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blender-archive/source/blender/nodes
Clément Foucault 8ada685581 Fix T70644 EEVEE: Bump issue with geometry node normal coordinate
Was caused by non-normalized coordinates (normals). Note this is not 100%
correct as the dFdx functions can be the same for packs of 4 pixels and the
derivated value can only be correct for one pixels.

This is because smoothed normals are a non-linear function (because of the
normalization).

The correct fix would be to do the dFdx offset BEFORE any normalization.
2019-10-10 16:57:28 +02:00
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2019-09-12 17:42:13 +02:00