NULL, 0, NULL}
};
/*****************************************************************************/
/* Python attributes get/set structure: */
/*****************************************************************************/
static PyGetSetDef BPy_Material_getseters[] = {
GENERIC_LIB_GETSETATTR,
{"add",
(getter)Material_getAdd, (setter)Material_setAdd,
"Strength of the add effect",
NULL},
{"alpha",
(getter)Material_getAlpha, (setter)Material_setAlpha,
"Alpha setting ",
NULL},
{"shadAlpha",
(getter)Material_getShadAlpha, (setter)Material_setShadAlpha,
"Shadow Alpha setting",
NULL},
{"amb",
(getter)Material_getAmb, (setter)Material_setAmb,
"Amount of global ambient color material receives",
NULL},
{"diffuseDarkness",
(getter)Material_getDiffuseDarkness, (setter)Material_setDiffuseDarkness,
"Material's diffuse darkness (\"Minnaert\" diffuse shader only)",
NULL},
{"diffuseShader",
(getter)Material_getDiffuseShader, (setter)Material_setDiffuseShader,
"Diffuse shader type",
NULL},
{"diffuseSize",
(getter)Material_getDiffuseSize, (setter)Material_setDiffuseSize,
"Material's diffuse area size (\"Toon\" diffuse shader only)",
NULL},
{"diffuseSmooth",
(getter)Material_getDiffuseSmooth, (setter)Material_setDiffuseSmooth,
"Material's diffuse area smoothing (\"Toon\" diffuse shader only)",
NULL},
{"emit",
(getter)Material_getEmit, (setter)Material_setEmit,
"Amount of light the material emits",
NULL},
{"filter",
(getter)Material_getFilter, (setter)Material_setFilter,
"Amount of filtering when transparent raytrace is enabled",
NULL},
{"flareBoost",
(getter)Material_getFlareBoost, (setter)Material_setFlareBoost,
"Flare's extra strength",
NULL},
{"flareSeed",
(getter)Material_getFlareSeed, (setter)Material_setFlareSeed,
"Offset in the flare seed table",
NULL},
{"flareSize",
(getter)Material_getFlareSize, (setter)Material_setFlareSize,
"Ratio of flare size to halo size",
NULL},
{"fresnelDepth",
(getter)Material_getFresnelMirr, (setter)Material_setFresnelMirr,
"Power of Fresnel for mirror reflection",
NULL},
{"fresnelDepthFac",
(getter)Material_getFresnelMirrFac, (setter)Material_setFresnelMirrFac,
"Blending factor for Fresnel mirror",
NULL},
{"fresnelTrans",
(getter)Material_getFresnelTrans, (setter)Material_setFresnelTrans,
"Power of Fresnel for transparency",
NULL},
{"fresnelTransFac",
(getter)Material_getFresnelTransFac, (setter)Material_setFresnelTransFac,
"Blending factor for Fresnel transparency",
NULL},
{"rbFriction",
(getter)Material_getRigidBodyFriction, (setter)Material_setRigidBodyFriction,
"Rigid Body Friction coefficient",
NULL},
{"rbRestitution",
(getter)Material_getRigidBodyRestitution, (setter)Material_setRigidBodyRestitution,
"Rigid Body Restitution coefficient",
NULL},
{"haloSeed",
(getter)Material_getHaloSeed, (setter)Material_setHaloSeed,
"Randomizes halo ring dimension and line location",
NULL},
{"haloSize",
(getter)Material_getHaloSize, (setter)Material_setHaloSize,
"Dimension of the halo",
NULL},
{"hard",
(getter)Material_getHardness, (setter)Material_setHardness,
"Specularity hardness",
NULL},
{"IOR",
(getter)Material_getIOR, (setter)Material_setIOR,
"Angular index of refraction for raytrace",
NULL},
{"ipo",
(getter)Material_getIpo, (setter)Material_setIpo,
"Material Ipo data",
NULL},
{"mirCol",
(getter)Material_getMirCol, (setter)Material_setMirCol,
"Mirror RGB color triplet",
NULL},
{"mirR",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"Mirror color red component",
(void *) EXPP_MAT_COMP_MIRR },
{"mirG",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"Mirror color green component",
(void *) EXPP_MAT_COMP_MIRG },
{"mirB",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"Mirror color blue component",
(void *) EXPP_MAT_COMP_MIRB },
{"sssCol",
(getter)Material_getSssCol, (setter)Material_setSssCol,
"Sss RGB color triplet",
NULL},
{"sssR",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"SSS color red component",
(void *) EXPP_MAT_COMP_SSSR },
{"sssG",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"SSS color green component",
(void *) EXPP_MAT_COMP_SSSG },
{"sssB",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"SSS color blue component",
(void *) EXPP_MAT_COMP_SSSB },
{"mode",
(getter)Material_getMode, (setter)Material_setMode,
"Material mode bitmask",
NULL},
{"nFlares",
(getter)Material_getNFlares, (setter)Material_setNFlares,
"Number of subflares with halo",
NULL},
{"nLines",
(getter)Material_getNLines, (setter)Material_setNLines,
"Number of star-shaped lines with halo",
NULL},
{"nRings",
(getter)Material_getNRings, (setter)Material_setNRings,
"Number of rings with halo",
NULL},
{"nStars",
(getter)Material_getNStars, (setter)Material_setNStars,
"Number of star points with halo",
NULL},
{"rayMirr",
(getter)Material_getRayMirr, (setter)Material_setRayMirr,
"Mirror reflection amount for raytrace",
NULL},
{"rayMirrDepth",
(getter)Material_getMirrDepth, (setter)Material_setMirrDepth,
"Amount of raytrace inter-reflections",
NULL},
{"ref",
(getter)Material_getRef, (setter)Material_setRef,
"Amount of reflections (for shader)",
NULL},
{"refracIndex",
(getter)Material_getRefracIndex, (setter)Material_setRefracIndex,
"Material's Index of Refraction (applies to the \"Blinn\" Specular Shader only",
NULL},
{"glossMir",
(getter)Material_getGlossMirr, (setter)Material_setGlossMirr,
"Reflection glossiness",
NULL},
{"sampGlossMir",
(getter)Material_getGlossMirrSamples, (setter)Material_setGlossMirrSamples,
"Reflection glossiness",
NULL},
{"glossTra",
(getter)Material_getGlossTrans, (setter)Material_setGlossTrans,
"Refraction glossiness",
NULL},
{"sampGlossTra",
(getter)Material_getGlossMirrSamples, (setter)Material_setGlossMirrSamples,
"Refraction glossiness",
NULL},
{"rgbCol",
(getter)Material_getRGBCol, (setter)Material_setRGBCol,
"Diffuse RGB color triplet",
NULL},
{"rms",
(getter)Material_getRms, (setter)Material_setRms,
"Material's surface slope standard deviation (\"WardIso\" specular shader only)",
NULL},
{"roughness",
(getter)Material_getRoughness, (setter)Material_setRoughness,
"Material's roughness (\"Oren Nayar\" diffuse shader only)",
NULL},
{"spec",
(getter)Material_getSpec, (setter)Material_setSpec,
"Degree of specularity",
NULL},
{"specCol",
(getter)Material_getSpecCol, (setter)Material_setSpecCol,
"Specular RGB color triplet",
NULL},
{"specR",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"Specular color red component",
(void *) EXPP_MAT_COMP_SPECR },
{"specG",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"Specular color green component",
(void *) EXPP_MAT_COMP_SPECG },
{"specB",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"Specular color blue component",
(void *) EXPP_MAT_COMP_SPECB },
{"specTransp",
(getter)Material_getSpecTransp, (setter)Material_setSpecTransp,
"Makes specular areas opaque on transparent materials",
NULL},
{"specShader",
(getter)Material_getSpecShader, (setter)Material_setSpecShader,
"Specular shader type",
NULL},
{"specSize",
(getter)Material_getSpecSize, (setter)Material_setSpecSize,
"Material's specular area size (\"Toon\" specular shader only)",
NULL},
{"specSmooth",
(getter)Material_getSpecSmooth, (setter)Material_setSpecSmooth,
"Sets the smoothness of specular toon area",
NULL},
{"subSize",
(getter)Material_getSubSize, (setter)Material_setSubSize,
"Dimension of subflares, dots and circles",
NULL},
{"transDepth",
(getter)Material_getTransDepth, (setter)Material_setTransDepth,
"Amount of refractions for raytrace",
NULL},
{"translucency",
(getter)Material_getTranslucency, (setter)Material_setTranslucency,
"Amount of diffuse shading of the back side",
NULL},
{"zOffset",
(getter)Material_getZOffset, (setter)Material_setZOffset,
"Artificial offset in the Z buffer (for Ztransp option)",
NULL},
{"lightGroup",
(getter)Material_getLightGroup, (setter)Material_setLightGroup,
"Set the light group for this material",
NULL},
{"R",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"Diffuse color red component",
(void *) EXPP_MAT_COMP_R },
{"G",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"Diffuse color green component",
(void *) EXPP_MAT_COMP_G },
{"B",
(getter)Material_getColorComponent, (setter)Material_setColorComponent,
"Diffuse color blue component",
(void *) EXPP_MAT_COMP_B },
{"colorbandDiffuse",
(getter)Material_getColorband, (setter)Material_setColorband,
"The diffuse colorband for this material",
(void *) 0},
{"colorbandSpecular",
(getter)Material_getColorband, (setter)Material_setColorband,
"The specular colorband for this material",
(void *) 1},
/* SSS settings */
{"enableSSS",
(getter)Material_getSssEnable, (setter)Material_setSssEnable,
"if true, SSS will be rendered for this material",
NULL},
{"sssScale",
(getter)Material_getSssScale, (setter)Material_setSssScale,
"object scale for sss",
NULL},
{"sssRadiusRed",
(getter)Material_getSssRadius, (setter)Material_setSssRadius,
"Mean red scattering path length",
(void *) 0},
{"sssRadiusGreen",
(getter)Material_getSssRadius, (setter)Material_setSssRadius,
"Mean red scattering path length",
(void *) 1},
{"sssRadiusBlue",
(getter)Material_getSssRadius, (setter)Material_setSssRadius,
"Mean red scattering path length",
(void *) 0},
{"sssIOR",
(getter)Material_getSssIOR, (setter)Material_setSssIOR,
"index of refraction",
NULL},
{"sssError",
(getter)Material_getSssError, (setter)Material_setSssError,
"Error",
NULL},
{"sssColorBlend",
(getter)Material_getSssColorBlend, (setter)Material_setSssColorBlend,
"Blend factor for SSS Colors",
NULL},
{"sssTextureScatter",
(getter)Material_getSssTexScatter, (setter)Material_setSssTexScatter,
"Texture scattering factor",
NULL},
{"sssFont",
(getter)Material_getSssFront, (setter)Material_setSssFront,
"Front scattering weight",
NULL},
{"sssBack",
(getter)Material_getSssBack, (setter)Material_setSssBack,
"Back scattering weight",
NULL},
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
};
/*****************************************************************************/
/* Python Material_Type callback function prototypes: */
/*****************************************************************************/
static void Material_dealloc( BPy_Material * self );
static int Material_compare( BPy_Material * a, BPy_Material * b);
static PyObject *Material_repr( BPy_Material * self );
/*****************************************************************************/
/* Python Material_Type structure definition: */
/*****************************************************************************/
PyTypeObject Material_Type = {
PyObject_HEAD_INIT( NULL ) /* required py macro */
0, /* ob_size */
/* For printing, in format "<module>.<name>" */
"Blender Material", /* char *tp_name; */
sizeof( BPy_Material ), /* int tp_basicsize; */
0, /* tp_itemsize; For allocation */
/* Methods to implement standard operations */
( destructor ) Material_dealloc,/* destructor tp_dealloc; */
NULL, /* printfunc tp_print; */
NULL, /* getattrfunc tp_getattr; */
NULL, /* setattrfunc tp_setattr; */
( cmpfunc ) Material_compare,/* cmpfunc tp_compare; */
( reprfunc ) Material_repr, /* reprfunc tp_repr; */
/* Method suites for standard classes */
NULL, /* PyNumberMethods *tp_as_number; */
NULL, /* PySequenceMethods *tp_as_sequence; */
NULL, /* PyMappingMethods *tp_as_mapping; */
/* More standard operations (here for binary compatibility) */
( hashfunc ) GenericLib_hash, /* hashfunc tp_hash; */
NULL, /* ternaryfunc tp_call; */
NULL, /* reprfunc tp_str; */
NULL, /* getattrofunc tp_getattro; */
NULL, /* setattrofunc tp_setattro; */
/* Functions to access object as input/output buffer */
NULL, /* PyBufferProcs *tp_as_buffer; */
/*** Flags to define presence of optional/expanded features ***/
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
NULL, /* char *tp_doc; Documentation string */
/*** Assigned meaning in release 2.0 ***/
/* call function for all accessible objects */
NULL, /* traverseproc tp_traverse; */
/* delete references to contained objects */
NULL, /* inquiry tp_clear; */
/*** Assigned meaning in release 2.1 ***/
/*** rich comparisons ***/
NULL, /* richcmpfunc tp_richcompare; */
/*** weak reference enabler ***/
0, /* long tp_weaklistoffset; */
/*** Added in release 2.2 ***/
/* Iterators */
NULL, /* getiterfunc tp_iter; */
NULL, /* iternextfunc tp_iternext; */
/*** Attribute descriptor and subclassing stuff ***/
BPy_Material_methods, /* struct PyMethodDef *tp_methods; */
NULL, /* struct PyMemberDef *tp_members; */
BPy_Material_getseters, /* struct PyGetSetDef *tp_getset; */
NULL, /* struct _typeobject *tp_base; */
NULL, /* PyObject *tp_dict; */
NULL, /* descrgetfunc tp_descr_get; */
NULL, /* descrsetfunc tp_descr_set; */
0, /* long tp_dictoffset; */
NULL, /* initproc tp_init; */
NULL, /* allocfunc tp_alloc; */
NULL, /* newfunc tp_new; */
/* Low-level free-memory routine */
NULL, /* freefunc tp_free; */
/* For PyObject_IS_GC */
NULL, /* inquiry tp_is_gc; */
NULL, /* PyObject *tp_bases; */
/* method resolution order */
NULL, /* PyObject *tp_mro; */
NULL, /* PyObject *tp_cache; */
NULL, /* PyObject *tp_subclasses; */
NULL, /* PyObject *tp_weaklist; */
NULL
};
/*****************************************************************************/
/* Function: Material_dealloc */
/* Description: This is a callback function for the BPy_Material type. It is */
/* the destructor function. */
/*****************************************************************************/
static void Material_dealloc( BPy_Material * self )
{
Py_DECREF( self->col );
Py_DECREF( self->amb );
Py_DECREF( self->spec );
Py_DECREF( self->mir );
Py_DECREF( self->sss );
PyObject_DEL( self );
}
/*****************************************************************************/
/* Function: Material_CreatePyObject */
/* Description: Create a new BPy_Material from an existing */
/* Blender material structure. */
/*****************************************************************************/
PyObject *Material_CreatePyObject( struct Material *mat )
{
BPy_Material *pymat;
float *col[3], *amb[3], *spec[3], *mir[3], *sss[3];
pymat = ( BPy_Material * ) PyObject_NEW( BPy_Material,
&Material_Type );
if( !pymat )
return EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create BPy_Material object" );
pymat->material = mat;
col[0] = &mat->r;
col[1] = &mat->g;
col[2] = &mat->b;
amb[0] = &mat->ambr;
amb[1] = &mat->ambg;
amb[2] = &mat->ambb;
spec[0] = &mat->specr;
spec[1] = &mat->specg;
spec[2] = &mat->specb;
mir[0] = &mat->mirr;
mir[1] = &mat->mirg;
mir[2] = &mat->mirb;
sss[0] = &mat->sss_col[0];
sss[1] = &mat->sss_col[1];
sss[2] = &mat->sss_col[2];
pymat->col = ( BPy_rgbTuple * ) rgbTuple_New( col );
pymat->amb = ( BPy_rgbTuple * ) rgbTuple_New( amb );
pymat->spec = ( BPy_rgbTuple * ) rgbTuple_New( spec );
pymat->mir = ( BPy_rgbTuple * ) rgbTuple_New( mir );
pymat->sss = ( BPy_rgbTuple * ) rgbTuple_New( sss );
return ( PyObject * ) pymat;
}
/*****************************************************************************/
/* Function: Material_FromPyObject */
/* Description: This function returns the Blender material from the given */
/* PyObject. */
/*****************************************************************************/
Material *Material_FromPyObject( PyObject * pyobj )
{
return ( ( BPy_Material * ) pyobj )->material;
}
static PyObject *Material_getIpo( BPy_Material * self )
{
Ipo *ipo = self->material->ipo;
if( !ipo )
Py_RETURN_NONE;
return Ipo_CreatePyObject( ipo );
}
static PyObject *Material_getMode( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->mode );
}
static PyObject *Material_getRGBCol( BPy_Material * self )
{
return rgbTuple_getCol( self->col );
}
/*
static PyObject *Material_getAmbCol(BPy_Material *self)
{
return rgbTuple_getCol(self->amb);
}
*/
static PyObject *Material_getSpecCol( BPy_Material * self )
{
return rgbTuple_getCol( self->spec );
}
static PyObject *Material_getMirCol( BPy_Material * self )
{
return rgbTuple_getCol( self->mir );
}
static PyObject *Material_getSssCol( BPy_Material * self )
{
return rgbTuple_getCol( self->sss );
}
static PyObject *Material_getSpecShader( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->spec_shader );
}
static PyObject *Material_getDiffuseShader( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->diff_shader );
}
static PyObject *Material_getRoughness( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->roughness );
}
static PyObject *Material_getSpecSize( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->param[2] );
}
static PyObject *Material_getDiffuseSize( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->param[0] );
}
static PyObject *Material_getSpecSmooth( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->param[3] );
}
static PyObject *Material_getDiffuseSmooth( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->param[1] );
}
static PyObject *Material_getDiffuseDarkness( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->darkness );
}
static PyObject *Material_getRefracIndex( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->refrac );
}
static PyObject *Material_getRms( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->rms );
}
static PyObject *Material_getAmb( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->amb );
}
static PyObject *Material_getEmit( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->emit );
}
static PyObject *Material_getAlpha( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->alpha );
}
static PyObject *Material_getShadAlpha( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->shad_alpha );
}
static PyObject *Material_getRef( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->ref );
}
static PyObject *Material_getSpec( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->spec );
}
static PyObject *Material_getSpecTransp( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->spectra );
}
static PyObject *Material_getAdd( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->add );
}
static PyObject *Material_getZOffset( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->zoffs );
}
static PyObject *Material_getLightGroup( BPy_Material * self )
{
return Group_CreatePyObject( self->material->group );
}
static PyObject *Material_getHaloSize( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->hasize );
}
static PyObject *Material_getFlareSize( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->flaresize );
}
static PyObject *Material_getFlareBoost( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->flareboost );
}
static PyObject *Material_getSubSize( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->subsize );
}
static PyObject *Material_getHaloSeed( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->seed1 );
}
static PyObject *Material_getFlareSeed( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->seed2 );
}
static PyObject *Material_getHardness( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->har );
}
static PyObject *Material_getNFlares( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->flarec );
}
static PyObject *Material_getNStars( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->starc );
}
static PyObject *Material_getNLines( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->linec );
}
static PyObject *Material_getNRings( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->ringc );
}
static PyObject *Material_getRayMirr( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->ray_mirror );
}
static PyObject *Material_getMirrDepth( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->ray_depth );
}
static PyObject *Material_getFresnelMirr( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->fresnel_mir );
}
static PyObject *Material_getFresnelMirrFac( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->fresnel_mir_i );
}
static PyObject *Material_getFilter( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->filter );
}
static PyObject *Material_getTranslucency( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->translucency );
}
static PyObject *Material_getIOR( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->ang );
}
static PyObject *Material_getTransDepth( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->ray_depth_tra );
}
static PyObject *Material_getFresnelTrans( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->fresnel_tra );
}
static PyObject *Material_getFresnelTransFac( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->fresnel_tra_i );
}
static PyObject *Material_getGlossMirr( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->gloss_mir );
}
static PyObject *Material_getGlossMirrSamples( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->samp_gloss_mir );
}
static PyObject *Material_getGlossTrans( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->gloss_tra );
}
static PyObject *Material_getGlossTransSamples( BPy_Material * self )
{
return PyInt_FromLong( ( long ) self->material->samp_gloss_tra );
}
static PyObject* Material_getRigidBodyFriction( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->friction );
}
static PyObject* Material_getRigidBodyRestitution( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->reflect );
}
/* SSS */
static PyObject* Material_getSssEnable( BPy_Material * self )
{
return EXPP_getBitfield( &self->material->sss_flag, MA_DIFF_SSS, 'h' );
}
static PyObject* Material_getSssScale( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->sss_scale );
}
static PyObject* Material_getSssRadius( BPy_Material * self, void * type )
{
return PyFloat_FromDouble( ( double ) (self->material->sss_radius[GET_INT_FROM_POINTER(type)]) );
}
static PyObject* Material_getSssIOR( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->sss_ior);
}
static PyObject* Material_getSssError( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->sss_error);
}
static PyObject* Material_getSssColorBlend( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->sss_colfac);
}
static PyObject* Material_getSssTexScatter( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->sss_texfac);
}
static PyObject* Material_getSssFront( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->sss_front);
}
static PyObject* Material_getSssBack( BPy_Material * self )
{
return PyFloat_FromDouble( ( double ) self->material->sss_back);
}
static PyObject *Material_getTextures( BPy_Material * self )
{
int i;
struct MTex *mtex;
PyObject *t[MAX_MTEX];
PyObject *tuple;
/* build a texture list */
for( i = 0; i < MAX_MTEX; ++i ) {
mtex = self->material->mtex[i];
if( mtex ) {
t[i] = MTex_CreatePyObject( mtex );
} else {
Py_INCREF( Py_None );
t[i] = Py_None;
}
}
/* turn the array into a tuple */
tuple = Py_BuildValue( "NNNNNNNNNN", t[0], t[1], t[2], t[3],
t[4], t[5], t[6], t[7], t[8], t[9] );
if( !tuple )
return EXPP_ReturnPyObjError( PyExc_MemoryError,
"Material_getTextures: couldn't create PyTuple" );
return tuple;
}
/*
* this should accept a Py_None argument and just delete the Ipo link
* (as Lamp_clearIpo() does)
*/
static int Material_setIpo( BPy_Material * self, PyObject * value )
{
return GenericLib_assignData(value, (void **) &self->material->ipo, 0, 1, ID_IP, ID_MA);
}
/*
* Material_insertIpoKey( key )
* inserts Material IPO key at current frame
*/
static PyObject *Material_insertIpoKey( BPy_Material * self, PyObject * args )
{
int key = 0, map;
if( !PyArg_ParseTuple( args, "i", &( key ) ) )
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"expected int argument" ) );
map = texchannel_to_adrcode(self->material->texact);
if(key==IPOKEY_RGB || key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_COL_R, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_COL_G, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_COL_B, 0);
}
if(key==IPOKEY_ALPHA || key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_ALPHA, 0);
}
if(key==IPOKEY_HALOSIZE || key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_HASIZE, 0);
}
if(key==IPOKEY_MODE || key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_MODE, 0);
}
if(key==IPOKEY_ALLCOLOR) {
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_SPEC_R, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_SPEC_G, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_SPEC_B, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_REF, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_EMIT, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_AMB, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_SPEC, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_HARD, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_MODE, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_TRANSLU, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_ADD, 0);
}
if(key==IPOKEY_ALLMIRROR) {
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_RAYM, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_FRESMIR, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_FRESMIRI, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_FRESTRA, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, MA_FRESTRAI, 0);
}
if(key==IPOKEY_OFS || key==IPOKEY_ALLMAPPING) {
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_OFS_X, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_OFS_Y, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_OFS_Z, 0);
}
if(key==IPOKEY_SIZE || key==IPOKEY_ALLMAPPING) {
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_SIZE_X, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_SIZE_Y, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_SIZE_Z, 0);
}
if(key==IPOKEY_ALLMAPPING) {
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_R, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_G, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_B, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_DVAR, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_COLF, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_NORF, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_VARF, 0);
insertkey((ID *)self->material, ID_MA, NULL, NULL, map+MAP_DISP, 0);
}
allspace(REMAKEIPO, 0);
EXPP_allqueue(REDRAWIPO, 0);
EXPP_allqueue(REDRAWVIEW3D, 0);
EXPP_allqueue(REDRAWACTION, 0);
EXPP_allqueue(REDRAWNLA, 0);
Py_RETURN_NONE;
}
static int Material_setMode( BPy_Material * self, PyObject * value )
{
int param;
if( !PyInt_Check( value ) ) {
char errstr[128];
sprintf ( errstr , "expected int bitmask of 0x%08x", MA_MODE_MASK );
return EXPP_ReturnIntError( PyExc_TypeError, errstr );
}
param = PyInt_AS_LONG ( value );
if ( ( param & MA_MODE_MASK ) != param )
return EXPP_ReturnIntError( PyExc_ValueError,
"invalid bit(s) set in mask" );
self->material->mode &= ( MA_RAMP_COL | MA_RAMP_SPEC );
self->material->mode |= param & ~( MA_RAMP_COL | MA_RAMP_SPEC );
return 0;
}
static int Material_setRGBCol( BPy_Material * self, PyObject * value )
{
return rgbTuple_setCol( self->col, value );
}
/*
static PyObject *Material_setAmbCol (BPy_Material *self, PyObject * value )
{
return rgbTuple_setCol(self->amb, value);
}
*/
static int Material_setSpecCol( BPy_Material * self, PyObject * value )
{
return rgbTuple_setCol( self->spec, value );
}
static int Material_setMirCol( BPy_Material * self, PyObject * value )
{
return rgbTuple_setCol( self->mir, value );
}
static int Material_setSssCol( BPy_Material * self, PyObject * value )
{
return rgbTuple_setCol( self->sss, value );
}
static int Material_setColorComponent( BPy_Material * self, PyObject * value,
void * closure )
{
float param;
if( !PyNumber_Check ( value ) )
return EXPP_ReturnIntError( PyExc_TypeError,
"expected float argument in [0.0,1.0]" );
param = (float)PyFloat_AsDouble( value );
param = EXPP_ClampFloat( param, EXPP_MAT_COL_MIN, EXPP_MAT_COL_MAX );
switch ( GET_INT_FROM_POINTER(closure) ) {
case EXPP_MAT_COMP_R:
self->material->r = param;
return 0;
case EXPP_MAT_COMP_G:
self->material->g = param;
return 0;
case EXPP_MAT_COMP_B:
self->material->b = param;
return 0;
case EXPP_MAT_COMP_SPECR:
self->material->specr = param;
return 0;
case EXPP_MAT_COMP_SPECG:
self->material->specg = param;
return 0;
case EXPP_MAT_COMP_SPECB:
self->material->specb = param;
return 0;
case EXPP_MAT_COMP_MIRR:
self->material->mirr = param;
return 0;
case EXPP_MAT_COMP_MIRG:
self->material->mirg = param;
return 0;
case EXPP_MAT_COMP_MIRB:
self->material->mirb = param;
return 0;
case EXPP_MAT_COMP_SSSR:
self->material->sss_col[0] = param;
return 0;
case EXPP_MAT_COMP_SSSG:
self->material->sss_col[1] = param;
return 0;
case EXPP_MAT_COMP_SSSB:
self->material->sss_col[2] = param;
return 0;
}
return EXPP_ReturnIntError( PyExc_RuntimeError,
"unknown color component specified" );
}
/*#define setFloatWrapper(val, min, max) {return EXPP_setFloatClamped ( value, &self->material->#val, #min, #max}*/
static int Material_setAmb( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->amb,
EXPP_MAT_AMB_MIN,
EXPP_MAT_AMB_MAX );
}
static int Material_setEmit( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->emit,
EXPP_MAT_EMIT_MIN,
EXPP_MAT_EMIT_MAX );
}
static int Material_setSpecTransp( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->spectra,
EXPP_MAT_SPECTRA_MIN,
EXPP_MAT_SPECTRA_MAX );
}
static int Material_setAlpha( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->alpha,
EXPP_MAT_ALPHA_MIN,
EXPP_MAT_ALPHA_MAX );
}
static int Material_setShadAlpha( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->shad_alpha,
EXPP_MAT_ALPHA_MIN,
EXPP_MAT_ALPHA_MAX );
}
static int Material_setRef( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->ref,
EXPP_MAT_REF_MIN,
EXPP_MAT_REF_MAX );
}
static int Material_setSpec( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->spec,
EXPP_MAT_SPEC_MIN,
EXPP_MAT_SPEC_MAX );
}
static int Material_setZOffset( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->zoffs,
EXPP_MAT_ZOFFS_MIN,
EXPP_MAT_ZOFFS_MAX );
}
static int Material_setLightGroup( BPy_Material * self, PyObject * value )
{
return GenericLib_assignData(value, (void **) &self->material->group, NULL, 1, ID_GR, 0);
}
static int Material_setAdd( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->add,
EXPP_MAT_ADD_MIN,
EXPP_MAT_ADD_MAX );
}
static int Material_setHaloSize( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->hasize,
EXPP_MAT_HALOSIZE_MIN,
EXPP_MAT_HALOSIZE_MAX );
}
static int Material_setFlareSize( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->flaresize,
EXPP_MAT_FLARESIZE_MIN,
EXPP_MAT_FLARESIZE_MAX );
}
static int Material_setFlareBoost( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->flareboost,
EXPP_MAT_FLAREBOOST_MIN,
EXPP_MAT_FLAREBOOST_MAX );
}
static int Material_setSubSize( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->subsize,
EXPP_MAT_SUBSIZE_MIN,
EXPP_MAT_SUBSIZE_MAX );
}
static int Material_setHaloSeed( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->seed1,
EXPP_MAT_HALOSEED_MIN,
EXPP_MAT_HALOSEED_MAX, 'b' );
}
static int Material_setFlareSeed( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->seed2,
EXPP_MAT_FLARESEED_MIN,
EXPP_MAT_FLARESEED_MAX, 'b' );
}
static int Material_setHardness( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->har,
EXPP_MAT_HARD_MIN,
EXPP_MAT_HARD_MAX, 'h' );
}
static int Material_setNFlares( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->flarec,
EXPP_MAT_NFLARES_MIN,
EXPP_MAT_NFLARES_MAX, 'h' );
}
static int Material_setNStars( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->starc,
EXPP_MAT_NSTARS_MIN,
EXPP_MAT_NSTARS_MAX, 'h' );
}
static int Material_setNLines( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->linec,
EXPP_MAT_NLINES_MIN,
EXPP_MAT_NLINES_MAX, 'h' );
}
static int Material_setNRings( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->ringc,
EXPP_MAT_NRINGS_MIN,
EXPP_MAT_NRINGS_MAX, 'h' );
}
static int Material_setRayMirr( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->ray_mirror,
EXPP_MAT_RAYMIRR_MIN,
EXPP_MAT_RAYMIRR_MAX );
}
static int Material_setMirrDepth( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->ray_depth,
EXPP_MAT_MIRRDEPTH_MIN,
EXPP_MAT_MIRRDEPTH_MAX, 'h' );
}
static int Material_setFresnelMirr( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->fresnel_mir,
EXPP_MAT_FRESNELMIRR_MIN,
EXPP_MAT_FRESNELMIRR_MAX );
}
static int Material_setFresnelMirrFac( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->fresnel_mir_i,
EXPP_MAT_FRESNELMIRRFAC_MIN,
EXPP_MAT_FRESNELMIRRFAC_MAX );
}
static int Material_setIOR( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->ang,
EXPP_MAT_IOR_MIN,
EXPP_MAT_IOR_MAX );
}
static int Material_setTransDepth( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->ray_depth_tra,
EXPP_MAT_TRANSDEPTH_MIN,
EXPP_MAT_TRANSDEPTH_MAX, 'h' );
}
static int Material_setFresnelTrans( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->fresnel_tra,
EXPP_MAT_FRESNELTRANS_MIN,
EXPP_MAT_FRESNELTRANS_MAX );
}
static int Material_setFresnelTransFac( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->fresnel_tra_i,
EXPP_MAT_FRESNELTRANSFAC_MIN,
EXPP_MAT_FRESNELTRANSFAC_MAX );
}
static int Material_setGlossMirr( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->gloss_mir,
EXPP_MAT_RAYMIRRGLOSS_MIN,
EXPP_MAT_RAYMIRRGLOSS_MAX );
}
static int Material_setGlossMirrSamples( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->samp_gloss_mir,
EXPP_MAT_RAYMIRRGLOSSSAMPLES_MIN,
EXPP_MAT_RAYMIRRGLOSSSAMPLES_MAX, 'h' );
}
static int Material_setGlossTrans( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->gloss_tra,
EXPP_MAT_RAYTRANSPGLOSS_MIN,
EXPP_MAT_RAYTRANSPGLOSS_MAX );
}
static int Material_setGlossTransSamples( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueClamped ( value, &self->material->samp_gloss_tra,
EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MIN,
EXPP_MAT_RAYTRANSPGLOSSSAMPLES_MAX, 'h' );
}
static int Material_setRigidBodyFriction( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->friction,
0.f,
100.f );
}
static int Material_setRigidBodyRestitution( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->reflect,
0.f,
1.f );
}
static int Material_setSpecShader( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueRange( value, &self->material->spec_shader,
MA_SPEC_COOKTORR,
MA_SPEC_WARDISO, 'h' );
}
static int Material_setDiffuseShader( BPy_Material * self, PyObject * value )
{
return EXPP_setIValueRange( value, &self->material->diff_shader,
MA_DIFF_LAMBERT,
MA_DIFF_MINNAERT, 'h' );
}
static int Material_setRoughness( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->roughness,
EXPP_MAT_ROUGHNESS_MIN,
EXPP_MAT_ROUGHNESS_MAX );
}
static int Material_setSpecSize( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->param[2],
EXPP_MAT_SPECSIZE_MIN,
EXPP_MAT_SPECSIZE_MAX );
}
static int Material_setDiffuseSize( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->param[0],
EXPP_MAT_DIFFUSESIZE_MIN,
EXPP_MAT_DIFFUSESIZE_MAX );
}
static int Material_setSpecSmooth( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->param[3],
EXPP_MAT_SPECSMOOTH_MIN,
EXPP_MAT_SPECSMOOTH_MAX );
}
static int Material_setDiffuseSmooth( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->param[1],
EXPP_MAT_DIFFUSESMOOTH_MIN,
EXPP_MAT_DIFFUSESMOOTH_MAX );
}
static int Material_setDiffuseDarkness( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->darkness,
EXPP_MAT_DIFFUSE_DARKNESS_MIN,
EXPP_MAT_DIFFUSE_DARKNESS_MAX );
}
static int Material_setRefracIndex( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->refrac,
EXPP_MAT_REFRACINDEX_MIN,
EXPP_MAT_REFRACINDEX_MAX );
}
static int Material_setRms( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->rms,
EXPP_MAT_RMS_MIN,
EXPP_MAT_RMS_MAX );
}
static int Material_setFilter( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->filter,
EXPP_MAT_FILTER_MIN,
EXPP_MAT_FILTER_MAX );
}
static int Material_setTranslucency( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->translucency,
EXPP_MAT_TRANSLUCENCY_MIN,
EXPP_MAT_TRANSLUCENCY_MAX );
}
/* SSS */
static int Material_setSssEnable( BPy_Material * self, PyObject * value )
{
return EXPP_setBitfield( value, &self->material->sss_flag, MA_DIFF_SSS, 'h' );
}
static int Material_setSssScale( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->sss_scale,
EXPP_MAT_SSS_SCALE_MIN,
EXPP_MAT_SSS_SCALE_MAX);
}
static int Material_setSssRadius( BPy_Material * self, PyObject * value, void *type )
{
return EXPP_setFloatClamped ( value, &self->material->sss_radius[GET_INT_FROM_POINTER(type)],
EXPP_MAT_SSS_RADIUS_MIN,
EXPP_MAT_SSS_RADIUS_MAX);
}
static int Material_setSssIOR( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->sss_ior,
EXPP_MAT_SSS_IOR_MIN,
EXPP_MAT_SSS_IOR_MAX);
}
static int Material_setSssError( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->sss_error,
EXPP_MAT_SSS_IOR_MIN,
EXPP_MAT_SSS_IOR_MAX);
}
static int Material_setSssColorBlend( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->sss_colfac,
0.0,
1.0);
}
static int Material_setSssTexScatter( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->sss_texfac,
0.0,
1.0);
}
static int Material_setSssFront( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->sss_front,
EXPP_MAT_SSS_FRONT_MIN,
EXPP_MAT_SSS_FRONT_MAX);
}
static int Material_setSssBack( BPy_Material * self, PyObject * value )
{
return EXPP_setFloatClamped ( value, &self->material->sss_back,
EXPP_MAT_SSS_BACK_MIN,
EXPP_MAT_SSS_BACK_MAX);
}
static PyObject *Material_setTexture( BPy_Material * self, PyObject * args )
{
int texnum;
PyObject *pytex;
Tex *bltex;
int texco = TEXCO_ORCO, mapto = MAP_COL;
if( !PyArg_ParseTuple( args, "iO!|ii", &texnum, &Texture_Type, &pytex,
&texco, &mapto ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int in [0,9] and Texture" );
if( ( texnum < 0 ) || ( texnum >= MAX_MTEX ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int in [0,9] and Texture" );
bltex = Texture_FromPyObject( pytex );
if( !self->material->mtex[texnum] ) {
/* there isn't an mtex for this slot so we need to make one */
self->material->mtex[texnum] = add_mtex( );
} else {
/* we already had a texture here so deal with the old one first */
self->material->mtex[texnum]->tex->id.us--;
}
self->material->mtex[texnum]->tex = bltex;
id_us_plus( &bltex->id );
self->material->mtex[texnum]->texco = (short)texco;
self->material->mtex[texnum]->mapto = (short)mapto;
Py_RETURN_NONE;
}
static PyObject *Material_clearTexture( BPy_Material * self, PyObject * value )
{
int texnum = (int)PyInt_AsLong(value);
struct MTex *mtex;
/* non ints will be -1 */
if( ( texnum < 0 ) || ( texnum >= MAX_MTEX ) )
return EXPP_ReturnPyObjError( PyExc_TypeError,
"expected int in [0,9]" );
mtex = self->material->mtex[texnum];
if( mtex ) {
if( mtex->tex )
mtex->tex->id.us--;
MEM_freeN( mtex );
self->material->mtex[texnum] = NULL;
}
Py_RETURN_NONE;
}
/* mat.addScriptLink */
static PyObject *Material_addScriptLink( BPy_Material * self, PyObject * args )
{
Material *mat = self->material;
ScriptLink *slink = NULL;
slink = &( mat )->scriptlink;
return EXPP_addScriptLink( slink, args, 0 );
}
/* mat.clearScriptLinks */
static PyObject *Material_clearScriptLinks(BPy_Material *self, PyObject *args )
{
Material *mat = self->material;
ScriptLink *slink = NULL;
slink = &( mat )->scriptlink;
return EXPP_clearScriptLinks( slink, args );
}
/* mat.getScriptLinks */
static PyObject *Material_getScriptLinks( BPy_Material * self,
PyObject * value )
{
Material *mat = self->material;
ScriptLink *slink = NULL;
PyObject *ret = NULL;
slink = &( mat )->scriptlink;
/* can't this just return? EXP_getScriptLinks() returns a PyObject*
* or NULL anyway */
ret = EXPP_getScriptLinks( slink, value, 0 );
if( ret )
return ret;
else
return NULL;
}
/* mat.__copy__ */
static PyObject *Material_copy( BPy_Material * self )
{
BPy_Material *pymat; /* for Material Data object wrapper in Python */
Material *blmat; /* for actual Material Data we create in Blender */
blmat = copy_material( self->material ); /* first copy the Material Data in Blender */
if( blmat ) /* now create the wrapper obj in Python */
pymat = ( BPy_Material * ) Material_CreatePyObject( blmat );
else
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
"couldn't create Material Data in Blender" ) );
blmat->id.us = 0; /* was incref'ed by add_material() above */
if( pymat == NULL )
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
"couldn't create Material Data object" ) );
return ( PyObject * ) pymat;
}
/* mat_a==mat_b or mat_a!=mat_b*/
static int Material_compare( BPy_Material * a, BPy_Material * b )
{
return ( a->material == b->material) ? 0 : -1;
}
/*****************************************************************************/
/* Function: Material_repr */
/* Description: This is a callback function for the BPy_Material type. It */
/* builds a meaninful string to represent material objects. */
/*****************************************************************************/
static PyObject *Material_repr( BPy_Material * self )
{
return PyString_FromFormat( "[Material \"%s\"]",
self->material->id.name + 2 );
}
/*****************************************************************************/
/* These functions are used here and in in Texture.c */
/*****************************************************************************/
PyObject *EXPP_PyList_fromColorband( ColorBand *coba )
{
short i;
PyObject *cbls;
PyObject *colls;
if (!coba)
return PyList_New( 0 );
cbls = PyList_New( coba->tot );
for (i=0; i < coba->tot; i++) {
colls = PyList_New( 5 );
PyList_SET_ITEM( colls, 0, PyFloat_FromDouble(coba->data[i].r) );
PyList_SET_ITEM( colls, 1, PyFloat_FromDouble(coba->data[i].g) );
PyList_SET_ITEM( colls, 2, PyFloat_FromDouble(coba->data[i].b) );
PyList_SET_ITEM( colls, 3, PyFloat_FromDouble(coba->data[i].a) );
PyList_SET_ITEM( colls, 4, PyFloat_FromDouble(coba->data[i].pos) );
PyList_SET_ITEM(cbls, i, colls);
}
return cbls;
}
/* make sure you coba is not none before calling this */
int EXPP_Colorband_fromPyList( ColorBand **coba, PyObject * value )
{
short totcol, i;
PyObject *colseq;
PyObject *pyflt;
float f;
if ( !PySequence_Check( value ) )
return ( EXPP_ReturnIntError( PyExc_TypeError,
"Colorband must be a sequence" ) );
totcol = PySequence_Size(value);
if ( totcol > 31)
return ( EXPP_ReturnIntError( PyExc_ValueError,
"Colorband must be between 1 and 31 in length" ) );
if (totcol==0) {
MEM_freeN(*coba);
*coba = NULL;
return 0;
}
if (!*coba)
*coba = MEM_callocN( sizeof(ColorBand), "colorband");
for (i=0; i<totcol; i++) {
colseq = PySequence_GetItem( value, i );
if ( !PySequence_Check( colseq ) || PySequence_Size( colseq ) != 5) {
Py_DECREF ( colseq );
return ( EXPP_ReturnIntError( PyExc_ValueError,
"Colorband colors must be sequences of 5 floats" ) );
}
for (i=0; i<5; i++) {
pyflt = PySequence_GetItem( colseq, i );
if (!PyNumber_Check(pyflt)) {
return ( EXPP_ReturnIntError( PyExc_ValueError,
"Colorband colors must be sequences of 5 floats" ) );
Py_DECREF ( pyflt );
Py_DECREF ( colseq );
}
Py_DECREF ( pyflt );
}
Py_DECREF ( colseq );
}
/* ok, continue - should check for 5 floats, will ignore non floats for now */
(*coba)->tot = totcol;
for (i=0; i<totcol; i++) {
colseq = PySequence_GetItem( value, i );
pyflt = PySequence_GetItem( colseq, 0 );
f = (float)PyFloat_AsDouble( pyflt );
CLAMP(f, 0.0, 1.0);
(*coba)->data[i].r = f;
Py_DECREF ( pyflt );
pyflt = PySequence_GetItem( colseq, 1 );
f = (float)PyFloat_AsDouble( pyflt );
CLAMP(f, 0.0, 1.0);
(*coba)->data[i].g = f;
Py_DECREF ( pyflt );
pyflt = PySequence_GetItem( colseq, 2 );
f = (float)PyFloat_AsDouble( pyflt );
CLAMP(f, 0.0, 1.0);
(*coba)->data[i].b = f;
Py_DECREF ( pyflt );
pyflt = PySequence_GetItem( colseq, 3 );
f = (float)PyFloat_AsDouble( pyflt );
CLAMP(f, 0.0, 1.0);
(*coba)->data[i].a = f;
Py_DECREF ( pyflt );
pyflt = PySequence_GetItem( colseq, 4 );
f = (float)PyFloat_AsDouble( pyflt );
CLAMP(f, 0.0, 1.0);
(*coba)->data[i].pos = f;
Py_DECREF ( pyflt );
Py_DECREF ( colseq );
}
return 0;
}
/*****************************************************************************/
/* These functions are used in NMesh.c and Object.c */
/*****************************************************************************/
PyObject *EXPP_PyList_fromMaterialList( Material ** matlist, int len, int all )
{
PyObject *list;
int i;
list = PyList_New( 0 );
if( !matlist )
return list;
for( i = 0; i < len; i++ ) {
Material *mat = matlist[i];
PyObject *ob;
if( mat ) {
ob = Material_CreatePyObject( mat );
PyList_Append( list, ob );
Py_DECREF( ob ); /* because Append increfs */
} else if( all ) { /* return NULL mats (empty slots) as Py_None */
PyList_Append( list, Py_None );
}
}
return list;
}
Material **EXPP_newMaterialList_fromPyList( PyObject * list )
{
int i, len;
BPy_Material *pymat = 0;
Material *mat;
Material **matlist;
len = PySequence_Length( list );
if( len > 16 )
len = 16;
else if( len <= 0 )
return NULL;
matlist = EXPP_newMaterialList( len );
for( i = 0; i < len; i++ ) {
pymat = ( BPy_Material * ) PySequence_GetItem( list, i );
if( BPy_Material_Check( ( PyObject * ) pymat ) ) {
mat = pymat->material;
matlist[i] = mat;
} else if( ( PyObject * ) pymat == Py_None ) {
matlist[i] = NULL;
} else { /* error; illegal type in material list */
Py_DECREF( pymat );
MEM_freeN( matlist );
return NULL;
}
Py_DECREF( pymat );
}
return matlist;
}
Material **EXPP_newMaterialList( int len )
{
Material **matlist =
( Material ** ) MEM_mallocN( len * sizeof( Material * ),
"MaterialList" );
return matlist;
}
int EXPP_releaseMaterialList( Material ** matlist, int len )
{
int i;
Material *mat;
if( ( len < 0 ) || ( len > MAXMAT ) ) {
printf( "illegal matindex!\n" );
return 0;
}
for( i = 0; i < len; i++ ) {
mat = matlist[i];
if( mat ) {
if( ( ( ID * ) mat )->us > 0 )
( ( ID * ) mat )->us--;
else
printf( "FATAL: material usage=0: %s",
( ( ID * ) mat )->name );
}
}
MEM_freeN( matlist );
return 1;
}
/** expands pointer array of length 'oldsize' to length 'newsize'.
* A pointer to the (void *) array must be passed as first argument
* The array pointer content can be NULL, in this case a new array of length
* 'newsize' is created.
*/
static int expandPtrArray( void **p, int oldsize, int newsize )
{
void *newarray;
if( newsize < oldsize ) {
return 0;
}
newarray = MEM_callocN( sizeof( void * ) * newsize, "PtrArray" );
if( *p ) {
memcpy( newarray, *p, sizeof( void * ) * oldsize );
MEM_freeN( *p );
}
*p = newarray;
return 1;
}
int EXPP_synchronizeMaterialLists( Object * object )
{
Material ***p_dataMaterials = give_matarar( object );
short *nmaterials = give_totcolp( object );
int result = 0;
if( object->totcol > *nmaterials ) {
/* More object mats than data mats */
result = expandPtrArray( ( void * ) p_dataMaterials,
*nmaterials, object->totcol );
*nmaterials = object->totcol;
} else {
if( object->totcol < *nmaterials ) {
/* More data mats than object mats */
result = expandPtrArray( ( void * ) &object->mat,
object->totcol, *nmaterials );
object->totcol = (char)*nmaterials;
}
} /* else no synchronization needed, they are of equal length */
return result; /* 1 if changed, 0 otherwise */
}
void EXPP_incr_mats_us( Material ** matlist, int len )
{
int i;
Material *mat;
if( len <= 0 )
return;
for( i = 0; i < len; i++ ) {
mat = matlist[i];
if( mat )
mat->id.us++;
}
return;
}
static PyObject *Material_getColorComponent( BPy_Material * self,
void * closure )
{
switch ( GET_INT_FROM_POINTER(closure) ) {
case EXPP_MAT_COMP_R:
return PyFloat_FromDouble( ( double ) self->material->r );
case EXPP_MAT_COMP_G:
return PyFloat_FromDouble( ( double ) self->material->g );
case EXPP_MAT_COMP_B:
return PyFloat_FromDouble( ( double ) self->material->b );
case EXPP_MAT_COMP_SPECR:
return PyFloat_FromDouble( ( double ) self->material->specr );
case EXPP_MAT_COMP_SPECG:
return PyFloat_FromDouble( ( double ) self->material->specg );
case EXPP_MAT_COMP_SPECB:
return PyFloat_FromDouble( ( double ) self->material->specb );
case EXPP_MAT_COMP_MIRR:
return PyFloat_FromDouble( ( double ) self->material->mirr );
case EXPP_MAT_COMP_MIRG:
return PyFloat_FromDouble( ( double ) self->material->mirg );
case EXPP_MAT_COMP_MIRB:
return PyFloat_FromDouble( ( double ) self->material->mirb );
case EXPP_MAT_COMP_SSSR:
return PyFloat_FromDouble( ( double ) self->material->sss_col[0] );
case EXPP_MAT_COMP_SSSG:
return PyFloat_FromDouble( ( double ) self->material->sss_col[1] );
case EXPP_MAT_COMP_SSSB:
return PyFloat_FromDouble( ( double ) self->material->sss_col[2] );
default:
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
"unknown color component specified" );
}
}
static PyObject *Material_getColorband( BPy_Material * self, void * type)
{
switch( (long)type ) {
case 0: /* these are backwards, but that how it works */
return EXPP_PyList_fromColorband( self->material->ramp_col );
case 1:
return EXPP_PyList_fromColorband( self->material->ramp_spec );
}
Py_RETURN_NONE;
}
int Material_setColorband( BPy_Material * self, PyObject * value, void * type)
{
switch( (long)type ) {
case 0: /* these are backwards, but that how it works */
return EXPP_Colorband_fromPyList( &self->material->ramp_col, value );
case 1:
return EXPP_Colorband_fromPyList( &self->material->ramp_spec, value );
}
return 0;
}
/* #####DEPRECATED###### */
static PyObject *Matr_oldsetAdd( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setAdd );
}
static PyObject *Matr_oldsetAlpha( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setAlpha );
}
static PyObject *Matr_oldsetAmb( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setAmb );
}
static PyObject *Matr_oldsetDiffuseDarkness( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setDiffuseDarkness );
}
static PyObject *Matr_oldsetDiffuseShader( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setDiffuseShader );
}
static PyObject *Matr_oldsetDiffuseSize( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setDiffuseSize );
}
static PyObject *Matr_oldsetDiffuseSmooth( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setDiffuseSmooth );
}
static PyObject *Matr_oldsetEmit( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setEmit );
}
static PyObject *Matr_oldsetFilter( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setFilter );
}
static PyObject *Matr_oldsetFlareBoost( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setFlareBoost );
}
static PyObject *Matr_oldsetFlareSeed( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setFlareSeed );
}
static PyObject *Matr_oldsetFlareSize( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setFlareSize );
}
static PyObject *Matr_oldsetFresnelMirr( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setFresnelMirr );
}
static PyObject *Matr_oldsetFresnelMirrFac( BPy_Material * self,
PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setFresnelMirrFac );
}
static PyObject *Matr_oldsetFresnelTrans( BPy_Material * self,
PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setFresnelTrans );
}
static PyObject *Matr_oldsetFresnelTransFac( BPy_Material * self,
PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setFresnelTransFac );
}
static PyObject *Matr_oldsetHaloSeed( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setHaloSeed );
}
static PyObject *Matr_oldsetHaloSize( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setHaloSize );
}
static PyObject *Matr_oldsetHardness( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setHardness );
}
static PyObject *Matr_oldsetIOR( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setIOR );
}
static PyObject *Matr_oldsetNFlares( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setNFlares );
}
static PyObject *Matr_oldsetNLines( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setNLines );
}
static PyObject *Matr_oldsetNRings( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setNRings );
}
static PyObject *Matr_oldsetNStars( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setNStars );
}
static PyObject *Matr_oldsetRayMirr( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setRayMirr );
}
static PyObject *Matr_oldsetRoughness( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setRoughness );
}
static PyObject *Matr_oldsetMirrDepth( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setMirrDepth );
}
static PyObject *Matr_oldsetRef( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setRef );
}
static PyObject *Matr_oldsetRefracIndex( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setRefracIndex );
}
static PyObject *Matr_oldsetRms( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setRms );
}
static PyObject *Matr_oldsetSpec( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setSpec );
}
static PyObject *Matr_oldsetSpecShader( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setSpecShader );
}
static PyObject *Matr_oldsetSpecSize( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setSpecSize );
}
static PyObject *Matr_oldsetSpecSmooth( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setSpecSmooth );
}
static PyObject *Matr_oldsetSpecTransp( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setSpecTransp );
}
static PyObject *Matr_oldsetSubSize( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setSubSize );
}
static PyObject *Matr_oldsetTranslucency( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setTranslucency );
}
static PyObject *Matr_oldsetTransDepth( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setTransDepth );
}
static PyObject *Matr_oldsetZOffset( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setZOffset );
}
static PyObject *Matr_oldsetRGBCol( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapperTuple( (void *)self, args,
(setter)Material_setRGBCol );
}
static PyObject *Matr_oldsetSpecCol( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapperTuple( (void *)self, args,
(setter)Material_setSpecCol );
}
static PyObject *Matr_oldsetMirCol( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapperTuple( (void *)self, args,
(setter)Material_setMirCol );
}
/* Possible modes are traceable, shadow, shadeless, wire, vcolLight,
* vcolPaint, halo, ztransp, zinvert, haloRings, env, haloLines,
* onlyShadow, xalpha, star, faceTexture, haloTex, haloPuno, noMist,
* haloShaded, haloFlare */
static PyObject *Matr_oldsetMode( BPy_Material * self, PyObject * args )
{
unsigned int i, flag = 0, ok = 0;
PyObject *value, *error;
char *m[28] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL
};
/*
* check for a single integer argument; do a quick check for now
* that the value is not larger than double the highest flag bit
*/
if ( (PySequence_Size( args ) == 1)
&& PyInt_Check ( PyTuple_GET_ITEM ( args , 0 ) )
&& PyArg_ParseTuple( args, "i", &flag )
&& (flag & MA_MODE_MASK ) == flag ) {
ok = 1;
/*
* check for either an empty argument list, or up to 28 strings
*/
} else if( PyArg_ParseTuple( args, "|ssssssssssssssssssssssssssss",
&m[0], &m[1], &m[2], &m[3], &m[4], &m[5], &m[6],
&m[7], &m[8], &m[9], &m[10], &m[11], &m[12],
&m[13], &m[14], &m[15], &m[16], &m[17], &m[18],
&m[19], &m[20], &m[21], &m[22], &m[23], &m[24],
&m[25], &m[26], &m[27] ) ) {
for( i = 0; i < 28; i++ ) {
if( m[i] == NULL )
break;
if( strcmp( m[i], "Traceable" ) == 0 )
flag |= MA_TRACEBLE;
else if( strcmp( m[i], "Shadow" ) == 0 )
flag |= MA_SHADOW;
else if( strcmp( m[i], "Shadeless" ) == 0 )
flag |= MA_SHLESS;
else if( strcmp( m[i], "Wire" ) == 0 )
flag |= MA_WIRE;
else if( strcmp( m[i], "VColLight" ) == 0 )
flag |= MA_VERTEXCOL;
else if( strcmp( m[i], "VColPaint" ) == 0 )
flag |= MA_VERTEXCOLP;
else if( strcmp( m[i], "Halo" ) == 0 )
flag |= MA_HALO;
else if( strcmp( m[i], "ZTransp" ) == 0 )
flag |= MA_ZTRA;
else if( strcmp( m[i], "ZInvert" ) == 0 )
flag |= MA_ZINV;
else if( strcmp( m[i], "HaloRings" ) == 0 )
flag |= MA_HALO_RINGS;
else if( strcmp( m[i], "HaloLines" ) == 0 )
flag |= MA_HALO_LINES;
else if( strcmp( m[i], "OnlyShadow" ) == 0 )
flag |= MA_ONLYSHADOW;
else if( strcmp( m[i], "HaloXAlpha" ) == 0 )
flag |= MA_HALO_XALPHA;
else if( strcmp( m[i], "HaloStar" ) == 0 )
flag |= MA_STAR;
else if( strcmp( m[i], "TexFace" ) == 0 )
flag |= MA_FACETEXTURE;
else if( strcmp( m[i], "HaloTex" ) == 0 )
flag |= MA_HALOTEX;
else if( strcmp( m[i], "HaloPuno" ) == 0 )
flag |= MA_HALOPUNO;
else if( strcmp( m[i], "NoMist" ) == 0 )
flag |= MA_NOMIST;
else if( strcmp( m[i], "HaloShaded" ) == 0 )
flag |= MA_HALO_SHADE;
else if( strcmp( m[i], "HaloFlare" ) == 0 )
flag |= MA_HALO_FLARE;
else if( strcmp( m[i], "Radio" ) == 0 )
flag |= MA_RADIO;
/* ** Mirror ** */
else if( strcmp( m[i], "RayMirr" ) == 0 )
flag |= MA_RAYMIRROR;
else if( strcmp( m[i], "ZTransp" ) == 0 )
flag |= MA_ZTRA;
else if( strcmp( m[i], "RayTransp" ) == 0 )
flag |= MA_RAYTRANSP;
else if( strcmp( m[i], "OnlyShadow" ) == 0 )
flag |= MA_ONLYSHADOW;
else if( strcmp( m[i], "NoMist" ) == 0 )
flag |= MA_NOMIST;
else if( strcmp( m[i], "Env" ) == 0 )
flag |= MA_ENV;
else
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
"unknown Material mode argument" ) );
}
ok = 1;
}
/* if neither input method worked, then throw an exception */
if ( ok == 0 )
return ( EXPP_ReturnPyObjError
( PyExc_AttributeError,
"expected nothing, an integer or up to 22 string argument(s)" ) );
/* build tuple, call wrapper */
value = Py_BuildValue("(i)", flag);
error = EXPP_setterWrapper( (void *)self, value, (setter)Material_setMode );
Py_DECREF ( value );
return error;
}
static PyObject *Matr_oldsetIpo( BPy_Material * self, PyObject * args )
{
return EXPP_setterWrapper( (void *)self, args, (setter)Material_setIpo );
}
/*
* clearIpo() returns True/False depending on whether material has an Ipo
*/
static PyObject *Material_clearIpo( BPy_Material * self )
{
/* if Ipo defined, delete it and return true */
if( self->material->ipo ) {
PyObject *value = Py_BuildValue( "(O)", Py_None );
EXPP_setterWrapper( (void *)self, value, (setter)Material_setIpo );
Py_DECREF ( value );
return EXPP_incr_ret_True();
}
return EXPP_incr_ret_False(); /* no ipo found */
}