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blender-archive/source/blender/collada/BCAnimationCurve.h

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/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
#ifndef __BC_ANIMATION_CURVE_H__
#define __BC_ANIMATION_CURVE_H__
#include "collada_utils.h"
#include "BCSampleData.h"
extern "C"
{
#include "MEM_guardedalloc.h"
#include "BKE_fcurve.h"
#include "BKE_armature.h"
#include "BKE_material.h"
#include "ED_anim_api.h"
#include "ED_keyframing.h"
#include "ED_keyframes_edit.h"
}
typedef float(TangentPoint)[2];
typedef std::set<float> BCFrameSet;
typedef std::vector<float> BCFrames;
typedef std::vector<float> BCValues;
typedef std::vector<float> BCTimes;
typedef std::map<int, float> BCValueMap;
typedef enum BC_animation_type {
BC_ANIMATION_TYPE_OBJECT,
BC_ANIMATION_TYPE_BONE,
BC_ANIMATION_TYPE_CAMERA,
BC_ANIMATION_TYPE_MATERIAL,
BC_ANIMATION_TYPE_LIGHT
} BC_animation_type;
class BCCurveKey {
private:
BC_animation_type key_type;
std::string rna_path;
int curve_array_index;
int curve_subindex; /* only needed for materials */
public:
BCCurveKey();
BCCurveKey(const BC_animation_type type, const std::string path, const int array_index, const int subindex = -1);
void operator=(const BCCurveKey &other);
const std::string get_full_path() const;
const std::string get_path() const;
const int get_array_index() const;
const int get_subindex() const;
void set_object_type(BC_animation_type object_type);
const BC_animation_type get_animation_type() const;
const bool operator<(const BCCurveKey &other) const;
};
class BCBezTriple {
public:
BezTriple & bezt;
BCBezTriple(BezTriple &bezt);
const float get_frame() const;
const float get_time(Scene *scene) const;
const float get_value() const;
const float get_angle() const;
void get_in_tangent(Scene *scene, float point[2], bool as_angle) const;
void get_out_tangent(Scene *scene, float point[2], bool as_angle) const;
void get_tangent(Scene *scene, float point[2], bool as_angle, int index) const;
};
class BCAnimationCurve {
private:
BCCurveKey curve_key;
float min = 0;
float max = 0;
bool curve_is_local_copy = false;
FCurve *fcurve;
PointerRNA id_ptr;
void init_pointer_rna(Object *ob);
void delete_fcurve(FCurve *fcu);
FCurve *create_fcurve(int array_index, const char *rna_path);
void create_bezt(float frame, float output);
void update_range(float val);
void init_range(float val);
public:
BCAnimationCurve();
BCAnimationCurve(const BCAnimationCurve &other);
BCAnimationCurve(const BCCurveKey &key, Object *ob);
BCAnimationCurve(BCCurveKey key, Object *ob, FCurve *fcu);
~BCAnimationCurve();
const bool is_of_animation_type(BC_animation_type type) const;
const int get_interpolation_type(float sample_frame) const;
bool is_animated();
const bool is_transform_curve() const;
const bool is_rotation_curve() const;
bool is_keyframe(int frame);
void adjust_range(int frame);
const std::string get_animation_name(Object *ob) const; /* xxx: this is collada specific */
const std::string get_channel_target() const;
const int get_channel_index() const;
const int get_subindex() const;
const std::string get_rna_path() const;
const FCurve *get_fcurve() const;
const int sample_count() const;
const float get_value(const float frame);
void get_values(BCValues &values) const;
void get_value_map(BCValueMap &value_map);
void get_frames(BCFrames &frames) const;
/* Curve edit functions create a copy of the underlaying FCurve */
FCurve *get_edit_fcurve();
bool add_value_from_rna(const int frame);
bool add_value_from_matrix(const BCSample &sample, const int frame);
void add_value(const float val, const int frame);
void clean_handles();
/* experimental stuff */
const int closest_index_above(const float sample_frame, const int start_at) const;
const int closest_index_below(const float sample_frame) const;
};
typedef std::map<BCCurveKey, BCAnimationCurve *> BCAnimationCurveMap;
#endif