BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
39 lines
1.2 KiB
C++
39 lines
1.2 KiB
C++
/*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2016 by Mike Erwin.
|
|
* All rights reserved.
|
|
*/
|
|
|
|
/** \file blender/gpu/GPU_attr_binding.h
|
|
* \ingroup gpu
|
|
*
|
|
* GPU vertex attribute binding
|
|
*/
|
|
|
|
#ifndef __GPU_ATTR_BINDING_H__
|
|
#define __GPU_ATTR_BINDING_H__
|
|
|
|
#include "GPU_common.h"
|
|
|
|
typedef struct GPUAttrBinding {
|
|
/** Store 4 bits for each of the 16 attributes. */
|
|
uint64_t loc_bits;
|
|
/** 1 bit for each attribute. */
|
|
uint16_t enabled_bits;
|
|
} GPUAttrBinding;
|
|
|
|
#endif /* __GPU_ATTR_BINDING_H__ */
|