388 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			388 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/*
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * Copyright 2015, Blender Foundation.
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 */
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/** \file
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 * \ingroup bpygpu
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 *
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 * This file defines the offscreen functionalities of the 'gpu' module
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 * used for off-screen OpenGL rendering.
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 *
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 * - Use ``bpygpu_`` for local API.
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 * - Use ``BPyGPU`` for public API.
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 */
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#include <Python.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BKE_global.h"
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#include "BKE_lib_id.h"
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#include "BKE_scene.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_view3d_types.h"
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#include "GPU_context.h"
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#include "GPU_framebuffer.h"
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#include "GPU_texture.h"
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#include "ED_view3d.h"
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#include "ED_view3d_offscreen.h"
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#include "../mathutils/mathutils.h"
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#include "../generic/py_capi_utils.h"
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#include "gpu_py_api.h"
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#include "gpu_py_offscreen.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name GPUOffScreen Common Utilities
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 * \{ */
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static int bpygpu_offscreen_valid_check(BPyGPUOffScreen *bpygpu_ofs)
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{
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  if (UNLIKELY(bpygpu_ofs->ofs == NULL)) {
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    PyErr_SetString(PyExc_ReferenceError, "GPU offscreen was freed, no further access is valid");
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    return -1;
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  }
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  return 0;
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}
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#define BPY_GPU_OFFSCREEN_CHECK_OBJ(bpygpu) \
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  { \
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    if (UNLIKELY(bpygpu_offscreen_valid_check(bpygpu) == -1)) { \
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      return NULL; \
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    } \
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  } \
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  ((void)0)
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUOffscreen Type
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 * \{ */
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static PyObject *bpygpu_offscreen_new(PyTypeObject *UNUSED(self), PyObject *args, PyObject *kwds)
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{
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  BPYGPU_IS_INIT_OR_ERROR_OBJ;
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  GPUOffScreen *ofs = NULL;
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  int width, height, samples = 0;
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  char err_out[256];
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  static const char *_keywords[] = {"width", "height", "samples", NULL};
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  static _PyArg_Parser _parser = {"ii|i:GPUOffScreen.__new__", _keywords, 0};
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  if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, &width, &height, &samples)) {
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    return NULL;
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  }
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  if (GPU_context_active_get()) {
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    ofs = GPU_offscreen_create(width, height, samples, true, false, err_out);
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  }
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  else {
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    strncpy(err_out, "No active GPU context found", 256);
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  }
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  if (ofs == NULL) {
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    PyErr_Format(PyExc_RuntimeError,
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                 "gpu.offscreen.new(...) failed with '%s'",
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                 err_out[0] ? err_out : "unknown error");
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    return NULL;
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  }
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  return BPyGPUOffScreen_CreatePyObject(ofs);
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}
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PyDoc_STRVAR(bpygpu_offscreen_width_doc, "Width of the texture.\n\n:type: `int`");
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static PyObject *bpygpu_offscreen_width_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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  BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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  return PyLong_FromLong(GPU_offscreen_width(self->ofs));
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}
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PyDoc_STRVAR(bpygpu_offscreen_height_doc, "Height of the texture.\n\n:type: `int`");
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static PyObject *bpygpu_offscreen_height_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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  BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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  return PyLong_FromLong(GPU_offscreen_height(self->ofs));
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}
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PyDoc_STRVAR(bpygpu_offscreen_color_texture_doc,
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             "OpenGL bindcode for the color texture.\n\n:type: `int`");
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static PyObject *bpygpu_offscreen_color_texture_get(BPyGPUOffScreen *self, void *UNUSED(type))
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{
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  BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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  GPUTexture *texture = GPU_offscreen_color_texture(self->ofs);
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  return PyLong_FromLong(GPU_texture_opengl_bindcode(texture));
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}
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PyDoc_STRVAR(
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    bpygpu_offscreen_bind_doc,
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    ".. method:: bind(save=True)\n"
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    "\n"
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    "   Bind the offscreen object.\n"
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    "   To make sure that the offscreen gets unbind whether an exception occurs or not, pack it "
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    "into a `with` statement.\n"
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    "\n"
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    "   :arg save: Save the current OpenGL state, so that it can be restored when unbinding.\n"
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    "   :type save: `bool`\n");
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static PyObject *bpygpu_offscreen_bind(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
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{
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  BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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  bool save = true;
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  static const char *_keywords[] = {"save", NULL};
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  static _PyArg_Parser _parser = {"|O&:bind", _keywords, 0};
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  if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, PyC_ParseBool, &save)) {
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    return NULL;
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  }
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  GPU_offscreen_bind(self->ofs, save);
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  self->is_saved = save;
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  Py_INCREF(self);
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  return (PyObject *)self;
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}
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PyDoc_STRVAR(bpygpu_offscreen_unbind_doc,
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             ".. method:: unbind(restore=True)\n"
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             "\n"
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             "   Unbind the offscreen object.\n"
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             "\n"
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             "   :arg restore: Restore the OpenGL state, can only be used when the state has been "
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             "saved before.\n"
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             "   :type restore: `bool`\n");
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static PyObject *bpygpu_offscreen_unbind(BPyGPUOffScreen *self, PyObject *args, PyObject *kwds)
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{
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  bool restore = true;
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  BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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  static const char *_keywords[] = {"restore", NULL};
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  static _PyArg_Parser _parser = {"|O&:unbind", _keywords, 0};
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  if (!_PyArg_ParseTupleAndKeywordsFast(args, kwds, &_parser, PyC_ParseBool, &restore)) {
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    return NULL;
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  }
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  GPU_offscreen_unbind(self->ofs, restore);
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  Py_RETURN_NONE;
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}
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PyDoc_STRVAR(
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    bpygpu_offscreen_draw_view3d_doc,
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    ".. method:: draw_view3d(scene, view_layer, view3d, region, view_matrix, projection_matrix)\n"
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    "\n"
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    "   Draw the 3d viewport in the offscreen object.\n"
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    "\n"
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    "   :arg scene: Scene to draw.\n"
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    "   :type scene: :class:`bpy.types.Scene`\n"
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    "   :arg view_layer: View layer to draw.\n"
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    "   :type view_layer: :class:`bpy.types.ViewLayer`\n"
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    "   :arg view3d: 3D View to get the drawing settings from.\n"
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    "   :type view3d: :class:`bpy.types.SpaceView3D`\n"
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    "   :arg region: Region of the 3D View (required as temporary draw target).\n"
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    "   :type region: :class:`bpy.types.Region`\n"
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    "   :arg view_matrix: View Matrix (e.g. ``camera.matrix_world.inverted()``).\n"
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    "   :type view_matrix: :class:`mathutils.Matrix`\n"
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    "   :arg projection_matrix: Projection Matrix (e.g. ``camera.calc_matrix_camera(...)``).\n"
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    "   :type projection_matrix: :class:`mathutils.Matrix`\n");
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static PyObject *bpygpu_offscreen_draw_view3d(BPyGPUOffScreen *self,
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                                              PyObject *args,
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                                              PyObject *kwds)
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{
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  MatrixObject *py_mat_view, *py_mat_projection;
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  PyObject *py_scene, *py_view_layer, *py_region, *py_view3d;
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  struct Depsgraph *depsgraph;
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  struct Scene *scene;
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  struct ViewLayer *view_layer;
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  View3D *v3d;
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  ARegion *region;
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  struct RV3DMatrixStore *rv3d_mats;
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  BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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  static const char *_keywords[] = {
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      "scene", "view_layer", "view3d", "region", "view_matrix", "projection_matrix", NULL};
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  static _PyArg_Parser _parser = {"OOOOO&O&:draw_view3d", _keywords, 0};
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  if (!_PyArg_ParseTupleAndKeywordsFast(args,
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                                        kwds,
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                                        &_parser,
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                                        &py_scene,
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                                        &py_view_layer,
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                                        &py_view3d,
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                                        &py_region,
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                                        Matrix_Parse4x4,
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                                        &py_mat_view,
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                                        Matrix_Parse4x4,
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                                        &py_mat_projection) ||
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      (!(scene = PyC_RNA_AsPointer(py_scene, "Scene")) ||
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       !(view_layer = PyC_RNA_AsPointer(py_view_layer, "ViewLayer")) ||
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       !(v3d = PyC_RNA_AsPointer(py_view3d, "SpaceView3D")) ||
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       !(region = PyC_RNA_AsPointer(py_region, "Region")))) {
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    return NULL;
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  }
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  BLI_assert(BKE_id_is_in_global_main(&scene->id));
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  depsgraph = BKE_scene_get_depsgraph(G_MAIN, scene, view_layer, true);
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  rv3d_mats = ED_view3d_mats_rv3d_backup(region->regiondata);
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  GPU_offscreen_bind(self->ofs, true);
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  ED_view3d_draw_offscreen(depsgraph,
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                           scene,
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                           v3d->shading.type,
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                           v3d,
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                           region,
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                           GPU_offscreen_width(self->ofs),
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                           GPU_offscreen_height(self->ofs),
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                           (float(*)[4])py_mat_view->matrix,
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                           (float(*)[4])py_mat_projection->matrix,
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                           true,
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                           true,
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                           true,
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                           "",
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                           false,
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                           self->ofs,
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                           NULL);
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  GPU_offscreen_unbind(self->ofs, true);
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  ED_view3d_mats_rv3d_restore(region->regiondata, rv3d_mats);
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  MEM_freeN(rv3d_mats);
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  Py_RETURN_NONE;
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}
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PyDoc_STRVAR(bpygpu_offscreen_free_doc,
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             ".. method:: free()\n"
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             "\n"
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             "   Free the offscreen object.\n"
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             "   The framebuffer, texture and render objects will no longer be accessible.\n");
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static PyObject *bpygpu_offscreen_free(BPyGPUOffScreen *self)
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{
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  BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
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  GPU_offscreen_free(self->ofs);
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  self->ofs = NULL;
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  Py_RETURN_NONE;
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}
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static PyObject *bpygpu_offscreen_bind_context_enter(BPyGPUOffScreen *UNUSED(self))
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{
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  Py_RETURN_NONE;
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}
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static PyObject *bpygpu_offscreen_bind_context_exit(BPyGPUOffScreen *self, PyObject *UNUSED(args))
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{
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  GPU_offscreen_unbind(self->ofs, self->is_saved);
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  Py_RETURN_NONE;
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}
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static void BPyGPUOffScreen__tp_dealloc(BPyGPUOffScreen *self)
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{
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  if (self->ofs) {
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    GPU_offscreen_free(self->ofs);
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  }
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  Py_TYPE(self)->tp_free((PyObject *)self);
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}
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static PyGetSetDef bpygpu_offscreen_getseters[] = {
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    {"color_texture",
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     (getter)bpygpu_offscreen_color_texture_get,
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     (setter)NULL,
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     bpygpu_offscreen_color_texture_doc,
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     NULL},
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    {"width", (getter)bpygpu_offscreen_width_get, (setter)NULL, bpygpu_offscreen_width_doc, NULL},
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    {"height",
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     (getter)bpygpu_offscreen_height_get,
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     (setter)NULL,
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     bpygpu_offscreen_height_doc,
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     NULL},
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    {NULL, NULL, NULL, NULL, NULL} /* Sentinel */
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};
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static struct PyMethodDef bpygpu_offscreen_methods[] = {
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    {"bind",
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     (PyCFunction)bpygpu_offscreen_bind,
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     METH_VARARGS | METH_KEYWORDS,
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     bpygpu_offscreen_bind_doc},
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    {"unbind",
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     (PyCFunction)bpygpu_offscreen_unbind,
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     METH_VARARGS | METH_KEYWORDS,
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     bpygpu_offscreen_unbind_doc},
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    {"draw_view3d",
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     (PyCFunction)bpygpu_offscreen_draw_view3d,
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     METH_VARARGS | METH_KEYWORDS,
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     bpygpu_offscreen_draw_view3d_doc},
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    {"free", (PyCFunction)bpygpu_offscreen_free, METH_NOARGS, bpygpu_offscreen_free_doc},
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    {"__enter__", (PyCFunction)bpygpu_offscreen_bind_context_enter, METH_NOARGS},
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    {"__exit__", (PyCFunction)bpygpu_offscreen_bind_context_exit, METH_VARARGS},
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    {NULL, NULL, 0, NULL},
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};
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PyDoc_STRVAR(bpygpu_offscreen_doc,
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             ".. class:: GPUOffScreen(width, height, samples=0)\n"
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             "\n"
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             "   This object gives access to off screen buffers.\n"
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             "\n"
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             "   :arg width: Horizontal dimension of the buffer.\n"
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             "   :type width: `int`\n"
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             "   :arg height: Vertical dimension of the buffer.\n"
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             "   :type height: `int`\n"
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             "   :arg samples: OpenGL samples to use for MSAA or zero to disable.\n"
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             "   :type samples: `int`\n");
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PyTypeObject BPyGPUOffScreen_Type = {
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    PyVarObject_HEAD_INIT(NULL, 0).tp_name = "GPUOffScreen",
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    .tp_basicsize = sizeof(BPyGPUOffScreen),
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    .tp_dealloc = (destructor)BPyGPUOffScreen__tp_dealloc,
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    .tp_flags = Py_TPFLAGS_DEFAULT,
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    .tp_doc = bpygpu_offscreen_doc,
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    .tp_methods = bpygpu_offscreen_methods,
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    .tp_getset = bpygpu_offscreen_getseters,
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    .tp_new = bpygpu_offscreen_new,
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Public API
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 * \{ */
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PyObject *BPyGPUOffScreen_CreatePyObject(GPUOffScreen *ofs)
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{
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  BPyGPUOffScreen *self;
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  self = PyObject_New(BPyGPUOffScreen, &BPyGPUOffScreen_Type);
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  self->ofs = ofs;
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  return (PyObject *)self;
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}
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/** \} */
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#undef BPY_GPU_OFFSCREEN_CHECK_OBJ
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