1868 lines
56 KiB
C
1868 lines
56 KiB
C
/*
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*
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* This is a new part of Blender.
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*
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* Contributor(s): Willian P. Germano, Jacques Guignot, Joseph Gilbert,
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* Campbell Barton, Ken Hughes
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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struct View3D;
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#include "Scene.h" /*This must come first */
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#include "BKE_global.h"
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#include "BKE_main.h"
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#include "MEM_guardedalloc.h" /* for MEM_callocN */
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#include "DNA_space_types.h" /* SPACE_VIEW3D, SPACE_SEQ */
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#include "DNA_screen_types.h"
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#include "DNA_userdef_types.h" /* U.userdefs */
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#include "DNA_object_types.h" /* SceneObSeq_new */
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#include "BKE_armature.h"
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#include "BKE_depsgraph.h"
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#include "BKE_library.h"
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#include "BKE_object.h"
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#include "BKE_scene.h"
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#include "BKE_font.h"
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#include "BKE_idprop.h"
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#include "BLI_blenlib.h" /* only for SceneObSeq_new */
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#include "BSE_drawview.h" /* for play_anim */
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#include "BSE_headerbuttons.h" /* for copy_scene */
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#include "BSE_sequence.h" /* to clear_scene_in_allseqs */
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#include "BSE_node.h" /* to clear_scene_in_nodes */
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#include "BIF_drawscene.h" /* for set_scene */
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#include "BIF_space.h" /* for copy_view3d_lock() */
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#include "BIF_screen.h" /* curarea */
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#include "BDR_editobject.h" /* free_and_unlink_base() */
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#include "mydevice.h" /* for #define REDRAW */
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#include "DNA_view3d_types.h"
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/* python types */
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#include "Object.h"
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#include "Camera.h"
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/* only for SceneObSeq_new */
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#include "BKE_material.h"
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#include "BLI_arithb.h"
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#include "Armature.h"
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#include "Lamp.h"
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#include "Curve.h"
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#include "NMesh.h"
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#include "Mesh.h"
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#include "World.h"
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#include "Lattice.h"
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#include "Metaball.h"
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#include "IDProp.h"
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#include "Text3d.h"
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#include "Library.h"
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#include "gen_utils.h"
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#include "gen_library.h"
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#include "sceneRender.h"
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#include "sceneRadio.h"
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#include "sceneTimeLine.h"
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#include "sceneSequence.h"
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#include "BKE_utildefines.h" /* vec copy */
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#include "vector.h"
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PyObject *M_Object_Get( PyObject * self, PyObject * args ); /* from Object.c */
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/* checks for the scene being removed */
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#define SCENE_DEL_CHECK_PY(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnPyObjError( PyExc_RuntimeError, "Scene has been removed" ) )
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#define SCENE_DEL_CHECK_INT(bpy_scene) if (!(bpy_scene->scene)) return ( EXPP_ReturnIntError( PyExc_RuntimeError, "Scene has been removed" ) )
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enum obj_consts {
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EXPP_OBSEQ_NORMAL = 0,
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EXPP_OBSEQ_SELECTED,
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EXPP_OBSEQ_CONTEXT
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};
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/*-----------------------Python API function prototypes for the Scene module--*/
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static PyObject *M_Scene_New( PyObject * self, PyObject * args,
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PyObject * keywords );
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static PyObject *M_Scene_Get( PyObject * self, PyObject * args );
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static PyObject *M_Scene_GetCurrent( PyObject * self );
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static PyObject *M_Scene_getCurrent_deprecated( PyObject * self );
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static PyObject *M_Scene_Unlink( PyObject * self, PyObject * arg );
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/*-----------------------Scene module doc strings-----------------------------*/
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static char M_Scene_doc[] = "The Blender.Scene submodule";
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static char M_Scene_New_doc[] =
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"(name = 'Scene') - Create a new Scene called 'name' in Blender.";
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static char M_Scene_Get_doc[] =
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"(name = None) - Return the scene called 'name'. If 'name' is None, return a list with all Scenes.";
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static char M_Scene_GetCurrent_doc[] =
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"() - Return the currently active Scene in Blender.";
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static char M_Scene_Unlink_doc[] =
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"(scene) - Unlink (delete) scene 'Scene' from Blender. (scene) is of type Blender scene.";
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/*----------------------Scene module method def----------------------------*/
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struct PyMethodDef M_Scene_methods[] = {
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{"New", ( PyCFunction ) M_Scene_New, METH_VARARGS | METH_KEYWORDS,
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M_Scene_New_doc},
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{"Get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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{"get", M_Scene_Get, METH_VARARGS, M_Scene_Get_doc},
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{"GetCurrent", ( PyCFunction ) M_Scene_GetCurrent,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"getCurrent", ( PyCFunction ) M_Scene_getCurrent_deprecated,
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METH_NOARGS, M_Scene_GetCurrent_doc},
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{"Unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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{"unlink", M_Scene_Unlink, METH_VARARGS, M_Scene_Unlink_doc},
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{NULL, NULL, 0, NULL}
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};
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/*-----------------------BPy_Scene method declarations--------------------*/
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static PyObject *Scene_getLayerList( BPy_Scene * self );
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static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_copy( BPy_Scene * self, PyObject * arg );
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static PyObject *Scene_makeCurrent( BPy_Scene * self );
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static PyObject *Scene_update( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_link( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getChildren( BPy_Scene * self );
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static PyObject *Scene_getActiveObject(BPy_Scene *self);
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static PyObject *Scene_getCurrentCamera( BPy_Scene * self );
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static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getRenderingContext( BPy_Scene * self );
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static PyObject *Scene_getRadiosityContext( BPy_Scene * self );
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static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * value );
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static PyObject *Scene_getSequence( BPy_Scene * self );
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static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_play( BPy_Scene * self, PyObject * args );
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static PyObject *Scene_getTimeLine( BPy_Scene * self );
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/*internal*/
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static int Scene_compare( BPy_Scene * a, BPy_Scene * b );
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static PyObject *Scene_repr( BPy_Scene * self );
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/*object seq*/
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static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode);
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/*-----------------------BPy_Scene method def------------------------------*/
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static PyMethodDef BPy_Scene_methods[] = {
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/* name, method, flags, doc */
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{"getName", ( PyCFunction ) GenericLib_getName, METH_NOARGS,
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"() - Return Scene name"},
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{"setName", ( PyCFunction ) GenericLib_setName_with_method, METH_VARARGS,
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"(str) - Change Scene name"},
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{"getLayers", ( PyCFunction ) Scene_getLayerList, METH_NOARGS,
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"() - Return a list of layers int indices which are set in this scene "},
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{"setLayers", ( PyCFunction ) Scene_oldsetLayers, METH_VARARGS,
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"(layers) - Change layers which are set in this scene\n"
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"(layers) - list of integers in the range [1, 20]."},
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{"copy", ( PyCFunction ) Scene_copy, METH_VARARGS,
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"(duplicate_objects = 1) - Return a copy of this scene\n"
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"The optional argument duplicate_objects defines how the scene\n"
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"children are duplicated:\n\t0: Link Objects\n\t1: Link Object Data"
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"\n\t2: Full copy\n"},
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{"makeCurrent", ( PyCFunction ) Scene_makeCurrent, METH_NOARGS,
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"() - Make self the current scene"},
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{"update", ( PyCFunction ) Scene_update, METH_VARARGS,
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"(full = 0) - Update scene self.\n"
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"full = 0: sort the base list of objects."
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"full = 1: full update -- also regroups, does ipos, keys"},
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{"link", ( PyCFunction ) Scene_link, METH_VARARGS,
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"(obj) - Link Object obj to this scene"},
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{"unlink", ( PyCFunction ) Scene_unlink, METH_VARARGS,
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"(obj) - Unlink Object obj from this scene"},
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{"getChildren", ( PyCFunction ) Scene_getChildren, METH_NOARGS,
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"() - Return list of all objects linked to this scene"},
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{"getActiveObject", (PyCFunction)Scene_getActiveObject, METH_NOARGS,
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"() - Return this scene's active object"},
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{"getCurrentCamera", ( PyCFunction ) Scene_getCurrentCamera,
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METH_NOARGS,
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"() - Return current active Camera"},
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{"getScriptLinks", ( PyCFunction ) Scene_getScriptLinks, METH_O,
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"(eventname) - Get a list of this scene's scriptlinks (Text names) "
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"of the given type\n"
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"(eventname) - string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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{"addScriptLink", ( PyCFunction ) Scene_addScriptLink, METH_VARARGS,
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"(text, evt) - Add a new scene scriptlink.\n"
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"(text) - string: an existing Blender Text name;\n"
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"(evt) string: FrameChanged, OnLoad, OnSave, Redraw or Render."},
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{"clearScriptLinks", ( PyCFunction ) Scene_clearScriptLinks,
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METH_VARARGS,
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"() - Delete all scriptlinks from this scene.\n"
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"([s1<,s2,s3...>]) - Delete specified scriptlinks from this scene."},
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{"setCurrentCamera", ( PyCFunction ) Scene_setCurrentCamera,
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METH_VARARGS,
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"() - Set the currently active Camera"},
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{"getRenderingContext", ( PyCFunction ) Scene_getRenderingContext,
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METH_NOARGS,
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"() - Get the rendering context for the scene and return it as a BPy_RenderData"},
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{"getRadiosityContext", ( PyCFunction ) Scene_getRadiosityContext,
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METH_NOARGS,
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"() - Get the radiosity context for this scene."},
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{"play", ( PyCFunction ) Scene_play, METH_VARARGS,
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"(mode = 0, win = VIEW3D) - Play realtime animation in Blender"
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" (not rendered).\n"
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"(mode) - int:\n"
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"\t0 - keep playing in biggest given 'win';\n"
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"\t1 - keep playing in all 'win', VIEW3D and SEQ windows;\n"
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"\t2 - play once in biggest given 'win';\n"
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"\t3 - play once in all 'win', VIEW3D and SEQ windows.\n"
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"(win) - int: see Blender.Window.Types. Only these are meaningful here:"
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"VIEW3D, SEQ, IPO, ACTION, NLA, SOUND. But others are also accepted, "
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"since they can be used just as an interruptible timer. If 'win' is not"
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"available or invalid, VIEW3D is tried, then any bigger window."
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"Returns 0 for normal exit or 1 when canceled by user input."},
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{"getTimeLine", ( PyCFunction ) Scene_getTimeLine, METH_NOARGS,
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"() - Get time line of this Scene"},
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{NULL, NULL, 0, NULL}
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};
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/*****************************************************************************/
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/* Python BPy_Scene getsetattr funcs: */
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/*****************************************************************************/
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static PyObject *Scene_getLayerMask( BPy_Scene * self )
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{
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SCENE_DEL_CHECK_PY(self);
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return PyInt_FromLong( self->scene->lay & ((1<<20)-1) );
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}
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static int Scene_setLayerMask( BPy_Scene * self, PyObject * value )
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{
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int laymask = 0;
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SCENE_DEL_CHECK_INT(self);
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if (!PyInt_Check(value)) {
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return EXPP_ReturnIntError( PyExc_AttributeError,
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"expected an integer (bitmask) as argument" );
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}
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laymask = PyInt_AsLong(value);
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if (laymask <= 0 || laymask > (1<<20) - 1) /* binary: 1111 1111 1111 1111 1111 */
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return EXPP_ReturnIntError( PyExc_AttributeError,
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"bitmask must have from 1 up to 20 bits set");
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self->scene->lay = laymask;
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/* if this is the current scene then apply the scene layers value
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* to the view layers value: */
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if (G.vd && (self->scene == G.scene)) {
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int val, bit = 0;
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G.vd->lay = laymask;
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while( bit < 20 ) {
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val = 1 << bit;
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if( laymask & val ) {
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G.vd->layact = val;
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break;
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}
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bit++;
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}
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}
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return 0;
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}
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static PyObject *Scene_getLayerList( BPy_Scene * self )
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{
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PyObject *laylist, *item;
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int layers, bit = 0, val = 0;
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SCENE_DEL_CHECK_PY(self);
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laylist = PyList_New( 0 );
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if( !laylist )
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return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
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"couldn't create pylist!" ) );
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layers = self->scene->lay;
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while( bit < 20 ) {
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val = 1 << bit;
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if( layers & val ) {
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item = Py_BuildValue( "i", bit + 1 );
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PyList_Append( laylist, item );
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Py_DECREF( item );
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}
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bit++;
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}
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return laylist;
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}
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static int Scene_setLayerList( BPy_Scene * self, PyObject * value )
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{
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PyObject *item = NULL;
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int layers = 0, val, i, len_list;
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SCENE_DEL_CHECK_INT(self);
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if( !PySequence_Check( value ) )
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return ( EXPP_ReturnIntError( PyExc_TypeError,
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"expected a list of integers in the range [1, 20]" ) );
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len_list = PySequence_Size(value);
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if (len_list == 0)
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return ( EXPP_ReturnIntError( PyExc_AttributeError,
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"list can't be empty, at least one layer must be set" ) );
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for( i = 0; i < len_list; i++ ) {
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item = PySequence_GetItem( value, i );
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if( !PyInt_Check( item ) ) {
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Py_DECREF( item );
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return EXPP_ReturnIntError
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( PyExc_AttributeError,
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"list must contain only integer numbers" );
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}
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val = ( int ) PyInt_AsLong( item );
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if( val < 1 || val > 20 )
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return EXPP_ReturnIntError
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( PyExc_AttributeError,
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"layer values must be in the range [1, 20]" );
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layers |= 1 << ( val - 1 );
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}
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self->scene->lay = layers;
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if (G.vd && (self->scene == G.scene)) {
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int bit = 0;
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G.vd->lay = layers;
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while( bit < 20 ) {
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val = 1 << bit;
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if( layers & val ) {
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G.vd->layact = val;
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break;
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}
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bit++;
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}
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}
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return 0;
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}
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static PyObject *Scene_getWorld( BPy_Scene * self )
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{
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SCENE_DEL_CHECK_PY(self);
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if (!self->scene->world)
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Py_RETURN_NONE;
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return World_CreatePyObject(self->scene->world);
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}
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static int Scene_setWorld( BPy_Scene * self, PyObject * value )
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{
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SCENE_DEL_CHECK_INT(self);
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return GenericLib_assignData(value, (void **) &self->scene->world, NULL, 1, ID_WO, 0);
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}
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/* accessed from scn.objects */
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static PyObject *Scene_getObjects( BPy_Scene *self)
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{
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SCENE_DEL_CHECK_PY(self);
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return SceneObSeq_CreatePyObject(self, NULL, 0);
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}
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static PyObject *Scene_getCursor( BPy_Scene * self )
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{
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SCENE_DEL_CHECK_PY(self);
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return newVectorObject( self->scene->cursor, 3, Py_WRAP );
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}
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static int Scene_setCursor( BPy_Scene * self, PyObject * value )
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{
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VectorObject *bpy_vec;
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SCENE_DEL_CHECK_INT(self);
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if (!VectorObject_Check(value))
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return ( EXPP_ReturnIntError( PyExc_TypeError,
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"expected a vector" ) );
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bpy_vec = (VectorObject *)value;
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if (bpy_vec->size != 3)
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return ( EXPP_ReturnIntError( PyExc_ValueError,
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"can only assign a 3D vector" ) );
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VECCOPY(self->scene->cursor, bpy_vec->vec);
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return 0;
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}
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/*****************************************************************************/
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/* Python attributes get/set structure: */
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/*****************************************************************************/
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static PyGetSetDef BPy_Scene_getseters[] = {
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GENERIC_LIB_GETSETATTR,
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{"Layers",
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(getter)Scene_getLayerMask, (setter)Scene_setLayerMask,
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"Scene layer bitmask",
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NULL},
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{"layers",
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(getter)Scene_getLayerList, (setter)Scene_setLayerList,
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"Scene layer list",
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NULL},
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{"world",
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(getter)Scene_getWorld, (setter)Scene_setWorld,
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"Scene layer bitmask",
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NULL},
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{"cursor",
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(getter)Scene_getCursor, (setter)Scene_setCursor,
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"Scene layer bitmask",
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NULL},
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{"timeline",
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(getter)Scene_getTimeLine, (setter)NULL,
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"Scenes timeline (read only)",
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NULL},
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{"render",
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(getter)Scene_getRenderingContext, (setter)NULL,
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"Scenes rendering context (read only)",
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NULL},
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{"radiosity",
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(getter)Scene_getRadiosityContext, (setter)NULL,
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"Scenes radiosity context (read only)",
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NULL},
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{"sequence",
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(getter)Scene_getSequence, (setter)NULL,
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"Scene sequencer data (read only)",
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NULL},
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{"objects",
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(getter)Scene_getObjects, (setter)NULL,
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"Scene object iterator",
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NULL},
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{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
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};
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/*-----------------------BPy_Scene method def------------------------------*/
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PyTypeObject Scene_Type = {
|
|
PyObject_HEAD_INIT( NULL )
|
|
0, /* ob_size */
|
|
"Scene", /* tp_name */
|
|
sizeof( BPy_Scene ), /* tp_basicsize */
|
|
0, /* tp_itemsize */
|
|
/* methods */
|
|
NULL, /* tp_dealloc */
|
|
NULL, /* printfunc tp_print; */
|
|
NULL, /* getattrfunc tp_getattr; */
|
|
NULL, /* setattrfunc tp_setattr; */
|
|
( cmpfunc ) Scene_compare, /* tp_compare */
|
|
( reprfunc ) Scene_repr, /* tp_repr */
|
|
|
|
/* Method suites for standard classes */
|
|
|
|
NULL, /* PyNumberMethods *tp_as_number; */
|
|
NULL, /* PySequenceMethods *tp_as_sequence; */
|
|
NULL, /* PyMappingMethods *tp_as_mapping; */
|
|
|
|
/* More standard operations (here for binary compatibility) */
|
|
|
|
( hashfunc ) GenericLib_hash, /* hashfunc tp_hash; */
|
|
NULL, /* ternaryfunc tp_call; */
|
|
NULL, /* reprfunc tp_str; */
|
|
NULL, /* getattrofunc tp_getattro; */
|
|
NULL, /* setattrofunc tp_setattro; */
|
|
|
|
/* Functions to access object as input/output buffer */
|
|
NULL, /* PyBufferProcs *tp_as_buffer; */
|
|
|
|
/*** Flags to define presence of optional/expanded features ***/
|
|
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
|
|
|
|
NULL, /* char *tp_doc; Documentation string */
|
|
/*** Assigned meaning in release 2.0 ***/
|
|
/* call function for all accessible objects */
|
|
NULL, /* traverseproc tp_traverse; */
|
|
|
|
/* delete references to contained objects */
|
|
NULL, /* inquiry tp_clear; */
|
|
|
|
/*** Assigned meaning in release 2.1 ***/
|
|
/*** rich comparisons ***/
|
|
NULL, /* richcmpfunc tp_richcompare; */
|
|
|
|
/*** weak reference enabler ***/
|
|
0, /* long tp_weaklistoffset; */
|
|
|
|
/*** Added in release 2.2 ***/
|
|
/* Iterators */
|
|
NULL, /* getiterfunc tp_iter; */
|
|
NULL, /* iternextfunc tp_iternext; */
|
|
|
|
/*** Attribute descriptor and subclassing stuff ***/
|
|
BPy_Scene_methods, /* struct PyMethodDef *tp_methods; */
|
|
NULL, /* struct PyMemberDef *tp_members; */
|
|
BPy_Scene_getseters, /* struct PyGetSetDef *tp_getset; */
|
|
NULL, /* struct _typeobject *tp_base; */
|
|
NULL, /* PyObject *tp_dict; */
|
|
NULL, /* descrgetfunc tp_descr_get; */
|
|
NULL, /* descrsetfunc tp_descr_set; */
|
|
0, /* long tp_dictoffset; */
|
|
NULL, /* initproc tp_init; */
|
|
NULL, /* allocfunc tp_alloc; */
|
|
NULL, /* newfunc tp_new; */
|
|
/* Low-level free-memory routine */
|
|
NULL, /* freefunc tp_free; */
|
|
/* For PyObject_IS_GC */
|
|
NULL, /* inquiry tp_is_gc; */
|
|
NULL, /* PyObject *tp_bases; */
|
|
/* method resolution order */
|
|
NULL, /* PyObject *tp_mro; */
|
|
NULL, /* PyObject *tp_cache; */
|
|
NULL, /* PyObject *tp_subclasses; */
|
|
NULL, /* PyObject *tp_weaklist; */
|
|
NULL
|
|
};
|
|
|
|
/*-----------------------Scene module Init())-----------------------------*/
|
|
PyObject *Scene_Init( void )
|
|
{
|
|
|
|
PyObject *submodule;
|
|
PyObject *dict;
|
|
|
|
if( PyType_Ready( &Scene_Type ) < 0 )
|
|
return NULL;
|
|
if( PyType_Ready( &SceneObSeq_Type ) < 0 )
|
|
return NULL;
|
|
|
|
submodule = Py_InitModule3( "Blender.Scene", M_Scene_methods, M_Scene_doc );
|
|
|
|
dict = PyModule_GetDict( submodule );
|
|
PyDict_SetItemString( dict, "Render", Render_Init( ) );
|
|
PyDict_SetItemString( dict, "Radio", Radio_Init( ) );
|
|
PyDict_SetItemString( dict, "Sequence", Sequence_Init( ) );
|
|
PyDict_SetItemString( dict, "TimeLine", TimeLine_Init( ) );
|
|
|
|
return submodule;
|
|
}
|
|
|
|
/*-----------------------compare----------------------------------------*/
|
|
static int Scene_compare( BPy_Scene * a, BPy_Scene * b )
|
|
{
|
|
return ( a->scene == b->scene ) ? 0 : -1;
|
|
}
|
|
|
|
/*----------------------repr--------------------------------------------*/
|
|
static PyObject *Scene_repr( BPy_Scene * self )
|
|
{
|
|
if( !(self->scene) )
|
|
return PyString_FromString( "[Scene - Removed]");
|
|
else
|
|
return PyString_FromFormat( "[Scene \"%s\"]",
|
|
self->scene->id.name + 2 );
|
|
}
|
|
|
|
/*-----------------------CreatePyObject---------------------------------*/
|
|
PyObject *Scene_CreatePyObject( Scene * scene )
|
|
{
|
|
BPy_Scene *pyscene;
|
|
|
|
pyscene = ( BPy_Scene * ) PyObject_NEW( BPy_Scene, &Scene_Type );
|
|
|
|
if( !pyscene )
|
|
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create BPy_Scene object" );
|
|
|
|
pyscene->scene = scene;
|
|
|
|
return ( PyObject * ) pyscene;
|
|
}
|
|
|
|
/*-----------------------FromPyObject-----------------------------------*/
|
|
Scene *Scene_FromPyObject( PyObject * pyobj )
|
|
{
|
|
return ( ( BPy_Scene * ) pyobj )->scene;
|
|
}
|
|
|
|
/*-----------------------Scene module function defintions---------------*/
|
|
/*-----------------------Scene.New()------------------------------------*/
|
|
static PyObject *M_Scene_New( PyObject * self, PyObject * args,
|
|
PyObject * kword )
|
|
{
|
|
char *name = "Scene";
|
|
char *kw[] = { "name", NULL };
|
|
PyObject *pyscene; /* for the Scene object wrapper in Python */
|
|
Scene *blscene; /* for the actual Scene we create in Blender */
|
|
|
|
if( !PyArg_ParseTupleAndKeywords( args, kword, "|s", kw, &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_AttributeError,
|
|
"expected a string or an empty argument list" ) );
|
|
|
|
blscene = add_scene( name ); /* first create the Scene in Blender */
|
|
|
|
if( blscene ) {
|
|
/* normally, for most objects, we set the user count to zero here.
|
|
* Scene is different than most objs since it is the container
|
|
* for all the others. Since add_scene() has already set
|
|
* the user count to one, we leave it alone.
|
|
*/
|
|
|
|
/* now create the wrapper obj in Python */
|
|
pyscene = Scene_CreatePyObject( blscene );
|
|
} else
|
|
return ( EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't create Scene obj in Blender" ) );
|
|
|
|
if( pyscene == NULL )
|
|
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create Scene PyObject" ) );
|
|
|
|
return pyscene;
|
|
}
|
|
|
|
/*-----------------------Scene.Get()------------------------------------*/
|
|
static PyObject *M_Scene_Get( PyObject * self, PyObject * args )
|
|
{
|
|
char *name = NULL;
|
|
Scene *scene_iter;
|
|
|
|
if( !PyArg_ParseTuple( args, "|s", &name ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected string argument (or nothing)" ) );
|
|
|
|
scene_iter = G.main->scene.first;
|
|
|
|
if( name ) { /* (name) - Search scene by name */
|
|
|
|
PyObject *wanted_scene = NULL;
|
|
|
|
while( ( scene_iter ) && ( wanted_scene == NULL ) ) {
|
|
|
|
if( strcmp( name, scene_iter->id.name + 2 ) == 0 )
|
|
wanted_scene =
|
|
Scene_CreatePyObject( scene_iter );
|
|
|
|
scene_iter = scene_iter->id.next;
|
|
}
|
|
|
|
if( wanted_scene == NULL ) { /* Requested scene doesn't exist */
|
|
char error_msg[64];
|
|
PyOS_snprintf( error_msg, sizeof( error_msg ),
|
|
"Scene \"%s\" not found", name );
|
|
return ( EXPP_ReturnPyObjError
|
|
( PyExc_NameError, error_msg ) );
|
|
}
|
|
|
|
return wanted_scene;
|
|
}
|
|
|
|
else { /* () - return a list with wrappers for all scenes in Blender */
|
|
int index = 0;
|
|
PyObject *sce_pylist, *pyobj;
|
|
|
|
sce_pylist = PyList_New( BLI_countlist( &( G.main->scene ) ) );
|
|
|
|
if( sce_pylist == NULL )
|
|
return ( EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't create PyList" ) );
|
|
|
|
while( scene_iter ) {
|
|
pyobj = Scene_CreatePyObject( scene_iter );
|
|
|
|
if( !pyobj ) {
|
|
Py_DECREF(sce_pylist);
|
|
return ( EXPP_ReturnPyObjError
|
|
( PyExc_MemoryError,
|
|
"couldn't create PyString" ) );
|
|
}
|
|
PyList_SET_ITEM( sce_pylist, index, pyobj );
|
|
|
|
scene_iter = scene_iter->id.next;
|
|
index++;
|
|
}
|
|
|
|
return sce_pylist;
|
|
}
|
|
}
|
|
|
|
/*-----------------------Scene.GetCurrent()------------------------------*/
|
|
static PyObject *M_Scene_GetCurrent( PyObject * self )
|
|
{
|
|
return Scene_CreatePyObject( ( Scene * ) G.scene );
|
|
}
|
|
|
|
static PyObject *M_Scene_getCurrent_deprecated( PyObject * self )
|
|
{
|
|
static char warning = 1;
|
|
if( warning ) {
|
|
printf("Blender.Scene.getCurrent() is deprecated,\n\tuse Blender.Scene.GetCurrent() instead.\n");
|
|
--warning;
|
|
}
|
|
|
|
return Scene_CreatePyObject( ( Scene * ) G.scene );
|
|
}
|
|
|
|
|
|
/*-----------------------Scene.Unlink()----------------------------------*/
|
|
static PyObject *M_Scene_Unlink( PyObject * self, PyObject * args )
|
|
{
|
|
PyObject *pyobj;
|
|
BPy_Scene *pyscn;
|
|
Scene *scene, *sce;
|
|
bScreen *sc;
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Scene_Type, &pyobj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Scene PyType object" );
|
|
|
|
pyscn = (BPy_Scene *)pyobj;
|
|
scene = pyscn->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(pyscn);
|
|
|
|
if( scene == G.scene )
|
|
return EXPP_ReturnPyObjError( PyExc_SystemError,
|
|
"current Scene cannot be removed!" );
|
|
|
|
/* Copied from header_info.c */
|
|
|
|
/* check all sets */
|
|
for (sce= G.main->scene.first; sce; sce= sce->id.next) {
|
|
if(sce->set == scene) sce->set= 0;
|
|
}
|
|
|
|
/* check all sequences */
|
|
clear_scene_in_allseqs(scene);
|
|
|
|
/* check render layer nodes in other scenes */
|
|
clear_scene_in_nodes(scene);
|
|
|
|
for (sc= G.main->screen.first; sc; sc= sc->id.next ) {
|
|
if(sc->scene == scene) sc->scene= G.scene;
|
|
}
|
|
|
|
free_libblock( &G.main->scene, scene );
|
|
|
|
pyscn->scene= NULL;
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/* DEPRECATE ME !!! */
|
|
/*-----------------------BPy_Scene function defintions-------------------*/
|
|
|
|
/*-----------------------Scene.setLayers()---------------------------------*/
|
|
static PyObject *Scene_oldsetLayers( BPy_Scene * self, PyObject * args )
|
|
{
|
|
return EXPP_setterWrapper( (void *)self, args, (setter)Scene_setLayerList );
|
|
}
|
|
/* END DEPRECATE CODE */
|
|
|
|
|
|
/*-----------------------Scene.copy()------------------------------------*/
|
|
static PyObject *Scene_copy( BPy_Scene * self, PyObject * args )
|
|
{
|
|
short dup_objs = 2;
|
|
Scene *scene = self->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "|h", &dup_objs ) || dup_objs < 0 || dup_objs > 2)
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected int in [0,2] or nothing as argument" );
|
|
|
|
return Scene_CreatePyObject( copy_scene( scene, dup_objs+1 ) );
|
|
}
|
|
|
|
/*-----------------------Scene.makeCurrent()-----------------------------*/
|
|
static PyObject *Scene_makeCurrent( BPy_Scene * self )
|
|
{
|
|
Scene *scene = self->scene;
|
|
#if 0 /* add back in when bpy becomes "official" */
|
|
static char warning = 1;
|
|
if( warning ) {
|
|
printf("scene.makeCurrent() deprecated!\n\tuse bpy.scenes.active = scene instead\n");
|
|
--warning;
|
|
}
|
|
#endif
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( scene && scene != G.scene) {
|
|
set_scene( scene );
|
|
scene_update_for_newframe(scene, scene->lay);
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.update()----------------------------------*/
|
|
static PyObject *Scene_update( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
int full = 0;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
if( !PyArg_ParseTuple( args, "|i", &full ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected nothing or int (0 or 1) argument" );
|
|
|
|
/* Under certain circunstances, DAG_scene_sort *here* can crash Blender.
|
|
* A "RuntimeError: max recursion limit" happens when a scriptlink
|
|
* on frame change has scene.update(1).
|
|
* Investigate better how to avoid this. */
|
|
if( !full )
|
|
DAG_scene_sort( scene );
|
|
|
|
else if( full == 1 ) {
|
|
int enablescripts = G.f & G_DOSCRIPTLINKS;
|
|
|
|
/*Disable scriptlinks to prevent firing off newframe scriptlink
|
|
events.*/
|
|
G.f &= ~G_DOSCRIPTLINKS;
|
|
set_scene_bg( scene );
|
|
scene_update_for_newframe( scene, scene->lay );
|
|
|
|
/*re-enabled scriptlinks if necassary.*/
|
|
if (enablescripts) G.f |= G_DOSCRIPTLINKS;
|
|
} else
|
|
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
|
"in method scene.update(full), full should be:\n"
|
|
"0: to only sort scene elements (old behavior); or\n"
|
|
"1: for a full update (regroups, does ipos, keys, etc.)" );
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.link()------------------------------------*/
|
|
static PyObject *Scene_link( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
BPy_Object *bpy_obj;
|
|
Object *object = NULL;
|
|
static char warning = 1;
|
|
|
|
if( warning ) {
|
|
printf("scene.link(ob) deprecated!\n\tuse scene.objects.link(ob) instead\n");
|
|
--warning;
|
|
}
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Object argument" );
|
|
|
|
|
|
/*return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Could not create data on demand for this object type!" );*/
|
|
|
|
object = bpy_obj->object;
|
|
|
|
/* Object.c's EXPP_add_obdata does not support these objects */
|
|
if (!object->data && (object->type == OB_SURF || object->type == OB_FONT || object->type == OB_WAVE )) {
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Object has no data and new data cant be automaticaly created for Surf, Text or Wave type objects!" );
|
|
} else {
|
|
/* Ok, all is fine, let's try to link it */
|
|
Base *base;
|
|
|
|
/* We need to link the object to a 'Base', then link this base
|
|
* to the scene. See DNA_scene_types.h ... */
|
|
|
|
/* First, check if the object isn't already in the scene */
|
|
base = object_in_scene( object, scene );
|
|
/* if base is not NULL ... */
|
|
if( base ) /* ... the object is already in one of the Scene Bases */
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"object already in scene!" );
|
|
|
|
/* not linked, go get mem for a new base object */
|
|
|
|
base = MEM_callocN( sizeof( Base ), "pynewbase" );
|
|
|
|
if( !base )
|
|
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't allocate new Base for object" );
|
|
|
|
/* if the object has not yet been linked to object data, then
|
|
* set the real type before we try creating data */
|
|
|
|
if( bpy_obj->realtype != OB_EMPTY ) {
|
|
object->type = bpy_obj->realtype;
|
|
bpy_obj->realtype = OB_EMPTY;
|
|
}
|
|
|
|
/* check if this object has obdata, case not, try to create it */
|
|
|
|
if( !object->data && ( object->type != OB_EMPTY ) )
|
|
EXPP_add_obdata( object ); /* returns -1 on error, defined in Object.c */
|
|
|
|
base->object = object; /* link object to the new base */
|
|
base->lay = object->lay;
|
|
base->flag = object->flag;
|
|
|
|
object->id.us += 1; /* incref the object user count in Blender */
|
|
|
|
BLI_addhead( &scene->base, base ); /* finally, link new base to scene */
|
|
}
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.unlink()----------------------------------*/
|
|
static PyObject *Scene_unlink( BPy_Scene * self, PyObject * args )
|
|
{
|
|
BPy_Object *bpy_obj = NULL;
|
|
Scene *scene = self->scene;
|
|
Base *base;
|
|
static char warning = 1;
|
|
|
|
if( warning ) {
|
|
printf("scene.unlink(ob) deprecated!\n\tuse scene.objects.unlink(ob) instead\n");
|
|
--warning;
|
|
}
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &bpy_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Object as argument" );
|
|
|
|
/* is the object really in the scene? */
|
|
base = object_in_scene( bpy_obj->object, scene );
|
|
|
|
if( base ) { /* if it is, remove it */
|
|
if (scene->basact==base)
|
|
scene->basact= NULL; /* in case the object was selected */
|
|
|
|
free_and_unlink_base_from_scene( scene, base );
|
|
Py_RETURN_TRUE;
|
|
}
|
|
else
|
|
Py_RETURN_FALSE;
|
|
}
|
|
|
|
/*-----------------------Scene.getChildren()-----------------------------*/
|
|
static PyObject *Scene_getChildren( BPy_Scene * self )
|
|
{
|
|
Scene *scene = self->scene;
|
|
PyObject *pylist;
|
|
PyObject *bpy_obj;
|
|
Object *object;
|
|
Base *base;
|
|
static char warning = 1;
|
|
|
|
if( warning ) {
|
|
printf("scene.getChildren() deprecated!\n\tuse scene.objects instead\n");
|
|
--warning;
|
|
}
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
pylist = PyList_New( 0 );
|
|
|
|
base = scene->base.first;
|
|
|
|
while( base ) {
|
|
object = base->object;
|
|
|
|
bpy_obj = Object_CreatePyObject( object );
|
|
|
|
if( !bpy_obj ) {
|
|
Py_DECREF(pylist);
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"couldn't create new object wrapper" );
|
|
}
|
|
PyList_Append( pylist, bpy_obj );
|
|
Py_DECREF( bpy_obj ); /* PyList_Append incref'ed it */
|
|
|
|
base = base->next;
|
|
}
|
|
|
|
return pylist;
|
|
}
|
|
|
|
/*-----------------------Scene.getActiveObject()------------------------*/
|
|
static PyObject *Scene_getActiveObject(BPy_Scene *self)
|
|
{
|
|
Scene *scene = self->scene;
|
|
PyObject *pyob;
|
|
Object *ob;
|
|
static char warning = 1;
|
|
|
|
if( warning ) {
|
|
printf("scene.getActiveObject() deprecated!\n\tuse scene.objects.active instead\n");
|
|
--warning;
|
|
}
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
ob = ((scene->basact) ? (scene->basact->object) : 0);
|
|
|
|
if (ob) {
|
|
pyob = Object_CreatePyObject( ob );
|
|
|
|
if (!pyob)
|
|
return EXPP_ReturnPyObjError(PyExc_MemoryError,
|
|
"couldn't create new object wrapper!");
|
|
|
|
return pyob;
|
|
}
|
|
|
|
Py_RETURN_NONE; /* no active object */
|
|
}
|
|
|
|
/*-----------------------Scene.getCurrentCamera()------------------------*/
|
|
static PyObject *Scene_getCurrentCamera( BPy_Scene * self )
|
|
{
|
|
static char warning = 1;
|
|
|
|
if( warning ) {
|
|
printf("scene.getCurrentCamera() deprecated!\n\tuse scene.objects.camera instead\n");
|
|
--warning;
|
|
}
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
/* None is ok */
|
|
return Object_CreatePyObject( self->scene->camera );
|
|
}
|
|
|
|
/*-----------------------Scene.setCurrentCamera()------------------------*/
|
|
static PyObject *Scene_setCurrentCamera( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Object *object;
|
|
BPy_Object *cam_obj;
|
|
Scene *scene = self->scene;
|
|
static char warning = 1;
|
|
|
|
if( warning ) {
|
|
printf("scene.setCurrentCamera(ob) deprecated!\n\tSet scene.objects.camera = ob instead\n");
|
|
--warning;
|
|
}
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &cam_obj ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected Camera Object as argument" );
|
|
|
|
object = cam_obj->object;
|
|
if( object->type != OB_CAMERA )
|
|
return EXPP_ReturnPyObjError( PyExc_ValueError,
|
|
"expected Camera Object as argument" );
|
|
|
|
scene->camera = object; /* set the current Camera */
|
|
|
|
/* if this is the current scene, update its window now */
|
|
if( !G.background && scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */
|
|
copy_view3d_lock( REDRAW );
|
|
|
|
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
|
|
* The same happens in bpython. */
|
|
|
|
Py_RETURN_NONE;
|
|
}
|
|
|
|
/*-----------------------Scene.getRenderingContext()---------------------*/
|
|
static PyObject *Scene_getRenderingContext( BPy_Scene * self )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self);
|
|
return RenderData_CreatePyObject( self->scene );
|
|
}
|
|
|
|
static PyObject *Scene_getRadiosityContext( BPy_Scene * self )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self);
|
|
return Radio_CreatePyObject( self->scene );
|
|
}
|
|
|
|
static PyObject *Scene_getSequence( BPy_Scene * self )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self);
|
|
return SceneSeq_CreatePyObject( self->scene, NULL );
|
|
}
|
|
|
|
/* scene.addScriptLink */
|
|
static PyObject *Scene_addScriptLink( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
return EXPP_addScriptLink( slink, args, 1 );
|
|
}
|
|
|
|
/* scene.clearScriptLinks */
|
|
static PyObject *Scene_clearScriptLinks( BPy_Scene * self, PyObject * args )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
return EXPP_clearScriptLinks( slink, args );
|
|
}
|
|
|
|
/* scene.getScriptLinks */
|
|
static PyObject *Scene_getScriptLinks( BPy_Scene * self, PyObject * value )
|
|
{
|
|
Scene *scene = self->scene;
|
|
ScriptLink *slink = NULL;
|
|
PyObject *ret = NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
slink = &( scene )->scriptlink;
|
|
|
|
ret = EXPP_getScriptLinks( slink, value, 1 );
|
|
|
|
if( ret )
|
|
return ret;
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
static PyObject *Scene_play( BPy_Scene * self, PyObject * args )
|
|
{
|
|
int mode = 0, win = SPACE_VIEW3D;
|
|
PyObject *ret = NULL;
|
|
ScrArea *sa = NULL, *oldsa = curarea;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
if( !PyArg_ParseTuple( args, "|ii", &mode, &win ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected nothing, or or two ints as arguments." );
|
|
|
|
if( mode < 0 || mode > 3 )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"mode should be in range [0, 3]." );
|
|
|
|
switch ( win ) {
|
|
case SPACE_VIEW3D:
|
|
case SPACE_SEQ:
|
|
case SPACE_IPO:
|
|
case SPACE_ACTION:
|
|
case SPACE_NLA:
|
|
case SPACE_SOUND:
|
|
case SPACE_BUTS: /* from here they don't 'play', but ... */
|
|
case SPACE_TEXT: /* ... might be used as a timer. */
|
|
case SPACE_SCRIPT:
|
|
case SPACE_OOPS:
|
|
case SPACE_IMAGE:
|
|
case SPACE_IMASEL:
|
|
case SPACE_INFO:
|
|
case SPACE_FILE:
|
|
break;
|
|
default:
|
|
win = SPACE_VIEW3D;
|
|
}
|
|
|
|
/* we have to move to a proper win */
|
|
sa = find_biggest_area_of_type( win );
|
|
if( !sa && win != SPACE_VIEW3D )
|
|
sa = find_biggest_area_of_type( SPACE_VIEW3D );
|
|
|
|
if( !sa )
|
|
sa = find_biggest_area( );
|
|
|
|
if( sa )
|
|
areawinset( sa->win );
|
|
|
|
/* play_anim returns 0 for normal exit or 1 if user canceled it */
|
|
ret = PyInt_FromLong( (long)play_anim( mode ) );
|
|
|
|
if( sa )
|
|
areawinset( oldsa->win );
|
|
|
|
return ret;
|
|
}
|
|
|
|
static PyObject *Scene_getTimeLine( BPy_Scene *self )
|
|
{
|
|
BPy_TimeLine *tm;
|
|
|
|
SCENE_DEL_CHECK_PY(self);
|
|
|
|
tm= (BPy_TimeLine *) PyObject_NEW (BPy_TimeLine, &TimeLine_Type);
|
|
if (!tm)
|
|
return EXPP_ReturnPyObjError (PyExc_MemoryError,
|
|
"couldn't create BPy_TimeLine object");
|
|
tm->marker_list= &(self->scene->markers);
|
|
tm->sfra= (int) self->scene->r.sfra;
|
|
tm->efra= (int) self->scene->r.efra;
|
|
|
|
return (PyObject *)tm;
|
|
}
|
|
|
|
/************************************************************************
|
|
*
|
|
* Object Sequence
|
|
*
|
|
************************************************************************/
|
|
/*
|
|
* create a thin wrapper for the scenes objects
|
|
*/
|
|
|
|
/* accessed from scn.objects.selected or scn.objects.context */
|
|
static PyObject *SceneObSeq_getObjects( BPy_SceneObSeq *self, void *mode)
|
|
{
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
return SceneObSeq_CreatePyObject(self->bpyscene, NULL, (int)((long)mode));
|
|
}
|
|
|
|
int SceneObSeq_setObjects( BPy_SceneObSeq *self, PyObject *value, void *_mode_)
|
|
{
|
|
/*
|
|
ONLY SUPPORTS scn.objects.selected and scn.objects.context
|
|
cannot assign to scn.objects yet!!!
|
|
*/
|
|
PyObject *item;
|
|
Scene *scene= self->bpyscene->scene;
|
|
Object *blen_ob;
|
|
Base *base;
|
|
int size, mode = GET_INT_FROM_POINTER(_mode_);
|
|
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
|
|
/* scn.objects.selected = scn.objects - shortcut to select all */
|
|
if (BPy_SceneObSeq_Check(value)) {
|
|
BPy_SceneObSeq *bpy_sceneseq = (BPy_SceneObSeq *)value;
|
|
if (self->bpyscene->scene != bpy_sceneseq->bpyscene->scene)
|
|
return EXPP_ReturnIntError( PyExc_ValueError,
|
|
"Cannot assign a SceneObSeq type from another scene" );
|
|
if (bpy_sceneseq->mode != EXPP_OBSEQ_NORMAL)
|
|
return EXPP_ReturnIntError( PyExc_ValueError,
|
|
"Can only assign scn.objects to scn.objects.context or scn.objects.selected" );
|
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
base->flag |= SELECT;
|
|
base->object->flag |= SELECT;
|
|
|
|
if (mode==EXPP_OBSEQ_CONTEXT && G.vd) {
|
|
base->object->lay= base->lay= G.vd->lay;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
if (!PySequence_Check(value))
|
|
return EXPP_ReturnIntError( PyExc_ValueError,
|
|
"Error, must assign a sequence of objects to scn.objects.selected" );
|
|
|
|
/* for context and selected, just deselect, dont remove */
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
base->flag &= ~SELECT;
|
|
base->object->flag &= ~SELECT;
|
|
}
|
|
|
|
size = PySequence_Length(value);
|
|
while (size) {
|
|
size--;
|
|
item = PySequence_GetItem(value, size);
|
|
if ( PyObject_TypeCheck(item, &Object_Type) ) {
|
|
blen_ob= ((BPy_Object *)item)->object;
|
|
base = object_in_scene( blen_ob, scene );
|
|
if (base) {
|
|
blen_ob->flag |= SELECT;
|
|
base->flag |= SELECT;
|
|
if (mode==EXPP_OBSEQ_CONTEXT && G.vd) {
|
|
blen_ob->restrictflag &= ~OB_RESTRICT_VIEW;
|
|
blen_ob->lay= base->lay= G.vd->lay;
|
|
}
|
|
}
|
|
}
|
|
Py_DECREF(item);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
static PyObject *SceneObSeq_CreatePyObject( BPy_Scene *self, Base *iter, int mode )
|
|
{
|
|
BPy_SceneObSeq *seq = PyObject_NEW( BPy_SceneObSeq, &SceneObSeq_Type);
|
|
seq->bpyscene = self; Py_INCREF(self);
|
|
seq->iter = iter;
|
|
seq->mode = mode;
|
|
return (PyObject *)seq;
|
|
}
|
|
|
|
static int SceneObSeq_len( BPy_SceneObSeq * self )
|
|
{
|
|
Scene *scene= self->bpyscene->scene;
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
|
|
if (self->mode == EXPP_OBSEQ_NORMAL)
|
|
return BLI_countlist( &( scene->base ) );
|
|
else if (self->mode == EXPP_OBSEQ_SELECTED) {
|
|
int len=0;
|
|
Base *base;
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if (base->flag & SELECT) {
|
|
len++;
|
|
}
|
|
}
|
|
return len;
|
|
} else if (self->mode == EXPP_OBSEQ_CONTEXT) {
|
|
int len=0;
|
|
Base *base;
|
|
|
|
if( G.vd == NULL ) /* No 3d view has been initialized yet, simply return an empty list */
|
|
return 0;
|
|
|
|
for (base= scene->base.first; base; base= base->next) {
|
|
if TESTBASE(base) {
|
|
len++;
|
|
}
|
|
}
|
|
return len;
|
|
}
|
|
/*should never run this */
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
* retrive a single Object from somewhere in the Object list
|
|
*/
|
|
|
|
static PyObject *SceneObSeq_item( BPy_SceneObSeq * self, int i )
|
|
{
|
|
int index=0;
|
|
Base *base= NULL;
|
|
Scene *scene= self->bpyscene->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
/* objects */
|
|
if (self->mode==EXPP_OBSEQ_NORMAL)
|
|
for (base= scene->base.first; base && i!=index; base= base->next, index++) {}
|
|
/* selected */
|
|
else if (self->mode==EXPP_OBSEQ_SELECTED) {
|
|
for (base= scene->base.first; base && i!=index; base= base->next)
|
|
if (base->flag & SELECT)
|
|
index++;
|
|
}
|
|
/* context */
|
|
else if (self->mode==EXPP_OBSEQ_CONTEXT) {
|
|
if (G.vd)
|
|
for (base= scene->base.first; base && i!=index; base= base->next)
|
|
if TESTBASE(base)
|
|
index++;
|
|
}
|
|
|
|
if (!(base))
|
|
return EXPP_ReturnPyObjError( PyExc_IndexError,
|
|
"array index out of range" );
|
|
|
|
return Object_CreatePyObject( base->object );
|
|
}
|
|
|
|
static PySequenceMethods SceneObSeq_as_sequence = {
|
|
( inquiry ) SceneObSeq_len, /* sq_length */
|
|
( binaryfunc ) 0, /* sq_concat */
|
|
( intargfunc ) 0, /* sq_repeat */
|
|
( intargfunc ) SceneObSeq_item, /* sq_item */
|
|
( intintargfunc ) 0, /* sq_slice */
|
|
( intobjargproc ) 0, /* sq_ass_item */
|
|
( intintobjargproc ) 0, /* sq_ass_slice */
|
|
0,0,0,
|
|
};
|
|
|
|
|
|
/************************************************************************
|
|
*
|
|
* Python SceneObSeq_Type iterator (iterates over GroupObjects)
|
|
*
|
|
************************************************************************/
|
|
|
|
/*
|
|
* Initialize the interator index
|
|
*/
|
|
|
|
static PyObject *SceneObSeq_getIter( BPy_SceneObSeq * self )
|
|
{
|
|
/* we need to get the first base, but for selected context we may need to advance
|
|
to the first selected or first conext base */
|
|
Base *base= self->bpyscene->scene->base.first;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode==EXPP_OBSEQ_SELECTED)
|
|
while (base && !(base->flag & SELECT))
|
|
base= base->next;
|
|
else if (self->mode==EXPP_OBSEQ_CONTEXT) {
|
|
if (!G.vd)
|
|
base= NULL; /* will never iterate if we have no */
|
|
else
|
|
while (base && !TESTBASE(base))
|
|
base= base->next;
|
|
}
|
|
/* create a new iterator if were alredy using this one */
|
|
if (self->iter==NULL) {
|
|
self->iter = base;
|
|
return EXPP_incr_ret ( (PyObject *) self );
|
|
} else {
|
|
return SceneObSeq_CreatePyObject(self->bpyscene, base, self->mode);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Return next SceneOb.
|
|
*/
|
|
|
|
static PyObject *SceneObSeq_nextIter( BPy_SceneObSeq * self )
|
|
{
|
|
PyObject *object;
|
|
Base *base;
|
|
if( !(self->iter) || !(self->bpyscene->scene) ) {
|
|
self->iter= NULL;
|
|
return EXPP_ReturnPyObjError( PyExc_StopIteration,
|
|
"iterator at end" );
|
|
}
|
|
|
|
object= Object_CreatePyObject( self->iter->object );
|
|
base= self->iter->next;
|
|
|
|
if (self->mode==EXPP_OBSEQ_SELECTED)
|
|
while (base && !(base->flag & SELECT))
|
|
base= base->next;
|
|
else if (self->mode==EXPP_OBSEQ_CONTEXT) {
|
|
if (!G.vd)
|
|
base= NULL; /* will never iterate if we have no */
|
|
else
|
|
while (base && !TESTBASE(base))
|
|
base= base->next;
|
|
}
|
|
self->iter= base;
|
|
return object;
|
|
}
|
|
|
|
|
|
static PyObject *SceneObSeq_link( BPy_SceneObSeq * self, PyObject *pyobj )
|
|
{
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
/* this shold eventually replace Scene_link */
|
|
if (self->mode != EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"Cannot link to objects.selection or objects.context!" ));
|
|
|
|
/*
|
|
if (self->iter != NULL)
|
|
return EXPP_ReturnPyObjError( PyExc_RuntimeError,
|
|
"Cannot modify scene objects while iterating" );
|
|
*/
|
|
|
|
if( PyTuple_Size(pyobj) == 1 ) {
|
|
BPy_LibraryData *seq = ( BPy_LibraryData * )PyTuple_GET_ITEM( pyobj, 0 );
|
|
if( BPy_LibraryData_Check( seq ) )
|
|
return LibraryData_importLibData( seq, seq->name,
|
|
( seq->kind == OBJECT_IS_LINK ? FILE_LINK : 0 ),
|
|
self->bpyscene->scene );
|
|
}
|
|
return Scene_link(self->bpyscene, pyobj);
|
|
}
|
|
|
|
/* This is buggy with new object data not already linked to an object, for now use the above code */
|
|
static PyObject *SceneObSeq_new( BPy_SceneObSeq * self, PyObject *args )
|
|
{
|
|
|
|
void *data = NULL;
|
|
char *name = NULL;
|
|
char *desc = NULL;
|
|
short type = OB_EMPTY;
|
|
struct Object *object;
|
|
Base *base;
|
|
PyObject *py_data;
|
|
Scene *scene= self->bpyscene->scene;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode != EXPP_OBSEQ_NORMAL)
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"Cannot add new to objects.selection or objects.context!" );
|
|
|
|
if( !PyArg_ParseTuple( args, "O|s", &py_data, &name ) )
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"scene.objects.new(obdata) - expected obdata to be\n\ta python obdata type or the string 'Empty'" );
|
|
|
|
if( BPy_Armature_Check( py_data ) ) {
|
|
data = ( void * ) Armature_FromPyObject( py_data );
|
|
type = OB_ARMATURE;
|
|
} else if( BPy_Camera_Check( py_data ) ) {
|
|
data = ( void * ) Camera_FromPyObject( py_data );
|
|
type = OB_CAMERA;
|
|
} else if( BPy_Lamp_Check( py_data ) ) {
|
|
data = ( void * ) Lamp_FromPyObject( py_data );
|
|
type = OB_LAMP;
|
|
} else if( BPy_Curve_Check( py_data ) ) {
|
|
data = ( void * ) Curve_FromPyObject( py_data );
|
|
type = OB_CURVE;
|
|
} else if( BPy_NMesh_Check( py_data ) ) {
|
|
data = ( void * ) NMesh_FromPyObject( py_data, NULL );
|
|
type = OB_MESH;
|
|
if( !data ) /* NULL means there is already an error */
|
|
return NULL;
|
|
} else if( BPy_Mesh_Check( py_data ) ) {
|
|
data = ( void * ) Mesh_FromPyObject( py_data, NULL );
|
|
type = OB_MESH;
|
|
} else if( BPy_Lattice_Check( py_data ) ) {
|
|
data = ( void * ) Lattice_FromPyObject( py_data );
|
|
type = OB_LATTICE;
|
|
} else if( BPy_Metaball_Check( py_data ) ) {
|
|
data = ( void * ) Metaball_FromPyObject( py_data );
|
|
type = OB_MBALL;
|
|
} else if( BPy_Text3d_Check( py_data ) ) {
|
|
data = ( void * ) Text3d_FromPyObject( py_data );
|
|
type = OB_FONT;
|
|
} else if( ( desc = PyString_AsString( (PyObject *)py_data ) ) != NULL ) {
|
|
if( !strcmp( desc, "Empty" ) ) {
|
|
type = OB_EMPTY;
|
|
data = NULL;
|
|
} else
|
|
goto typeError;
|
|
} else {
|
|
typeError:
|
|
return EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected an object and optionally a string as arguments" );
|
|
}
|
|
|
|
if (!name) {
|
|
if (type == OB_EMPTY)
|
|
name = "Empty";
|
|
else
|
|
name = ((ID *)data)->name + 2;
|
|
}
|
|
|
|
object = add_only_object(type, name);
|
|
|
|
if( data ) {
|
|
object->data = data;
|
|
id_us_plus((ID *)data);
|
|
}
|
|
|
|
object->flag = SELECT;
|
|
|
|
/* creates the curve for the text object */
|
|
if (type == OB_FONT) {
|
|
text_to_curve(object, 0);
|
|
} else if (object->type == OB_ARMATURE) {
|
|
armature_rebuild_pose(object, (bArmature *)data);
|
|
}
|
|
|
|
/* link to scene */
|
|
base = MEM_callocN( sizeof( Base ), "pynewbase" );
|
|
|
|
if( !base )
|
|
return EXPP_ReturnPyObjError( PyExc_MemoryError,
|
|
"couldn't allocate new Base for object" );
|
|
|
|
base->object = object; /* link object to the new base */
|
|
|
|
if (scene == G.scene && G.vd) {
|
|
if (G.vd->localview) {
|
|
object->lay= G.vd->layact + G.vd->lay;
|
|
} else {
|
|
object->lay= G.vd->layact;
|
|
}
|
|
} else {
|
|
base->lay= object->lay = scene->lay & ((1<<20)-1); /* Layer, by default visible*/
|
|
}
|
|
|
|
base->lay= object->lay;
|
|
|
|
base->flag = SELECT;
|
|
object->id.us = 1; /* we will exist once in this scene */
|
|
|
|
BLI_addhead( &(scene->base), base ); /* finally, link new base to scene */
|
|
|
|
/* make sure data and object materials are consistent */
|
|
test_object_materials( (ID *)object->data );
|
|
|
|
/* so we can deal with vertex groups */
|
|
if (type == OB_MESH)
|
|
((BPy_Mesh *)py_data)->object = object;
|
|
|
|
return Object_CreatePyObject( object );
|
|
|
|
}
|
|
|
|
static PyObject *SceneObSeq_unlink( BPy_SceneObSeq * self, PyObject *args )
|
|
{
|
|
PyObject *pyobj;
|
|
Object *blen_ob;
|
|
Scene *scene;
|
|
Base *base= NULL;
|
|
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode != EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"Cannot add new to objects.selection or objects.context!" ));
|
|
|
|
if( !PyArg_ParseTuple( args, "O!", &Object_Type, &pyobj ) )
|
|
return ( EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"expected a python object as an argument" ) );
|
|
|
|
blen_ob = ( ( BPy_Object * ) pyobj )->object;
|
|
|
|
scene = self->bpyscene->scene;
|
|
|
|
/* is the object really in the scene? */
|
|
base = object_in_scene( blen_ob, scene);
|
|
if( base ) { /* if it is, remove it */
|
|
if (scene->basact==base)
|
|
scene->basact= NULL; /* in case the object was selected */
|
|
free_and_unlink_base_from_scene(scene, base);
|
|
Py_RETURN_TRUE;
|
|
}
|
|
Py_RETURN_FALSE;
|
|
}
|
|
|
|
PyObject *SceneObSeq_getActive(BPy_SceneObSeq *self)
|
|
{
|
|
Base *base;
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"cannot get active from objects.selected or objects.context" ));
|
|
|
|
base= self->bpyscene->scene->basact;
|
|
if (!base)
|
|
Py_RETURN_NONE;
|
|
|
|
return Object_CreatePyObject( base->object );
|
|
}
|
|
|
|
static int SceneObSeq_setActive(BPy_SceneObSeq *self, PyObject *value)
|
|
{
|
|
Base *base;
|
|
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
|
|
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnIntError( PyExc_TypeError,
|
|
"cannot set active from objects.selected or objects.context" ));
|
|
|
|
if (value==Py_None) {
|
|
self->bpyscene->scene->basact= NULL;
|
|
return 0;
|
|
}
|
|
|
|
if (!BPy_Object_Check(value))
|
|
return (EXPP_ReturnIntError( PyExc_ValueError,
|
|
"Object or None types can only be assigned to active!" ));
|
|
|
|
base = object_in_scene( ((BPy_Object *)value)->object, self->bpyscene->scene );
|
|
|
|
if (!base)
|
|
return (EXPP_ReturnIntError( PyExc_ValueError,
|
|
"cannot assign an active object outside the scene." ));
|
|
|
|
self->bpyscene->scene->basact= base;
|
|
return 0;
|
|
}
|
|
|
|
PyObject *SceneObSeq_getCamera(BPy_SceneObSeq *self)
|
|
{
|
|
SCENE_DEL_CHECK_PY(self->bpyscene);
|
|
|
|
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
|
return (EXPP_ReturnPyObjError( PyExc_TypeError,
|
|
"cannot get camera from objects.selected or objects.context" ));
|
|
|
|
return Object_CreatePyObject( self->bpyscene->scene->camera );
|
|
}
|
|
|
|
static int SceneObSeq_setCamera(BPy_SceneObSeq *self, PyObject *value)
|
|
{
|
|
int ret;
|
|
|
|
SCENE_DEL_CHECK_INT(self->bpyscene);
|
|
if (self->mode!=EXPP_OBSEQ_NORMAL)
|
|
return EXPP_ReturnIntError( PyExc_TypeError,
|
|
"cannot set camera from objects.selected or objects.context" );
|
|
|
|
ret = GenericLib_assignData(value, (void **) &self->bpyscene->scene->camera, 0, 0, ID_OB, 0);
|
|
|
|
/* if this is the current scene, update its window now */
|
|
if( ret == 0 && !G.background && self->bpyscene->scene == G.scene ) /* Traced a crash to redrawing while in background mode -Campbell */
|
|
copy_view3d_lock( REDRAW );
|
|
|
|
/* XXX copy_view3d_lock(REDRAW) prints "bad call to addqueue: 0 (18, 1)".
|
|
* The same happens in bpython. */
|
|
|
|
return ret;
|
|
}
|
|
|
|
|
|
static struct PyMethodDef BPy_SceneObSeq_methods[] = {
|
|
{"link", (PyCFunction)SceneObSeq_link, METH_VARARGS,
|
|
"link object to this scene"},
|
|
{"new", (PyCFunction)SceneObSeq_new, METH_VARARGS,
|
|
"Create a new object in this scene from the obdata given and return a new object"},
|
|
{"unlink", (PyCFunction)SceneObSeq_unlink, METH_VARARGS,
|
|
"unlinks the object from the scene"},
|
|
{NULL, NULL, 0, NULL}
|
|
};
|
|
|
|
/************************************************************************
|
|
*
|
|
* Python SceneObSeq_Type standard operations
|
|
*
|
|
************************************************************************/
|
|
|
|
static void SceneObSeq_dealloc( BPy_SceneObSeq * self )
|
|
{
|
|
Py_DECREF(self->bpyscene);
|
|
PyObject_DEL( self );
|
|
}
|
|
|
|
static int SceneObSeq_compare( BPy_SceneObSeq * a, BPy_SceneObSeq * b )
|
|
{
|
|
return ( a->bpyscene->scene == b->bpyscene->scene && a->mode == b->mode) ? 0 : -1;
|
|
}
|
|
|
|
/*
|
|
* repr function
|
|
* callback functions building meaninful string to representations
|
|
*/
|
|
static PyObject *SceneObSeq_repr( BPy_SceneObSeq * self )
|
|
{
|
|
if( !(self->bpyscene->scene) )
|
|
return PyString_FromFormat( "[Scene ObjectSeq Removed]" );
|
|
else if (self->mode==EXPP_OBSEQ_SELECTED)
|
|
return PyString_FromFormat( "[Scene ObjectSeq Selected \"%s\"]",
|
|
self->bpyscene->scene->id.name + 2 );
|
|
else if (self->mode==EXPP_OBSEQ_CONTEXT)
|
|
return PyString_FromFormat( "[Scene ObjectSeq Context \"%s\"]",
|
|
self->bpyscene->scene->id.name + 2 );
|
|
|
|
/*self->mode==0*/
|
|
return PyString_FromFormat( "[Scene ObjectSeq \"%s\"]",
|
|
self->bpyscene->scene->id.name + 2 );
|
|
}
|
|
|
|
static PyGetSetDef SceneObSeq_getseters[] = {
|
|
{"selected",
|
|
(getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects,
|
|
"sequence of selected objects",
|
|
(void *)EXPP_OBSEQ_SELECTED},
|
|
{"context",
|
|
(getter)SceneObSeq_getObjects, (setter)SceneObSeq_setObjects,
|
|
"sequence of user context objects",
|
|
(void *)EXPP_OBSEQ_CONTEXT},
|
|
{"active",
|
|
(getter)SceneObSeq_getActive, (setter)SceneObSeq_setActive,
|
|
"active object",
|
|
NULL},
|
|
{"camera",
|
|
(getter)SceneObSeq_getCamera, (setter)SceneObSeq_setCamera,
|
|
"camera object",
|
|
NULL},
|
|
{NULL,NULL,NULL,NULL,NULL} /* Sentinel */
|
|
};
|
|
|
|
/*****************************************************************************/
|
|
/* Python SceneObSeq_Type structure definition: */
|
|
/*****************************************************************************/
|
|
PyTypeObject SceneObSeq_Type = {
|
|
PyObject_HEAD_INIT( NULL ) /* required py macro */
|
|
0, /* ob_size */
|
|
/* For printing, in format "<module>.<name>" */
|
|
"Blender SceneObSeq", /* char *tp_name; */
|
|
sizeof( BPy_SceneObSeq ), /* int tp_basicsize; */
|
|
0, /* tp_itemsize; For allocation */
|
|
|
|
/* Methods to implement standard operations */
|
|
|
|
( destructor ) SceneObSeq_dealloc,/* destructor tp_dealloc; */
|
|
NULL, /* printfunc tp_print; */
|
|
NULL, /* getattrfunc tp_getattr; */
|
|
NULL, /* setattrfunc tp_setattr; */
|
|
( cmpfunc ) SceneObSeq_compare, /* cmpfunc tp_compare; */
|
|
( reprfunc ) SceneObSeq_repr, /* reprfunc tp_repr; */
|
|
|
|
/* Method suites for standard classes */
|
|
|
|
NULL, /* PyNumberMethods *tp_as_number; */
|
|
&SceneObSeq_as_sequence, /* PySequenceMethods *tp_as_sequence; */
|
|
NULL, /* PyMappingMethods *tp_as_mapping; */
|
|
|
|
/* More standard operations (here for binary compatibility) */
|
|
|
|
NULL, /* hashfunc tp_hash; */
|
|
NULL, /* ternaryfunc tp_call; */
|
|
NULL, /* reprfunc tp_str; */
|
|
NULL, /* getattrofunc tp_getattro; */
|
|
NULL, /* setattrofunc tp_setattro; */
|
|
|
|
/* Functions to access object as input/output buffer */
|
|
NULL, /* PyBufferProcs *tp_as_buffer; */
|
|
|
|
/*** Flags to define presence of optional/expanded features ***/
|
|
Py_TPFLAGS_DEFAULT, /* long tp_flags; */
|
|
|
|
NULL, /* char *tp_doc; Documentation string */
|
|
/*** Assigned meaning in release 2.0 ***/
|
|
/* call function for all accessible objects */
|
|
NULL, /* traverseproc tp_traverse; */
|
|
|
|
/* delete references to contained objects */
|
|
NULL, /* inquiry tp_clear; */
|
|
|
|
/*** Assigned meaning in release 2.1 ***/
|
|
/*** rich comparisons ***/
|
|
NULL, /* richcmpfunc tp_richcompare; */
|
|
|
|
/*** weak reference enabler ***/
|
|
0, /* long tp_weaklistoffset; */
|
|
|
|
/*** Added in release 2.2 ***/
|
|
/* Iterators */
|
|
( getiterfunc) SceneObSeq_getIter, /* getiterfunc tp_iter; */
|
|
( iternextfunc ) SceneObSeq_nextIter, /* iternextfunc tp_iternext; */
|
|
|
|
/*** Attribute descriptor and subclassing stuff ***/
|
|
BPy_SceneObSeq_methods, /* struct PyMethodDef *tp_methods; */
|
|
NULL, /* struct PyMemberDef *tp_members; */
|
|
SceneObSeq_getseters, /* struct PyGetSetDef *tp_getset; */
|
|
NULL, /* struct _typeobject *tp_base; */
|
|
NULL, /* PyObject *tp_dict; */
|
|
NULL, /* descrgetfunc tp_descr_get; */
|
|
NULL, /* descrsetfunc tp_descr_set; */
|
|
0, /* long tp_dictoffset; */
|
|
NULL, /* initproc tp_init; */
|
|
NULL, /* allocfunc tp_alloc; */
|
|
NULL, /* newfunc tp_new; */
|
|
/* Low-level free-memory routine */
|
|
NULL, /* freefunc tp_free; */
|
|
/* For PyObject_IS_GC */
|
|
NULL, /* inquiry tp_is_gc; */
|
|
NULL, /* PyObject *tp_bases; */
|
|
/* method resolution order */
|
|
NULL, /* PyObject *tp_mro; */
|
|
NULL, /* PyObject *tp_cache; */
|
|
NULL, /* PyObject *tp_subclasses; */
|
|
NULL, /* PyObject *tp_weaklist; */
|
|
NULL
|
|
};
|